User Score
6.8

Mixed or average reviews- based on 472 Ratings

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  1. Jun 2, 2022
    7
    Nettes. Spiel es hat echt viel Spaß gemacht. Mehr davon! Nicht zu lang, nicht zu kurz. Genau richtig.
  2. Feb 6, 2022
    7
    The game is pretty interesting in my opinion. The story is interesting enough and the mechanics are easy to get a hold of, but I do have some problems with it.

    The enemies feel like NFTs from time to time, the "difficulty" is just throwing op enemies at your face and occasionally spawning a mini boss inside your a$$hole and online mode is broken unless you're the owner of the world,
    The game is pretty interesting in my opinion. The story is interesting enough and the mechanics are easy to get a hold of, but I do have some problems with it.

    The enemies feel like NFTs from time to time, the "difficulty" is just throwing op enemies at your face and occasionally spawning a mini boss inside your a$$hole and online mode is broken unless you're the owner of the world, finding new items feels like a child looking for toys in a kindergarten, but despite all that I enjoyed my experience.

    Would not recommend buying for full price tho, either wait for a fat discount or straight up pirate.
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  3. Jul 16, 2023
    7
    the game looks cheap in some moments and wants to seem serious (and it doesn't work out because of the cheapness of what is happening) transitions between locations are also annoying, but overall a good soul like p.s. sequel should be better
  4. Feb 9, 2023
    7
    Un Dark Souls de disparos pero que se queda a medias. Me esperaba más. Disfrutable en Coop hasta con 2 amigos
  5. Mar 18, 2023
    7
    the only souls like game i have ever enjoyed and actually finished I liked the combat a lot and can't wait for the second game to be out
  6. Aug 27, 2023
    6
    It's all right. Finished in under ten hours in co-op.

    Boring level design, rather bland bosses, no need to interact with any of the upgrade systems and whatnot. Pretty easy.

    Enjoyable, but nothing special.
  7. Aug 21, 2019
    6
    How can I put it? It is a game that works, runs, and tells a story well but that isn’t exactly an achievement since it’s something developers must do regardless. The problem is that the story, the dialogue, and the world are once again a kind of derivative rehash of what we’ve seen in many games over decades. You pretty much do many errands for everyone. The voice acting is not bad, butHow can I put it? It is a game that works, runs, and tells a story well but that isn’t exactly an achievement since it’s something developers must do regardless. The problem is that the story, the dialogue, and the world are once again a kind of derivative rehash of what we’ve seen in many games over decades. You pretty much do many errands for everyone. The voice acting is not bad, but once again it is kind of simplified for their target audience.

