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6.2

Mixed or average reviews- based on 743 Ratings

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  1. Feb 6, 2021
    8
    This is yet another game where if I see someone give it a 10 or a 0 I just assume they're stupid or arguing in bad faith. The 6.2 that its currently at I feel is fair if not a bit harsh.

    If you want a star trek game online, this is it, and most likely there is not going to be a better attempt in quite some time. The combat (Both ship and ground) Is good, I have friends who don't even
    This is yet another game where if I see someone give it a 10 or a 0 I just assume they're stupid or arguing in bad faith. The 6.2 that its currently at I feel is fair if not a bit harsh.

    If you want a star trek game online, this is it, and most likely there is not going to be a better attempt in quite some time. The combat (Both ship and ground) Is good, I have friends who don't even like/know anything about star trek who has played who like the combat well enough, it's not great but its not bad.

    The real issue with the game is just that **** not very star trek overall...
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  2. Mar 4, 2019
    8
    This review was posted on Steam 5 Feb, 2018 at 1:07pm by me. I am plagiarizing myself because I am too lazy to write another one, and that review would most likely end up like this :)

    I've been playing this game for 5 years in a row, and I will play until it's death. Why? Because the game is gamer friendly. Why made this statement even if there are lootboxes and sometimes pay 2 win
    This review was posted on Steam 5 Feb, 2018 at 1:07pm by me. I am plagiarizing myself because I am too lazy to write another one, and that review would most likely end up like this :)

    I've been playing this game for 5 years in a row, and I will play until it's death. Why? Because the game is gamer friendly. Why made this statement even if there are lootboxes and sometimes pay 2 win aspect? First thing first, you can get THREE free Tier6 ship per year, those ships have useful perks, also you can build a good set without any spending because you have options to grind them(and slaps this Endevour system in your face every day after reaching level 60. This system gives you a lot of in-game credits per day if you have time for dailies, and if you play well, you can loot trash items in battlezones, and sell them or simply salvage them for item stat reroll salvages.). The game have a TON of features like Admiralty, Duty officers, reputation(endgame) system(don't forget the game have nearly the same amount of active missions like The Nxxt Ganeration had [also doing missions gives you items that helps you progress]). Good perks are locked behind crates, BUT plenty of ZEN store ships have literally the same ability and also a lot cheaper than getting a lock box ship with literally no chance at all.
    -- Suggestion: If you have 30 euros for it, buy Arbiter T6 battlecruiser for a start, it gives you 50percent less weapon energy consumption for 30secs if you activate emergency weapon 1-2-3 ability, with it you can maximize DPS easily, BUT! without it you can play well. There is a trick: Achieve delta reputation Tier4, slap "Enchanced Rending Shots" on ground and ship reputation slots. Voila, you do critical hits more frequent! And if you get a [CritD]x2 blue build(because thats a lot cheaper than a purple build for first build), you will combine frequent crits with bigger hit damages.--
    Honestly, if the whole game is free, why would you bother if the game has microtransactions, it is OPTIONAL, it's like a cheat code to skip some content in-game in singleplayer games, but it has a price because it is a service in MMOs. Be smart, don't spend thousands of dollars for lockboxes, there are always methods to maximize your DPS and have a lot of fun wthout spending a cent.

