User Score
6.8

Mixed or average reviews- based on 472 Ratings

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  1. Jun 2, 2022
    7
    Nettes. Spiel es hat echt viel Spaß gemacht. Mehr davon! Nicht zu lang, nicht zu kurz. Genau richtig.
  2. Feb 6, 2022
    7
    The game is pretty interesting in my opinion. The story is interesting enough and the mechanics are easy to get a hold of, but I do have some problems with it.

    The enemies feel like NFTs from time to time, the "difficulty" is just throwing op enemies at your face and occasionally spawning a mini boss inside your a$$hole and online mode is broken unless you're the owner of the world,
    The game is pretty interesting in my opinion. The story is interesting enough and the mechanics are easy to get a hold of, but I do have some problems with it.

    The enemies feel like NFTs from time to time, the "difficulty" is just throwing op enemies at your face and occasionally spawning a mini boss inside your a$$hole and online mode is broken unless you're the owner of the world, finding new items feels like a child looking for toys in a kindergarten, but despite all that I enjoyed my experience.

    Would not recommend buying for full price tho, either wait for a fat discount or straight up pirate.
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  3. Jul 16, 2023
    7
    the game looks cheap in some moments and wants to seem serious (and it doesn't work out because of the cheapness of what is happening) transitions between locations are also annoying, but overall a good soul like p.s. sequel should be better
  4. Feb 9, 2023
    7
    Un Dark Souls de disparos pero que se queda a medias. Me esperaba más. Disfrutable en Coop hasta con 2 amigos
  5. Mar 18, 2023
    7
    the only souls like game i have ever enjoyed and actually finished I liked the combat a lot and can't wait for the second game to be out
  6. Aug 27, 2023
    6
    It's all right. Finished in under ten hours in co-op.

    Boring level design, rather bland bosses, no need to interact with any of the upgrade systems and whatnot. Pretty easy.

    Enjoyable, but nothing special.
  7. Aug 21, 2019
    6
    How can I put it? It is a game that works, runs, and tells a story well but that isn’t exactly an achievement since it’s something developers must do regardless. The problem is that the story, the dialogue, and the world are once again a kind of derivative rehash of what we’ve seen in many games over decades. You pretty much do many errands for everyone. The voice acting is not bad, butHow can I put it? It is a game that works, runs, and tells a story well but that isn’t exactly an achievement since it’s something developers must do regardless. The problem is that the story, the dialogue, and the world are once again a kind of derivative rehash of what we’ve seen in many games over decades. You pretty much do many errands for everyone. The voice acting is not bad, but once again it is kind of simplified for their target audience.

    This isn’t a bad game for younger players who may not have seen these stories and rpgs before, but for anyone over 30 this, in my opinion, isn’t really something you’d want to put many hours into. The narrative doesn’t offer much novelty.
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  8. May 15, 2020
    6
    game is not a great game, but its ok... but beware multiplayer is full of bugs and is badly done.. i can't play easily with my friends and it's frustrating
  9. May 3, 2020
    6
    This game was fairly boring. The story is simple but the world feels empty and lifeless. The gun fighting is unfair. It takes forever to reload. The enemies appears magically from everywhere, too often from behind. No auto targeting, no difficulty level. The mechanic is there. The upgrades are there but you barely feel them. The graphics are correct and the movement are pretty smooth. IThis game was fairly boring. The story is simple but the world feels empty and lifeless. The gun fighting is unfair. It takes forever to reload. The enemies appears magically from everywhere, too often from behind. No auto targeting, no difficulty level. The mechanic is there. The upgrades are there but you barely feel them. The graphics are correct and the movement are pretty smooth. I didn't get any major bug. I did love the notes and hidden places. Again I feel that game was made for coop, with someone watching your back. I give it 60%. It was a generic game that inflated it's difficulty level by unfair play. Expand
  10. Aug 24, 2020
    6
    I really wanted to like this game because of the great shooting and good co-op mechanics but its bogged down by horrible level design, low enemy variety and very limited selections of weapons and armor. The high point of the game are the bossfights, but everything in between just feels like running through a corridoor shooting targets. After 10 hours i had played enough. If the game hadI really wanted to like this game because of the great shooting and good co-op mechanics but its bogged down by horrible level design, low enemy variety and very limited selections of weapons and armor. The high point of the game are the bossfights, but everything in between just feels like running through a corridoor shooting targets. After 10 hours i had played enough. If the game had better level design with good reasons to explore the levels like random rare encounters or loot, more weapons and armors with randomized stats and attributes and more enemy variety this could have been a 10 out of 10 game, one of those games you can just play with your buddies for hours on end for years, but it falls short.
    Dont pay anything more than 10 dollars on this game because its not worth it.
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  11. Dec 1, 2020
    6
    Интересный кооперативный souls-like шутер. Интересная атмосфера и lvl дизайн. Проходится быстро и непринужденно
  12. Sep 30, 2020
    6
    Even though the enviroments and enemies are varied, all the levels feel very samey. The difficulty is very unbalanced: you breeze through all the levels and get stuck at bosses. Good for a few hours
  13. Sep 11, 2020
    6
    Actually I like this game, in the beginning I really had fun, but there are really annoying problems. I'll mention the biggest problems from my point of view. (played in co-op mode, probably I'm the only person with these problems but I'm a little bit disappointed)
    1. All dungeons in location look alike. I think it would better if locations were smaller, but with different dungeons.
    2.
    Actually I like this game, in the beginning I really had fun, but there are really annoying problems. I'll mention the biggest problems from my point of view. (played in co-op mode, probably I'm the only person with these problems but I'm a little bit disappointed)
    1. All dungeons in location look alike. I think it would better if locations were smaller, but with different dungeons.
    2. Game has a random generation in maps design, I wanted to check a walkthrough( it's not right, but I have to, because I couldn't find a right direction( because of point 1).
    3. Map in menu is useless, I couldn't put a mark or make it bigger.
    4. At some point I was very tired of mobs.
    5. Probably you won't meet some mini bosses, only in another walkthrough.
    6. Story is a "little bit" weak.
    I can recommend this game only if you have played all co-op games and want more. (BTW I didn't finish game, because I've stuck in the middle and try to find the right direction with my friend more than 2 hours.)
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  14. Dec 25, 2021
    6
    Dark Souls with guns, but the story and characters are bland. The gameplay is quite fun, but the ads in the boss fights, while being necessary for the ranged gameplay (and them providing ammo) they take away from the quality of the actual boss. A solid souls-like that is distinctive enough to be on your list.
  15. Feb 1, 2021
    6
    Lost incentive to play after 25hrs once a character was fully geared. Competitive and often superior random generation mechanics to other major titles. But painfully short lived experience. Refinements to co-op and stability could have made it excellent
  16. Mar 17, 2022
    6
    Very boring game. The dungeons are bland and repetitive, the bosses are uninspired, grinding for materials is tedious.
  17. May 8, 2023
    6
    В принципе игра на 8-чку... НО НО. Я люблю сюжетные игры в первую очередь... и сюжетом тут какая-то беда... Если бы я играл соло, то игре бы вообще поставил 6 или 5 балов, и не смог бы её до пройти до конца... Она выполнена, как ммо по сюжету... А геймплейно это соулс лайк, и чисто это спасает игру, чтобы дать ей хотя бы 7 балов. Но однотипный гейм дизайн уровней, который вообще неВ принципе игра на 8-чку... НО НО. Я люблю сюжетные игры в первую очередь... и сюжетом тут какая-то беда... Если бы я играл соло, то игре бы вообще поставил 6 или 5 балов, и не смог бы её до пройти до конца... Она выполнена, как ммо по сюжету... А геймплейно это соулс лайк, и чисто это спасает игру, чтобы дать ей хотя бы 7 балов. Но однотипный гейм дизайн уровней, который вообще не запоминается убивает игру к концу уже и игра скатыватся на 6 баллов Expand
  18. Jun 24, 2022
    6
    I got lost after few hours in the game there is no hint on where to go, I am fed up of 21th century game made only to make some money , devs not paying attention on gameplay , it is not an adventure game it is a pure FPS I don't have to spend time finding on where to go, also enemies are respawning everytime I die I have to kill all enemies again only to find where to go. Please dev butI got lost after few hours in the game there is no hint on where to go, I am fed up of 21th century game made only to make some money , devs not paying attention on gameplay , it is not an adventure game it is a pure FPS I don't have to spend time finding on where to go, also enemies are respawning everytime I die I have to kill all enemies again only to find where to go. Please dev but more effort on your work. Expand
  19. Jan 9, 2021
    6
    Disclaimer: I've tried playing Remnant solo and was left dissatisfied, dropping it. Then after some time, I was lucky to get a friend play it through with me, and saw a drastic difference. I consider the later to be the intended way to play and base my review on that experience, yet I do account for the solo one in the final score as well.

