User Score
7.6

Generally favorable reviews- based on 207 Ratings

User score distribution:
  1. Negative: 25 out of 207
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  1. Mahalo
    Oct 26, 2005
    5
    Well, at first it appears to be a great game. You are dropped off in the middle of a city, you find your way to the top floor of a building, look through your scope and start picking off enemies at 100m away. The physics in the game is done well, you gotta aim above the head to account for the gravity. But as you play, you start noticing its shortcomings. Enemies from far away have Well, at first it appears to be a great game. You are dropped off in the middle of a city, you find your way to the top floor of a building, look through your scope and start picking off enemies at 100m away. The physics in the game is done well, you gotta aim above the head to account for the gravity. But as you play, you start noticing its shortcomings. Enemies from far away have unrealistic aim with their machine guns. You cant control vehicles. I know its a sniper game, but when you see 2 russians come out of a tank and you take them out, you should at least get to use their tank. The biggest shortcoming is the map layout. You CANNOT enter buildings! A game that relies heavily on you finding a good sniping spot, doesnt even let you do that! There is a few half-destroyed buildings that allow you to enter, but they dont provide much of a spot. I would like to kick open a door of any building, walk to the 3rd floor, go to a room, open a window, and start sniping. The way it is in the game, you are pretty much out in the streets. This game had so much potential, hence the low score. Expand
  2. Jul 27, 2012
    6
    This game has so much potential and is good fun in its own way, but it falls short of what it could be. This is mainly due to clunky controls that have you looking down at your keyboard more than the screen, and some of the gameplay ruining what would otherwise be great fun. The computer AI leaves a lot to be desired, with enemies just running straight to where you've been hiding silentlyThis game has so much potential and is good fun in its own way, but it falls short of what it could be. This is mainly due to clunky controls that have you looking down at your keyboard more than the screen, and some of the gameplay ruining what would otherwise be great fun. The computer AI leaves a lot to be desired, with enemies just running straight to where you've been hiding silently for 5 minutes. But the most annoying aspect is that if you make any noise that isn't covered by some shelling (and only your pistol is silenced) then every enemy for the rest of that level (however far away) will be spooked. This leads to constant re-loading just to have some proper sniping fun.

    The sniping is by far the best thing, you just never get bored of the bullet camera showing you the enemy getting it right in the head in slow motion, and it's good that you have to adjust for bullet drop and wind. But this doesn't make up for the fact that everything in between running from sniping spot to sniping spot is annoying and hard work.

    This is a brave and innovative game that just falls short in the way it is executed.
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  3. Jan 22, 2013
    6
    A game with sold mechanics and gameplay struggles with some areas being highly realistic and others not making much sense at all. A lot of potential but not quite there.
  4. Jan 23, 2015
    6
    This game is very disappointing to its sequels.

    PROS
    -Good combat

    CONS
    -Poor Graphics
    -lame story
    -frustrating
    -full of glitches .
  5. JW
    Mar 11, 2007
    5
    I had very high hopes for this game, but was somewhat disappointed in many ways. The ballistic modeling is terrible...I have been a long range target shooter for many years and was extremely disappointed with this aspect of the game. The idea of having to aim high on a target 100 meters away is ludicrous. Generally speaking a rifle is sighted in at a minimum of 100 yards, and the I had very high hopes for this game, but was somewhat disappointed in many ways. The ballistic modeling is terrible...I have been a long range target shooter for many years and was extremely disappointed with this aspect of the game. The idea of having to aim high on a target 100 meters away is ludicrous. Generally speaking a rifle is sighted in at a minimum of 100 yards, and the ballistics of most rifle cartridges is such that gravity has very little effect at the ranges presented in most of the game. It appears in the game that the rifle is zeroed at the muzzle and any target beyond that range requires ridiculous elevation compensation. The other huge mistake made in regards to bullet performance is the damage inflicted. So far I have only been able to get a kill with a single bullet if a head shot was made. Rifles of the caliber used for this kind of shooting very reliably produce kills with a single shot to center mass of the chest cavity, and it is uncommon for someone to sustain a chest hit and remain on their feet, let alone, still shooting back while limping towards cover. The information is readily available to easily correct these shortcomings with a modest amount of research...COME ON GUYS!!! My other major complaint with the game is the inability to enter buildings and structures. This is supposed to be a somewhat realistic game, yet you would never see a sniper out in the open the way this game requires of you. The advantage of a sniper is in use of cover and concealment to hide his position while employing the ballistic advantage of his weapon to engage enemies with little risk of detection. It seems that all they have done here is dump the sniper into the role of a common foot soldier. Even with these flaws, I found the game challenging and enjoyable, but have to give it a low rating due to the unrealistic mapping and mission requirements of the game. Expand
  6. Dec 25, 2012
    7
    The best sniper game which i ever played. This game is not perfect, has a lot of errors, but gives a climat of WWII years. You can only imagine, what they felt at the time of WWII.
  7. Dec 13, 2020
    7
    "Apparently the war is over. However, for some reason, it seemed to me that this was not the end ..."
    (c) Karl Fairbairn (Eagle Eye) "The last cut-scene"
    Well, so I passed this game and breathed a sigh of relief. I played the game on the most minimal difficulty, but this did not change the fact that the bots are immense here. In general, I had a good opinion about the game, of course,
    "Apparently the war is over. However, for some reason, it seemed to me that this was not the end ..."
    (c) Karl Fairbairn (Eagle Eye) "The last cut-scene"

    Well, so I passed this game and breathed a sigh of relief. I played the game on the most minimal difficulty, but this did not change the fact that the bots are immense here. In general, I had a good opinion about the game, of course, there were difficulties in the form: "I don't know where to go", "missions that were too long", "how? HOW !? How did he kill me?", Etc. Plot: It's not bad. When I first got acquainted with the game, I thought it would be a typical shooting range, but no, the topic of nuclear weapons and all this secrecy is pretty well recreated as for me. Gameplay and graphics: not bad for 2005 either. There are many types of weapons in the game: from bazooka to stretching. I also have no complaints about the schedule, for 2005 everything was done quite well. Most of all I would like to emphasize the atmosphere in this game (especially the 1st mission when it is raining and around the fighting). And I didn't like that the missions are too long for me (bring that, blow that, then come back, kill this and everything in this regard...)

