- Publisher: Ignition Entertainment
- Release Date: Mar 25, 2008
Summary:
(Also known as "Obscure II") Two years ago, at Leafmore High, a group of young teenagers were trapped inside their school and hunted by monsters that had been released by the maniac headmaster. Some of them survived that terrible night, while others perished. Now, the survivors have picked up their lives and joined college. But all is not right on Fallcreek University; strange black flowers have suddenly sprung up everywhere on the campus. While experimenting with these flowers in class, a dangerous substance is discovered that induces strange but vivid dreams. But a handful of students find out that there is more to the flowers than anyone could have expected; when the seeds finally germinate, a bad trip suddenly turns into a horrible reality... Features 6 charismatic characters with unique skills; unique coop mode: second player can join in at any time; highly detailed and rich 3D environment; find clues and solve various rddles and mysteries; and a vast variety of weapons and horrifying monsters. [Playlogic]
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| Rating: | M |
|---|---|
| Official Site: | http://www.obscure2.com/ |
| Developer: | Hydravision |
| Genre(s): | Action Adventure, Horror, Horror, Survival |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood and Gore Drug Reference Mild Sexual Themes Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Tony Marques | Cameras |
| Tony Marques | Scripting / Cameras |
| Tony Marques | Scripting / Cameras |
| Pierre Leroux | Executive Producer |
| Anthony Lejeune | Art Director / Character Artist Monsters Concept Artist / CG Sto |
| Olivier Feutry | CG Animation |
| Olivier Feutry | Lead Animator / CG Animation |
| Olivier Feutry | Lead Animator / CG Animation |
| Nicolas Monier | Animator |
| Nicolas Monier | CG Animation |
| Nicolas Monier | CG Animation |
| Olivier Deriviere | Music Composer |
| Olivier Deriviere | Sound Producer |
| Olivier Deriviere | Sound Producer |
| Lionel Fumery | Technical Director |
| Emmanuel Horrent | Player And Teammate Programming / Gameplay Programming / Scripti |
| Emmanuel Bernard | 2d Interfaces |
| Emmanuel Bernard | Lead Programmer / 2d Interfaces |
| Emmanuel Bernard | Lead Programmer / 2d Interfaces |
| Bruno Carrez | Audio |
| Bruno Carrez | Cameras |
| Bruno Carrez | Cameras |
| Christian Martin | Gameplay Programming |
| Christian Martin | Scripting |
| Christian Martin | Scripting |
| Yann Maheust | CG Art |
| Yann Maheust | Lead Background Artist / Interface / CG Art |
| Yann Maheust | Lead Background Artist / Interface / CG Art |
| Yann Maheust | Lead Background Artist / Interface / CG Art |
| Jerome Camprasse | Background Artist |
| Jerome Camprasse | Interface |
| Jerome Camprasse | Interface |
| Jerome Camprasse | Interface |
| Thibault Courbet | Background Artist |
| Benjamin Lucas | Background Artist |
| Benjamin Lucas | CG Art |
| Benjamin Lucas | CG Art |
| Laurent Sauvage | Lead Character Artist |
| Benjamin Detaevernier | Enemies Programming |
| Guillaume Colomb | CG Screenplay |
| Nicolas PinÇon | Gameplay Programming / Scripting |
| Sebastien Renard | Scenario And Dialogue |
| Francois Potentier | Additional Producer |
| Jeff Rey | Monsters Concept Artist |
| Benjamin Ortiz | Lead Game Designer |
| Alban Lecocq | Special Effects |
| Yann Le Maner | 2d Interfaces |
| Anais Thomassian | CG Animation |
| Fabien Le Gal | CG Animation |
| Fabrice Lacroix | CG Animation |
| Remi Edmond | CG Animation |
| Simon Bridoux | CG Animation |
| Julien Butruille | CG Art |
| Remi Despret | CG Art |
| Vincent Courbis-Poncet | CG Art |
| Jurjen Kraan | Storyboard Consultant |
| Bernhard Döller | Graphics / DTP |
| Bernhard Döller | DTP |
| Bernhard Döller | Graphics / DTP |
| Bernhard Döller | Graphics / DTP |
| Nicolas PinÇon | Gameplay Programming |
| Nicolas PinÇon | Scripting |
| Nicolas PinÇon | Scripting |
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