Metascore
79

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 39
  2. Negative: 0 out of 39
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  1. Oct 8, 2015
    95
    Sid Meier’s Civilization: Beyond Earth Rising Tide is a well developed, superbly balanced, and refined evolution of the original.
  2. Oct 12, 2015
    90
    This is an expansion like those we used to get. Tons of content, fresh and creative additions and, above all, more Civilization.
  3. Oct 12, 2015
    90
    So much new content, and quality content too. Some problems are left unanswered, but, overall, Beyond Earth has gained a great boost in personality and uniqueness.
  4. Oct 8, 2015
    90
    Rising Tide is an overhauled look at the core experience, and it would be difficult to go back to Beyond Earth without the myriad enhancements the expansion offers. As with Civilization V before it, Beyond Earth looks like it’s becoming all it can be as it evolves with these upgrades.
  5. Oct 8, 2015
    90
    Fans of CivBE will want to pick this one up. While nothing groundbreaking has been added, the new features flesh out some gameplay from the original, and add the new frontier of aquatic colonization. Perhaps a little heavy on the micromanagement, the overall pace of the game retains that “one more turn” quality.
  6. Oct 8, 2015
    90
    That old Civilization mantra still echoes, just like it used to: One more turn.
  7. Oct 13, 2015
    88
    Good to see that Firaxis Games is following its tradition in optimizing core-game-features, that could have been worked out in a better way. So Beyond Earth’s diplomacy is much more entertaining now, the aquatic gameplay and the hybrid-affinities now offers much more strategical depth. The new artifact-system is a lot of fun to experiment with and there are many improvements in feature-details. But still it’s not the same overall fantastic game experience, that Civilization stands for. Even with the add-on improvements, Beyond Earth appears like a little sci-fi-brother to Civ 5.
  8. Oct 16, 2015
    85
    I didn’t know exactly what I was missing until Rising Tide filled in the blanks, but now Beyond Earth is more engaging than ever as a Civilization sci-fi experience.
  9. Oct 13, 2015
    85
    This Beyond Earth expansion offers many more hours of rebalanced gameplay to the saga's fans.
  10. Sid Meier’s Civilization: Beyond Earth – Rising Tide isn’t an entirely new game, but it’s not far off. It gives fans of the original game plenty of reason to dive back in for not just one, but hundreds or thousands more turns.
  11. Oct 8, 2015
    85
    There’s no single feature that will revolutionise Beyond Earth’s fairly conventional approach to strategy, but as a complete package this expansion does a great job of fleshing out the game’s mechanics and giving it a sense of identity that previously was sorely missing.
  12. Oct 12, 2015
    84
    The first expansion for Sid Meier's Civilization: Beyond Earth is a step forward, but not without its problems. While new concepts are many, and some of them also daring, they are far from perfect and still need work and balance. If you loved the basic Beyond Earth, then it's highly probable you'll love Rising Tide too, otherwise it could be better to wait for further expansions.
  13. Oct 11, 2015
    83
    The huge amount of improvements are fitting well. It's no Alpha Centauri 2 yet - but it's getting closer.
  14. LEVEL (Czech Republic)
    Dec 3, 2015
    80
    A good expansion, which should be owned by all Beyond Earth players. While adding only a water-based building and artifacts, it improves all the mechanics of the original game. [Issue#258]
  15. Nov 24, 2015
    80
    A solid expansion pack. Water cities can diversifying the gameplay and the new diplomacy system is finally the one we've been waiting for. Other major and minor additions keep you engaged and satisfied while conquering new worlds.
  16. Nov 11, 2015
    80
    Sid Meier's Civilization Beyond Earth Rising Tide isn't a perfect piece of software, but adds some great feature in the vanilla game. The diplomacy system could be in the future the standard for 4x genre, but it needs some more tweaks. But you can't play Beyond Earth without Rising Tide.
  17. Nov 2, 2015
    80
    The artifact descriptions are another example of the way Rising Tide layers new, compelling content onto the framework of Civilization: Beyond Earth.
  18. Oct 22, 2015
    80
    Rising Tide "Civ" add-on offers the great maritime scenery and new gaming opportunities. Look forward to the new power challenges, more realistic political relations and also a lot of new units and buildings. Drastically modified diplomacy might not be to everyone's taste though.
  19. Oct 20, 2015
    80
