Metascore
77

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 39
  2. Negative: 0 out of 39
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  1. If you’re new to strategy gaming you probably don’t want to use Perimeter as an introduction to the genre. The interface and AI issues may leave you bewildered and overwhelmed.
  2. The ability to completely control the terrain may not appeal to everyone, but you have to admit it’s a great idea. Together with the nanomorphing, Perimeter has enough innovation to turn heads and sell copies.
  3. Boomtown
    70
    I think this is a lateral development for the genre. I hail the ambition, I commend the experimentation and I recognise the potential. However, I wish it still didn't sport some of the genre’s silly little annoyances and the whole thing is a little too unbalanced in its execution.
  4. 70
    One of the most frustrating elements of the game is the sense of helplessness in controlling and customizing units and squads, and setting up offensive tactical maneuvers. In the end however, the amalgamation of storyline and gameplay is successfully delivered as a truly unique experience in Perimeter.
  5. If you can get past the learning curve of the game, it's a very new and fun experience that any strategy fan would enjoy.
  6. PC Gamer
    69
    Most interesting when you're diddling with the terrain, but it gets old fast when the missiles start flying. Not the breakthrough it could've been, it'll appeal only to experimental-RTS fans. [July 2004, p.62]
  7. The perimeter shield, one of main selling points of the game, causes a severe power imbalance which is not helped by the fact that opponents have identical unit types.
  8. Computer Games Magazine
    60
    The potential is there for something much greater. The magic just doesn't quite happen. [Oct 2004, p.86]
  9. The storyline is very difficult to understand and just won’t make sense to newcomers at first, the gameplay is hard to stomach until players start to comprehend all the little “undocumented features” that the game’s brief tutorial utterly and completely fails to explain, the mission objectives get repetitive, frustrating, and even boring as the campaign moves on, and the game engine definitely demands a kick-ass system to ensure an experience that is at least somewhat smooth.
  10. While original and imaginative, Perimeter is also remarkably slow. Everything about the game seems designed to annoy the impatient, including the tutorial, in which each sentence of instruction is followed by five seconds of silence, and the game narrative, which is tedious and incoherent.
  11. There are unique concepts in the game that hardcore gamers should enjoy tweaking. Though the routine campaign missions, lack of multiplayer audience, and un-novice friendly interface might have some players looking elsewhere.
  12. Computer Gaming World
    50
    The developers get credit for trying something new, but the slow gameplay, some dull missions, nonsensical story, and annoying micromanagement make Perimeter unenjoyable. [Sept 2004, p.78]
User Score
8.3

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 39 out of 53
  2. Negative: 7 out of 53
  1. McTremor
    May 24, 2004
    9
    This game is very good. The graphics are..very detailed and generate a feeling of..softness..can't describe it any better. To make This game is very good. The graphics are..very detailed and generate a feeling of..softness..can't describe it any better. To make things short: This game ist made for the defensive type of RTS-Gamer..those who are not good in Starcraft against human opponents because theses type of gamers HATE to loose any units in all out attacks. I'm one of them...i like to build and fortify my position. In this game, most missions include the defense of your base, and very few missions have an "attack" subject...enjoy! Full Review »
  2. Jun 15, 2014
    3
    There's a lot of bad to this game and only a few redeeming features. In the 90s this would have been a somewhat enjoyable game, but not onlyThere's a lot of bad to this game and only a few redeeming features. In the 90s this would have been a somewhat enjoyable game, but not only are the graphics terribly outdated but so are the clunky interfaces.

    During the tutorial it would often skip ahead of itself mid-sentence before finishing its previous explanation. There are very few descriptions for what units and builds do, and most missions are a matter of figuring out what the level even wants from you before you can get working on it.

    Everything is slow and clunky and quite frankly it's absolutely baffling how this game has gotten such a good score to date.

    That being said, it's a little novel and for people who fans of building up big bases this game is appealing. However that's just about all this game has going for it.
    Full Review »
  3. SomeGuy
    Apr 19, 2005
    7
    It is indeed unique in what it offers, but being a game of it's gener offers nothing new. It's your typical rts game and more about It is indeed unique in what it offers, but being a game of it's gener offers nothing new. It's your typical rts game and more about micro management than anything, every unit tied to specific uses some units with further uses. However the gameplay is verry static, as glorious graphics are they do the actual game itself little good. If your into uniqeness, I recommend it but not worth it if you don't have the patience for it. Full Review »