User Score
6.6

Mixed or average reviews- based on 31 Ratings

User score distribution:
  1. Positive: 16 out of 31
  2. Negative: 9 out of 31

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  1. Apr 1, 2021
    4
    This game is the worst Bioshock title yet.

    It's environmental storytelling and gameplay are utterly derivative of titles you'd wish you'd be playing instead as you are approaching the final chapter of the game. The game itself is nothing but a glorified linear walking simulator. The story however is something to behold. It feels as if the entire game was written by an elementary
    This game is the worst Bioshock title yet.

    It's environmental storytelling and gameplay are utterly derivative of titles you'd wish you'd be playing instead as you are approaching the final chapter of the game. The game itself is nothing but a glorified linear walking simulator.

    The story however is something to behold.
    It feels as if the entire game was written by an elementary school student as a weekend assignment, a weekend assignment that the student got an A+ for and was really proud of his work. However the story itself is unimaginative, obvious and entirely linear, it does not take any advantage of the story's settings whatsoever and instead the writer opts out to create nonsensical plot twists that don't lead anywhere. The storytelling quite literally murdered any curiosity i had for the game's setting.

    It feels as if this game was made by exactly three people in total: a writer, a designer and a programmer. I can't shake the feeling that this was their very first venture into the video game industry. I do wish them well and i certainly do hope that there are more projects being worked on by the studio, however i also hope that this title will bring some much needed self-reflection to these developers.
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Metascore
58

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 0 out of 12
  1. CD-Action
    Nov 15, 2021
    65
    Paradise Lost offers an engaging story set in a fascinating world, and it’s hard not to notice and appreciate all the work that went into polishing the environments. Sadly, there’s very little actual gameplay here and while the first two hours made me feel like an explorer delving into the unknown, I only reached the end because I had to. [05/2021, p.39]
  2. Apr 22, 2021
    70
    Dripping with atmosphere, the sights and sounds of a lost end-of-the-world Nazi installation make up for a lack of interaction in Paradise Lost.
  3. Edge Magazine
    Apr 22, 2021
    50
    There's no development to be found in the details of Paradise Lost's development to be found in the details of Paradise Lost's carefully crafted props - that's all saved for cutscenes and diary entries. [Issue#358, p.112]