- Publisher: Eidos Interactive
- Release Date: Mar 15, 2005
- Also On: PlayStation 2
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- By date
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Play MagazineThe skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
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The bio-augmentations and weaponry are an especially pleasant surprise that open the door to literally hundreds of tactical possibilities, and the game’s visual presentation is second to none.
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PC FormatNot big and not clever, but lots of simple, high-paced fun while it lasts... The story fits the action: it's speedy, unchallenging, over-the-top yet quite entertaining. [Apr 2005, p.108]
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The vision it presents of our military future is... well, actually, pretty damn cool.
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From a technical standpoint, how the framerate stays so smooth with all the action on screen is amazing, and the spot-on controls are icing on the cake.
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A solid, straightforward first-person shooter. It manages to stumble, gasping and grinning, from the no-man's land of "adequate" and into the green zone of "good," mostly due to the assorted flairs and presentational touches that make all the difference.
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But it’s this focus on action, strong weapons and robust gameplay that proves to be Project: Snowblind’s strongest aspect; it’s just a good, solid, enjoyable romp with a strong multiplayer component.
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Tight controls, inventive action scenes and solid artificial intelligence all combine to make the single-player mode an excellent experience.
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May not break new ground, but it offers a superb sense of flow and pacing, exciting combat, and a treasure trove of weapons and gadgets. That's a formula for fun.
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The radical game imbalance makes this one for the FPS hardcore gamer or the Sci-Fi player who loves futuristic titles.
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G4 TVIf you have time to think, you’ll be pleasantly surprised.
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The solid mechanics within this neatly presented package still lack a certain degree of charm, but Snowblind more than makes up for its slight hint of the mundane with a diverse and extraordinarily well-paced sort of action.
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Multiplaying is both fluid and fun and will provide an added shelf life despite the inability to toggle the difficulty settings.
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A decent first person shooter, that you can easily finish during a weekend, without being sorry for the time spent in his company, especially if you're a "Deus Ex" fan, like myself.
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It's no "Halo 2," but excellent level design and the infusion of the augmentations into multiplayer via a class-based player structure adds a welcome bit of variety to the mix.
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There was never a moment when I was playing this game where I was annoyed or frustrated, even as I crashed back to the desktop. I just wanted more and more.
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It's not the prettiest shooter on the PC, but it's got a good amount of style, and the run-and-gun action stands up pretty well, regardless of the platform.
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PC GamerA quck-and-dirty port that's worth trying, especially for "Deus Ex" fans. [July 2005, p.60]
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With a short single player mode, as well as no frills multiplayer, Project Snowblind won’t turn many heads.
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Edge MagazineWhile Snowblind never truly escapes the feeling of being a well-dressed, derivative run’n’gun shooter, it never fails to get the running and gunning right, and in that respect, at least, it’s a sound success. [March 2005, p.86]
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The multiplayer modes are all tiresome and boring, barely even worth mentioning.
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games(TM)Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]
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Computer Games MagazineA moderately entertaining, if staid, entry that, at least in its PC incarnation, will probably be left out in the cold. [Aug 2005, p.76]
Awards & Rankings
User score distribution:
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Positive: 15 out of 47
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Mixed: 20 out of 47
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Negative: 12 out of 47
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Aug 15, 2023
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Apr 18, 2022
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Jul 30, 2020What's good of a PC game that doesn't let you turn off auto-aim? It also has sound glitches in the pause menu. Hard pass.