    Remnant is a game that follows Dark Souls
    Disclaimer: I've tried playing Remnant solo and was left dissatisfied, dropping it. Then after some time, I was lucky to get a friend play it through with me, and saw a drastic difference. I consider the later to be the intended way to play and base my review on that experience, yet I do account for the solo one in the final score as well.

    Remnant is a game that follows Dark Souls formula somewhat loosely, but the general design outline is kept close to the obvious influence: gameplay is on the forefront, while lore, story and atmosphere try to be obscure and cryptic. I consider this type of games to rely heavily on the former, and Remnant realises that too. It comes through with confident and polished gunplay, tactically challenging encounters that mainly require you to focus on your positioning and timings, and to keep that up - engaging, if derivative, progression loop. All of that comes together even stronger when you count in all the different build synergies in co-op. My only gripe is that some encounters, especially bosses, might be a little to random - frustratingly so at hard difficulty.

    Levels are somewhat procedural, which makes them really linear, superficial and, ironically, not interesting to replay. Environments, on the other hand, are quite stylish, while not being that rich or detailed. Visuals are serviceable as well, some designs are quite striking, others - not so much. The same goes for music, that really begs to be more adaptive in boss fights, and sounds.

    The story and worldbuilding are kept relatively timid and mainly shown off in one non-hostile location near the very start of the game - in a form of blocks of text on some abandoned computers, of course. They also lack any sort of thematic direction, but seem relatively fresh to me.

    Remnant: From the Ashes is a horrible title, but a thought-out and well-built, lean gaming experience for you and a buddy or two, that'll keep you well invested while you're not trying to scrutinize it too much. Nowhere does it say that the game is also really boring on your own, so that knocks off a point to a 6 out of 10 in total.
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  20. Mar 2, 2021
    6
    Tipo Dark Souls? No. Que un juego sea difícil no lo convierte en un Dark Souls. Los Dark Souls son complicados, castigan en exceso los errores y no son para jugadores sin paciencia pero una vez que los dominas, son muy gratificantes y casi diría que sencillos excepto en zonas y combates puntuales. El primer NG+ suele ser un paseo en juegos como DS3 o Sekiro.

    Remnant plantea mecánicas
    Tipo Dark Souls? No. Que un juego sea difícil no lo convierte en un Dark Souls. Los Dark Souls son complicados, castigan en exceso los errores y no son para jugadores sin paciencia pero una vez que los dominas, son muy gratificantes y casi diría que sencillos excepto en zonas y combates puntuales. El primer NG+ suele ser un paseo en juegos como DS3 o Sekiro.

    Remnant plantea mecánicas similares a las del DS, como que necesitas llegar a una "hoguera" para guardar el progreso y que los enemigos se regeneran cada vez que lo haces. Además cada fase incluye un jefe final bastante duro. Pero en remnant se plantean estas mecánicas desde el punto de vista de un shooter en tercera persona donde podemos alternar golpes cuerpo a cuerpo con las 2 armas de fuego que llevemos equipadas. Además podemos aprender habilidades o elegir que armadura o equipo llevamos.

    Cuando comencé a jugar Remnant las sensaciones que tuve fueron geniales. Sorprendentemente el gameplay era muy bueno y cuando me quise dar cuenta llevaba un par de hora seguidas jugándolo. El problema vino cuando me enfrenté al primer jefe (Creo que el juego crea una historia única para cada partida y los jefes que aparecen y el orden en que lo hacen varían entre partidas). En mi caso el boss en si no era complicado, un enemigo grande con un machete, esquivar, recuperar energía, administrar el cargador y atacar cuando sea seguro, nada nuevo en un videojuego. El problema comenzó cuando cada vez que causaba un 10% de daño al jefe aparecían 3 enemigos pequeños pero que aguantaban 3 o 4 disparos que corren hacia ti y explotan al estar cerca. 25 intentos más tarde seguía muriendo una y otra vez. La cámara me la jugaba haciendo que me bloqueara con un elemento del mapa o perdiendo de vista a los enemigos, o no me quedaba energía o balas en el cargador e intentara lo que intentara siempre moría de un sólo combo. Si trataba de golpear cuerpo a cuerpo a los enemigos pequeños cuando venían a por mí, explotaban, caía al suelo y el jefe me terminaba. Si empleaba la escopeta con estos enemigos, no me quedaban cartuchos para el jefe y el daño que causaban el resto de armas contra él era despreciable. Si corría para evitarlos, me quedaba sin energía y terminaba muriendo de una manera o de otra. Al final tras 30 intentos quedé convencido de que la única solución era jugar el juego en cooperativo, lo cual convertía la batalla en un paseo de dificultad absurda.

    Me encantan los juegos cooperativos mucho más que los competitivos pero "forzar" a un jugador a depender de ello arruina por completo la experiencia de juego de jugadores como yo, que hemos completado los Souls sin invocar un sólo fantasma amigo porque es como están concebidos.

    Si lo juegas con amigos tendrás entre tus manos un título divertido y que ofrece ser jugado muchas veces hasta completar y probar todas las opciones que ofrece pero si eres un jugador solitario te recomiendo que ni lo intentes o terminaras frustrado y enfadado porque llegado el punto en que te frustras habrás consumido las horas del periodo de prueba y tendrás un título que no podrás jugar hasta que convenzas a un amigo de que se una a jugar contigo.

    Gráficamente el juego es bonito y sus mecánica, aunque no tan pulidas como en Sekiro, por ejemplo, funcionan bastante fluidas y bien en general.

