Metascore
70

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 39
  2. Negative: 2 out of 39
  1. Jul 2, 2015
    90
    Ronin is not a stealth game. The self-confessed Gunpoint rip-off is a frantic, physics-defying, blood-spattering, minimalist tale of revenge. It culminates in a superb final level, offering two equally powerful endings. And while its length might leave you craving more murder-fun, it does offer a new game plus: go destroy your enemies all over again, in style.
  2. Aug 7, 2015
    88
    Ronin is fun to play and its strengths more than overcome its weaknesses.
  3. CD-Action
    Sep 18, 2015
    85
    It might look like a Gunpoint clone but instead of stealth you have to rely on your swordmanship in turn-based combat sequences. [09/2015, p.49]
  4. Aug 17, 2015
    85
    A cool futuristic city, amazing electronic soundtrack, deep tactical gameplay and splashy carnage — what a great combination.
  5. Jun 30, 2015
    85
    Ronin is a good, engaging and often difficult game that will certainly appeal to those who are intrigued by the mix of stealth, sword killing, and impressive jumps.
  6. Jun 30, 2015
    81
    Ronin is an extremely challenging platformer with a hidden ton of entertaining hours within.
  7. PC PowerPlay
    Aug 9, 2015
    80
    Ronin's turn-based combat is a breath of fresh air. A solid game in spite of its brevity. [Aug 2015, p.64]
  8. Jul 21, 2015
    80
    Ronin is a really good independent production. Well thought-out mechanics, challenging gameplay and nice visuals make it hard to stop playing, and the interesting ending will surely bring a satisfying smile.
  9. Jul 8, 2015
    80
    Altogether, Ronin creates an entirely novel experience that’s given a solid boost from the sound and graphic design.
  10. Jul 2, 2015
    80
    The strategy involved in each encounter really makes for a fun and satisfying game that both RPG and strategy fan can enjoy.
  11. Jul 12, 2015
    78
    Ronin is a turn based action game inspired by Gunpoint who can entertain you for a few hours, despite some control issues.
  12. Jun 30, 2015
    78
    If you love stylish action, but always find yourself wanting a little extra time to figure out the next tactical move, Ronin could be just what you’re looking for.
  13. Jun 30, 2015
    78
    Ronin has quite a minimalist style, which is fine, but again, some variety between levels would have been nice.
  14. Jun 30, 2015
    74
    A fun, if lightweight, stealth combat game. The turn-based fighting isn't perfect, but remains entertaining enough to be worth a look.
  15. Oct 21, 2015
    70
    It may seem a bad clone of Gunpoint, but it's not, it's way more focused on the fighting aspect, and uses it's mechanics in pretty interesting ways. The lack of variety is basically its main problem, but it remains a decent game.
  16. Aug 12, 2015
    70
    Ronin is a fun and entertaining game for most of its duration. Unfortunately it stops too early to introduce new difficulties and enemies.
  17. Aug 11, 2015
    70
    Ronin is a refreshing platformer in where you utilize both the tactics and your quick hands. Unusual mix of a tensile action with platformer has a bit clumsy controls and some of its game rules are -at least- strange, yet you spend a great time with Ronin.
  18. Jul 20, 2015
    70
    Ronin is a good game, with an excellent idea for combat that is slightly devalued by an almost absolute need to stealthily take out enemies before entering battle. It frequently reminds you that this is not a stealth game but it is with stealth that you often make the best progress.
  19. Jul 16, 2015
    70
    This game deserved to be full throttle from the very beginning, because of how awesome the tone and art direction is. It is not until you master your skills that Ronin actually becomes rewarding, but when it does you feel like a ninja master.
  20. Jul 13, 2015
    70
    If you like killing enemies with a katana like Kill Bill, this indie-action-platformer could be your game. The design is quite near to the also platform-title Gunpoint and it combines it with stealth- and assassination-elements like in Mark of the Ninja. The combat is quite difficult, sometimes frustrating, especially because of its try-and-error passages, that can freak you out. The Soundtrack is great and the cartoon-graphics-style fits well to the setting. UI is simple to learn and timing your actions is the key for success in the game.
  21. Jul 7, 2015
    70
    Ronin is an interesting stealth game, with a clever gameplay that combines turn-based and real time. Too bad it suffers from a certain lack of precision and a feeling of repetition, but it's still a fun game.
  22. IGN
    Jul 6, 2015
    70
    Ronin is an interesting and stylish ninja game based on interesting and original strategy mechanics. The game is flawed by a trial and error difficulty level design and an unforgiving and unrefined checkpoint system.