    This isn’t a bad game for younger players who may not have seen these stories and rpgs before, but for anyone over 30 this, in my opinion, isn’t really something you’d want to put many hours into. The narrative doesn’t offer much novelty.
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  8. May 15, 2020
    6
    game is not a great game, but its ok... but beware multiplayer is full of bugs and is badly done.. i can't play easily with my friends and it's frustrating
  9. May 3, 2020
    6
    This game was fairly boring. The story is simple but the world feels empty and lifeless. The gun fighting is unfair. It takes forever to reload. The enemies appears magically from everywhere, too often from behind. No auto targeting, no difficulty level. The mechanic is there. The upgrades are there but you barely feel them. The graphics are correct and the movement are pretty smooth. IThis game was fairly boring. The story is simple but the world feels empty and lifeless. The gun fighting is unfair. It takes forever to reload. The enemies appears magically from everywhere, too often from behind. No auto targeting, no difficulty level. The mechanic is there. The upgrades are there but you barely feel them. The graphics are correct and the movement are pretty smooth. I didn't get any major bug. I did love the notes and hidden places. Again I feel that game was made for coop, with someone watching your back. I give it 60%. It was a generic game that inflated it's difficulty level by unfair play. Expand
  10. Aug 24, 2020
    6
    I really wanted to like this game because of the great shooting and good co-op mechanics but its bogged down by horrible level design, low enemy variety and very limited selections of weapons and armor. The high point of the game are the bossfights, but everything in between just feels like running through a corridoor shooting targets. After 10 hours i had played enough. If the game hadI really wanted to like this game because of the great shooting and good co-op mechanics but its bogged down by horrible level design, low enemy variety and very limited selections of weapons and armor. The high point of the game are the bossfights, but everything in between just feels like running through a corridoor shooting targets. After 10 hours i had played enough. If the game had better level design with good reasons to explore the levels like random rare encounters or loot, more weapons and armors with randomized stats and attributes and more enemy variety this could have been a 10 out of 10 game, one of those games you can just play with your buddies for hours on end for years, but it falls short.
    Dont pay anything more than 10 dollars on this game because its not worth it.
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  11. Dec 1, 2020
    6
    Интересный кооперативный souls-like шутер. Интересная атмосфера и lvl дизайн. Проходится быстро и непринужденно
  12. Sep 30, 2020
    6
    Even though the enviroments and enemies are varied, all the levels feel very samey. The difficulty is very unbalanced: you breeze through all the levels and get stuck at bosses. Good for a few hours
  13. Sep 11, 2020
    6
    Actually I like this game, in the beginning I really had fun, but there are really annoying problems. I'll mention the biggest problems from my point of view. (played in co-op mode, probably I'm the only person with these problems but I'm a little bit disappointed)
    1. All dungeons in location look alike. I think it would better if locations were smaller, but with different dungeons.
    2.
    Actually I like this game, in the beginning I really had fun, but there are really annoying problems. I'll mention the biggest problems from my point of view. (played in co-op mode, probably I'm the only person with these problems but I'm a little bit disappointed)
    1. All dungeons in location look alike. I think it would better if locations were smaller, but with different dungeons.
    2. Game has a random generation in maps design, I wanted to check a walkthrough( it's not right, but I have to, because I couldn't find a right direction( because of point 1).
    3. Map in menu is useless, I couldn't put a mark or make it bigger.
    4. At some point I was very tired of mobs.
    5. Probably you won't meet some mini bosses, only in another walkthrough.
    6. Story is a "little bit" weak.
    I can recommend this game only if you have played all co-op games and want more. (BTW I didn't finish game, because I've stuck in the middle and try to find the right direction with my friend more than 2 hours.)
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  14. Dec 25, 2021
    6
    Dark Souls with guns, but the story and characters are bland. The gameplay is quite fun, but the ads in the boss fights, while being necessary for the ranged gameplay (and them providing ammo) they take away from the quality of the actual boss. A solid souls-like that is distinctive enough to be on your list.
  15. Feb 1, 2021
    6
    Lost incentive to play after 25hrs once a character was fully geared. Competitive and often superior random generation mechanics to other major titles. But painfully short lived experience. Refinements to co-op and stability could have made it excellent
  16. Mar 17, 2022
    6
    Very boring game. The dungeons are bland and repetitive, the bosses are uninspired, grinding for materials is tedious.
  17. May 8, 2023
    6
    В принципе игра на 8-чку... НО НО. Я люблю сюжетные игры в первую очередь... и сюжетом тут какая-то беда... Если бы я играл соло, то игре бы вообще поставил 6 или 5 балов, и не смог бы её до пройти до конца... Она выполнена, как ммо по сюжету... А геймплейно это соулс лайк, и чисто это спасает игру, чтобы дать ей хотя бы 7 балов. Но однотипный гейм дизайн уровней, который вообще неВ принципе игра на 8-чку... НО НО. Я люблю сюжетные игры в первую очередь... и сюжетом тут какая-то беда... Если бы я играл соло, то игре бы вообще поставил 6 или 5 балов, и не смог бы её до пройти до конца... Она выполнена, как ммо по сюжету... А геймплейно это соулс лайк, и чисто это спасает игру, чтобы дать ей хотя бы 7 балов. Но однотипный гейм дизайн уровней, который вообще не запоминается убивает игру к концу уже и игра скатыватся на 6 баллов Expand
  18. Jun 24, 2022
    6
    I got lost after few hours in the game there is no hint on where to go, I am fed up of 21th century game made only to make some money , devs not paying attention on gameplay , it is not an adventure game it is a pure FPS I don't have to spend time finding on where to go, also enemies are respawning everytime I die I have to kill all enemies again only to find where to go. Please dev butI got lost after few hours in the game there is no hint on where to go, I am fed up of 21th century game made only to make some money , devs not paying attention on gameplay , it is not an adventure game it is a pure FPS I don't have to spend time finding on where to go, also enemies are respawning everytime I die I have to kill all enemies again only to find where to go. Please dev but more effort on your work. Expand
  19. Jan 9, 2021
    6
    Disclaimer: I've tried playing Remnant solo and was left dissatisfied, dropping it. Then after some time, I was lucky to get a friend play it through with me, and saw a drastic difference. I consider the later to be the intended way to play and base my review on that experience, yet I do account for the solo one in the final score as well.