    Firaxis Games manages to pull out a nearly flawless balance between complexity and simplicity. It adds more levels of gameplay and a greater variety of paths to choose from, but at the same time it becomes more intuitive and easy to understand.
  20. Oct 16, 2015
    80
    All in all, Rising Tide is a decent addition to Beyond Earth, and yes, it finally feels like a game that has achieved escape velocity and left the atmosphere and gravitational pull of planet Civ 5.
  21. Oct 13, 2015
    80
    Rising Tide is a substantial step forward in Civilization.
  22. Oct 9, 2015
    80
    Rising Tide makes Civilization:BE better in almost every possible way. Besides an alien sea to colonize, this add-on develops the diplomatic system and Affinities into something new.
  23. Oct 8, 2015
    80
    Civilization: Beyond Earth - Rising Tide is a mixed bag: it is an expansion that fails to meet the standards of its classic counterpart; however, it adds much needed improvements to water combat and diplomacy. Recommended for completionists more than for newcomers, who should stick with Civilization V and its expansions.
  24. Oct 8, 2015
    80
    Rising Tide enhances Sid Meier's Civilization: Beyond Earth to the point that it's difficult to imagine the game without it; in fact, the regular Civilization series should take a few cues from Rising Tide.
  25. Oct 8, 2015
    80
    To use a Civilization V metaphor, this is "Beyond Earth: Gods and Kings,": it adds a few new things, adjusts a few others, but overall doesn't really have much impact on the core game. The mechanics are still there, but it's sort of ironic that this expansion adds in aquatic combat, since the thing it seems to lack most is depth. It's a coat of paint, not a deep fix.
  26. Oct 14, 2015
    75
    The new content in Rising Tide is something Beyond Earth desperately needed. Paired with a solid new diplomacy system and the concept of ´water cities´, Rising Tide is an expansion every Civilization Beyond Earth fan has to have.
  27. Oct 12, 2015
    75
    Civilization: Beyond Earth - Rising Tide is a solid package, and in many ways, this is how the game should have been delivered when it first arrived last year.
  28. Oct 9, 2015
    75
    Civilization Beyond Earth: Rising Tide is a good expansion for the fanbase.
  29. Oct 5, 2015
    75
    Rising Tides is a milestone on the road to making Civilization Beyond Earth the game we all wanted it to become.
  30. Oct 8, 2015
    73
    A solid expansion addressing the right problems, but still shackled by its core game’s choices.
  31. Oct 8, 2015
    71
    Rising Tide's great new diplomacy and artifacts can't quite fix Civ: Beyond Earth's replayability problems.
  32. Oct 27, 2015
    70
    At the end of the day, Rising Tide accomplishes precisely what it needed to for the Civilization franchise: it provides a good reason for those players who drifted away to potentially jump back into Beyond Earth, and it provides a timely injection of new content for those players who needed something more to continue sticking around.
  33. Oct 15, 2015
    70
    A useful expansion that unlike most doesn’t ignore the failings of the original, although even with the improvements Beyond Earth still isn’t as engrossing as the real Civilization.
  34. Oct 11, 2015
    70
    While the overhaul of the diplomatic system is a very welcome feature delivered by Rising Tide, the uselessness of the hybrid affinities, the tediousness of moving aquatic cities and the quite impressive price tag of the extension only restricts it to the most hardcore fans.
  35. Oct 8, 2015
    70
    The new content is undeniably great; the new units add depth and strategy and taking control of aliens gives you a fresh way to play the game militarily, which is quite interesting and fun.
  36. 70
    Civilization: Beyond Earth - Rising Tide is an enjoyable expansion pack that offers numerous new features and improvements. However, it's not quite the leap forward that some Civilization fans are hoping for.
  37. Nov 30, 2015
    68
    Rising Tide only looks like a hefty expansion because it fails to breathe life into Beyond Earth.
  38. CD-Action
    Dec 16, 2015
    65
    Rising Tide didn’t even try to reignite my faded interest in Beyond Earth. [12/2015, p.71]
  39. Nov 18, 2015
    60
    Rising Tide sometimes feels all wet, but Civilization’s ship can still be righted.
This publication does not provide a score for their reviews.
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  1. The new aliens’n’ocean stuff is thoughtful and entertaining, pushing the sci-fi further and helping Beyond Earth take much-needed strides away from Civ V, building it at last into a game you have to figure out rather than just go through the motions with. It still comes up short on character compared to the best Civs and, of course, Alpha Centauri, but it’s without doubt less anodyne than before.
User Score
6.1