    Otro juego que podría haber sido una nota mucho más alta pero si hablamos de la experiencia de un jugador, es una ruina.
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  21. Feb 7, 2022
    6
    Overall a solid game, BUT!
    - Terrible boss design (except very few) where it's just full of annoying add-on gangbang.
    - Toggle-to-run only, come on! in a souls-like shooter boss fight? It's unacceptable. - Some lazy enemy design, such as a stupid ass triangle shooting fire and calling it a boss fight. - Incomplete ending (unless you brought DLC) - Okay-ish dry storyline. - Lastly,
    Overall a solid game, BUT!
    - Terrible boss design (except very few) where it's just full of annoying add-on gangbang.
    - Toggle-to-run only, come on! in a souls-like shooter boss fight? It's unacceptable.
    - Some lazy enemy design, such as a stupid ass triangle shooting fire and calling it a boss fight.
    - Incomplete ending (unless you brought DLC)
    - Okay-ish dry storyline.
    - Lastly, just personal opinion, I don't like its lore because I think it's out of place to mix post-apocalyptic + magic + modern + futuristic all together.
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  22. Dec 16, 2022
    6
    While this is yet another Dark Souls-inspired game, it is fun… to an extent. The game, overall, just gets way too tedious and boring to keep my attention. Boss fights are terrible, locations are boring and overused and enemies are just, well, mediocre. It’s basically you against swarms of enemies. Overall, not horrible but not great. They had some good ideas but it never really works outWhile this is yet another Dark Souls-inspired game, it is fun… to an extent. The game, overall, just gets way too tedious and boring to keep my attention. Boss fights are terrible, locations are boring and overused and enemies are just, well, mediocre. It’s basically you against swarms of enemies. Overall, not horrible but not great. They had some good ideas but it never really works out too well. I can’t even say this is a must-have for Souls fans. If you’re looking for a lower budget Souls game that’s actually good, try Code Vein. Remnant is just ok. Expand
  23. Mar 16, 2022
    5
    It runs well, looks good, and even plays well. Unfortunately, the entire thing feels bland. The world, the enemies, the battles, the guns, the story all feel bland. It’s a technically proficient basic attempt at a souls like game with guns that has nothing worth experiencing.
  24. Aug 23, 2020
    5
    This review contains spoilers, click expand to view. Rant/Spoilers Below
    So i was thinking of this game as 6/10 and not felt like explaining why in a review, and this is a rant about why i give it 5/10 now. I've been playing offline so far though i can see some of the game decisions are tailored toward online and negatively affect offline and haven't lowered the score because of that unless it really could be done better. Few words about the game pre-rant: It's decent, completely unoriginal, it knows what it is, the story and character/npc progressions is almost non-existent beyond first hour but whatever budget was allocated for it was well spent and if you want to go and read some lore in an early, a little bit too easily missable (probably under you're forced to go there again somewhere at the end of the game ?) location that despite it being in written form it's really well delivered (and not all in one text). The game then embarks on a FPP dungeon grinder switching between open world and dungeons but really open world is an almost linear dungeon too. The game has apparently semi random-generated maps and what it means is that on each world you'll see the first 1/4 of the map and then see it rehashed another 3 times in a slightly randomized order of the segments as you experience the endless deja vu. Also every mandatory dungeon has a paired optional dungeon which despite having the map blocks slightly randomized feels like the exact same dungeon. Fortunalety as you realize there are more worlds the game stops feeling less like a lackluster alpha version and while the feeling of each world being a very pretty reskin of the last one there's enough added twists to the enemies and variety to the world map that if i were to name them all it would come apparent that there is enough change to make the game interesting and enjoyable, encouraging you to try different weapons that you unlock with every dungeon. Initially the weapon and armor choice is nonexistent and it feels really constraining, by the time you enter second world you have an small choice of weapons that you try to use and realize they are all "sidegrades" and quite pointless to use considering the steep price of upgrading them to +x so they are as good as your starter weapon, the added variety as the games progresses makes them a sidegrade system made quite well except... it kinda kills most of the feeling of achieving something and unlocking something cool. Overall a decent game to kill some time every other day and not much more, perhaps with some potential for co-op play. (and by that point i've accidentaly wrote almost a full, albeit a bit abridged, review).
    Rant Ahead:
    So i got to the butcher boss, at that point gameplay became less linear and more interesting with more ways to do something than one, tried shooting the guy from afar as he was red on reticle which started the "boss gate mist to enter arena" -> ok alt+f4 -> restarted, it's all reset i'm starting from the last saved checkpoint, great. So i snuck in, "maybe there can be a conversation option like with houndmaster?" nope.. so i found the bottom level of arena, nothing there to interact with just some pots to break for scraps, went back up "oh so it's like houndmaster where i can skip the boss by sneaking past, not the first or second boss you can just skip for whatever reason" so i tried sneaking past just to confirm my theory and then go and try to confront the boss. Well you can't skip it you have to fight. The bottom floor got locked out "Well maybe we drop there with boss half fight or maybe there's going to be something there afterwards but it feels like i've missed something". Killed the boss, went back down, started destroying urns for gems... sorry, for scrap, and then found out you can actually enter a few of them and hide in them. Problem is a) you can accidentaly (by attacking or just rolling) destroy them, there is no shiny aura like on most interactable things and there is a veeery faint "you can interact with it circle" that doesn't pop the interaction prompt unless you're standing from a certain side, certain distance and looking at a certain angle... "ok, so i havent save at a check point, and the game doesn't save without checkpoint or normal quit just like when i lost 2h of grinding pots and urns for scrap because of game's frequent crashes, right?" -> alt+f4 -> well, the game saved the progress.
    Great so what did i lose? Go figure you have to kill the boss one way or another you can just get a potentially better weapon. I've been looking to replace my starter hammer for 17h of gameplay, found skull flail at world two and found it a downgrade with a slight potential for online. Go figure the better weapon you get for hidding in the urn before the boss is a skull flail reskin with twice better stats.
    And now i have to replay the 17h of the game again with starter weapon (you can reset world without losing stuff but if you never got anything better.. ) or i can try handgesturing online randoms to be stealthy
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  25. Aug 21, 2019
    5
    Worst thing about this game is checkpoint system, which is very inferior to one of souls games because I can't teleport to every checkpoint, only to few so I have to run trough same parts again even tho I didn't have fun there first time because this game is progressing too slow.
  26. Mar 14, 2020
    5
    So story-wise this game is literally **** And the last boss is **** And everything is ****
  27. Sep 21, 2020
    5
    Le tenía muchas ganas después de lo que se dijo en su momento, pero lo fui dejando hasta que epic lo regalaba en su tienda.

    Decir que este juego es un souls con disparos es un sacrilegio. Pronto me desquicié, no entendí el mundo y estaba totalmente perdido con lo que debía hacer. La verdad que todo cuanto te contaba el juego llegó por importarme un pito. Aunque he de reconocer que en
    Le tenía muchas ganas después de lo que se dijo en su momento, pero lo fui dejando hasta que epic lo regalaba en su tienda.

