User Score
5.9

Mixed or average reviews- based on 83 Ratings

User score distribution:
  1. Positive: 43 out of 83
  2. Negative: 30 out of 83

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  1. Jun 22, 2016
    7
    I kickstarted Planetary Annihilation some years ago and until today I was unable to ever play it. The vanilla version had long refused to even launch and this one possessed an incredibly odd bug wherin the camera panned perfectly smoothly and I experienced no loss of framerate, but everything happening in-game, unit movement and combat and the like, was so stuttered as to appear like aI kickstarted Planetary Annihilation some years ago and until today I was unable to ever play it. The vanilla version had long refused to even launch and this one possessed an incredibly odd bug wherin the camera panned perfectly smoothly and I experienced no loss of framerate, but everything happening in-game, unit movement and combat and the like, was so stuttered as to appear like a slide show, making the game completely unplayable. I was greatly disheartened, but from the blue an unofficial community moderator named mikeyh_ reached out to me and helped me solve the issue, which turned out of all things to be a networking issue. I still question the wisdom of using online servers to manage in-game activity for single player, however, I was greatly pleased to finally give the game a try. My initial impression is strong. The game feels immediately familiar to me, and will be so for anyone who has played Total Annihilation or the Supreme Commander series. Overall game flow is focused on mass production of units and large-scale battles, with various economic shortcuts designed to get your war machine up and running as fast as possible, such as the ability to place multiple structures with one order and queue continuous production from multiple factories. However, the pace of the game is much faster then its predecessors, taking you from just your starting commander, a powerful, well-rounded unit capable of basic construction, resource reclamation and combat, to a fully-fledged, multi-unit army in mere minutes. Adding to the mix of infantry robots, vehicles, air and sea units seen previously, PA adds the extra twist of orbital combat, and potentially multople planets You can build transports to ferry units between worlds, as well as teleport gates to move them directly, anit-orbital defenses to repel enemy fleets, and spy satillites and space-to-ground artillery to support your ground forces. And in addition to the nuclear missile silos, you can now build Death-Star style superlasers, and even engines used to slam moons into planets. This expansion also adds enormous super units in the vein of Supreme Commander's experimentals, which are built directly by your constructors and provide a grandiose, game-changing centerpiece to your assaults. So far I've played only the tutorial and a single campaign battle and I am already enjoying the game immensely. I look forward to seeing just how large the game's battles can get. I appreciate the gesture of giving away this standalone expansion for free to us kickstarter backers, and it was well worth the unusually long wait for me to play it. I will have more to say in the future. Expand
  2. Nov 26, 2019
    6
    Continuous battles on land, sea, sky, orbit and multiple planets are very fun to manage at once. However, the number of units in bigger scenarios can prove to be very strenuous on the network and system. The game doesn't do very well with explaining its mechanics.
  3. Aug 22, 2015
    5
    To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed.... the main issue i had with the game was its very very bad performance ... but with increasing gameplay ... also and foremost - the limited tactical options ... kind of a death sentence for a tactical game.

    The TITANS expansion changes the game somewhat
    To begin with - i should say that i have played and rated Planetary Annihilation when it came out - and i was anything but impressed.... the main issue i had with the game was its very very bad performance ... but with increasing gameplay ... also and foremost - the limited tactical options ... kind of a death sentence for a tactical game.

    The TITANS expansion changes the game somewhat - but not to a much better in my opinion.

    However - it should be said that the performance is straight out much better. No crashes - and except for rare freezes in server mode - hardly any problems at all. (well, the loading times are kind of long - but i don t care much for that)

    The tactical aspect of the game does not work for me because the game encourages only one tactic: Optimize production chain - and rush your enemy! - Although there is kind of a choice between an early cheap rush and a midgame tier 2 rush - its a rush all the same.

    Titans appear pretty much only when you allow it (on one planet games) - they are so slow to build that at the same time - the enemy can steamroll the base with tier 2 units or artillery.

    For me - the main problem - again - is the absence of tactical environment. The planets do have mountains and cracks - but they play a very insignificant role - not even oceans offer any greater tactical advantage/disadvantage. - The games defense options are equally poor - with shields gone (understandable but somewhat not beneficial in my opinion) bases have extremely low defense capabilities against approaching units.

    Planets themselves are still waaay too small - and a large map in SC:FA is much, much larger.

    Now playing on a map with multiple planets is more interesting as it is more challenging to establish a bridgehead on an already entrenched planet - but then again - the low unit variety and the emphasis on mass over class kind of spoils it.

    So - again ... a bit odd to say ... but .... players that love grand strategy should still play Supreme Commander: Forged Alliance - because it has more unit variety, larger maps and more meaningful terrain. Planetary Annihilation only sounds bigger by name - but the planets are at best larger Asteroids.

    The only part i did like is that - in single player conquest - you explore and pick techs - but those techs sometimes felt like cheats more than research advancements.
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  4. Aug 29, 2015
    5
    Similar enough to previous game not to qualify as a new product in my view. Not bad but not the game I had hoped it would be. Hopefully it will improve over time.
Metascore
tbd

No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Pelit (Finland)
    Nov 5, 2015
    87
    Planetary Annihilations: TITANS resembles the game PA should have been at release. [Oct 2015]
  2. Sep 22, 2015
    80
    Better than the original Kickstarter version. It's not perfect, but a step in the right direction and worth playing - due to the lack of competition.
  3. Sep 20, 2015
    70
    It’s far from the best RTS game on the market, and existing Planetary Annihilation players whose enthusiasm has waned are unlikely to find much here to reignite it.