- Publisher: The Adventure Company
- Release Date: Feb 27, 2003
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I always appreciate it when a game treats its players as if they were intelligent adults, and Post Mortem does that in spades.
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This atmospheric whodunit differs from others thanks to its moody film noir-style tone.
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The unexpected twists and findings will help you really get into this title and see it as a worthy challenge, ideal for long winter nights... Beautifully conceived and just as well executed.
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Tells a compelling story in an interesting way, and offers some novel twists on the occult murder theme. Not quite up to the old Gabriel Knight series, but one of the best adventures currently available.
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Stylish and sophisticated.
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One of the few adventures Ive played where the story is more interesting than the puzzles. What I just said could be considered a left-handed compliment, since it could simply mean the puzzles are awful, but the puzzles in the game are fine if not exactly frequent.
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Cheat Code CentralMost of the graphics capture that dark, dingy, European ambience almost as successfully as the Olive Garden.
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The story is solid, the puzzles well integrated into the plot, and the pace is quick moving enough so that you can finish the game in about the same amount of time as you can finish a good suspense novel.
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Recommended to die-hard adventure enthusiasts, Post Mortem would be better served by a bit more polish and dialogue work.
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While its lacking on puzzles and this will leave you with a feeling of dissatisfaction, it is nonetheless a worthwhile adventure game that will hold us over while we wait for THE adventure game.
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A creepy, challenging, intelligent and atmospheric thriller.
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Microids did a great job putting together a well-written and scripted mystery to solve, and those of you who love the whodunit shows, books, and movies will probably have a good time with this one despite a few flaws.
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If you dont fiddle with the default graphic settings youll be working a lot to find the right items, navigate the game world, and discover clues. Searching a blood-soaked hotel room is tough enough without having to stumble through the dark.
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The story is interesting, the setting darkly compelling, and it's easy to get drawn into and carried along by the investigation.
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netjakThe learning curve is low and the atmosphere engrossing enough for this game to be the perfect introduction to the adventure games genre.
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The mysteriously dangerous supernatural atmosphere effectively absorbs you into the story and keeps you riveted until the end.
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It's the occasional appearance of something different--the alternate solutions, the flashback through another's eyes--that makes most of Post Mortem seem dull and typical in comparison.
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It has problems keeping track of continuity... The attempts at adding some freedom and multiple approaches weren't quite pulled off, but points for effort.
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The slow pace works to the game's advantage by building tension over time. Add in the good production values and Post Mortem is a respectable entry in the genre.
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Computer Gaming WorldThe aggravating and lame discussions are enough to make you lose your head. [June 2003, p.90]
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Much like Dr. Frankenstein's creation, this game possesses too many flaws that are hard to ignore and that prevent from appreciating the enigma it offers.
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Offers a mixed bag of ingenious puzzles, open-ended gameplay, and horrible production values. Graphically, the game fails miserably representing a short game with mediocre play.
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What really takes me away from the serious nature of Post Mortem are the shoddy character animations. The characters fidget and jerk in repetitive, awkward ways. It really gets distracting and pulls you out of the narrative. Less movement would be have been far more effective.
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PC GamerA directionless excercise in solving incomprehensible puzzles. [May 2003, p.70]
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Everything just falls all to pieces in the execution, specifically every element of character interaction (which is 80% of the game). It's frustrating to the point of bafflement at times, to want to care so much about the story, but feel so stifled by the atrocious dialogue and unfriendly interaction system.
User score distribution:
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Positive: 21 out of 42
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Mixed: 16 out of 42
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Negative: 5 out of 42
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Feb 24, 2014
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Jun 5, 2014
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Jun 16, 2022