- Publisher: The Adventure Company
- Release Date: Feb 27, 2003
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What really takes me away from the serious nature of Post Mortem are the shoddy character animations. The characters fidget and jerk in repetitive, awkward ways. It really gets distracting and pulls you out of the narrative. Less movement would be have been far more effective.
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PC GamerA directionless excercise in solving incomprehensible puzzles. [May 2003, p.70]
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Everything just falls all to pieces in the execution, specifically every element of character interaction (which is 80% of the game). It's frustrating to the point of bafflement at times, to want to care so much about the story, but feel so stifled by the atrocious dialogue and unfriendly interaction system.
User score distribution:
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Positive: 21 out of 42
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Mixed: 16 out of 42
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Negative: 5 out of 42
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Feb 24, 2014
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Jun 5, 2014
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Jun 16, 2022