    Decir que este juego es un souls con disparos es un sacrilegio. Pronto me desquicié, no entendí el mundo y estaba totalmente perdido con lo que debía hacer. La verdad que todo cuanto te contaba el juego llegó por importarme un pito. Aunque he de reconocer que en ciertos momentos tuve buenas sensaciones pegando tiros a los bichos que me iban saliendo al paso. Una de las cosas que no termino de entender de este juego es que los jefes o eran realmente fáciles o huesos duros de roer. El jefe final terminó por desquiciarme, no hay por donde meterle mano y la paciencia de uno tiene un límite.
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  28. Dec 30, 2021
    5
    Free drop on Epic Store. Game has a whole low rent vibe to it. Local looked dull and uninspiring. Graphics look generally dated (PS3/360). This game is a mish mash of gameplay and visual styles all done previously better. Games that popped in my head when playing this was Hellgate London, Gears, Dark Souls. Seen this all done before and a lot better, meh.
  29. Sep 3, 2019
    5
    This review contains spoilers, click expand to view. To preface, I'm writing this review because currently I believe due to a recent release this game is getting a lot more praise than it genuinely deserves. Personally while I found the game fun to play at least for one go through, I keep realizing more and more reasons why I am disliking it.

    Before getting into all the dislike I will say something positive to justify my rating, which is that the game is fun for the first play through, I thoroughly enjoyed playing the game for the gameplay alone and did have fun, which is why I give it a 5.

    However to get to the bad starts getting into both a bit of spoilers and also why I think this game will be forgetting by the end of the coming months (barring any dlc releases).

    First and foremost the game is short, and I don't mean like binge playing it through one whole day short, I'm talking a casual sit down with some comfort to the games dodging you can be done with this game in 2 - 3 hours easily. While that isn't necessarily bad as there are games that exist with both short run times and are truly great games (portal comes to mind). The problem with Remnant's run time is the game just seems to kind of end, there isn't much of a build up to this ending and after its done its just a bit unsatisfying. To circle back above I wouldn't say this is a gameplay issue and actually will go off of my second point which is.

    The story is bad and a discombobulated mess. A big sign of this is the game having a lot of its story tied up in little books and notes hidden around the game, rather than with the NPCs or even some story elements. What little bits you do get from the NPCs you speak to is often very vague or a character saying "I don't know". In the end if you're like me and didn't go hunting through every corner of the game for the books or note you're left utterly confused on why you're even suppose to care about the world around you.

    Stepping away from the story, as I could hit the character limit on the gripes of that alone, I'll instead focus on one small boss design decision that turns otherwise interesting and unique bosses into slogs, and that is the adds. To quickly add I want to say a lot of bosses in this game are fun (excluding the final for its own bullet point), and all have unique mechanics to make them different. The problem is some of the bosses would just be way too easy so the devs decided to add basic mobs to every fight in am event to up the difficulty. The problem is since they decided to do this to every boss in the game some bosses which are already technically challenging by themselves and just end up devolving into fights based on luck as opposed to skill and just shows a bad or lazy design to make the game more difficult.

    On this same topic but deserving of its own bullet point of bad bosses that comes to the final boss known as the Dreamer/Nightmare (spoilers ahead). At the end ofthe game you learn the root are control by a child that Ford had been working with and presumably infused with the root, this entire fight taking place in the characters mind, which is just a bland empty black and red room. The first phase of the fight is nothing special, dodging some easy attacks while you clean up adds and shoot a child in the face. The second half is by far the worst designed fight in the game, as the boss's health reaches zero he goes into phase 2 where he enters a moth like cage and proceeds to become undamagable. From this point the boss targets one player and fires the same attack over and over (an attack you can literally lazily walk left or right to dodge). After a few moments the boss picks a random player (or the main character if youre solo) and you get put in a realm of adds. After you kill those and go through a portal you're teleported back to the bland arena where you get a damage buff based on how many adds you killed in the other dark bland room, and at this point you can damage the bullet sponge of a boss, if youre lucky he'll fall out of his cage and youre able to deal more damage and hopefully after 10 minutes kill him. All and all this fight is just awful, it's both boring and easy (regardless of difficulty) and completely just ruins the otherwise faster paced rate of this game. With that all said I'll get to why I think this game falls so flat later on.

    The game feels rushed/lazily designed. Now based om what I've seen of the devs involvement in the community I am more inclined to believe the former, but with fights like the final boss it genuinely makes me wonder. I do think while this game started out as a great idea with much more too it that hasty publishing caused a lot of the execution to be botched. This is most evident in not just the final boss but the last half of the game (only 1 NPC talks about the death of the final boss in 2 lines and the rest just say their same old stuff).

    Since the character limit is coming up Ill cut off here. The game is fun, but don't expect replayability.
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  30. Aug 14, 2020
    5
    Like many people have said, this game is difficult. That doesn't mean its good. I'm tired of game companies making there games more difficult because it somehow improves them. This game would have been 10 times better, if it had an easier mode. That way I could run through its minimal plot in a good amount of time instead of wasting hours on what is literally a game that is hard for theLike many people have said, this game is difficult. That doesn't mean its good. I'm tired of game companies making there games more difficult because it somehow improves them. This game would have been 10 times better, if it had an easier mode. That way I could run through its minimal plot in a good amount of time instead of wasting hours on what is literally a game that is hard for the sake of being hard. Expand
  31. Dec 20, 2021
    5
    It's a no for me, it's a 40€ game who looks like a 20€ game,
    maps and some side characters are original but that's all, if you play solo mode it's just an other average zombie shooter game
  32. May 13, 2021
    5
    This game has some good ideas, and the player and weapons both feel good to control. That being said, I don't think some level of randomization did this game any good, and neither did the mass amounts of game design I just didn't understand like a mission where you have to protect a character from a swarm, and why literally every boss needed the amount of adds they had. I played oneThis game has some good ideas, and the player and weapons both feel good to control. That being said, I don't think some level of randomization did this game any good, and neither did the mass amounts of game design I just didn't understand like a mission where you have to protect a character from a swarm, and why literally every boss needed the amount of adds they had. I played one playthrough, and I'll keep it there. The game needed a lot more polish and a lot less questionable decisions. Expand
  33. Dec 18, 2021
    5
    Story: 5/10
    Level Design: 3/10
    Gameplay Mechanics: 8/10
    Game Design/Graphics: 8/10 (I am partial to their style)
    Audio/Soundtrack: Not quite memorable to me, but I think about 7/10
    Replayability: 2/10

    My review got deleted because metacritic has some issue authenticating my account so sorry for the lacking review.
  34. Dec 25, 2021
    5
    Interesting idea, mediocre execution.

    Gameplay is the best part, but sadly it isn't good. The very first fights reveal the gameplay loop for the rest of the game - kill few (and very limited) enemy types of that area in a room and then proceed to the next room. The bosses are boring and cheap, they're all normal enemy types with buffed stats and one special attack. What makes them
    Interesting idea, mediocre execution.

    Gameplay is the best part, but sadly it isn't good. The very first fights reveal the gameplay loop for the rest of the game - kill few (and very limited) enemy types of that area in a room and then proceed to the next room.

    The bosses are boring and cheap, they're all normal enemy types with buffed stats and one special attack. What makes them even worse is the fact that they all have normal enemies on the side which was always an issue with Dark Souls type combat - many enemies at once is more frustrating than a fair challenge.

    The areas are generic, the story and characters are insufferable, and the progression is your usual AAA incremental stat increases.

    It might be decent fun with friends if you're thirsty for Dark Souls type combat, but otherwise I'd avoid wasting your time with this.
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  35. Aug 20, 2023
    5
    Remnant: From the Ashes takes players to a post-apocalyptic universe where the world has been taken over by creatures known as The Root. Every day, survivors are forced to fight for their lives. At the same time, they search for a way to send the invaders back where they came from.