    Cheers, and have fun!
    - Sunlight the Pony
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  3. Mar 4, 2021
    8
    Reccomend to all Trek fans out there. Basic gameplay is good. Work your way up to the top of your division. Would recommend you have a second character slot if you wanna play free.
    DOWNSIDE: Horrible ground battles
    Better than console ports
  4. JamesW
    Feb 16, 2010
    7
    overall the game has some solid points. space combat is fluid and just as much fun as other star trek games like starfleet command. ground combat still has some issues like not having an active cover system. a lot of small things is what kills this game. unfinished tool tips. and the lack of a real starting area.
  5. bc
    Feb 2, 2010
    7
    **OPEN BETA REVIEW** Overall the game is fun and people who are fans that casually enjoy Star Trek and MMOs should enjoy this casual MMO. I played the open beta and found that it felt like a single player game with multiplayer added in for good measure; where the good measure means subscription costs of $15/monthly and the rights to DRM the game (i.e. change anything they want, add in **OPEN BETA REVIEW** Overall the game is fun and people who are fans that casually enjoy Star Trek and MMOs should enjoy this casual MMO. I played the open beta and found that it felt like a single player game with multiplayer added in for good measure; where the good measure means subscription costs of $15/monthly and the rights to DRM the game (i.e. change anything they want, add in micro transactions later, etc.) If this were marketed as a single player game without the subscription costs of $15/month I would pay a box price of $39.99. However, it is not and as such I will not be subscribing to STO. I do not feel that the amount of content is enough to keep my interest for many months while paying the subscription costs. To conclude: Fun game, but costs do not equal value. Expand
  6. ChrisM
    Feb 12, 2010
    7
    Has a lot of potential, was very shaky at launch with many server blackouts and random disconnects. How ever this game has a lot going for it, although end game content is lacking it is still very enjoyable for the casual gamer. If your a trekkie fan pick this up, if you are not a trekkie fan but are interested...watch the shows first then pick up a copy. If your just looking for another Has a lot of potential, was very shaky at launch with many server blackouts and random disconnects. How ever this game has a lot going for it, although end game content is lacking it is still very enjoyable for the casual gamer. If your a trekkie fan pick this up, if you are not a trekkie fan but are interested...watch the shows first then pick up a copy. If your just looking for another random MMO to play, hold off for a bit while the game is being polished more. Expand
  7. JeffreyS
    Feb 20, 2010
    7
    A heck of a first salvo. The game looks beautiful and the universe is vast. There is much repetition in the quests and the ground combat is rather stiff and limited. Exploration on planets is limited and you can't wander around the starships. However, it's a fresh MMORPG and the potential is infinite. If Cryptic really puts their collective noses to the grindstone, this is gonna A heck of a first salvo. The game looks beautiful and the universe is vast. There is much repetition in the quests and the ground combat is rather stiff and limited. Exploration on planets is limited and you can't wander around the starships. However, it's a fresh MMORPG and the potential is infinite. If Cryptic really puts their collective noses to the grindstone, this is gonna be the greatest online game ever made. Blizzard, with their World of Warcraft, should be looking over the shoulder. This one is coming at 'em at light speed. Expand
  8. FredH
    Feb 14, 2010
    7
    Fun, addictive, and totally incomplete. Yet another MMO launch in which the product was evidently rushed out the door by an eager marketing department, ST:O features a great core game obscured by dozens of critical bugs, server failures, and omissions of features common in almost all other MMOs (things like chat spam filters, the ability to sort the auction house, set the home base for Fun, addictive, and totally incomplete. Yet another MMO launch in which the product was evidently rushed out the door by an eager marketing department, ST:O features a great core game obscured by dozens of critical bugs, server failures, and omissions of features common in almost all other MMOs (things like chat spam filters, the ability to sort the auction house, set the home base for your character to use a recall to, etc). Cryptic's support has been totally overwhelmed by the amount of user complaints, and as such it's taking a while to get everything in shape. Still, there's a lot of potential here, and I'm looking forward to seeing it develop. As for gameplay itself, it's a pretty standard MMO design in many ways. Space combat is a lot of fun, and the different ship types really do require different styles. Ground combat is cookie-cutter and boring, and I haven't seen such a dearth of mission environments since the original Mass Effect - almost every ground mission looks like one of 4 or 5 different templates and has the exact same goals. Still, the joy of flying a starship can't be understated. Expand