    Remnant is a game that follows Dark Souls
    Disclaimer: I've tried playing Remnant solo and was left dissatisfied, dropping it. Then after some time, I was lucky to get a friend play it through with me, and saw a drastic difference. I consider the later to be the intended way to play and base my review on that experience, yet I do account for the solo one in the final score as well.

    Remnant is a game that follows Dark Souls formula somewhat loosely, but the general design outline is kept close to the obvious influence: gameplay is on the forefront, while lore, story and atmosphere try to be obscure and cryptic. I consider this type of games to rely heavily on the former, and Remnant realises that too. It comes through with confident and polished gunplay, tactically challenging encounters that mainly require you to focus on your positioning and timings, and to keep that up - engaging, if derivative, progression loop. All of that comes together even stronger when you count in all the different build synergies in co-op. My only gripe is that some encounters, especially bosses, might be a little to random - frustratingly so at hard difficulty.

    Levels are somewhat procedural, which makes them really linear, superficial and, ironically, not interesting to replay. Environments, on the other hand, are quite stylish, while not being that rich or detailed. Visuals are serviceable as well, some designs are quite striking, others - not so much. The same goes for music, that really begs to be more adaptive in boss fights, and sounds.

    The story and worldbuilding are kept relatively timid and mainly shown off in one non-hostile location near the very start of the game - in a form of blocks of text on some abandoned computers, of course. They also lack any sort of thematic direction, but seem relatively fresh to me.

    Remnant: From the Ashes is a horrible title, but a thought-out and well-built, lean gaming experience for you and a buddy or two, that'll keep you well invested while you're not trying to scrutinize it too much. Nowhere does it say that the game is also really boring on your own, so that knocks off a point to a 6 out of 10 in total.
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  20. Mar 2, 2021
    6
    Tipo Dark Souls? No. Que un juego sea difícil no lo convierte en un Dark Souls. Los Dark Souls son complicados, castigan en exceso los errores y no son para jugadores sin paciencia pero una vez que los dominas, son muy gratificantes y casi diría que sencillos excepto en zonas y combates puntuales. El primer NG+ suele ser un paseo en juegos como DS3 o Sekiro.

    Remnant plantea mecánicas
    Tipo Dark Souls? No. Que un juego sea difícil no lo convierte en un Dark Souls. Los Dark Souls son complicados, castigan en exceso los errores y no son para jugadores sin paciencia pero una vez que los dominas, son muy gratificantes y casi diría que sencillos excepto en zonas y combates puntuales. El primer NG+ suele ser un paseo en juegos como DS3 o Sekiro.

    Remnant plantea mecánicas similares a las del DS, como que necesitas llegar a una "hoguera" para guardar el progreso y que los enemigos se regeneran cada vez que lo haces. Además cada fase incluye un jefe final bastante duro. Pero en remnant se plantean estas mecánicas desde el punto de vista de un shooter en tercera persona donde podemos alternar golpes cuerpo a cuerpo con las 2 armas de fuego que llevemos equipadas. Además podemos aprender habilidades o elegir que armadura o equipo llevamos.