    The action in Remnant: From the Ashes is played from a third-person perspective. The game features several
    Remnant: From the Ashes takes players to a post-apocalyptic universe where the world has been taken over by creatures known as The Root. Every day, survivors are forced to fight for their lives. At the same time, they search for a way to send the invaders back where they came from.

    The action in Remnant: From the Ashes is played from a third-person perspective. The game features several character classes, each with unique skills and strengths and weaknesses. During the game, players travel through different worlds and encounter various enemies. Enemies include both smaller monsters that attack in groups and larger creatures that are bosses. During the game, players earn experience points and unlock new skills.

    This increases their chances of survival. Characters' combat potential can also be increased by upgrading weapons or acquiring new equipment. Items can be purchased from merchants or crafted. Remnant: From the Ashes was developed for Online mode. During the game, players can form teams of up to four people. Remnant: From the Ashes features good quality 3D graphics and detailed enemy designs. The game offers an average of 20 hours of gameplay.
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  36. Aug 13, 2020
    4
    Feels like games i played about 15 years ago. The graphics would have been quite good at that time, but that seems the only good thing you can say about it. The controls are incredibly simple and the mix of both made me uninstall the game after about playing the prologue a little bit.
  37. Jun 10, 2020
    4
    For the niche gamer who wants a mix between a Souls like game and a looter shooter this is probably the best mix out there. But it's a bad Souls game and it's a bad looter shooter. The movement is god awful and sluggish, to the point where it makes a Knight in full armor and tower shield in Dark Souls feel like a Ninja. The game is a jankfest, it's presentation average at best and it'sFor the niche gamer who wants a mix between a Souls like game and a looter shooter this is probably the best mix out there. But it's a bad Souls game and it's a bad looter shooter. The movement is god awful and sluggish, to the point where it makes a Knight in full armor and tower shield in Dark Souls feel like a Ninja. The game is a jankfest, it's presentation average at best and it's design lazy and sloppy. It also has a severe lack of content, even almost a year after launch. Expand
  38. Oct 19, 2020
    4
    Remnant's "random" generation sounds like something new and fresh at first, but it fails. The dungeons are boring and repetitive. The bosses are artificially difficult, because they flood the boss arenas with tons of minions. They rip off of the SoulsBorne games with the fog gates and the red crystals which are just reskins of bonfires. The game only costs $40 and I see why, although IRemnant's "random" generation sounds like something new and fresh at first, but it fails. The dungeons are boring and repetitive. The bosses are artificially difficult, because they flood the boss arenas with tons of minions. They rip off of the SoulsBorne games with the fog gates and the red crystals which are just reskins of bonfires. The game only costs $40 and I see why, although I wouldn't spend the money on it again if I knew what I know now. There are several documented glitches, such as falling through the map, the rolling animation messing up to where only the bottom half of the player character's body moves, and many more. The online co-op lags and the hitboxes are finicky (even offline.) The VIP weekend messed up on the PS4 and the game, along with the preorder bonuses and the option itself. Expand
  39. Feb 5, 2020
    4
    While it's a pretty fun game, it does have a lot of technical issues, and has a tendency to crash frequently. I can't personally recommend buying it.
  40. Aug 25, 2019
    4
    The dumbest thing I have ever seen a developer do is allow to play the game before its fully downloaded. In this case once you hit a certain threshold you can make your character. It's pure mental retardation. Just stop it, this practice needs to be moved away from immediately.
  41. Aug 15, 2020
    4
    how can you make a games who tried to be realistic like you have to drink potion for 3 seconds while the boss can hit you from the other side of the wall. if you want your game to be realistic do it well.
  42. Aug 17, 2020
    4
    This game fails to tell a good story and leaves the player in the dark for most of the game and then its all over.
    When my group and I finally fought and defeated that last boss of the game. (And by far the most boring boss) We where suprised when the game was over.
    So my main issue with this game is the story begin as weak as it is. Unless you actually read everything that can be
    This game fails to tell a good story and leaves the player in the dark for most of the game and then its all over.
    When my group and I finally fought and defeated that last boss of the game. (And by far the most boring boss) We where suprised when the game was over.

    So my main issue with this game is the story begin as weak as it is. Unless you actually read everything that can be found in the world, you are likely don't have a clue about who your character is and who the people you meet throughout the game are.

    The game feels as if the developers just took a bunch of ideas from other games and didn't have much of an original thought themselves.

    I am VERY happty, that I got this game for free as I don't personally think it would be worth spending money on.

    I only had fun when playing with a full group of friends.
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  43. Aug 23, 2020
    4
    So first of all, I just heard about this game when it went free on Epic. I was skeptical at first, but went in with a open mind. This game is one of the worst experiences i have gone through in the decade when it comes to video games. To begin with, the game is extremely easy, the game was compared to Dark Souls but i often died 3 times maximum on bosses and mobs never posed a threat inSo first of all, I just heard about this game when it went free on Epic. I was skeptical at first, but went in with a open mind. This game is one of the worst experiences i have gone through in the decade when it comes to video games. To begin with, the game is extremely easy, the game was compared to Dark Souls but i often died 3 times maximum on bosses and mobs never posed a threat in hard difficulty. This is just one factor, a game should not be judged only by its difficult by any means, but my god, does the boss design in this game sucks, the "harder ones" create that false sensation because they are either bullet sponges or spawns millions of minions. Other than difficulty, story sucks; and when it comes to atmosphere i like the lovecraftian style but it is often so overwhelming with a lot of aspects, from medieval fantasy to science fiction, this by itself became kindda cringy halfway through the game because it seemed like the writers tried to shove as much elements as possible in a single game. The game is buggy as hell, havent had a game breaking one that kept me from playing; but often i died when changing plataforms, teleporting, and doing other common stuff. The game doesnt stimulates the player to explore, because often when you do explore, you find bad loot and bad enemies overall. I have to say the concept of a "soulslike shooter" seemed aewsome at first, the execution of the game is terrible though, i played from beginning to end expecting something halfway or in the end, but the gameplay is repetitive, i would call it a sin to call this game an dark souls something because it fails in good exploration, progression, world building, boss design and fun factor overall, this coming from a guy that is not a big fan o Dark Souls but acknowledges the game's influency and development. Expand
  44. Jul 25, 2021
    4
    Bad on all points . overtaking since 2010.
    The level disign leaves much to be desired . The bestiare is hillarant so badly done
  45. Sep 15, 2021
    4
    This is a game that has some really good points and probably the biggest issue is that they didn't finish polishing things before going on to making DLC and so on. I think the challenge level was alright. Graphics were good but sometimes just boring (wow walking tree enemies called "The Root"). Sound effects were great, I liked hearing monster growls showing they were near.

    Control
    This is a game that has some really good points and probably the biggest issue is that they didn't finish polishing things before going on to making DLC and so on. I think the challenge level was alright. Graphics were good but sometimes just boring (wow walking tree enemies called "The Root"). Sound effects were great, I liked hearing monster growls showing they were near.

    Control scheme I hated. The first problem was many controls could "lock", meaning pressing them no longer does anything, many times I would press the fire button and nothing happened, and I would even be rapidly pressing it for a second and still nada. No not stunned or out of ammo. Lets say that problem didn't exist, well the controls still sucked. All the weapons I used you need to click once to fire once, so you rapid press fire. And you have to press and hold aim to fire, otherwise its a melee attack. Did I have a use for melee attacks past the early part of the game? No, many bosses and such can't even be hit with it. Point is you should just be able to fire without holding aim and you should be able to hold to fire not rapid click, which caused a weird uneven rate of fire. And there are many weapons I didn't feel like I had much choice, long range accurate ones were best always.