  9. ShawnO.
    Apr 22, 2010
    7
    I'm going to have to agree with Don H. on this. First, fanboy expectations of this game are a little ridiculous and quibbling over nonsense like the scale of the star systems is stupid. Do you really expect for space travel from Earth to Bajor to be in real-time? That would make for one exciting experience, wouldn't it? Beyond that, the jury was out on this game way too early. I'm going to have to agree with Don H. on this. First, fanboy expectations of this game are a little ridiculous and quibbling over nonsense like the scale of the star systems is stupid. Do you really expect for space travel from Earth to Bajor to be in real-time? That would make for one exciting experience, wouldn't it? Beyond that, the jury was out on this game way too early. I'm not an MMO player and I wouldn't give someone a nickel to play WoW as I have no interest in the genre but I am a gamer and a Star Trek gamer at that and I bought a lifetime mebership as well only for the fact that if I get two years out of it, it will be paid for. That being said, I haven't played the game in over a month and I just got back into it this week and the improvements that have already been made have been dramatic. I'll be the first to admit that I began playing this thinking to my self, "that's it?" as there really wasn't much of a difference between the closed-Beta version of the game and the initial release. I'm amazed at how much better it has become in just the past 6 weeks. The complaint about not having any incentive to team up... gone. I have been in a multiple battles in the past three days that have required assistance from fellow players or I would not have been able to beat them and that's in space and on the ground. One of the biggest complaints I had was that the missions were dull and simplistic with little storyline and and the same generic tasks. That to, albeit not perfect, is improving. Cryptic seems very receptive to the input of the players and they seem to want to make the experience improve by continuing to evolve it. In my opinoon what happened s that they released this game ealrier than they really wanted towhich is why it seemed "not finished." Also, something that really bugs me is when players complain that an MMORPG is subscription based. Grow up, you big babies. It's an open-ended environment that need to be constantly maintained and Cryptic doesn't bombard you with advertisements and doesn't make you buy upgrades. if you had asked me last month where this game ranked, I'd say a 5 but today it's a solid 7.5. It's not quite an 8 so I'm leaving it at 7 but Cryptic that they really care about this product to improve what needs to be improved. Expand
  10. Dec 5, 2012
    7
    I had lots of fun and ended up logging over 100 hours in this game (when it was still a pay to play title no less!). The space and story line is well done, but ground battles are terrible. Really should have just done FPS mechanics on the ground and stuck to their well made space battles. Missing some depth in space as well as far as gameplay, but overall pretty fun. Thinking aboutI had lots of fun and ended up logging over 100 hours in this game (when it was still a pay to play title no less!). The space and story line is well done, but ground battles are terrible. Really should have just done FPS mechanics on the ground and stuck to their well made space battles. Missing some depth in space as well as far as gameplay, but overall pretty fun. Thinking about going back maybe in the new year and check out some new episodes! Graphics were also well done, but could have been better. Expand
  11. Mar 13, 2012
    7
    I have played this game since the BETA testing. I originally signed on because I am a huge Star Trek fan so naturally at first I was captivated by the lure of the Star Trek universe in an MMO. After playing for a few months this allure wore off and I realized that underneath STO was a flawed game. There was little in-game content outside of the basic missions and the PVP arenas wereI have played this game since the BETA testing. I originally signed on because I am a huge Star Trek fan so naturally at first I was captivated by the lure of the Star Trek universe in an MMO. After playing for a few months this allure wore off and I realized that underneath STO was a flawed game. There was little in-game content outside of the basic missions and the PVP arenas were constantly full, requiring you to wait at least an hour or more just to get into a match.

