User Score
7.5

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 34 out of 53
  2. Negative: 7 out of 53

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  1. Jul 9, 2015
    10
    Though I think it would be better if it were longer, harder and the boss should be stronger. This game is really awesome. I've ever like an action game before until they put the turn-based battle system into this.
  2. Jul 1, 2015
    8
    A very stylish action-stealth game with a lot of personality with a very innovative turn based battle system that plays out as a puzzle. I know that's a complicated sentence, but I truly recommend you to play this game that isn't Gunpoint at all, but a fresh and greatly crafted idea.
  3. Jul 11, 2015
    0
    Ezt a játék egy nagy rakás szar.

    Bugos mert minden pályán ki lehet libbeni a játektérből az ajtók mellet. Kibaszott nehéz. Átgonodolatlan, szemét a gameplay. Akkor kapok skill ha 100%ra tolom a pályát? Rákényszeríti a skill pontokkal a játékost, hogy kétszer menyjen végig a legtöbb pályán mikor meg 1* is olyan mint ha kaktuszt szarna az ember? A demoban lévő pár pálya meg
    Ezt a játék egy nagy rakás szar.

    Bugos mert minden pályán ki lehet libbeni a játektérből az ajtók mellet.

    Kibaszott nehéz.
    Átgonodolatlan, szemét a gameplay.
    Akkor kapok skill ha 100%ra tolom a pályát?
    Rákényszeríti a skill pontokkal a játékost, hogy kétszer menyjen végig a legtöbb pályán mikor meg 1* is olyan mint ha kaktuszt szarna az ember?
    A demoban lévő pár pálya meg játszható nehézségű, de a többi már oylan idegesítően nehéz, hogy az az élvezhetőség rovására megy.
    Ez a vásárló atbaszása.

    Jóbarát te tehetségtelen vagy mint a sár.
    Remélem az anyád temetésére költöd el a 9.99 eurómat te szemét rohadék...

    Non stealth gamplay
    Unplayable difficult
    Fight system is gambling
    Bugs
    This big zero
    Expand
  4. Jun 22, 2017
    6
    1000 bewaffnete Anzugträger, fünf böse Oberwatze und ein Katana-Killer mit Motorrad-Helm: Das PC-Indie-Schleichspiel Ronin verbeugt sich mehr als deutlich vor Kill Bill. Doch während Quentin Tarantino auf pfeilschnelle Action setzt, macht Alleinentwickler Thomas Waclawek das genaue Gegenteil: Die blutigen Kämpfe in den kurzen, optisch stark reduzierten Levels verlaufen nämlich wie im1000 bewaffnete Anzugträger, fünf böse Oberwatze und ein Katana-Killer mit Motorrad-Helm: Das PC-Indie-Schleichspiel Ronin verbeugt sich mehr als deutlich vor Kill Bill. Doch während Quentin Tarantino auf pfeilschnelle Action setzt, macht Alleinentwickler Thomas Waclawek das genaue Gegenteil: Die blutigen Kämpfe in den kurzen, optisch stark reduzierten Levels verlaufen nämlich wie im Rollenspiel rundenbasiert. Entdeckt, hüpft der Held per Zielpunktbogen genau ein Mal in Deckung an die Decke – dann ist der Feind dran. Und lauern gleich mehrere, überdenkt man jeden Zug taktisch klug. Zusätzliche Spieletiefe bringen freischaltbare Gadgets wie der Greifhaken oder ein äußerst praktischer Köder. All das motiviert anfangs enorm – nicht zuletzt durch die optionalen Ziele und den loungig-treibenden Hotline Miami-Soundtrack. Leider geht Ronin aufgrund fehlender Abwechslung und Geschichte sowie den allzu ähnlichen Missionen bald die Puste aus, während die gewöhnungsbedürftige, etwas träge Steuerung ungeübte Spieler frustet. Einen Blick wert ist der ungewöhnliche Genre-und-Style-Hybrid aber allemal. Expand
  5. Jul 11, 2015
    8
    As long as you aren't "in combat", RONIN is a very fluid and entertaining experience. You can hop around slicing through enemies, throw your sword or sneak along the ceiling and score stealthy kills.

