- Publisher: The Adventure Company
- Release Date: Feb 27, 2003
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Microids did a great job putting together a well-written and scripted mystery to solve, and those of you who love the whodunit shows, books, and movies will probably have a good time with this one despite a few flaws.
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If you dont fiddle with the default graphic settings youll be working a lot to find the right items, navigate the game world, and discover clues. Searching a blood-soaked hotel room is tough enough without having to stumble through the dark.
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The story is interesting, the setting darkly compelling, and it's easy to get drawn into and carried along by the investigation.
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netjakThe learning curve is low and the atmosphere engrossing enough for this game to be the perfect introduction to the adventure games genre.
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The mysteriously dangerous supernatural atmosphere effectively absorbs you into the story and keeps you riveted until the end.
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It's the occasional appearance of something different--the alternate solutions, the flashback through another's eyes--that makes most of Post Mortem seem dull and typical in comparison.
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It has problems keeping track of continuity... The attempts at adding some freedom and multiple approaches weren't quite pulled off, but points for effort.
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The slow pace works to the game's advantage by building tension over time. Add in the good production values and Post Mortem is a respectable entry in the genre.
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Computer Gaming WorldThe aggravating and lame discussions are enough to make you lose your head. [June 2003, p.90]
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Much like Dr. Frankenstein's creation, this game possesses too many flaws that are hard to ignore and that prevent from appreciating the enigma it offers.
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Offers a mixed bag of ingenious puzzles, open-ended gameplay, and horrible production values. Graphically, the game fails miserably representing a short game with mediocre play.
User score distribution:
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Positive: 21 out of 42
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Mixed: 16 out of 42
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Negative: 5 out of 42
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Feb 24, 2014
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Jun 5, 2014
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Jun 16, 2022