    Bottom line: a good game about World War II with an unusual plot for such games, I advise you to go through.
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  8. Mar 4, 2023
    5
    IF ONLY IT WAS BLACK AND WHITE

    BEFORE WE BEGIN: Co-op and multiplayer modes have not been tested and therefore will not be explored within the review. DISCOVERING HISTORY: Sniper Elite, as the firstborn of the long Saga that lives on to this day, left the seeds from which great titles such as Sniper Elite 4 were born. Unfortunately, whether due to technical and monetary problems or
    IF ONLY IT WAS BLACK AND WHITE

    BEFORE WE BEGIN:
    Co-op and multiplayer modes have not been tested and therefore will not be explored within the review.

    DISCOVERING HISTORY:
    Sniper Elite, as the firstborn of the long Saga that lives on to this day, left the seeds from which great titles such as Sniper Elite 4 were born. Unfortunately, whether due to technical and monetary problems or a lack of experience on the part of the then-young team, this first title did not excel in many respects, but it certainly gave birth to mechanics unknown to the video game world of its time. The early stages of the game, as usual, are a series of actual recordings, dating back to the Second World War, that set the tone of the game and explain, partly through a handy task letter, the ultimate goal of the protagonist Karl Fairburne, a young German sniper who switched to the American faction. The game has no real tutorial but explains the basic mechanics to the player with extremely intrusive messages; fortunately these can be disabled from the settings, since they will tend to appear at critical stages of the game, breaking the atmosphere and often leading to unjust deaths.

    ICE SKATING:
    Explaining the gameplay of one of the latest Sniper Elite games would be redundant, but as this is the first occasion where some of the saga's iconic mechanics are introduced, it seems fair to go into them in detail. The two basic mechanics of the game are, or at least they should be, sniping and stealth; sniping is focused on a bullet decay system based on the range of the target (this is only in difficulties above beginner), a system of scoop oscillation based on the character's breathing, which increases with certain actions such as running, and a bullet travel system when making a particularly spectacular kill, built on a camera attached to the bullet that makes the player see exactly the path of the bullet before hitting the enemy. The famous X-rays, a focal point of later titles, have not yet been added. Of course, numerous other weapons are also present, but they can only be used in hipfire, that is, without aiming, and therefore the shots will go randomly; this was obviously done specifically to avoid the abuse of these weapons, which, even with these devices, are quite strong. The stealth mechanics, on the other hand, revolve all around moving while lying down and using the silenced gun; the problem with all this is that the game was rarely developed to be approached in silent mode, and doing so by running and being discovered always results in a more efficient as well as fun approach. As for the story and the various missions, they turn out to be very long-winded and well-structured, with missions divided by micro-quests and various optional ones. The story also turns out to be quite long, offering around 10 hours of gameplay. Story-wise, on the other hand, it comes down to the plot of a typical American action B movie.

    I FEEL LIKE I’VE ALREADY BEEN THERE:
    Graphically the original Sniper Elite does not turn out to be a top in any aspect except for the HUD, like the map. Comparing it to great games released in the same year such as Call of Duty 2 or Tom Clancy's Splinter Cell: Chaos Theory, the graphics, art side, and level design come across as poorly detailed, poorly structured, and decidedly repetitive; the variation in aesthetics between missions is mainly about changing coloration and lighting of environments, giving a sense of fatigue and boredom when playing multiple missions consecutively. On the animation side, the game also fails to hold a candle to works published several years before its release, with clunky and extremely unnatural animations.

    HEARING TANK TRACKS:
    On the audio side, Sniper Elite has neither great merits nor flaws, settling on average. The only major flaw lies in the dubbing, which, at least for the Italian one, is extremely desyncato and qualitatively poor.

    BUT WHY 5?

    CONS:
    The cons of this game are varied and are mostly already mentioned in the part above. The slowness of the game, the unengaging shooting feel, the story not at all appealing, the repetitive and tiresome aesthetics, and the extremely clunky movements do not result in a positive mix. An unmentioned detail is that of running, which gives the impression of constantly being on a frozen surface, leading any movement to be slippery and increasing the difficulty in climbing stairs or making turns. Finally, the game's AI is rather silly, making certain missions completable extremely quickly.

    PROS:
    The pros of this title are mainly based on the main roots for this saga, since aside from the shooting which can be fun, the rest remains below the standard of games of that era, and even some games released even earlier.

    RATING
    Gameplay: 6
    Music: 4
    Story: 4
    Shooting: 7
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Metascore
76

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 13
  2. Negative: 0 out of 13
  1. Sniper Elite could well have been a terrifically good simulation of being a wartime sneaky fella had there been a greater sense of ambition displayed in the design process. As it is, you're left with a game that doesn't really offer a great deal more in terms of ammo delivery that we haven't seen done equally well in more popular, less subject-specific shooters. [PC Zone]
  2. games(TM)
    80
    Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
  3. Play Magazine
    70
    Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]