    I am happy to say that since then, STO has vastly improved. There is a ton of mission content, more upgrades and customizations and crafting content and a lot of interesting side-missions. It is still not perfect, the missions get repetitive (as in all MMO's) and the PVP wait is still a long time. Overall, if you are a fan of Star Trek you will enjoy STO, especially since it is now free-to-play.
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  12. Jun 9, 2012
    7
    When I first saw this game I was truly excited, the possibility of commanding my own starship with my own crew overwhelmed me, that was back when it was still pay to play. When I heard it was free to play I signed up to play, after playing the demo a few years earlier I new what I was getting into and I thought I would love it. I created my character using on of the best character creatorsWhen I first saw this game I was truly excited, the possibility of commanding my own starship with my own crew overwhelmed me, that was back when it was still pay to play. When I heard it was free to play I signed up to play, after playing the demo a few years earlier I new what I was getting into and I thought I would love it. I created my character using on of the best character creators I have seen in an MMO (Especially creating my own alien) I eventually settled with a trill captain an prepared to go boldly where no gamer has gone before (Pardon the pun) I delved straight in. I started playing through the story. A disappointing affair to say the least. When a brand says Star Trek, one expects much more than the general 'go in and slaughter them all' attitude in most MMO's, I was expecting diplomacy and exploration
    instead I got caught up in destruction and espionage. All that aside the foundry is a fantastic feature, the ability to create my own missions is fantastic (although I haven't quite grasped it) and again the system for character creation is great. Then their is Klingon play, it's underdeveloped and I found it horrible to play, the ability to play as 'the enemy' got me exciting but it was horrible, Cryptic have put next to no thought into the Klingon side. So in short Star Trek Online has potential, but it trips up on many hurdles, it has not stopped me from playing it and quite enjoying it.
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  13. Oct 12, 2012
    7
    7 out of 10 But to be honest about 5 of that is just for it being Star Trek and holding onto most cannon very well. The Ship, Racial, Weapons, and astronomic designs are excellent. And the story is solid if you like reading pages and pages worth of dialog, and back story thru each mission. But it makes me giddy sometimes, remembering old episodes and stories and realizing I was7 out of 10 But to be honest about 5 of that is just for it being Star Trek and holding onto most cannon very well. The Ship, Racial, Weapons, and astronomic designs are excellent. And the story is solid if you like reading pages and pages worth of dialog, and back story thru each mission. But it makes me giddy sometimes, remembering old episodes and stories and realizing I was participating in that same universe.
    But the game itself despite drastic improvements since launch. Is very basic, bland rinse and repeat gaming, which is still a minefield of bugs and glitches. Ground combat is irritating, reminding me of a broken resident evil 1 turret control scheme, combined with ridiculously borked weapons, with stats, and skills, that mean nothing to the average gamer..
    The Space Combat is alright, its mostly what I play the game for now that I have level capped cause when you cap out there really isn't much left but PVE Events and Borg Missions. PvP is almost non existence going hours at a time without an instance starting sometimes. The space controls are excellent, it just takes awhile to get used to and realize a star ship doesn't steer like a smaller craft, Its like driving a bathtub in zero g. But once you practice a bit you can get some nice maneuverability, and sometimes intense dogfights. Which I enjoy very much.
    All in All this game is especially for people who already like Star Trek and are familiar with the various story lines from the TV series. Other wise this game is a solid 2 out of 10.
    Also Cryptic seriously needs to learn consistency when it comes to Markers for mission objectives, it would make things much less irritating. Objective Markers, a compass, something!!
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  14. Nov 15, 2012
    7
    One of the best Space Combat I have ever played. Fans of Star Trek would probably like that segment of the game. However, the mission systems were a bit mundane and upsetting, I basically skipped all of it as I had no intention or mind to play them despite the rewards given. Lots of boundaries which may require you to use Real-World-Money in order to secure the best game-play. AlthoughOne of the best Space Combat I have ever played. Fans of Star Trek would probably like that segment of the game. However, the mission systems were a bit mundane and upsetting, I basically skipped all of it as I had no intention or mind to play them despite the rewards given. Lots of boundaries which may require you to use Real-World-Money in order to secure the best game-play. Although ground combats don't work out much, the space combat makes me think that STO has the potential to do even better things in the future. Expand
  15. Dec 30, 2013
    7
    It's just one of those games, If you like the show play it, If not don't play its that simple. Its a fun game if your a fan of the show since you know what's going on and understand the plot. If you someone new too star trek your going to most likely have issues since you have no knowledge on the star trek universe.
  16. Dec 10, 2020
    7
    I have spent almost three thousand hours in this game. It is a faithful adaptation of the Star Trek universe enriched by voice acting from many of the original actors. The story missions are some of my favorite moments of the game. The developers should be commended for what they have accomplished with limited resources and an aged game engine. The end game content, like many on-lineI have spent almost three thousand hours in this game. It is a faithful adaptation of the Star Trek universe enriched by voice acting from many of the original actors. The story missions are some of my favorite moments of the game. The developers should be commended for what they have accomplished with limited resources and an aged game engine. The end game content, like many on-line games, is where this game starts to have issues. I last loaded this game up late last year. At that time most of the end game content involved Task Force Operation missions with difficulty levels that went from insulting to impossible unless you were using a min/maxed build and researched the mission in detail before queuing for it. The public queues often had long wait times with high rates of mission failure. The game is free to play but aggressively monetized. The game is pretty, the ships are especially well rendered, but the underlying game mechanics show their age. There are layers of different system mechanics and multiple currencies that do not always integrate well. For maximum enjoyment, I recommend a detailed reading of the game’s online Wiki and learning how to create custom keybind scripts. Doing this made it far more enjoyable for me. Overall I recommend this game for any gamer Star Trek fans or casual MMO players. The story missions are fully enjoyable without spending money. I personally hope to see this setting rebooted sometime in the future with a modern game engine. Expand
  17. Jan 17, 2015
    7
    I must confess, all the time I get frustrated with the game and curse it out, I keep going back to it. There is a lot good here, and a some not so good. First the good. There is a ton of content. even before you get to the other tuff like New Romulus or Delta Rising, the campaign is massive and takes easily into the hundreds of hours to go through, and I am still going through it all.I must confess, all the time I get frustrated with the game and curse it out, I keep going back to it. There is a lot good here, and a some not so good. First the good. There is a ton of content. even before you get to the other tuff like New Romulus or Delta Rising, the campaign is massive and takes easily into the hundreds of hours to go through, and I am still going through it all. I am currently Vice Admiral Rank. The ships are nicely rendered, though damage visualization is nothing special. Space combat is fun and you really feel like you are commanding a star ship. At levels up to Rear Admiral lower half you get a free, progressively more powerful ship. There are ships you can purchase with better stats, but to be honest, the only ship I purchased that was worth anything was the tier three Excelsior - and it was a bit of a rip off that the console that allowed free transwarp to pretty much everywhere in the galaxy only worked on this ship. The other ships, for the most part, don't have upgrade states enough to justify their cost (twenty-five to thirty dollars - only recommended once you get to tier 5 ships). One of the worst things about STO is the control system. It is very awkward. the only way to accurately control the ship is to hold both the left and right mouse buttons together and steer. The problem with this, is that many of the special functions (consoles) are activated by clicking them (hence, no more steering of the ship, a big no-no in a dog fight) or using alt-1, alt-2, ctrl-1, ctrl-2, etc. This is awkward in the extreme. Not so bad in earlier ships with only a few consoles, but when you have a dozen or so...well it really detracts from the experience. You can steer using WASD but with nowhere close to the finesse of using the two mouse buttons.