    Cuando comencé a jugar Remnant las sensaciones que tuve fueron geniales. Sorprendentemente el gameplay era muy bueno y cuando me quise dar cuenta llevaba un par de hora seguidas jugándolo. El problema vino cuando me enfrenté al primer jefe (Creo que el juego crea una historia única para cada partida y los jefes que aparecen y el orden en que lo hacen varían entre partidas). En mi caso el boss en si no era complicado, un enemigo grande con un machete, esquivar, recuperar energía, administrar el cargador y atacar cuando sea seguro, nada nuevo en un videojuego. El problema comenzó cuando cada vez que causaba un 10% de daño al jefe aparecían 3 enemigos pequeños pero que aguantaban 3 o 4 disparos que corren hacia ti y explotan al estar cerca. 25 intentos más tarde seguía muriendo una y otra vez. La cámara me la jugaba haciendo que me bloqueara con un elemento del mapa o perdiendo de vista a los enemigos, o no me quedaba energía o balas en el cargador e intentara lo que intentara siempre moría de un sólo combo. Si trataba de golpear cuerpo a cuerpo a los enemigos pequeños cuando venían a por mí, explotaban, caía al suelo y el jefe me terminaba. Si empleaba la escopeta con estos enemigos, no me quedaban cartuchos para el jefe y el daño que causaban el resto de armas contra él era despreciable. Si corría para evitarlos, me quedaba sin energía y terminaba muriendo de una manera o de otra. Al final tras 30 intentos quedé convencido de que la única solución era jugar el juego en cooperativo, lo cual convertía la batalla en un paseo de dificultad absurda.

    Me encantan los juegos cooperativos mucho más que los competitivos pero "forzar" a un jugador a depender de ello arruina por completo la experiencia de juego de jugadores como yo, que hemos completado los Souls sin invocar un sólo fantasma amigo porque es como están concebidos.

    Si lo juegas con amigos tendrás entre tus manos un título divertido y que ofrece ser jugado muchas veces hasta completar y probar todas las opciones que ofrece pero si eres un jugador solitario te recomiendo que ni lo intentes o terminaras frustrado y enfadado porque llegado el punto en que te frustras habrás consumido las horas del periodo de prueba y tendrás un título que no podrás jugar hasta que convenzas a un amigo de que se una a jugar contigo.

    Gráficamente el juego es bonito y sus mecánica, aunque no tan pulidas como en Sekiro, por ejemplo, funcionan bastante fluidas y bien en general.

