The action of the game takes us to the 1980s, when Europe still feels the effects of the war that lasted many years and the decision that Germany made twenty years earlier, unable to come to terms with the inevitable defeat. Their plan to annihilate the enemy ended with the use of nuclear weapons that killed millions of people. Poland (where the action of the game takes place) felt it veryThe action of the game takes us to the 1980s, when Europe still feels the effects of the war that lasted many years and the decision that Germany made twenty years earlier, unable to come to terms with the inevitable defeat. Their plan to annihilate the enemy ended with the use of nuclear weapons that killed millions of people. Poland (where the action of the game takes place) felt it very painfully, turning into one huge rubble covered with a thick layer of radioactive dust. In such realities, the main character of the game, a teenage boy named Szymon, has to deal with. A lonely 12-year-old man, traveling through a devastated country, ends up in a huge underground complex that was supposed to shelter the Germans from radiation. Now it is just an abandoned testimony of years gone by, in which he searches for information about his family, while discovering the truth about the whole complex and the mass of cruelty and madness that people - people have prepared.
Showing an alternative history of World War II is nothing new and it could be found in dozens of different positions. However, the subject matter is not overly shabby yet and it still has a lot of potential to provide the recipient with a lot of fun. The creators of the game were well aware of this and very creatively. By plotting alternative events, they combined the story (of the genre of the kind that really could have happened) with the right dose of fantasy (in the form of mysterious technologies), additionally adding a really nice atmosphere and a pinch of post-apo. This mixture has created a really good story that can interest the player and provide him with a moment of "game" entertainment.
The emotional and at times terrifying journey of a teenager through the abandoned rooms of an underground complex is fueled by several forms of narrative. Here we have the opportunity to get to know what the world looks like from a whole lot of documents, letters, left recordings or still functioning computers. In addition, there are numerous flashbacks focusing on the main character, his past and the secrets of his family. By far the most important element of the narrative that drives a large part of the story, however, is the radio contact with the mysterious Ewa, who will accompany Szymon in an immaterial way during his journey. It is their conversations that give the game an emotional overtone in many scenes that can be quite suggestive for the player.
Nice story, great atmosphere, well-run narrative. It might seem that we are dealing here with an almost perfect game. Unfortunately, not everything is so great and the title suffered from some serious ailments. We are dealing here with a game from the adventure segment, from which the sub-genre of "walking simulators" has emerged in recent years. Games that are supposed to be easy, short and fun, that is, adjusted to present themselves well on a stream or YT. For many, it will be an advantage, but if you are an old bastard like me and you remember the old times, you expect a "real" highly addictive adventure from such a game. It is hard to get it when the whole game lasts within three hours, and all this time there is 1 (say ONE) logic puzzle, the level of which, to put it mildly, was not too thrilling. The situation is also not saved by the fairly corridor fun pattern, which is so characteristic of this type of games. The freedom to explore is clearly limited and it is best to stick to the "path" prepared by the creators. If someone wants to go on a small sightseeing trip around the bunker on their own, they will quickly encounter numerous "difficulties".
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