    I felt builds and stats were badly set up, upgrades system wasn't good, special abilities (attached to your guns) were unimpressive, the gameplay loop was mostly about shooting accurately and healing, they should have made special abilities have a broader scope and have their own keys.

    It was a fun enough game to play through and finish. People have said the bosses just spawn adds and you just have to slog through and hope you kill things fast enough to widdle down the boss. While this is true some bosses were interesting enough, they feel very hard until you beat them. The boss that would summon goblin-ish riders was cute, though I found a cheese for it. You could strategize and learn boss patterns, but things are pretty random sometimes.

    The story was super unclear to me and really needed more work. I guess I have to keep in mind it's just a video game premise that sets up excuses to visit different worlds, fight many things, and have some final boss to end it all (and go to DLC land). Sometimes there was an interesting character or something that had it's own voice acting and personality and such, but you would see them for a minute and then never again, I feel the priorities weren't in order. It also felt like you went from world to world killing whatever was there with little explanation, and you'd be like who were those people I killed what was their backstory, oh never mind here's a bunch of totally different stuff.

    So, 4/10 I feel like that's a weird rating for something I felt was generally fun but I believe I have explained the reasons in this review. Ciao gamers.
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  46. Apr 24, 2022
    4
    Game doesn't look balanced or interesting when playing solo. Weak story on one hand. Simple and boring monsters between hard-to-beat, but still boring bosses on another.

    Uncomfortable and laggy controls on PC which is typical for many games, ported from consoles. Game itself is also somewhat slow to respond (hardware is a top notch). But I have a few good words also: got the game for
    Game doesn't look balanced or interesting when playing solo. Weak story on one hand. Simple and boring monsters between hard-to-beat, but still boring bosses on another.

    Uncomfortable and laggy controls on PC which is typical for many games, ported from consoles. Game itself is also somewhat slow to respond (hardware is a top notch).

    But I have a few good words also: got the game for free, so no hard feelings :)
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  47. Mar 24, 2023
    4
    ---------------------
    / My score - 4 /
    ---------------------
  48. May 14, 2021
    3
    An ok game completely destroyed by impossible bosses that you need to do over and over again. Completely taking all the fun of a shooter out of the game. I only played solo as MP or CO-OP don't interest me and it seems to be designed for COOP but not having an easier play-through for solo gamers is beyond me especially when you have an Offline option!
  49. Sep 7, 2020
    3
    This review contains spoilers, click expand to view. I got this game for free on EpicStore, and it was a good thing, because I was about to spend money on it on Steam.
    Postapocalyptic shooter. We posess tech to open portals to other worlds. Scavenge, carve a foothold, rebuild.

    Nice premise, right?

    As Robert Rath once wrote, "You have to earn your apocalypse".

    Quote:

    "The key to a good apocalypse lies in what happens before things fall apart. There's narrative groundwork to be done. Building up before you break down. Developers need to give the audience a sense of the world and its characters. A good End Times game lets us know what's at stake. It shows us why this world deserves to be broken, and why it deserves to be fixed.

    Apocalypse stories exist in a paradox - they show us a world that deserves to be destroyed, but deserves equally to be saved. They're wish fulfillment. "

    Now Remnant. You are some guy/girl/notimportant, they are bland cutouts anyway, who gets on a boat and sails somewhere to prevent something from something, because something bad is going to happen.

    OK. Apocalypse happened. There is no explanation WHAT exactly happened. Who are you; why you survived and others didn't; where this is happening... nothing is ever completely explained.
    Let me spoil it for you. Apocalypse happened because some guy talked to some entity which we never see and used his position to allow this entity and its friends to come to Earth. Billions of people on the planet never had any say in this. One guys screwed up, boom, everybody dead.

    What do we fight for? There is no humanity left to speak of, none that we can see, apart from less than 20 guys and girls in a bunker somewhere. We're screwed anyway? Never explained.
    Who are those people? There is at least some backstory about two to three main NPCs... which tells most of what we will know about the world, and yet manages to leave those characters completely forgettable. They don't actually do anything anyway, not even provide some exposition for world's sake...

    Did the world deserve to be broken and remade, like in, say, Fallout? Nope, it was not even Russkies invading or China launching nukes because the world was rife with unsolvable differences. Americans screwed up, OK, thanks, that's new, but it's not even Americans, it was, like I said, one guy. The world was doing FINE. OK, Cold War was going on somewhere in the backdrop (it's briefly mentioned in a DLC), and that's it.

    Does it deserve to be fixed? Don't know, it's a soulless procedurally generated world of gray, gray and more brown, everything is broken and there is no one left.
    The monster areas can be compared to, say, Hellgate London (hell monsters invade, but humanity has a plan), but you can see some semblance of life in quest hubs. Here there is none, everybody is some form of broken, and most people in the single hub where everybody does not shoot you on sight don't even speak.
    Heck, you can choose you character's voice, but he's on mute most of the time. Except when he (or she, really no difference) is afraid, so no roleplaying a grim and gruff survivor.

    Other worlds are somewhat explained in scattered notes, and whatever, everyone there is out to kill you anyway. When you come across someone who does not, they seem out of place. Like, what the heck, person, I just committed mass murder just to get to you (they attacked first!) and you speak as if you never had any murderous intentions. Are you even from around here?

    There are no stakes in the game. Nothing you do affects the outcome, which is... credits. You never actually make any noticeable impact on any world - NPCs don't react differently, scenery does not change, nothing. Apparently, developers forgot to buy cutscenes andor cinematics.
    Kill a guardian and ensure the world's doom? No changes anywhere. Support a brainwashing cult? Nothing. Kill a towering behemoth that was godzilling down cities? Ok, THAT gets you at leas some form of reaction. That's it, this is the single time in the whole game (+2 DLCs) when you feel you are making an impact.

    The game is ridiculously darksoul-ish. Forget being Sir Lancelot of Albion, step into the comfortable shoes of Sir Die-a-lot out of nowhere.

    The game is engaging enough to keep your monotonous grind through lifeless levels with no character in search of at least a sliver of a story.

