User Score
6.2

Mixed or average reviews- based on 56 Ratings

User score distribution:
  1. Positive: 27 out of 56
  2. Negative: 18 out of 56

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  1. Jul 16, 2019
    7
    Epic store have no reviews yet, so I will write one here.

    I think this game is solid 7/10. PROS: - The game have very high production qualities, feels very consistent and polished, no bugs, no parts feeling too rushed or unpolished. - The dungeon crawling part is nice, the locations are very variable, i'm always interested to see what is in next room or hallway. - Some people say
    Epic store have no reviews yet, so I will write one here.

    I think this game is solid 7/10.

    PROS:
    - The game have very high production qualities, feels very consistent and polished, no bugs, no parts feeling too rushed or unpolished.
    - The dungeon crawling part is nice, the locations are very variable, i'm always interested to see what is in next room or hallway.
    - Some people say that the characters and their never ending dialogues are childish and silly - they are, but not in a bad way. After a while I get perfectly used to the characters of the (very variable set of) NPCs, and with the nice dubbing, I think the dialogues are a nice addition to the game.

    NEUTRAL:
    - The mix of different mythologies used in the story is a nice touch, but I would say the story is nothing that would offend you, but nothing great either - it feels uninteresting to me (but I'm not very story- or roleplay-orientated guy).

    NEGATIVE:
    - The level-up and equipment system. Both is a bit confusing and not intuitive. There is a lot of options and numbers, but you scarcely know how good each of them are, and often are just forced to take them anyway (due to locking of other skills). For example it's next to impossible to say if boots with 2 defense and 0% phys.res. are better or worse than boots with 0 defense and 2% phys.res. Or what would increase a magician's damage more - +5 INT, or +10% damage? Less numbers and derived stats, but with real meaning, would make the game better. (Or at least UI that would show more numbers.)
    - The biggest let down for me are is the combat - most combat are very easy and can be won no matter what you do (only difference between good and bad play is how often you have to rest at the campsite), and in general, the combat and the abilities you can use feels to have negligible effect anywhere outside of boss-fights. I'm a very combat-orientated RPG player, and I just miss the interest and thrill in combat here - the fear of losing, the passion to learn about the weak and strong sides of each particular enemy types, the urge to min-max your people in order to win. Other games with similarly simplified combat like Bards Tale 4 offer much more challenge and food for thought.
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  2. Apr 3, 2020
    7
    I grew up on Eye of Beholder and the other grid-based dungeon crawlers Operencia harkens back to. I remember keeping maps on graph paper and getting so immersed in the dungeon as I explored it. You'd think that I'd love Operencia but I found it squarely "good but not great".

    The combat has a lot of promise as a modern turn-based system but it just seems so unevenly implemented.
    I grew up on Eye of Beholder and the other grid-based dungeon crawlers Operencia harkens back to. I remember keeping maps on graph paper and getting so immersed in the dungeon as I explored it. You'd think that I'd love Operencia but I found it squarely "good but not great".

    The combat has a lot of promise as a modern turn-based system but it just seems so unevenly implemented. Encounters are mostly too easy but a few are too hard, in a way that just feels like poor design. You get so many attack options but none of them ever feel particularly exciting.

    The story is okay at best, and the characters are very generic quip-artists, admittedly I generally don't like this style of "let's speak entirely in half-baked sarcastic quips as we supposedly try to save the world from very serious and imminent doom" that modern RPGs often use, but this is a particularly uninspired implementation of it.

    I'd overlook all of this if I could just get immersed in exploring cool dungeons but most of these levels aren't even dungeons, they're set on the surface. That's a fun trick to break up the monotony of dungeons, but when I play a dungeon crawler I primarily want to, you know, crawl dungeons. Not plod through 3-4 aboveground levels to finally get some proper dungeon action.

    The puzzles too fall into that "too easy or too hard" description, sometimes they just seemed poorly designed. The graphics and sound are good, and I don't regret buying this game... but it just didn't do it for me like the old games it reminded me of.
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  3. Apr 15, 2019
    6
    Operencia has a nice quality to it. The game is certainly filled with secrets. The combat is decent but the character powers are useless compare to some enemies. Which can make for long and frustrating combats. The ending levels are painfully setup with harder enemies, and whatever power you got, you can't defend yourself with weaklings. There is no grinding solution and a flagrant combatOperencia has a nice quality to it. The game is certainly filled with secrets. The combat is decent but the character powers are useless compare to some enemies. Which can make for long and frustrating combats. The ending levels are painfully setup with harder enemies, and whatever power you got, you can't defend yourself with weaklings. There is no grinding solution and a flagrant combat balance problem. Another bad decision was to make the secrets finding a mandatory thing to advance the main quest. Bad decision. The voices overs and the graphics are pretty nice. Even the music is really good. I give it a 68%. I think it's the kind of title that is border amateur and AAA title. Expand
  4. Oct 11, 2020
    7
    Nice game with old-style combat, decent story & appealing art/visual style.
    It's a good fable to spend a few evenings with.
Metascore
76

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 9
  2. Negative: 0 out of 9
  1. Nov 23, 2020
    60
    Operencia: the Stolen Sun is an excellent RPG with a lot of great qualities. It looks good, the classic turn-based combat is well done, and the world itself feels expansive. Players can expect between 20-30 hours of adventure as well, so it’s a fairly lengthy game. For RPG lovers who haven’t checked out Operencia, it’s absolutely recommendable. For a VR-only release, it’s less of a sure bet. Avoid the Oculus Store version and go for either the Steam or PlayStation versions since those let you play the game however you like.
  2. Apr 10, 2020
    80
    Overall Operencia: The Stolen Sun is a good introduction if you’ve never played a dungeon crawler type RPG before. It has a few rough edges and a tutorial that had me wishing it was over sooner. But this is balanced by some really great world lore, tons of great voice acting and great level design.
  3. Apr 8, 2020
    85
    During the latter half of the game you wouldn’t me amiss spamming your way through most battles whilst playing closer attention to the story, dialogue, and engaging world. In the end, the approachable combat gives the fantasy dungeon-crawling of Operencia a wider appeal than say a new Wizardry might. Fans of party-based RPGs in the vein of Baldur’s Gate or Dragon Age will find a lot to love here too, thanks to the combination of great writing and wonderful presentation. And hey, any fantasy world that features a relic called the magical Amulet of Zotmund is one worth visiting.