    Ground combat has much the same problem, as in ground combat you are in shooter mode. The direction of the mouse points you in the way to go and w or s moves you back and forth. you can also strafe using D or A and double tapping any of these allows for a defensive roll. Not bad, except the special abilities in class specific kits as well as shield and hypo boosts (healing potions for the D and D minded out there) are using the same button combos as in space combat. And you need them much more as in ground combat, no mater how good your shield or body armor is, you are crap. I am trying to dodge all this stuff in coming and by the time I am fumbling with the buttons to use a hypo or shield recharge, I am dead. And this happens a lot, far more than in space combat. Really detracts from the experience. And the cool down times between uses of hypos or shield charges makes the whole thing worse.

    The difficulty settings are normal, Advanced and Epic. Normal sees you more or less matched with equal targets and if you die, no chance of injury or ship damage upon respawn. Advanced sees a chance of injury and bosses that are ridiculously difficult, especially in Advanced or I can't even imagine epic. Not so bad in Space Combat, ridiculously aggravating in ground combat. I have died maybe 4 or 5 times in 52 levels of play in space combat, I have died at least a dozen and a half times in ground combat, and it seems the difficulty level spikes after you hit Captain. I would rather have an even shot in Normal while having the chance of injury upon death, than go advanced for the full experience and die 30 or 40 times cursing away as I go. And the awkward controls, in part, are a big reason for all the dying. Also, there is no real cover system in ground combat which would make for a slower but much more enjoyable and survivable game experience.

    Still despite these and other complaints, I keep going back, because it is a fun game. But ship combat was done better in STC III (if I could meld those two games together, wowsa!) and almost anything is better than ground combat. I will not go so far as to say that ground combat is impossible, just unnecessarily frustrating.

    Final analysis -

    Enjoyable with great Star Trek lore.
    Immersive role playing experience (Ah, I remember when I was in an old Miranda Frigate, now I am in an Odyssey class cruiser!).
    Enjoyable ship combat, crap ground combat.
    Buy a Tier 5 ship and stick with it, it is the one you will keep a long time. Otherwise you will spend hundreds of dollars and most of the pay ships are not much better than the free ones at the respective Tiers.
    A good game that could be far more with better controls.
    I am glad it is F2P, I would not have paid the subscription fee...just not worth that amount of money.
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  18. Feb 16, 2015
    7
    Star Trek Online is really only for fairly serious Trek fans. The type of fan that can overlook the game's many short comings, because underneath the grim is a title with a lot of content and some serious fun.

    Some notes: - Lack of development resources seems to lead to inconsistent polish and a patch work of quality. - Space combat is a ton of fun. - Ground combat is poor. So poor
    Star Trek Online is really only for fairly serious Trek fans. The type of fan that can overlook the game's many short comings, because underneath the grim is a title with a lot of content and some serious fun.

    Some notes:

    - Lack of development resources seems to lead to inconsistent polish and a patch work of quality.
    - Space combat is a ton of fun.
    - Ground combat is poor. So poor it will drive some away all by itself.
    - Poor new player experience. Poor tutorial. Expect to do a lot of self learning and internet research.
    - Some currency grinding (dilithium).
    - Quests range from fully voiced and interesting to dull and convoluted.
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  19. Feb 28, 2018
    7
    I only really started playing this game in 2018, and so far I've been enjoying it. It's a great game for Star Trek fans. This is a free to play MMO, with multiple quadrants to explore which are full of missions to play. I've only played by myself, have not bought any microtransactions, and I'm still in early game. I've also only played as one faction so far, Starfleet.

    Pros: -
    I only really started playing this game in 2018, and so far I've been enjoying it. It's a great game for Star Trek fans. This is a free to play MMO, with multiple quadrants to explore which are full of missions to play. I've only played by myself, have not bought any microtransactions, and I'm still in early game. I've also only played as one faction so far, Starfleet.

    Pros:

    - Visuals: For a 2010 game it looks very nice (it probably got visual updates over the years)
    - Gameplay: The gameplay is very solid, combat in space feels fair and balanced. Attacking ships or objects is very satisfying. The ships really have some weight to them and the controls feel accurate.
    - Presentation: The Star Trek universe is very well repesented in this game. From the visual art-style to characters, the world makes sense.

    Cons:

    - Animation: The animations are very basic, often there's only one animation for an event (like falling, shooting, etc.)
    - Ground Combat: The ground combat has been glitchy in my experience, with enemies not approaching/attacking, guns refusing to fire, companions glitching around, and LOTS of clipping. While it ruins the immersion in the ground combat scenarios, the overall experience with these sections was still satisfactory for me.