Mixed or average reviews- based on 132 Ratings

User score distribution:
  1. Positive: 67 out of 132
  2. Negative: 35 out of 132
  1. Oct 10, 2015
    0
    Absolutely bland garbage. Every fault from vanilla BE is here. To queue, you must click 3 times and enter a city screen, no queuing from theAbsolutely bland garbage. Every fault from vanilla BE is here. To queue, you must click 3 times and enter a city screen, no queuing from the map, and that was in CivIV! No "Rest until Healed", nothing. It is still filled with unnecessary animations. AI is as stupid as it was in BE. The game is just bad, bland and soulless. All this new additions are in vain due to inability to fix fundamental flaws of original game. Full Review »
  2. Oct 22, 2015
    5
    Do not trust the reviews, it's mediocre 4x game, with unbelievably bad AI.

    The gameplay is slightly improved with this expansion, but
    Do not trust the reviews, it's mediocre 4x game, with unbelievably bad AI.

    The gameplay is slightly improved with this expansion, but remains generic, boring, without sense of progression, and devoid of any attachment to the colony or you neighbors. Another turn oh i guess i'll build another +1 food building with generic name, oh i guess i agree to new worthless diplomatic treaty.... I have 6 cities, should i build another one? Nah more micro every turn, besides it doesn't matter, because with every city techs cost more, also virtues cost more. After some initial challenge with aliens you just stop caring, and pray for game to end, or just stop playing.

    As in Civ 5, AI is just plainly stupid, non competitive. It can be somewhat compensated by huge bonuses on high difficulties, but it's never fun to play asymmetrical game. The funny thing is that devs didn't invest any resources in AI development instead they brought aliens as a nation which has unlimited resources and units to compete with player. It makes you wonder if there will be any normal AI opponents in next civilization installment or only asymmetrical enemies like aliens in this game.

    Stay away from this tittle, developers somehow managed to copy civ5 mechanics and create an uninteresting game to play.
    Full Review »
  3. Oct 27, 2015
    6
    Make no mistake, Rising Tide vastly improves upon Civ:BE. However, there's only so much you can polish a hexagonally-shaped turd.

    From the
    Make no mistake, Rising Tide vastly improves upon Civ:BE. However, there's only so much you can polish a hexagonally-shaped turd.

    From the first boot up, you'll be greeted with a host of new things to try out. The four new sponsors are interesting, and the revamps of the old ones add to the flavour (maybe with the exception of Elodie). The first time you try it, the new diplomatic traits system seems awesome; it's modular, it lets you upgrade certain parts of your civ...

    And then the flaws start to overwhelm you by mid-game.

    -There's bugs galore; I had water cities not producing on the city hex, another time I couldn't even make planetfall, cities can build any resource-specific building they trade with
    -The new war-score is a trainwreck; the moment you start winning, the AI is forced to give you too much -- prepare for an eternal war
    -A lot of times, the diplomatic traits feel like a non-choice; there are clear winners and losers
    -The late game is still a slog; you may as well rush the new hybrid units and go for a domination victory early
    -Artifacts make the game almost as much of an RNG-fest as Hearthstone; ex. I got the faster agent trait from the artifacts on ARC, combined with diplomatic traits, I was stealing science every two turns (on fast); on the other hand I could've gotten something near completely useless, such as 'cities can attack through obstacles'... yay

    If you treat this game like an engine-building game, similar to tabletop eurogames, you'll have a fun time. Sometimes you want to hilariously develop new virtues every other turn with Al-Falah, then switch to science spam the next. Or wonder spam as PAC. Or trade so much with yourself you end up more inbred that your sister-wife with 6 fingers as Polystralia -- that's fine.

    However, for me, whenever I boot up Civ:BERT, I find myself more enthusiastic going in then coming out. Without a doubt, every time I play it, I'm done by the mid-game and ready to just click next turn until I win; this game has a tendency to way overstay its welcome on your screen. If you're looking for a 4x game with bite, that can hold you for an entire session, I'd suggest you look elsewhere.
    Full Review »