    Otro juego que podría haber sido una nota mucho más alta pero si hablamos de la experiencia de un jugador, es una ruina.
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  21. Feb 7, 2022
    6
    Overall a solid game, BUT!
    - Terrible boss design (except very few) where it's just full of annoying add-on gangbang.
    - Toggle-to-run only, come on! in a souls-like shooter boss fight? It's unacceptable. - Some lazy enemy design, such as a stupid ass triangle shooting fire and calling it a boss fight. - Incomplete ending (unless you brought DLC) - Okay-ish dry storyline. - Lastly,
    Overall a solid game, BUT!
    - Terrible boss design (except very few) where it's just full of annoying add-on gangbang.
    - Toggle-to-run only, come on! in a souls-like shooter boss fight? It's unacceptable.
    - Some lazy enemy design, such as a stupid ass triangle shooting fire and calling it a boss fight.
    - Incomplete ending (unless you brought DLC)
    - Okay-ish dry storyline.
    - Lastly, just personal opinion, I don't like its lore because I think it's out of place to mix post-apocalyptic + magic + modern + futuristic all together.
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  22. Dec 16, 2022
    6
    While this is yet another Dark Souls-inspired game, it is fun… to an extent. The game, overall, just gets way too tedious and boring to keep my attention. Boss fights are terrible, locations are boring and overused and enemies are just, well, mediocre. It’s basically you against swarms of enemies. Overall, not horrible but not great. They had some good ideas but it never really works outWhile this is yet another Dark Souls-inspired game, it is fun… to an extent. The game, overall, just gets way too tedious and boring to keep my attention. Boss fights are terrible, locations are boring and overused and enemies are just, well, mediocre. It’s basically you against swarms of enemies. Overall, not horrible but not great. They had some good ideas but it never really works out too well. I can’t even say this is a must-have for Souls fans. If you’re looking for a lower budget Souls game that’s actually good, try Code Vein. Remnant is just ok. Expand
  23. Mar 16, 2022
    5
    It runs well, looks good, and even plays well. Unfortunately, the entire thing feels bland. The world, the enemies, the battles, the guns, the story all feel bland. It’s a technically proficient basic attempt at a souls like game with guns that has nothing worth experiencing.
  24. Aug 23, 2020
    5
    This review contains spoilers, click expand to view. Rant/Spoilers Below
    So i was thinking of this game as 6/10 and not felt like explaining why in a review, and this is a rant about why i give it 5/10 now. I've been playing offline so far though i can see some of the game decisions are tailored toward online and negatively affect offline and haven't lowered the score because of that unless it really could be done better. Few words about the game pre-rant: It's decent, completely unoriginal, it knows what it is, the story and character/npc progressions is almost non-existent beyond first hour but whatever budget was allocated for it was well spent and if you want to go and read some lore in an early, a little bit too easily missable (probably under you're forced to go there again somewhere at the end of the game ?) location that despite it being in written form it's really well delivered (and not all in one text). The game then embarks on a FPP dungeon grinder switching between open world and dungeons but really open world is an almost linear dungeon too. The game has apparently semi random-generated maps and what it means is that on each world you'll see the first 1/4 of the map and then see it rehashed another 3 times in a slightly randomized order of the segments as you experience the endless deja vu. Also every mandatory dungeon has a paired optional dungeon which despite having the map blocks slightly randomized feels like the exact same dungeon. Fortunalety as you realize there are more worlds the game stops feeling less like a lackluster alpha version and while the feeling of each world being a very pretty reskin of the last one there's enough added twists to the enemies and variety to the world map that if i were to name them all it would come apparent that there is enough change to make the game interesting and enjoyable, encouraging you to try different weapons that you unlock with every dungeon. Initially the weapon and armor choice is nonexistent and it feels really constraining, by the time you enter second world you have an small choice of weapons that you try to use and realize they are all "sidegrades" and quite pointless to use considering the steep price of upgrading them to +x so they are as good as your starter weapon, the added variety as the games progresses makes them a sidegrade system made quite well except... it kinda kills most of the feeling of achieving something and unlocking something cool. Overall a decent game to kill some time every other day and not much more, perhaps with some potential for co-op play. (and by that point i've accidentaly wrote almost a full, albeit a bit abridged, review).
    Rant Ahead:
    So i got to the butcher boss, at that point gameplay became less linear and more interesting with more ways to do something than one, tried shooting the guy from afar as he was red on reticle which started the "boss gate mist to enter arena" -> ok alt+f4 -> restarted, it's all reset i'm starting from the last saved checkpoint, great. So i snuck in, "maybe there can be a conversation option like with houndmaster?" nope.. so i found the bottom level of arena, nothing there to interact with just some pots to break for scraps, went back up "oh so it's like houndmaster where i can skip the boss by sneaking past, not the first or second boss you can just skip for whatever reason" so i tried sneaking past just to confirm my theory and then go and try to confront the boss. Well you can't skip it you have to fight. The bottom floor got locked out "Well maybe we drop there with boss half fight or maybe there's going to be something there afterwards but it feels like i've missed something". Killed the boss, went back down, started destroying urns for gems... sorry, for scrap, and then found out you can actually enter a few of them and hide in them. Problem is a) you can accidentaly (by attacking or just rolling) destroy them, there is no shiny aura like on most interactable things and there is a veeery faint "you can interact with it circle" that doesn't pop the interaction prompt unless you're standing from a certain side, certain distance and looking at a certain angle... "ok, so i havent save at a check point, and the game doesn't save without checkpoint or normal quit just like when i lost 2h of grinding pots and urns for scrap because of game's frequent crashes, right?" -> alt+f4 -> well, the game saved the progress.
    Great so what did i lose? Go figure you have to kill the boss one way or another you can just get a potentially better weapon. I've been looking to replace my starter hammer for 17h of gameplay, found skull flail at world two and found it a downgrade with a slight potential for online. Go figure the better weapon you get for hidding in the urn before the boss is a skull flail reskin with twice better stats.
    And now i have to replay the 17h of the game again with starter weapon (you can reset world without losing stuff but if you never got anything better.. ) or i can try handgesturing online randoms to be stealthy
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  25. Aug 21, 2019
    5
    Worst thing about this game is checkpoint system, which is very inferior to one of souls games because I can't teleport to every checkpoint, only to few so I have to run trough same parts again even tho I didn't have fun there first time because this game is progressing too slow.
  26. Mar 14, 2020
    5
    So story-wise this game is literally **** And the last boss is **** And everything is ****
  27. Sep 21, 2020
    5
    Le tenía muchas ganas después de lo que se dijo en su momento, pero lo fui dejando hasta que epic lo regalaba en su tienda.

