- Publisher: IMGN.PRO
- Release Date: Dec 1, 2017
- Critic score
- Publication
- By date
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Dec 12, 2017Anyone looking for a strictly stealth game should probably stay away from Seven: The Days Long Gone because it’s not what you’re going to find. Instead, you’ll find an RPG about a thief who grows more and more powerful as you play, giving you a ton of options and paths to choose from. For players who enjoy taking a character from zero to hero however they damn well please, Seven: The Days Long Gone is a solid choice.
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Dec 8, 2017Seven is a good stealth game, spiced up with RPG features. It has some issues, but it is very enjoyable overall.
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Dec 4, 2017The frustration level rises more and more over the course of the game, but: If Seven ironed out some mistakes, the game would definitely have a certain appeal and a lot to discover.
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Dec 1, 2017Seven: The Days Long Gone is a nice stealth-rpg with a very beautiful art and ost. The games works better as a tactic stealth game than as an RPG game but the mix feels good most of the time.
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Jan 19, 2018Seven: The Days Long Gone is a unique mixture of genre and mechanics (action/RPG, stealth, parkour) that could have been a real revolution for the entire isometric RPG genre. Despite a lot of interest ideas the execution has to many flaws to really accomplish all of its ambitions.
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Jan 11, 2018Overall, while I really did enjoy the non-standard setting and story engine that drove Seven's gameplay, in the end it felt a little like a collection of promising elements, many of which were just a trifle undercooked. Setting aside the bugs, a poorly considered fast travel system (which spawns players in sometimes dangerous locations) and fairly tepid combat, what I most missed in Seven was any sense of personal identification or relationship with the main character. To me, this is at the heart of any successful RPG...the role-playing part, something almost entirely absent from Seven.
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Dec 5, 2017Seven: The Days Long Gone is an amazing stealth game, but the melee combat has too many issues that need to be addressed.
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Dec 26, 2017Seven: The Days Long Gone has too much going on for any of it to work well. The developers clearly wanted to build a big and elegant stealth-action game with all sorts of features and mechanics, but their inability to leave anything on the cutting room floor has resulted in game that's a bit of a mess.
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Apr 2, 2018Seven: The Days Long Gone does a few things very well, but none of them involve the mechanics or gameplay at all.
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Dec 8, 2017This could have been one of this winter’s sleeper hits. And I really want to like it with its interesting theme and art design. But while everything looks like a magnificent Thief-Witcher-Shadowrun mash-up, the result is rather disappointing. No element is really fully matured and sometimes just buggy. More would have been less. Or it should have been given much more time...
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Dec 7, 2017Seven: The Days Long Gone is a truly unique RPG. It's a comic book-stylized stealth isometric adventure in a techno-magical world. Seven can generate tons of fun but only until you encounter one of the many strange bugs and issues. You should wait for some serious patching and buy the game once it's done - it has a potential that deserves to be fully realized.
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CD-ActionFeb 8, 2018Seven managed to combine things that seemingly should not come in pairs: fantasy aesthetics with a post-apocalyptic world, mechanics of a traditional isometric RPG with a stealth game that does not avoid action sequences, and – unfortunately – some great ideas with tons of bugs and flaws that buried promising work. [01/2018, p.38]
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Jan 2, 2018Everything about Seven is just a bit of a shame. Fool’s Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it’s never been harder for devs to get noticed. None of Seven’s particularly bad, it’s just not especially memorable.
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Games Master UKDec 22, 2017It has lots of potential, but ultimately lacks focus and is home to some genuinely shoddy moments. [Jan 2018, p.77]
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Dec 7, 2017The game that could have been really good if it had spent another six months in development. The positive impression of a strictly classic but well-done story, well-written texts and, above all, a beautiful, detailed and completely open world is -unfortunately- spoiled by flat fighting and the problematic stealth along with the swarm of bugs and technical flaws.
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Dec 23, 2017Seven is based on a beautiful concept jam-packed with original ideas. Alas, most of them don’t work.
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Mar 23, 2018Playing Seven: The Days Long Gone feels more like a workout than a relaxing session of gaming but there is a good game here, the player just needs to work for it.
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Jan 21, 2018As a hardcore RPG, Seven shows us a realistic cyber punk world in a very creative way. It looks like a good game, but a lot of serious bugs and defects of gameplay have ruined it. This game had a nice idea and frame, while the producers failed to make it right.
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Dec 8, 2017If you are looking for a rich cyberpunk fantasy atmosphere, Seven: The Days Long Gone may be the game for you. If you are after good stealth or fighting gameplay, you better skip it.
Awards & Rankings
User score distribution:
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Positive: 49 out of 84
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Mixed: 19 out of 84
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Negative: 16 out of 84
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Dec 3, 2017
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Dec 8, 2017
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Dec 5, 2017