    Informational:

    - Repetitive missions: The missions are all very similar and can feel repetitive. I don't feel like this is neccesarily a con though, because a Starfleet officer has a repetitive job. Scan this, defeat this ship, activate these things, etc. There's only just enough variation for me. The background story of missions, and locations and different types of enemies can make enough of a difference to make missions feel unique, even though to the core there's only a few different kind of missions.
    -Freemium style economy: There are multiple currencies in the game, some of which can be bought with real money. I expected this naturally, since it is a F2P MMO. Never have I felt that the 'Zen currency' has been pushed in my face, nor do I feel like some paywalls are obstructing my enjoyment of the game. Some ships are locked behind this premium currency. However, missions often reward you with 'Dilithium', which is one of the in-game currencies. This currency can be traded for Zen. Therefore, there is really no content that can only be aquired through microtransactions.

    It's worth checking it out.
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  20. AdamJ
    Feb 10, 2010
    6
    I was looking forward to this game for ages and did initially have fun playing, the space combat is well polished and the fleet actions are great fun and quite epic at times. However, the game lets itself down on the ground combat... it feels robotic and a bit cut and paste with no smoothness and its not that fun after a while. There are also still a lot of bugs in the game, some of which I was looking forward to this game for ages and did initially have fun playing, the space combat is well polished and the fleet actions are great fun and quite epic at times. However, the game lets itself down on the ground combat... it feels robotic and a bit cut and paste with no smoothness and its not that fun after a while. There are also still a lot of bugs in the game, some of which definitely should have been ironed out in the beta and the game does get repetitive quite quickly :(. i hope that cryptic do continue to invest in the game as there is a lot of potential here that just needs to be realised and perhaps in a few months time it will be worth paying over £10 (thats right £10) a month but right now i will play for my free time and that's it. Expand
  21. MadM
    Feb 11, 2010
    6
    I've never played the game, but I can tell some of the positive reviews of it here are written by company employees or company employee impersonators. The company, Cryptic, should address the issues since I bet it is simply a matter of updating the game. I'll buy it in 6 months despite the horrendous snowstorm.
  22. AdamB.
    Mar 19, 2010
    6
    This game should have taken a note from the 2009 Star Trek film. The film was loud and mindless but constantly exciting, while this game is basically City of Heroes with a Star Trek license applied. Boring, unintuitive, and difficult to get together with other players. What's the point of an online game when ninety percent of the time is spent playing alone? On the plus side the This game should have taken a note from the 2009 Star Trek film. The film was loud and mindless but constantly exciting, while this game is basically City of Heroes with a Star Trek license applied. Boring, unintuitive, and difficult to get together with other players. What's the point of an online game when ninety percent of the time is spent playing alone? On the plus side the character and ship customization are excellent, and the combat systems while humorously outdated are serviceable. It's too bad you can't explore your own ship, communicate in meaningful ways with NPCs, and create your own story; it's the usual MMO grind-fest which has been done better dozens of times by other developers. Expand
  23. ZachR
    Feb 18, 2010
    6
    The game deserve about a 6, it is not finished, plain and simple. The people here giving it 10's are crazy. The content is repetitive beyond belief. The Klingons are not even close to being finished. Its a rushed, buggy game. With such huge potential such as a star trek MMO, Cryptic has really messed up this IP, and no-body will try it ever again, atari will hold onto it and never The game deserve about a 6, it is not finished, plain and simple. The people here giving it 10's are crazy. The content is repetitive beyond belief. The Klingons are not even close to being finished. Its a rushed, buggy game. With such huge potential such as a star trek MMO, Cryptic has really messed up this IP, and no-body will try it ever again, atari will hold onto it and never let anyone make a finished game. Trekies will always give it a 10, but even they will begin to dwindle away after 3 or 4 months, the game will be dead before the end of summer. Expect a few 29.99 "expansions" which really should of been included in the release, such as playable other factions. Its worth the $50, play through the game, probably about a 50 hour game at the most, once you hit Admiral there is literally nothing to do, at all, t he game is finished, sit in a 2-3 hour PVP que, or start another charcter. The game is fun though, i was really looking forward to it, Cryptic has wasted this IP and it saddens me greatly. Expand
  24. Oct 12, 2013
    6
    This game has about 4 good points to it, but none of them are enough to make me play this game anymore than the 20 levels I've gone through. Space combat is fun if not repetitive. PVP is challenging and rewarding. The Foundry, player made content, is better (much better) than the developer content. And ships, lots and lots of ships and customizations (most you must pay cash for).This game has about 4 good points to it, but none of them are enough to make me play this game anymore than the 20 levels I've gone through. Space combat is fun if not repetitive. PVP is challenging and rewarding. The Foundry, player made content, is better (much better) than the developer content. And ships, lots and lots of ships and customizations (most you must pay cash for). Everything else just doesn't matter.

    This game has a lot of detail, unfortunately most of it is useless filler. What isn't filler is unorganized, inefficient and boring. Especially ground missions which is running through a series of hallway connected rooms activating consoles and fighting groups of enemies. Or you in a small area outside on some planet doing the same. This formula is pretty much the main aspect of ground play. Regardless of WHAT you have to do the formula to do it the same.