  23. Jul 2, 2015
    70
    When it does it right, Ronin creates beautiful and deadly choreography. But when it does it wrong, there's too much frustration in these action and turn-based puzzles to enjoy it fully.
  24. Jul 1, 2015
    70
    Ronin has a brilliant concept, but its execution leaves something to be desired. The gameplay demands a level of precision and control that the game doesn't completely deliver.
  25. Jun 30, 2015
    70
    Though the game can be finished in around six hours, it provides enough intense moments to keep your attention locked through every second.
  26. Jun 30, 2015
    70
    Ronin has little plot to speak of, but is focused like it’s own motorcycle helmeted avenger on a tight and tactical turn-ish-based combat mechanic. Looks a little like Gunpoint. Plays like Ronin.
  27. Jul 20, 2015
    65
    The most important part about being a samurai in a videogame is to cut hordes of enemies into tiny, bloody little pieces. The fighting system requires you to use your brain and offer a solid foundation but the imperfect controls and small bugs keep this game from being great.
  28. Jul 11, 2015
    65
    Ronin have a lot of good ideas, but fails in its execution to be a better game.
  29. Jul 8, 2015
    65
    Ronin took some risks, trying to mix two very different genres, and combining them in what ends up being a stiff, repetitive yet short game. The concept is intriguing. The execution, not so much.
  30. Ronin is fun, innovative, and worth a go – especially if your tastes lean toward both strategy and cool ninja high jinks – but there is untapped potential here that could have resulted in a serious Steam standout.
  31. Jul 3, 2015
    65
    You cannot shake the feeling that this dark turn based action would fit better on a tablet than on a PC.
  32. Jul 3, 2015
    63
    The concept is clever, but the execution lacks finesse. While the turn based stealth action is a great idea, the controls as well as the game flow are sloppy and incoherent.
  33. Sep 1, 2015
    60
    Unfortunately, this ‘puzzle’ system doesn’t have as much depth as you’d want – especially during later levels, with things finishing before they’ve really gotten started. There’s a good idea here, presented in a way that is silly enough to be charming, but not dim-witted.
  34. Jul 20, 2015
    60
    It is a pity Ronin struggles with a lot of tiny problems, because the gameplay is pretty awesome. Finding a balance between stealth and action gameplay is hard and it's a real challenge to continue to play this game after a few deaths as the load screen is extremely annoying along with many unnecessary rooms to walk through.
  35. Jul 12, 2015
    60
    Yes, I have had some issues with Ronin, but I’ve still had fun. Enjoyable and frustrating this game may be, when all is said and done, there isn’t anything quite as satisfying as surprise tossing a thug out of a tenth story window and watching him sail into the darkness.
  36. Jul 6, 2015
    60
    With a little more refinement, Ronin could easily have been an enjoyable romp. It certainly looked the part and in the initial stages was a slick action platformer, but by the time the game reaches its conclusion, there’s little motivation to continue. It may be short, but finishing Ronin feels like running a gauntlet by the skin of your teeth.
  37. 60
    RONIN is over in around seven to eight hours but the lengthy design of the levels makes it feel a lot longer than that. When you’re locked in a stalemate with ten armed guards, jumping around the walls to avoid gunfire is more tiresome than engaging. RONIN is good for a few short levels in your spare time, but I can’t fathom playing it for a long session.
  38. Jun 30, 2015
    45
    It has its moments of truly feeling like a badass, but they do not make up for the frustration of everything in between.
  39. Jul 3, 2015
    40
    Ronin is a remarkably average game. When it works, it's kind of fun, but there just isn't enough here to maintain interest, and it has nothing that we haven't seen before.
User Score
7.5

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 34 out of 53
  2. Negative: 7 out of 53
  1. Jul 9, 2015
    10
    Though I think it would be better if it were longer, harder and the boss should be stronger. This game is really awesome. I've ever like anThough I think it would be better if it were longer, harder and the boss should be stronger. This game is really awesome. I've ever like an action game before until they put the turn-based battle system into this. Full Review »
  2. Jul 1, 2015
    8
    A very stylish action-stealth game with a lot of personality with a very innovative turn based battle system that plays out as a puzzle. IA very stylish action-stealth game with a lot of personality with a very innovative turn based battle system that plays out as a puzzle. I know that's a complicated sentence, but I truly recommend you to play this game that isn't Gunpoint at all, but a fresh and greatly crafted idea. Full Review »
  3. Sep 8, 2022
    1
    Game has a glitch that makes it unbeatable. Sad. Could been a great game...