    DO NOT REPEAT MY MISTAKE. There is none. What little is there can be read in a wiki.
    Spend your time on other games, games with stories and emotion and stakes and characters and fun.
    You won't find it here.
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  50. Aug 23, 2019
    2
    This games shows everything that is wrong with modern game design. Grind simulator that "should be fun" when played coop. Low budget copy-paste environments can be fogiven, repetative gameplay with no feedback - can't
  51. Sep 11, 2019
    2
    Very Bad GunSouls game
    all Bosses has just 2-3 patterns but always called Many mobs
    this is **** game style
    and unreal engine so stupid always
    no especially graphics but high system resources taken always
    and last bad thing is NO Xbox Controller Remapping.
    i hate left stick push sprint. but i couldn't remapping
  52. Aug 28, 2019
    2
    I was really looking forward to this game, and after reading some reviews, I was excited to play it on my own. This game is meant to be a marriage of the soulslike and looter shooter genres, my two favorite types of games. However, the game is not what I expected at all. The controls are clunky, I find myself getting stuck in lengthy melee animations when I’m trying to shoot, theI was really looking forward to this game, and after reading some reviews, I was excited to play it on my own. This game is meant to be a marriage of the soulslike and looter shooter genres, my two favorite types of games. However, the game is not what I expected at all. The controls are clunky, I find myself getting stuck in lengthy melee animations when I’m trying to shoot, the consumables and health items take just a half second too long to ever be viable, and the roll/mantle/sprint is just obtuse. The game randomly generates a campaign for you which is really really cool, but results in some downright broken boss fights. The matchmaking hardly works unless you choose to play with a friend. I was relying on public matchmaking, but no one has ever joined my session, nor is there a way to summon a partner like there is in Dark Souls, Nioh, etc. You truly just have to get lucky. I wanted to like this game so bad but it’s the least fun video game I’ve played in recent memory. Unbelievably disappointing. Expand
  53. Aug 24, 2019
    2
    I had the game, I got it refunded.

    Fun ? Certainly not if you are playing solo. It's generally an adequate, if easy, shooter, with the annoying problem of "big" monsters sometimes spawning in your back although you cleaned everything. (Taking you with your pants down as they can sometimes kill you in one attack, take half your total ammo to kill while you are busy with 4 or 6 annoying
    I had the game, I got it refunded.

    Fun ? Certainly not if you are playing solo. It's generally an adequate, if easy, shooter, with the annoying problem of "big" monsters sometimes spawning in your back although you cleaned everything. (Taking you with your pants down as they can sometimes kill you in one attack, take half your total ammo to kill while you are busy with 4 or 6 annoying buggers and an exploding blob)

    Speaking of "big" monsters some are just impossible to kill if you play solo and you don't have an obstacle to give you a chance to hit their back. (I'm looking at you shielded dual-sword rabbit)

    The inexcusable problem is that bosses are absolutely lame, it's where the "Souls" comparison stops. In Souls, Bloodborne, Sekiro bosses are hard but interesting and fun. They have a personality. (I've finished them all)
    In this game bosses are just based on swarming you with infinite respawning waves of critters while the "real boss" kills you as soon as you are finally "stuck".
    It's not a challenge, it's just ridiculous.
    My first boss was an archer that shot arrows that would kill me with one hit or a rain of arrow from some above dimensional portal that would follow me.
    Said boss would of course teleport on me, killing me,
    or at some point the swarm would spawn in front of me while I was dodging an attack, killing me,
    or i would simply end up blocked for half a second, doing melee with my guns needing a reload and be killed by any of the attack of the boss.
    And of course the "dodge" doesn't work : given the long duration of the attack I ended up being killed at the end of the roll animation.
    Thinking about it, the layout of the boss room may also have been randomly generated and part of the problem (it's literally a kill-room against a ranged, teleporting, buffed critter)
    I've farmed, buffed, and equipped (it's not my first rodeo). After trying many times never managing to get the guy below 50% I gave up : I was not fighting a Souls boss, I was swatting at a bunch of deadly mosquitoes. Without the artificial difficulty of the swarm, the "boss" would have been toasted at the first or second try.
    Of course given the of random generation, your mileage may vary : other players had different bosses.

    One fact is clear : this uninspired game is about luck and group.
    You have been warned.
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  54. Dec 19, 2021
    2
    The game play is very clunky not responsive.
    The story is boring.
    The boss fight is funking unfair **** the boss fight level design is horrendous,
    your gun deal like 10 damage to the 1000hp boss with a group of mobs that just won't stop comming , it just annoying
  55. Jul 26, 2023
    2
    It was a boring, walking sim, Souls-like until it became a trash mob simulator. After dying to a couple of the harder enemies because I can't tell where their hitbox is, it looked like I started a boss fight and then had an enemy (the boss?) spawn in behind me and one-shot me. It wouldn't be so bad if I had to just keep repeating the most boring walking/combat sections. That's whyIt was a boring, walking sim, Souls-like until it became a trash mob simulator. After dying to a couple of the harder enemies because I can't tell where their hitbox is, it looked like I started a boss fight and then had an enemy (the boss?) spawn in behind me and one-shot me. It wouldn't be so bad if I had to just keep repeating the most boring walking/combat sections. That's why checkpoints were invented. It's like all of the worst game design choices that could be made, all wrapped into one package with R:FtA. How this pile of $#!^ enabled a sequel to be made is beyond my comprehension. Gamers must be getting extremely desperate in order to shovel out cash for such excrement. (although, I did get this during an EGS giveaway, so I'm guilty of enabling, as well) Expand
  56. Sep 7, 2019
    1
    Another shovelware on the heap of crappy games. Got a buddy to coop with you, great the game is too easy. Going Solo? Too bad, here's 10000000 adds in every boss battle. Everything interesting or fun about this game is front-loaded in the first 2-3 hours so if you're smart you'd check out the good bits and refund on steam. Oh and it's not getting fixed; the patches are clear thatAnother shovelware on the heap of crappy games. Got a buddy to coop with you, great the game is too easy. Going Solo? Too bad, here's 10000000 adds in every boss battle. Everything interesting or fun about this game is front-loaded in the first 2-3 hours so if you're smart you'd check out the good bits and refund on steam. Oh and it's not getting fixed; the patches are clear that nothing that's actually bad with the game is getting looked at. Git "gud".

    Seriously, this game is some trash once you get past the first promising part. Don't even bother picking it up to be disappointed by it is my recommendation. The trendy gitgud types are lying to you because there's nothing else out right now to occupy their attention. Avoid. Avoid. Avoid.

    PS: it's not "souls like". Remnant is nothing like "souls like". The closest thing to "souls like" about this game is that there are concrete checkpoints you activate ala bonfires. They're lying to you. Ask why.
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  57. Aug 17, 2020
    1
    "Remnant from the @$$3$"

    Like the new title suggests, is feces. First boss: very typical Souls boss, learn attacks, learn dodge pattern. But.... this is where the feces comes in. While dodging the bosses attacks, a random wave of exploding ballsacks will swarm you, if you get hit by an explosion, you get tossed back and semi stunned. That gives the boss a free swing on you which can
    "Remnant from the @$$3$"

    Like the new title suggests, is feces.

    First boss: very typical Souls boss, learn attacks, learn dodge pattern. But.... this is where the feces comes in. While dodging the bosses attacks, a random wave of exploding ballsacks will swarm you, if you get hit by an explosion, you get tossed back and semi stunned. That gives the boss a free swing on you which can continue your stun. Then another ballsack explodes on you, then your dead.
    You would think, "let me use a health refill...". Nope, takes about 5 mins to use, in that time another swarm of ballsacks will be on your chin or a swing from the boss will have you stunned again. The gameplay makes you feel hopeless by cheap swarms of ballsacks on top of the boss already being a challenge. I feel like I have no option but to do it over and over until I get lucky aka RNG is in my favor leaving skill out of the equation. The boss itself is easy enough to learn and kill, but RNG shouldn't be here. Keep the ballsacks out of the fight. It's very much a copy and paste Souls like but in a cheap way. A very bad bad frustrating lazy design of a Dark Souls like game.

