Metascore
78

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 19
  2. Negative: 0 out of 19
  1. May 29, 2017
    A high-water mark in the "interactive narrative" genre. If that sounds good to you, buy it.
  2. I feel like Rime will be a game celebrated by those who already love the third-person genre, those au fait with Tomb Raider-style climbing and jumping, and environmental puzzles. It’s certainly celebrated by me. But I wonder if it might have a harder time winning the affections of those who aren’t already sold on the concept, simply because of the swathes of assumptions it makes about a player’s fluency. Or maybe I’m being patronising? I’m not entirely sure. What I do know is I’ve had such a splendid time with Rime, so deeply enjoyed its expansive and sumptuous world, and found myself not missing the attack button at all. Not when there’s a sing/shout button that does so many more interesting things. [RPS Recommended]
  3. May 25, 2017
    It is an instillation, an interactive sculpture that gives you the tools and just enough of a mystery to fully see what surrounds you. We must understand exactly where we are before we can move forward. Rime may be the most recent in the now well-established genre of “kind of pretty, conflict-light adventures,” but such a beautiful, intimate experience remains something to be excited about.
User Score
7.3

Mixed or average reviews- based on 218 Ratings

User score distribution:
  1. Negative: 31 out of 218
  1. May 26, 2017
    10
    Absolutely enjoying its overall vibe. The sounds, the gorgeous music, the outstanding art and the puzzle pacing. This game sets you in a moodAbsolutely enjoying its overall vibe. The sounds, the gorgeous music, the outstanding art and the puzzle pacing. This game sets you in a mood that only few other games can, and that's a very rare thing these days. Full Review »
  2. Jun 2, 2017
    7
    I won't bring up the senseless FPS issues. I have a powerful gaming PC and am having the same problems as everyone else on here. This is not aI won't bring up the senseless FPS issues. I have a powerful gaming PC and am having the same problems as everyone else on here. This is not a good port, it seems.

    RIME is the kind of game that plays on your nostalgia; it includes elements from most of the following (there's a reason I'm taking the time to list these):

    - first and foremost, TeamIco's first game, "ICO," from the PlayStation age
    - then, in no particular order, games like The Legend of Zelda, Oceanhorn, Submerged, Journey, Never Alone, Lost in Shadow, The Unfinished Swan, and Papo & Yo
    - finally, if you are a fan of the soundtracks of both Journey and Princess Mononoke, you will recognize a few homages to the respective composers of the two; however, I do not believe this was purposeful

    On to the actual game and why I gave it a 7.

    Without spoilers, I'll lay it out. Remember those games I just mentioned? RIME does them all... just okay. It wishes to be so much of all those things, that it does not know what it wants to be.

    There are beautiful moments in which the music matches an opening in a wall, a bright light, much like "Journey;" then there are moments where the music doesn't do much or becomes repetitive, despite your just having achieved something in-game.

    There are moments where the game makes a puzzle unnecessarily difficult, and just when you think, "Oh! Awesome puzzle, like the ones in Zelda," it totally lets you down when you realize all you have to do is press a button (I played with gamepad).

    There are moments when you think, "Wow! This game moves like ICO, but upgraded to the 21st century!" And then the damn kid gets stuck on a piece of wood that has supposedly been destroyed, at a crucial moment (if you played, you know what I mean), and the ICO frustrations resurface.

    Finally, because I don't want to keep going, the music is pretty; very, very pretty. But that's about it. It doesn't grab you the way Journey's music does; it also doesn't do Joe Hisaishi's (Ghibli) simplicity well - the composer simply does not know how to use certain chords (I'm a musician, that's why I notice).

    Should everyone with an itch for good indie games play this? Yes. Should you wait for the price to drop? Yes, because the FPS sure are having no trouble dropping. If you have a PS4, should you buy PC version? Only if PC version drops to $9.99, otherwise, play it on PS4; I hear it does better there.

    All in all, a decent game, though just as disappointing - in the end - as last year's The Last Guardian and Bound, which fall under the same genre and have similar issues. The formula is starting to stink, and is being weighed down by porting issues, development process (they all take too long), and mechanics issues... not to mention, low sales. Maybe it's time to give these games a rest and wait for another Shadow of the Colossus, whose issue's could be easily overlooked because everything else was great?
    Full Review »
  3. Jun 3, 2017
    10
    I loved this game, it is awesome the sense of immersion and the beautiful scenes mysterious atmosphere and the gorgeous water and sky at theI loved this game, it is awesome the sense of immersion and the beautiful scenes mysterious atmosphere and the gorgeous water and sky at the night
    the mood this game put you in is what i want from a game, the music is amazing
    the discovery that i was playing with a kid that already died at the end almost made me cry
    this game was worth the time i spent it onto it
    Full Review »