- Critic score
- Publication
- By date
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Dec 22, 2014Scrolls delivers a well-executed digital marriage of a collectible card game and board game with the potential for deep strategic play in the way those parts work together.
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Feb 13, 2015While its an advancement on Hearthstone mechanically, if Hearthstone is the standard for the genre these days, then invariably Scrolls becomes one for CCG veterans only.
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Edge MagazineFeb 7, 2015You'll need to protect your best troops as much as your idols, positioning blockers so that your big hitters can wind up. [Feb 2015, p.116]
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Jan 8, 2015Scrolls may not be the next Minecraft for Mojang but it proves that the studio still has got a pretty unique way of thinking. The best part of Scrolls is the way that it combines a traditional board game with a digital card game. Everyone that enjoyed Hearthstone should take a closer look.
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Jan 5, 2015Scrolls shouldn't be your introduction to collectable card games; Hearthstone serves that purpose far better. In fact, you should probably pop in Final Fantasy Tactics or Disgaea should you need a primer on Scrolls’ strategic concerns. But if you crave a challenge and a new type of CCG experience, Scrolls may fulfill that role.
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Jan 25, 2015I can’t shake the feeling that Mojang lives (or, rather, lived before the Microsoft buyout) in the perpetual brainstorm mode, as if everyone on the development team shouts their suggestions, and then, instead of sifting through them and selecting the best ones, they just go ahead and cram everything in the final product. Maybe Minecraft actually benefited from this chaos, but for Scrolls, which has been stuck in a quagmire of half-baked ideas for two years, this approach brings nothing but death.
Awards & Rankings
User score distribution:
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Positive: 30 out of 46
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Mixed: 7 out of 46
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Negative: 9 out of 46
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Dec 15, 2014
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Dec 15, 2014
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Dec 23, 2014