- Publisher: THQ
- Release Date: Mar 20, 2007
- Also On: PlayStation 4, Switch, Xbox One
Summary:
The player will become a stalker, a guy who earns money from shoveling embers out of infernal oven of Chernobyl Zone. Returning from the radioactivity-blazing Zone, he will sell anomalous formations to underground dealers and scientists in research camps on the Zone border. With the money procured, the player will purchase equipment, weapons and protective suits allowing him to reach previously inaccessible areas. This is a role-playing game without growing experience of your character, without changing characteristics and levels. We want the player to develop his real mastery, moreover Stalker is an FPS/RPG game and much depends on his ability to fight. [GSC Game World]
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| Rating: | M |
|---|---|
| Official Site: | http://www.stalker-game.com/ |
| Developer: | GSC Game World |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language Use of Alcohol |
| Connectivity: | Broadband Only Online |
| Online Modes: | Competitive |
| Number of Online Players: | 32 Players Online Online Multiplayer |
| Cast | Credit |
|---|---|
| Sergiy Grygorovych | Producer |
| Roman Nesin | UI Art |
| Anton Bolshakov | Project Lead |
| Andrew Prokhorov | Lead Designer |
| Yuriy Negrobov | Lead Designer |
| Oles Shishkovtsov | Lead Programmer |
| Vladimir Korunchak | Animation |
| Olga Korunchak | Animation |
| Sergiy Volchanov | Animation |
| Olga Volchanova | Animation |
| Slava Goncharenko | Character Models |
| Rustan Konovalchuk | Character Models |
| Anatoliy Podorvaniy | Texture |
| Alexandr Kovach | Texture |
| Victor Lukash | Art |
| Ivan Khivrenko | Art |
| Olga Troekurova | UI Art |
| Vladimir Kotov | UI Art |
| Dmitry Kuzmenko | Sound Producer |
| Markus Holler | Composer |
| Andrey Verpahovskiy | Game Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
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