- Publisher: THQ
- Release Date: Mar 20, 2007
- Also On: PlayStation 4, Switch, Xbox One
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Stalker attempts to be many things, which is a lofty and worthy goal, but its inability to deliver is a huge disappointment. It wants to be an RPG, offering you an inventory and items with modifiers, and yet has no implementation of experience, skills or adjusting your attributes. It also wants to be a free-roam, huge world, Oblivion/GTA hybrid, but comes across as having bitten off more than it could chew.
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Not a fast-paced shooter, S.T.A.L.K.E.R. appeals to a deeper sense of survival, in which players scrounge for valuables and information in a world gone twisted.
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Patient players looking for a unique experience ultimately will be rewarded by this atmospheric and ambitious shooter.
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From an objective point of view, it suffers so many technical flaws that I would normally caution against purchase. However, from a subjective perspective, I enjoy the setting and ambience so much that I recommend it despite the bugs and inelegant performance.
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Multiplayer combat is quick and brutal, but straightforward and really nothing to get too excited about. It's really the single-player mode that shines here.
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A messy amalgamation of storylines and side-quests, coupled with poorly executed Quality Assurance and archaic game saving, STALKER is about as radioactive as plutonium, and should be treated as such - behind thick lead-lined walls of concrete. The lead-lined walls being a metaphor for the high spec required to play the game at a decent performance.
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Flaws abound in the game.
Awards & Rankings
User score distribution:
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Positive: 1,528 out of 1886
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Mixed: 208 out of 1886
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Negative: 150 out of 1886
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EricR.Sep 6, 2007
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Aug 22, 2012
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Jul 5, 2011