    If you like PVP, play this game, if you don't like PvP you won't get much from this game unless you're a diehard Star Trek fan that just wants ANYTHING Star Trek.
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  25. May 25, 2014
    6
    I know I have spent a lot of time playing, but I personally am liking it less. The game has become grindy, and with waits between updates , I feel burnt out. The game is not THAT Star Trek, which was the original reason for me getting the game. It is fairly simplistic ... could be that is fine for the masses (IE: I'm 'above average') but ... definitely worth a try, at the very least.
  26. May 20, 2018
    6
    So, let me start off by saying this: This is a Generalized review, meaning I do not speak about one SPECIFIC rrelease of STO (I.e PS4, PC, XBONE). Now that thats out of the way, let us commence.
    The Gameplay: The gameplay is fair, in all aspects. It is rather intuitive when you get used to it, but can be difficult to pick up by some people. Rating 7/10
    Graphics: The Graphics aren't quite
    So, let me start off by saying this: This is a Generalized review, meaning I do not speak about one SPECIFIC rrelease of STO (I.e PS4, PC, XBONE). Now that thats out of the way, let us commence.
    The Gameplay: The gameplay is fair, in all aspects. It is rather intuitive when you get used to it, but can be difficult to pick up by some people. Rating 7/10
    Graphics: The Graphics aren't quite good, but not terrible either, I would prefer them over others. I rate Graphics at a 6/10
    Pogression: 60 Levels (65 when V.I.L gets released), With 6 Tiers of ships, 1 of which requires ZEN (Premium Currency) to obtain, and a Sub-Tier, (T5-U). I will run through each Tier as follows.
    T1 Level 0-10, Starter Ships.
    Very weak ships that do serve their purpose for lower levels, however lose efficiency after Level 10, where more effective ships are obtainable.
    T2: 10-20, Low-Midlevel Ships
    An upgrade over T1, they have more weapons, consoles, BOFF seats etc. However they like T1, lose efficiency after level 20.
    T3: 20-30, Mid-level These ships are definite upgrades over T2, and if done right can even hold their own vs high level areas, but are still lacking in comparison to higher tier.
    T4: 30-40, Mid-Upper Level These ships are average, being more effective then T3 obviously,

