User Score
6.7

Mixed or average reviews- based on 60 Ratings

User score distribution:
  1. Positive: 30 out of 60
  2. Negative: 14 out of 60

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  1. Mar 27, 2021
    6
    i also had high hopes from this game after finishing Hades. While I can see that this is a great game for rogue-like fans, it just wasn't cutting it for me. Charming characters.. but after awhile there wasn't enough there to keep me going for more.
  2. Jan 25, 2023
    6
    Nice and surprising RogueLite.
    ++++++++++++++++++++++++++++++++++++++++++++
  3. Mar 13, 2022
    6
    Wonderful sprite art/animation aside, Skul's fatal flaw is that your enjoyment hinges entirely on random drops. It's not a case of challenge: Certain skulls are simply not fun to use, and the complete lack of choice in starting skulls means it's usually better to just quit out and re-roll til you get one you actually want to play as.

    This high-RNG dependency spoils the game as a whole,
    Wonderful sprite art/animation aside, Skul's fatal flaw is that your enjoyment hinges entirely on random drops. It's not a case of challenge: Certain skulls are simply not fun to use, and the complete lack of choice in starting skulls means it's usually better to just quit out and re-roll til you get one you actually want to play as.

    This high-RNG dependency spoils the game as a whole, really. Unlike its peers such as Dead Cells or Risk of Rain 2, where any build is not only viable but fun, your success in Skul feels entirely dependent on getting the right drops for whatever skull you get saddled with. I appreciate this is the appeal of the genre to some, but for me it kills my will to keep playing when success is dependent less on skill/planning and more on luck.

    Perhaps balance changes will fix the game in future, but as it stands currently Skul is a relatively fun game with little lasting appeal; less than ideal for the roguelite genre.
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Metascore
80

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 22
  2. Negative: 0 out of 22
  1. LEVEL (Czech Republic)
    Apr 12, 2021
    60
    Fast and original, sometimes complicated. The retro action with a skeleton in the lead role has its own opinion on the roguelike genre. [Issue#309]
  2. Mar 9, 2021
    80
    The horrors of the last year have given me a new appreciation for the type of entertainment that allows me to fall into a predictable routine, and roguelikes are the perfect venue. In the past, too many developers have assumed that the simple inclusion of procedurally-generated levels is enough to keep run-based games interesting, but the increased regularity of quality titles like Skul leaves me confident that studios are learning, and that the roguelike renaissance isn’t going away anytime soon.
  3. Feb 16, 2021
    90
    Simple enough to draw you in, yet complex enough to keep you interested for the long haul. Skull: The Hero Slayer expertly balances risk-and-reward elements with player skill to make a wholly engaging action platformer.