- Publisher: Cenega Publishing
- Release Date: Oct 1, 2004
- Critic score
- Publication
- By date
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PC GamerIts generic plot and presentation are so bland, the game's few inventive features are very likely to be lost on most who play it. [Holiday 2004, p.94]
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If Shade was scrapped and given yet another redesign, the to-do list would be endless - wishy-washy combat, braindead AI, insipid level design, soul-crushing puzzles, a towering stack of bugs.
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BoomtownIf we had a penny for every bug or piece of glitchy physics we’d seen we would have a pretty hefty penny jar. In the end what could have been a potentially potent mix of gaming genres has turned out to be a below average hotchpotch of half-baked execution.
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The game doesn’t seem to have gone through enough balance testing and QA testing.
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Lack of inspiration and sloppiness are the hallmarks of Shade: Wrath of Angels. Clunky controls, tedious combat, frustrating difficulty, a forgettable hero, a lame story, silly dialogue, monotonous levels, typos, and bugs all add up to a big mess.
Awards & Rankings
User score distribution:
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Positive: 21 out of 34
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Mixed: 10 out of 34
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Negative: 3 out of 34
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Feb 8, 2014
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Jun 8, 2014
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DarrylAug 18, 2005