    Decir que este juego es un souls con disparos es un sacrilegio. Pronto me desquicié, no entendí el mundo y estaba totalmente perdido con lo que debía hacer. La verdad que todo cuanto te contaba el juego llegó por importarme un pito. Aunque he de reconocer que en
    Le tenía muchas ganas después de lo que se dijo en su momento, pero lo fui dejando hasta que epic lo regalaba en su tienda.

    Decir que este juego es un souls con disparos es un sacrilegio. Pronto me desquicié, no entendí el mundo y estaba totalmente perdido con lo que debía hacer. La verdad que todo cuanto te contaba el juego llegó por importarme un pito. Aunque he de reconocer que en ciertos momentos tuve buenas sensaciones pegando tiros a los bichos que me iban saliendo al paso. Una de las cosas que no termino de entender de este juego es que los jefes o eran realmente fáciles o huesos duros de roer. El jefe final terminó por desquiciarme, no hay por donde meterle mano y la paciencia de uno tiene un límite.
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  28. Dec 30, 2021
    5
    Free drop on Epic Store. Game has a whole low rent vibe to it. Local looked dull and uninspiring. Graphics look generally dated (PS3/360). This game is a mish mash of gameplay and visual styles all done previously better. Games that popped in my head when playing this was Hellgate London, Gears, Dark Souls. Seen this all done before and a lot better, meh.
  29. Sep 3, 2019
    5
    This review contains spoilers, click expand to view. To preface, I'm writing this review because currently I believe due to a recent release this game is getting a lot more praise than it genuinely deserves. Personally while I found the game fun to play at least for one go through, I keep realizing more and more reasons why I am disliking it.

    Before getting into all the dislike I will say something positive to justify my rating, which is that the game is fun for the first play through, I thoroughly enjoyed playing the game for the gameplay alone and did have fun, which is why I give it a 5.

    However to get to the bad starts getting into both a bit of spoilers and also why I think this game will be forgetting by the end of the coming months (barring any dlc releases).

    First and foremost the game is short, and I don't mean like binge playing it through one whole day short, I'm talking a casual sit down with some comfort to the games dodging you can be done with this game in 2 - 3 hours easily. While that isn't necessarily bad as there are games that exist with both short run times and are truly great games (portal comes to mind). The problem with Remnant's run time is the game just seems to kind of end, there isn't much of a build up to this ending and after its done its just a bit unsatisfying. To circle back above I wouldn't say this is a gameplay issue and actually will go off of my second point which is.

    The story is bad and a discombobulated mess. A big sign of this is the game having a lot of its story tied up in little books and notes hidden around the game, rather than with the NPCs or even some story elements. What little bits you do get from the NPCs you speak to is often very vague or a character saying "I don't know". In the end if you're like me and didn't go hunting through every corner of the game for the books or note you're left utterly confused on why you're even suppose to care about the world around you.

