- Publisher: Atari , Focus Home Interactive
- Release Date: Mar 20, 2007
Summary:
Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players’ choices impact both storyline and accumulation of skills. Features a vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer. 150+ creatures and bosses. Ability to create your own character from a choice of four races and release your inner beast by transforming into a fearsome, flesh rending were-beast. Capability of building your team of two from a choice of eight companions. Each of them has their own story, background, abilities and can endow you with quests. The way you treat them will alter their loyalties – they can become your friend for life or even a lover. Manage your character's evolution by choosing from 130+ skills and spells. Create precisely the character you want to play and adapt it to your style of play. Two multiplayer modes – the first allows the player to connect to any party, compose their team and play in co-op or PVP (up to eight players); the second sees the player compose a team at the beginning and play through the entire story together. [Atari]
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| Rating: | T |
|---|---|
| Official Site: | http://www.silverfall-game.com/ |
| Developer: | Monte Cristo Multimedia, Monte Cristo |
| Genre(s): | Role-Playing, Action RPG, Action RPG |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Violence |
| Offline Modes: | Cooperative |
| Connectivity: | Broadband Only |
| Online Modes: | Competitive Cooperative |
| Number of Online Players: | 8 Players Online No Online Multiplayer |
| Cast | Credit |
|---|---|
| Tilman Sillescu | Music |
| Paul Chabas | Graphics Programmer |
| Alexander Roeder | Music |
| Markus Schmidt | Music |
| Thibaut Trampont | Game Designer |
| Jehanne Rousseau | Project Manager |
| Viktor V. Sinenko | Assistant Project Manager |
| Stephane Versini | Lead Game Designer |
| Amandine Lacomme | Game Designer |
| Thomas Iacobone | Game Designer |
| Anton Nedodonov | Assistant Lead Level Designer |
| Andrei V. Shevchenko | Level Designer |
| Olga A. Derkach | Level Designer |
| Aleksandr Boiko | Level Designer |
| Yevgen L. Kulikov | Level Designer |
| Bachir Francis | Script |
| Wilfried Mallet | Lead Programmer |
| Remi Quenin | Senior Programmer |
| Martin Milenkovic | Programmer |
| Fabien Poupineau | Programmer |
| Laury Michel | Programmer |
| Herve Denis | Programmer |
| Guillaume Werle | Senior Graphics Programmer |
| Julien Briatte | Artistic Director |
| Catherine Tirran | Lead Animation |
| Sergiy E. Drupov | Animation |
| Yevgen P. Alokhin | Animation |
| Alexander Kalyuznuy | Animation |
| Sylvain Prunier | Sound Manager |
| Alex Pfeffer | Music |
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