    Unfortunately, as soon as you enter turn-based combat, the game becomes a lot clunkier, with limited controls (you can't walk, climb edges or instantly pull yourself to a grapple point) and
    As long as you aren't "in combat", RONIN is a very fluid and entertaining experience. You can hop around slicing through enemies, throw your sword or sneak along the ceiling and score stealthy kills.

    Unfortunately, as soon as you enter turn-based combat, the game becomes a lot clunkier, with limited controls (you can't walk, climb edges or instantly pull yourself to a grapple point) and artificial hurdles in the form of the lockdown mechanic.

    Thus, despite the hint that tells you "It's not a stealth game. Just kill everyone" RONIN's best experienced while "cheating" the mechanics and abusing your movement without getting noticed by the enemy. Hold Space to issue commands instantly.

    The controls aren't changeable and there are quite a few glitches leaving the heroine getting stuck in the walls, but the game's pretty unique in its genre and as long as you can avoid getting stuck in turn-based, RONIN delivers.
    Expand
  6. Apr 23, 2020
    5
    A turn based stealth game, but from a 2D platformer angle. It's fun in the beginning, but later the difficulty goes up in a steep curve. This would be fine, but in order to make it through the later levels, you have to be precise but the game's bugs, hit boxes and collision detection prevents that and kills all the fun. My character got stuck several times on a ledge, or I jumpedA turn based stealth game, but from a 2D platformer angle. It's fun in the beginning, but later the difficulty goes up in a steep curve. This would be fine, but in order to make it through the later levels, you have to be precise but the game's bugs, hit boxes and collision detection prevents that and kills all the fun. My character got stuck several times on a ledge, or I jumped 'through' a wall, right into a chasm. That's not a single incident, it happens too often unfortunately.
    I can only recommend it to players who play just any turn-based game.
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  7. Jul 21, 2015
    10
    Combine gunpoint, risk of rain and a bit of hardline miami and you get this brilliant game. Could not believe how this game got me hooked for hours. Give it a try!
  8. Jul 5, 2015
    9
    A unique stealth game. Kept me busy for a weekend! They should have added more levels, and I think it would be better if you had to assassinate all the characters on the photo.
  9. Jul 25, 2015
    8
    Ronin is a very well made game. You can feel the polish that was put into the development of it while you abuse the simple combat mechanics. For what it is, It is a near perfect game made by three people. It'll definitely keep you entertained for a few hours at least. However, This game uses a blatantly ripped off style from gunpoint, and the story, or lack thereof, was basically killRonin is a very well made game. You can feel the polish that was put into the development of it while you abuse the simple combat mechanics. For what it is, It is a near perfect game made by three people. It'll definitely keep you entertained for a few hours at least. However, This game uses a blatantly ripped off style from gunpoint, and the story, or lack thereof, was basically kill bill. Seriously a samurai sword wielding blonde chick in a motorcycle outfit getting revenge on random dudes? Kill Bill. Despite its lack of originality in style, the gameplay is fun, with the turn based system being unique, though a bit broken. This game would probably be better as a tablet game. Expand
  10. Sep 15, 2016
    9
    The game at first feels like a clash of Mark of the Ninja and Gunpoint but actually differs from the both a lot. In short this is an action puzzle game - with the emphasis on the dynamic puzzle element.

    Starting from the story. There is almost none. There's just a photo and a hint of revenge. And for me this was spot on. I've started making up my own story to the picture wandering on
    The game at first feels like a clash of Mark of the Ninja and Gunpoint but actually differs from the both a lot. In short this is an action puzzle game - with the emphasis on the dynamic puzzle element.

