Good lord, what a terrible game. It's s shame, too, because the developers are clearly big F1 fans -- why else would they make an F1Good lord, what a terrible game. It's s shame, too, because the developers are clearly big F1 fans -- why else would they make an F1 management simulation? But it's as if they've never seen a computer game before. Or at least, they haven't seen one in 10-15 years. It's a tedious mouse click-fest. Every single game action is buried inside a menu. It's more like using Excel than playing a game. The screen is 50% static background image, 25% menus and border, and 25% race car. For the world's most exciting sport, Pole Position 2012 is sure dull to look at.
And dull to play. With no tutorial and no obvious logic at all, the game simply indicates that it's January 1. Okay, what now? Where to start? No clues. Start clicking the menus and see what happens. Yes, it's a management game, not a driving sim, but c'mon guys. It's supposed t be fun, remember? SimCity and Civilization and a dozen other management games show that it can be done. As an example, I finally figured out how to buy all the components needed to build two F1 cars, and how to hire two drivers. But how do you put the drivers in the cars? No idea, and the game won't progress (naturally enough) until the drivers are sitting in the cars. Remarkably, there is no menu option for this. I still don't know how to do it. The manual is no help at all, and demonstrates the worst kind of documentation, merely listing all the menus in order with a simple paragraph stating the obvious. How about some game theory? A tutorial? A clue, perhaps, of how to play the game? The text has obviously been translated (badly) from German, with little attempt to Anglicize it. The whole thing feels like a college student's weekend project, not a commercial product. Kalypso needs to hire a real business person, and fast. It's still January 2 in my game and I'm already bored with it. Let me know who wins.… Expand