- Publisher: Codemasters
- Release Date: Jun 30, 2004
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The game is innovative and daring and that goes a helluva long way.
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Perimeter blows most traditional RTS games out of the water. There are so many unexpected options for attack, more ways to defend, more ideas to experiment with than you'd think possible. It's an enormous, gloopy toolkit of war. And we love it. [PC Gamer UK]
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I'll admit it took a little getting into this game, after about 5 or 6 missions it managed to pull be in and have me hankering for more. The gameplay is addictive thanks to the mix of strategy elements.
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I enjoyed all the unique aspects of terraforming, unit transformation, and using the Perimeter field, but for some this may just be too much complexity in an RTS.
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Even though some of the missions are on the lackluster side, the game as a whole is really fun to play.
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Although its not a fundamental revolution of the genre, Perimeter has managed to bring a breath of fresh air in an already over-crowded RTS genre.
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The one area that KD Lab didnt skimp on is the visuals. The game simply looks fantastic with incredibly detailed units and environments.
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It offers a challenge to the experienced gamer that is second to none, and a level of innovation that, while undeserving of its boastful slogan "Real Time Strategy Reborn", could certainly reinvigorate a genre where something truly new and unique is so very hard to come by.
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Perimeter is capital-huh? weird from start to finish, in a brilliant way. The trouble is its also hard, with the single-player campaign often being incredibly frustrating.
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Perimeter certainly has its share of problems, from a bizarro-world storyline and ho-hum multiplayer support to lackluster artificial intelligence. But playing the game is just so much fun that it's almost impossible not to recommend.
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It has a great balance and will draw you in with its depth thanks to some innovation, and is fun, even if its fun in a serious way.
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And even though you might have that sense of familiarity while playing the game, almost every aspect seems original, both in its presentation and its implementation.
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Music in the game is tense sounding but has a generic feel to it.
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Delivers a high-concept sci-fi setting, a load of innovative gameplay, and beautiful graphics. And though it falls short in a few areas, it's still a breath of fresh air in a genre in need of it.
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It is, however, an ambitious, pioneering effort that has plenty to offer the dedicated real-time strategy player. If you appreciate its ultra hi-tech scenario, you'll find plenty of enjoyment here.
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While Perimeter's gameplay doesn't always work perfectly, it's refreshing to play a strategy title that stands out from the crowd both in its concept and its graphics. If you're fed up with cookie-cutter RTS games, give it a try.
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Easily the best in-planet RTS title I have played since "Starcraft", and it definitely gives me hope for the future of the RTS genre as a whole.
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Cheat Code CentralA good example that not all of the best game ideas have been taken. Too often developers don't want to take a chance with a new concept and instead just rehash a proven, popular trend.
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If the premise appeals to you, I'd recommend giving it a try, but if the weird technology and heavy emphasis on base building doesn't appeal to you, you'd probably do well to listen to your instincts.
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Perimeter hasn't exactly revolutionized the genre, but it probably threaded some new ground for the countless RTS games to come.
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Edge MagazineA large number of possibilities awaits the ambitious tactician. From tunnelling assaults to flying barrage defences, Perimeter relies on the imagination of players to become genuinely interesting. [Aug 2004, p.105]
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Perimeter sets itself apart by not relying on what has come before, but by not making changes for the sake of change, its also engaging and fun to play.
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A captivating strategy game with oodles of character.
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Is it complicated? Yes of course. Is it too much for a generation of strategists brought up on the shallow nature of "Command and Conquer" to handle? Most definitely. But, is it still one of the most innovative and important strategy titles of recent times? Of that theres no doubt.
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A general lack of polish holds Perimeter back from being a real contender for top dog in the RTS genre. [July 2004, p.121]
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Play MagazineA solid sci-fi themed RTS with a few really great ideas, but it lacks the extra layer of refinement that would allow it to join the upper tier. [July 2004, p.75]
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Whatever else is said about Perimeter, there are a lot of very good, very different ideas coming together here.
Awards & Rankings
User score distribution:
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Positive: 39 out of 53
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Mixed: 7 out of 53
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Negative: 7 out of 53
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McTremorMay 24, 2004
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Jun 15, 2014
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SomeGuyApr 19, 2005