- Publisher: LucasArts
- Release Date: Jul 9, 2003
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Great graphics and sound. Almost all classes and professions are interesting to play... In all, I have been pleasantly surprised at how enjoyable Star Wars Galaxies is.
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Star Wars Galaxies could be a great MMORPG in time, as it has some excellent potential and a solid technology base. But if you want a balanced combination of exciting combat, quick progress, and fun PvP, and you want it right now, then SWG is not the game for you.
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Personally I've had a lot of fun in the game, and I don't want to be starting from scratch when the game is rocking. But that, my friends, is truly up to you. May the Force be with your decision.
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GMR MagazineThe whole game is a bit too complex for its own good - the skill system itself might put off those who have never played an MMORPG. [Oct 2003, p.71]
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Sony has done a great job of holding new players by the hand and introducing Star Wars Galaxies in a way that makes you feel part of the action - much more so than before.
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Stormtroopers shouldn’t be easier to kill than llamas, and Rodians shouldn’t wear hotpants and start dancing in campsites.
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Play MagazineWhile the social aspect is very interesting in Galaxies, the combat is relatively boring and uninspiring. If I have to shoot one more hopping rodent (to gain experience) I'm going to scream! [Sept 2003, p.85]
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Though Star Wars Galaxies does have the potential of becoming a better MMORPG, the current version of the game is dull and lacks in quality.
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The current lack of content, unbalanced professions and broken quests and missions still in the game will drive you away if you do not have the patience to wait for the next 2 or 3 months of major updates.
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The game has gotten a lot better since its initial release, enough to warrant that early players who left in anger should check back in to see the new game. But new players be forewarned - this game is really tough to understand if you've had little experience with real RPG's.
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Star Wars Galaxies just doesn't offer anything new to the MMORPG genre and it never really feels much like Star Wars. Watch a group of brawlers running around hitting creatures with axes and sticks and you might never even guess it's a Star Wars game at all, unless you notice that one of them is a Wookiee.
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Computer Games MagazineThis game might be the foundation of a large scale, ultimately satisfying Star Wars universe. But it's not that universe yet. [Oct 2003, p.82]
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Edge MagazineStar Wars: Galaxies does not offer fans of the franchise any heroics. There is nothing dramatic or cinematic about the MMRPG game model as defined by Everquest, and Galaxies does very little to break that mould. [Oct 2003, p.100]
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Yet the experience, for all its addictive qualities, still feels lacking due to its slow pace and the absence of vehicles and space travel.
Awards & Rankings
User score distribution:
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Positive: 50 out of 106
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Mixed: 15 out of 106
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Negative: 41 out of 106
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Dec 20, 2011
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JMay 9, 2005
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ZachAug 8, 2005