    Starting from the story. There is almost none. There's just a photo and a hint of revenge. And for me this was spot on. I've started making up my own story to the picture wandering on what might have lead to the revenge aspect and for the lack of story I really did enjoy it weirdly.

    Visually it's a nice looking 2D platformer looking game. Not pixel art but has that vibe. In all looks good - nothing to awe about but nothing to complain about.

    Best part of the game is the game play. In short - it moves and feels like gunpoint - you can jump with selected trajectory, hang by a line attached to ceiling or wall - up to the point where combat starts. And this is where the game starts to shine. As the hints say - it's not a stealth game - kill everyone. Once the combat starts the game turns into turn based puzzle. Somewhat similar to Frozen Synapse everyone indicates there next move and all of them are executed at the same time - though different enemies have different priority - so for example you jump before some enemies start shooting while different enemy type shoots before you jump and you have to take that in the account. It's easy at first but gets really tricky later on when you have to deal with multiple enemies of different types. And it's really satisfying when pulled of correctly. It's easy to mess up though - luckily the checkpoints are quite often so repeating a sequence does not cost any progress.

    The game is divided into 15 levels and 5 sections/bosses. As easily deducted each section is 3 levels long. Two of which order you to hack some terminals to find location of the boss which is the final level of each chapter. But it's always more of the same - kill all the guards, don't kill by-standers, don't raise alarms. The levels are pretty nicely designed. Additionally if you complete the optional objectives you receive a skill point - really worth picking up - that adds options you can use on your fights - i.e. throwing the sword or knocking guards out.

    Overall was really with the game and had a lot of fun completing it. Don't have really any problems to point out with it - though this will not be a game for everyone. First and foremost this is a puzzle. But a fun puzzle.
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  11. Oct 27, 2016
    9
    Great game but sadly only with 5 chapter, 3 missions in every. It tooks a lot of time but mostly because you think what to do and fail. This is the biggest problem. On the beginning it is hard to "feel" how to move during fight, but when you get it - it is great, easy and fast. Missions are harder with every next (harder and longer - you have bigger places and more things to do). EveryGreat game but sadly only with 5 chapter, 3 missions in every. It tooks a lot of time but mostly because you think what to do and fail. This is the biggest problem. On the beginning it is hard to "feel" how to move during fight, but when you get it - it is great, easy and fast. Missions are harder with every next (harder and longer - you have bigger places and more things to do). Every chapter have some surprises and new things, it is not like every is same, repetetive. You have also skills, which you unlock with skills point that you get for doing all objectives during mission (sometimes it is why game is so hard). I have to say this is not stealth game because you have to kill all soliders to get skill point, not always you can do this stealth. But sometimes you can beat game without open fight. I give 1 point less for lenght and next one less because of some faults like not always stealth or and just because it is good but not on 10. It gives 8. I give 9 because of demo. You can try out game before you buy it, know if you like it or not (demo is easy but have first chapter with all skills). Very helpful thing, worth 1 point more to final rate Expand
  12. Sep 8, 2022
    1
    Game has a glitch that makes it unbeatable. Sad. Could been a great game...
Metascore
70

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 39
  2. Negative: 2 out of 39
  1. Oct 21, 2015
    70
    It may seem a bad clone of Gunpoint, but it's not, it's way more focused on the fighting aspect, and uses it's mechanics in pretty interesting ways. The lack of variety is basically its main problem, but it remains a decent game.
  2. CD-Action
    Sep 18, 2015
    85
    It might look like a Gunpoint clone but instead of stealth you have to rely on your swordmanship in turn-based combat sequences. [09/2015, p.49]
  3. Sep 1, 2015
    60
    Unfortunately, this ‘puzzle’ system doesn’t have as much depth as you’d want – especially during later levels, with things finishing before they’ve really gotten started. There’s a good idea here, presented in a way that is silly enough to be charming, but not dim-witted.