    T5 & T5-U: Upper Level, These i will give a more in depth description of, they are the ships you'll see high levels use the most (Aside from T6), having the better stats, and arguably the most ships, however you are often limited in your ship choices unless you pay zen, or contribute a bunch of resources to a Fleet with a Military Shipyard T5, (For all options) There are also Fleet Variants with higher health then average, but now onto the T5-U, Most ships have this as an option, but it requires a (Surprise surprise) Upgrade Token, which you pay about $5 for, or buy them on the Exchange for a stupidly high price. Once you do this, you can level the ship up for traits, and it has increased stats Now onto T6
    T6: Level 50+ These are the most powerul in the game, earned in lockboxes, or bought for $30+, There was a event for the birthday of the game however that did give a free T6 Starship.
    Progression rating: 4/10 due to the amount of microtransaction.
    Thats all I can be bothered with typing, thank you for reading.
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  27. MikeS.
    Feb 9, 2010
    5
    I've played both, open beta and the release version. Ground combat is clumsy and poorly implemented. Essentially you stand there firing at each other with the occasional roll or knock back. No use of cover and I've actually experienced (like in space) NPCs firing through objects I can't. There's no penalty for dieing and you spawn close to where you were fighting. In I've played both, open beta and the release version. Ground combat is clumsy and poorly implemented. Essentially you stand there firing at each other with the occasional roll or knock back. No use of cover and I've actually experienced (like in space) NPCs firing through objects I can't. There's no penalty for dieing and you spawn close to where you were fighting. In fact it's almost rewarded because instead of having to be cautious when your hull was beaten down low, you can just do what you can to speed up your demise so you can zip on it with fully recharged shields and a hull without any dings in it. The quests are repetitive. There is little variation between quests and they can all be summed up as either: kill, scan, talk. Scanning by the way consists of pressing F then waiting for a bar to reach its end. In a game as this with all of the problems faced by Star Trek cast in television series or movies you'd think they could have come up with something different, even if it only happens once in a blue. While they're at it, they seriously need to fix that useless quest log and make the map more useful. I won't say the map is useless because you can see planets to travel to and just click which one you wish to head to, but it could have been made so much clearer. Why in space can my ship not do a vertical flip? Aircraft on Earth can for crying out loud. Put some direction in the quests for players new to the game or Star Trek franchise. You say go "there" but never actually give players direction on where that is. At least allow us to access a map of the other sectors while not being in them. There is no logical reason as to why we shouldn't be able to at least see the lay out. The quests seriously need their repetition toned down. I got bored out of my mind before level 8 and the only thing that has me not falling asleep at the keyboard is, well, nothing actually. I have been falling asleep playing on a few occasions. The Lamb Chop song isn't as reptitive as the quests in this game. I say this despite others having already done so because the devs apparently love repetition. The voice over narrative is dull, uninformative for the most part and wholely annoying. This game is best summed up as a multiplayer dungeon crawler set in space but with gameplay that isn't interesting in the least with sole exception with the fleet actions on some occasions (they tend to get easier later in the levels). It's buggy, has mediocre space combat, subpar ground combat (and terrible NPC pathfinding), poor narrative, annoying soundtrack (I swear one of them is some guy moaning in agony, hopefully the type of agony I have hearing that track), and doesn't offer any real callenge or innovation. Expand
  28. Raymond
    Feb 22, 2010
    5
    I like watching star trek but not a fan of it like some people are, however i do like scifi and mmo games. So what could go wrong with a game like STO ? Well just rip the mmo part off because if this is cryptic idea of a mmo then they have got to be kidding. If you disagree fine, but the whole aspect of a mmo is that you dont feel alone but are playing with thousands of other players. I like watching star trek but not a fan of it like some people are, however i do like scifi and mmo games. So what could go wrong with a game like STO ? Well just rip the mmo part off because if this is cryptic idea of a mmo then they have got to be kidding. If you disagree fine, but the whole aspect of a mmo is that you dont feel alone but are playing with thousands of other players. There might be some hope but as the game stands now maybe the true star trek fans can enjoy it I however was quite bored after 2 weeks. And i really tried it but its just the same thing over and over. But there is still potential however i will look at it again in a few months see if it has improved. But there are better mmo's out there. Expand
  29. MikeM
    Mar 2, 2010
    5
    It's a pretty standard MMO with a very thin veneer of Trek on it. In short, this game is more MMO than Trek, and the MMO part of it is nothing special. Even old Trek games got the LCARS-style UI in the game right, but not this one. Missing are all the great Trek bloops and bleeps you hear when interacting with a colorful, stylized interface. Voice response is spotty and often wrong It's a pretty standard MMO with a very thin veneer of Trek on it. In short, this game is more MMO than Trek, and the MMO part of it is nothing special. Even old Trek games got the LCARS-style UI in the game right, but not this one. Missing are all the great Trek bloops and bleeps you hear when interacting with a colorful, stylized interface. Voice response is spotty and often wrong ("left shields failing" instead of "port shields failing", for example). The game is a standard leveling treadmill. The skills list is vast and confusing. Itemization is a standard collection of stats and like in every MMO after you upgrade anything you'll be hard pressed to tell a difference on your next outing. Ship combat is a boring affair of button mashing, with players blowing up enemies by the dozen; missing is any sense of strategy or diplomacy. In the Trek universe, ship combat is an elegant dance where knocking down a target's shields is usually enough to get them to open hailing frequencies and negotiate; in Star Trek Online you just blow up the whole enemy fleet (one player can kill half a dozen enemies easily) and maybe something drops loot. For ground combat, there doesn't seem to be a stun setting; again, you just kill enemies by the dozen and win the occasional loot drop. Traveling anywhere is slow and boring, and it seems that every star system is just chock full of asteroids that don't obey the laws of physics. Available activities presented by the game are unclear, as are the player's options when setting his own goals. Save your money. Expand
  30. JohnE
    Feb 16, 2010
    5
    The Game looks great and does have some fun qualities. But it quickly got REAL boring for Me...Way too much repetitive Space Combat and not nearly enough Ground. I actually did not mind the Ground Combat, for what it was worth. Not nearly enough true Planetary exploration for a Game with this IP...I know it's early, but this Game did not catch My attention enough to Play it for more The Game looks great and does have some fun qualities. But it quickly got REAL boring for Me...Way too much repetitive Space Combat and not nearly enough Ground. I actually did not mind the Ground Combat, for what it was worth. Not nearly enough true Planetary exploration for a Game with this IP...I know it's early, but this Game did not catch My attention enough to Play it for more than the 1st week...I was REALLY disappointed overall... Expand
Metascore
66

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 34
  2. Negative: 3 out of 34
  1. This is as fine a[n] homage to one of Sci-fi's great franchises a[s] you can get in an MMO format.
  2. Despite all of these complaints, those hordes of starship captains are quite happy. They may not have many different things to do, and the missions and UI may be rather buggy, but there does seem to be enough content to sustain them - at least until the endgame - and even at its worst that content is knockabout fun with more instant appeal, and more suitability for casual, short-session, low-commitment play than most MMOs.
  3. 85
    It is one of the worthier options among the titles which try to compete with WoW, and the one that has convinced us the most to date.