    I'm here to write this after receiving the game FOR FREE. This is how bad the game is...
    Get the game for free from Epic Games while you can, I would recommend NOT PURCHASING this game at full price. Very much not worth it. Wait for a heavy heavy discounted sale.
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  58. Sep 20, 2020
    1
    Overall, the game is quite clunky for me personally. I understand partially it is how it is supposed to be played, and is as intended. However, majoirty of boss, or dungeon boss encounters, have crept into the **** territory (at least while playing solo). I don't believe it necessary to throw 20 ads at the player while you battle a boss to make it challenging, because the stamina systemOverall, the game is quite clunky for me personally. I understand partially it is how it is supposed to be played, and is as intended. However, majoirty of boss, or dungeon boss encounters, have crept into the **** territory (at least while playing solo). I don't believe it necessary to throw 20 ads at the player while you battle a boss to make it challenging, because the stamina system really cannot keep up, and the player character is too slow. I tried really hard to enjoy this game because it was an interesting premise, but honestly it has failed in my eyes. I can imagine it being an entirely different experience cooperatively, as the attention is shared. But honestly, feels like uttter **** solo when fighting bosses, and a breeze when travelling from boss to boss. Expand
  59. Sep 10, 2023
    1
    Another souls-like CLUNKY junk. What is amazing is that this is a frigging 2019 game, but everything is 2009 for real.
  60. Aug 24, 2020
    0
    this game is completely unplayable it takes over 10 minutes on an ssd to load a new area. the netcode is garbage and theres no coop support. no ingame voicechat no messaging
  61. Nov 10, 2022
    0
    This game has not a single thing original or enjoyable in him. Its just a crap shooter aka souls carbon copy. How this game got so much attention its beyond me! Avoid it like plague!
  62. Sep 2, 2020
    0
    A very fun and entertaining game that is absolutely hindered in every way shape and form by the worst boss design I have ever seen. It's like having the most amazing cake but the core is liquid rancid dog **** Somehow the people making the game wanted to make something amazing and enjoyable, fun that everyone would enjoy. But then they a separate team for boss design and they hated lifeA very fun and entertaining game that is absolutely hindered in every way shape and form by the worst boss design I have ever seen. It's like having the most amazing cake but the core is liquid rancid dog **** Somehow the people making the game wanted to make something amazing and enjoyable, fun that everyone would enjoy. But then they a separate team for boss design and they hated life and wanted everyone else to also so they put in the worst insta-kill hard hitting attacks with no real warning they could think of, then kept putting the horribly designed bosses as often as possible. Enjoying the game? too bad! get your teeth kicked in for 2+ hours because we can't do our job well, hur dur.
    I pray every night that every single person involved with the design, implementation, and approval of any boss in this game gets testicular or ovarian cancer that makes them swell up extremely painfully over months before finally rupturing and then causing the other to do the same but take three times as long to go so. It's really THAT bad of a game.
    Anyone who rates this above a 4 needs to be checked into a mental hospital, and yes it's really that bad. Rated a 7+? then removed from the gene pool immediately as single digit IQ is not ok.
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  63. Aug 21, 2019
    0
    ruined by that stupid off-centered camera. why can't developers understand that tvs and monitors have a definite CENTER?
  64. May 19, 2023
    0
    Like interesting boss fights? Hard fights where you learn and practice to progress? Too bad. ADDS. Fight ADDS. The boss has 3 slow mechanics and ADDS. On the way to the boss? That's the whole game.
  65. Aug 25, 2019
    0
    I felt like I was repeating the same in every boss fight.
    I realized again how wonderful the original is.
  66. Aug 25, 2019
    0
    Please fix multiplayer bugs before releasing.
    Please fix multiplayer bugs before releasing.
    Please fix multiplayer bugs before releasing.
    Please fix multiplayer bugs before releasing.
  67. Aug 25, 2019
    0
    The first few hours are interesting, but I get bored from the middle. So the Steam score has been declining since it was released.
  68. Aug 27, 2019
    0
    If Remnant were a novel, it would have a mildly interesting first sentence which is then copied and pasted for 200 pages.

    If 'Early Access' were a genre, this would be the prototypical example.
  69. Aug 17, 2020
    0
    Lazy game,lazy developers. They think that difficult means throwing **** ton of enemies. Thats basically it. THe game is bland,lazy and not inovative. The only difficult bossfights are when bosses spawn ads. Other then that i had no problem finishing it on the hardest difficulty.
  70. Apr 10, 2021
    0
    Solo recomiendo este juego si se desea jugar en cooperativo, del resto se vuelve una experiencia completamente repetitiva y aburrida tanto en lo jugable como lo visual, sin personajes memorables, gráficos mejorables, y que abusa de su inspiración a los juegos estilo souls,
  71. Jul 30, 2020
    0
    No quisiera ser tan duro con el juego pero la verdad es bastante complicado la forma de querer sumergirte en el mundo, con un ambiente demasiado lúgubre y oscuro unas gráficas mejorables y esa mala forma de direccionarte es difícil pasar de las primeras horas de juego
  72. Nov 18, 2020
    0
    What if Dark Souls had bad combat and even worse level design? This game, that's what.
  73. Aug 20, 2020
    0
    this game has so much issues that i cant even count omg i hated every single minute of playing this thing they call a "game" horrendous game design, its shoundlt even be allowed to the name of dark souls being related to this game i cant believe people actually call this "dark souls shooter" it was so fricking boring and easy
  74. Feb 22, 2021
    0
    it would be enjoyable... if it didn't crash every 2 min. and they say cyberpunk is bad, try to play this rubbish
  75. Jun 13, 2021
    0
    Consumables and health regen are way too long to use, it's just a way for the bosses to oneshot you for free. The controls are slow and clunky. Sounds like the devs took to worst ideas from other games (consuming stamina to sprint, really?), and mixed them into one poor, boring and frustrating game.

    The story is a shame, the characters... you can't like them. Or even hate them. They're
    Consumables and health regen are way too long to use, it's just a way for the bosses to oneshot you for free. The controls are slow and clunky. Sounds like the devs took to worst ideas from other games (consuming stamina to sprint, really?), and mixed them into one poor, boring and frustrating game.

    The story is a shame, the characters... you can't like them. Or even hate them. They're just flat, tasteless.

    Doesn't worth your money... hell, even if you get for free, it doesn't even worth the bandwidth use.
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Metascore
78

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 42
  2. Negative: 1 out of 42
  1. Game World Navigator Magazine
    Dec 6, 2019
    65
    The levels are badly designed and uninspired, they don’t spark curiosity or desire to explore them – but you still have to, because new weapons and armor aren’t dropped by the enemies, they must be found in obscure spots scattered across the maps. [Issue#241, p.44]
  2. Oct 8, 2019
    70
    The combat is solid glue holding together a solid product, offering some fun cooperative shooting and a good amount of interesting items and weapons to build. Gunfire Games has already supported the game with two new modes and hopefully post-launch support will continue. While those who need a constant influx of new loot to parse through may find this game a bit on the slow side, those who are more familiar with games like Dark Souls may feel more at home here. The experience isn’t a perfect one, but there’s plenty to love in Remnant and excitement to be had in its future.
  3. Oct 2, 2019
    85
    By taking the best bits of a few different genres, Gunfire Games has come up with an exceptional formula here, and brought us the surprise hit of the year. Sure, it’ll take you a while to “git gud”, but it actually feels like it’s worth the practice.