Metascore
71

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 25
  2. Negative: 1 out of 25
  1. 74
    Possessor(s) aims to combine action platforming and Metroidvania in a devastated urban world, offering great mobility and a combat system without contact damage, making battles more fair and dynamic. The original visual atmosphere, good writing by the Luca–Rhem duo, and creative level design are somewhat overshadowed by some graphical oversights and a control system that is not always precise. The lack of a grace period when taking damage can be very punishing when there are multiple enemies on screen. A solid game, but with imperfections that limit its impact in one of the most competitive markets.
  2. Nov 11, 2025
    71
    A stylish metroidvania with crunchy combat and a delightfully melancholy mood, but some will find it too safe and frictionless.
  3. Nov 24, 2025
    70
    Initially full of potential, Heart Machine's latest eventually runs out of gas when it's not stumbling off some awkward combat issues.
  4. Nov 16, 2025
    70
    Possessor(s) isn’t short on heart and style, but sometimes the gameplay doesn’t seem as innovative and tight as the concept. I desperately wanted to find out what would happen to Luca and Rhem, and seeing what happened to the demons and the world as a result of corporate greed.
  5. Nov 11, 2025
    70
    Possessor(s) is a visually striking journey supported by agile combat, yet it lacks the boldness that could have made it truly memorable. The relationship between Luca and Rhem adds emotional weight to the story, and the battle system provides exciting moments, but the metroidvania structure feels too basic. In the end, the game manages to engage and hold our interest, but it settles for playing it safe, delivering a competent experience, though far from the potential its premise promised.
  6. Nov 11, 2025
    70
    This experience is far from perfect, something embodied by its initial tendency to lead you into dead ends. Thankfully, these roadblocks eventually gave way to some real progress, both in terms of traversal and storytelling, as the silky smooth movement alleviated some of these long, dull hikes. While Possessor(s) doesn’t fully break from a crowded field of search-action games, its compelling characters and pointed commentary give it some personality of its own. If you’re eager to explore man-made horrors, this flaming wreck of a company town will provide.
  7. Nov 11, 2025
    70
    Possessor(s) is like any solid pact with a demon—a good time, but with its own drawbacks.
  8. Nov 11, 2025
    67
    Possessor(s) boasts stunning visuals and a solid story, but its exploration—a core pillar of the Metroidvania genre—is severely undermined by critical flaws and frequent bugs. Ultimately, it's a game of 'all style over substance,' recommended for its characters and narrative rather than the joy of exploration.
  9. Nov 17, 2025
    65
    Possessor(s) is hauntingly beautiful. It’s a stunning world that begs to be delved into with curiosity. Luca and Rhem’s dynamic is an absolute standout, with an excellent balance of snark and heart between the two. It’s almost to the game’s detriment, as every other NPC (besides the antagonist and one of the eye holders) falls flat in comparison. Movement feels great, as does combat, for the most part. Some unfair enemy design and stun issues drag the experience down, alongside moments where progression stalls, especially if you miss the unclear whip skill interaction. Despite this, though, Possessor(s) still manages to shine with genuine merit and contains a beautiful story well worth seeing through to the end.
  10. Nov 25, 2025
    50
    Beautiful yet flawed, Possessor(s) misses the mark with its blend of Metroidvania exploration and brawler combat, resulting in an unfortunately frustrating fusion.
  11. Nov 11, 2025
    50
    This feels like a sadly squandered opportunity that was rushed to release. Whether it's the ambiguous map, frustrating stunlock instakills, vague poise system, or the inexplicably awkward jump animation over water, it's outright hard to recommend Possessor(s) over a growing backlog of this year's better metroidvanias.
  12. Nov 11, 2025
    50
    Possessor(s) takes a good story idea and builds its world well, then stretches it far too thinly over a mundane, buggy, and depressing Metroidvania template that just isn't fun for far too many hours. The story's decent, but so many similar games are demonstrably better.
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  1. Nov 26, 2025
    Possessor(s) blends a brutally striking atmosphere with fighting-game precision, delivering a metroidvania that’s as aggressive as it is elegant. Its exquisite movement and singular visual style make it an intense and unforgettable experience. [Recommended]
  2. Nov 11, 2025
    Though there’s plenty to gawk at while scouring its Metroidvania labyrinth, Possessor(s) just misses out on the joy of getting lost, turning its world into a maze with no clear way out.
  3. Nov 17, 2025
    Possessor(s) didn’t possess me in the way that I expected it might. Based on my initial impressions, the game seemed cooked in a lab to appeal to my exact tastes. I just needed to have some patience. The game culminated in a final level that really put my skills to the test and a striking battlefield for the final boss. As I watched the credits roll, I realized it had all finally evoked some of those feelings I had watching the game’s first trailer.