- Publisher: HD Interactive
- Release Date: Feb 24, 2005
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It looks fantastic, but strategy aficionados may find that there's too much of a puzzle-like aspect to the game's missions.
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The first couple of hours of the game are fantastic, as you're introduced to the universe, the ships, the stunning battles and the interesting gameplay, but for the average strategy fan, the realisation that the game is all about increasingly complex micro-management of your ships and crew is something of a let-down.
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BoomtownAt its worst, Nexus is painfully ponderous and distantly detached. At its best it's visually stupendous sci-fi spectacular with depth as well as style. The 2001 of Real Time Strategy if you will.
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The good is the über detailed physics accurate star systems, the bad is the interface and the ugly isn't visible because this is a good-looking game hampered by really small text.
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A very deep and realistic space simulation, but one that is too slow for most gamers to appreciate.
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If commanding a highly configurable fleet of ships through scripted missions, micromanaging your efforts both in the pre-mission ship design stage and during every step of combat, appeals to you, then this game is what you want.
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The story is good, certainly, but if I wanted to watch a sci-fi tale I'd flick on Star Trek. Nexus is purely for the lover of slow paced space adventuring and combat, and those caught up in the Imperium Galactica series.
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Veterans of "Starfleet Command" or "Homeworld" multiplayer champs should get excited, because as tactical space combat simulators go, this is a pretty good one. The rest of us who would rather keep our micromanagement confined to the realm of Excel, on the other hand, will probably go back to our "simpler" RTS games.
Awards & Rankings
User score distribution:
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Positive: 83 out of 95
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Mixed: 8 out of 95
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Negative: 4 out of 95
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Mar 22, 2011
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CalebSMar 28, 2009
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PedroD.Dec 15, 2007