    Stepping away from the story, as I could hit the character limit on the gripes of that alone, I'll instead focus on one small boss design decision that turns otherwise interesting and unique bosses into slogs, and that is the adds. To quickly add I want to say a lot of bosses in this game are fun (excluding the final for its own bullet point), and all have unique mechanics to make them different. The problem is some of the bosses would just be way too easy so the devs decided to add basic mobs to every fight in am event to up the difficulty. The problem is since they decided to do this to every boss in the game some bosses which are already technically challenging by themselves and just end up devolving into fights based on luck as opposed to skill and just shows a bad or lazy design to make the game more difficult.

    On this same topic but deserving of its own bullet point of bad bosses that comes to the final boss known as the Dreamer/Nightmare (spoilers ahead). At the end ofthe game you learn the root are control by a child that Ford had been working with and presumably infused with the root, this entire fight taking place in the characters mind, which is just a bland empty black and red room. The first phase of the fight is nothing special, dodging some easy attacks while you clean up adds and shoot a child in the face. The second half is by far the worst designed fight in the game, as the boss's health reaches zero he goes into phase 2 where he enters a moth like cage and proceeds to become undamagable. From this point the boss targets one player and fires the same attack over and over (an attack you can literally lazily walk left or right to dodge). After a few moments the boss picks a random player (or the main character if youre solo) and you get put in a realm of adds. After you kill those and go through a portal you're teleported back to the bland arena where you get a damage buff based on how many adds you killed in the other dark bland room, and at this point you can damage the bullet sponge of a boss, if youre lucky he'll fall out of his cage and youre able to deal more damage and hopefully after 10 minutes kill him. All and all this fight is just awful, it's both boring and easy (regardless of difficulty) and completely just ruins the otherwise faster paced rate of this game. With that all said I'll get to why I think this game falls so flat later on.

    The game feels rushed/lazily designed. Now based om what I've seen of the devs involvement in the community I am more inclined to believe the former, but with fights like the final boss it genuinely makes me wonder. I do think while this game started out as a great idea with much more too it that hasty publishing caused a lot of the execution to be botched. This is most evident in not just the final boss but the last half of the game (only 1 NPC talks about the death of the final boss in 2 lines and the rest just say their same old stuff).

    Since the character limit is coming up Ill cut off here. The game is fun, but don't expect replayability.
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  30. Aug 14, 2020
    5
    Like many people have said, this game is difficult. That doesn't mean its good. I'm tired of game companies making there games more difficult because it somehow improves them. This game would have been 10 times better, if it had an easier mode. That way I could run through its minimal plot in a good amount of time instead of wasting hours on what is literally a game that is hard for theLike many people have said, this game is difficult. That doesn't mean its good. I'm tired of game companies making there games more difficult because it somehow improves them. This game would have been 10 times better, if it had an easier mode. That way I could run through its minimal plot in a good amount of time instead of wasting hours on what is literally a game that is hard for the sake of being hard. Expand
Metascore
78

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 42
  2. Negative: 1 out of 42
  1. Game World Navigator Magazine
    Dec 6, 2019
    65
    The levels are badly designed and uninspired, they don’t spark curiosity or desire to explore them – but you still have to, because new weapons and armor aren’t dropped by the enemies, they must be found in obscure spots scattered across the maps. [Issue#241, p.44]
  2. Oct 8, 2019
    70
    The combat is solid glue holding together a solid product, offering some fun cooperative shooting and a good amount of interesting items and weapons to build. Gunfire Games has already supported the game with two new modes and hopefully post-launch support will continue. While those who need a constant influx of new loot to parse through may find this game a bit on the slow side, those who are more familiar with games like Dark Souls may feel more at home here. The experience isn’t a perfect one, but there’s plenty to love in Remnant and excitement to be had in its future.
  3. Oct 2, 2019
    85
    By taking the best bits of a few different genres, Gunfire Games has come up with an exceptional formula here, and brought us the surprise hit of the year. Sure, it’ll take you a while to “git gud”, but it actually feels like it’s worth the practice.