- Publisher: HD Interactive
- Release Date: Feb 24, 2005
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The storyline alone won't keep everyone going, and since it is unlikely the gameplay will either, the end result is probably going to be a lot of gamers losing interest pretty quickly into the game.
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You’ll need to invest yourself and a great deal of time just to learn the nuances of the gameplay and the interface, and making smart intuitive decisions before the missions can save you a lot of trial and error.
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Although the road to store shelves was long and painstaking, Nexus came out as a high-quality space strategy game (personally I would call it a Fleet Simulator, but that’s just me), which has no reason to hide in shame when confronted with the Homeworld games.
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PC FormatIt's delicious to watch. Nexus' whirling space charts and system-spanning ships slip past spiraling asteroids, fend of the shadows of "Homeworld" and make your head spin. [Christmas 2004, p.114]
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Game InformerThe story is intriguing in that sweeping fate-of-the-galaxy sci-fi kind of way, without being completely overblown and melodramatic. [March 2005, p.138]
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PC GamerIf you can forgive some small gameplay faults, Nexus pleases like a deep space production on the scale of a Roddenberry saga. [Apr 2005, p.74]
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This gem of a space tactics offering is everything that fans of the genre have been waiting for, as it takes gorgeous, next-generation graphical technology and applies it to an exciting game about starship combat, rogue artificial intelligences, galaxy-spanning wormholes, and more.
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A good game. I certainly didn't think so when I began playing it however. There's a frustratingly high learning curve here and the game design doesn't exactly help that at all.
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It may be slow, but its atmosphere is convincing enough to immerse you fully into its world.
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Overall however, we're rather taken with Nexus. Its mixture of tactics, mouse-control and combat-orientated gameplay is suitably different from both "Homeworld" and traditional space-combat games like Freespace, delivering something unique and yet familiar enough to appeal to fans of either game. [PC Zone]
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Big, beautiful and compelling, Nexus is an epic game. However, its extremely slow pace may not be for everyone. [PC Gamer UK]
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To all gamers who became dangerously aroused every time a capital ship beam cannon fired in "Freespace 2": this game is meant for you. I really hope the developers plan to add content and expand on the game universe in the future, because this franchise definitely has potential.
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This game require real patience. There's no way to speed through long-distance trips, so it pays to keep a magazine handy (psst, you're holding one).
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Nexus: The Jupiter Incident isn't for everybody, since there is just that "little something' missing that would have made this a GREAT game, but so long as you have the system specs to do the game justice it's certainly one for the Space-Based Strategy fan.
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The rough learning curve makes Nexus a game I don’t recommend to anyone new to the real-time space-strategy genre. If you’re a fan, though, Nexus will be right up your alley.
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It looks fantastic, but strategy aficionados may find that there's too much of a puzzle-like aspect to the game's missions.
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The first couple of hours of the game are fantastic, as you're introduced to the universe, the ships, the stunning battles and the interesting gameplay, but for the average strategy fan, the realisation that the game is all about increasingly complex micro-management of your ships and crew is something of a let-down.
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BoomtownAt its worst, Nexus is painfully ponderous and distantly detached. At its best it's visually stupendous sci-fi spectacular with depth as well as style. The 2001 of Real Time Strategy if you will.
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The good is the über detailed physics accurate star systems, the bad is the interface and the ugly isn't visible because this is a good-looking game hampered by really small text.
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A very deep and realistic space simulation, but one that is too slow for most gamers to appreciate.
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If commanding a highly configurable fleet of ships through scripted missions, micromanaging your efforts both in the pre-mission ship design stage and during every step of combat, appeals to you, then this game is what you want.
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The story is good, certainly, but if I wanted to watch a sci-fi tale I'd flick on Star Trek. Nexus is purely for the lover of slow paced space adventuring and combat, and those caught up in the Imperium Galactica series.
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Veterans of "Starfleet Command" or "Homeworld" multiplayer champs should get excited, because as tactical space combat simulators go, this is a pretty good one. The rest of us who would rather keep our micromanagement confined to the realm of Excel, on the other hand, will probably go back to our "simpler" RTS games.
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Nexus plays like a great game that misses the mark almost every step of the way. It’s slick, complex, and ambitious. But the potential here is never realized.
Awards & Rankings
User score distribution:
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Positive: 83 out of 95
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Mixed: 8 out of 95
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Negative: 4 out of 95
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Mar 22, 2011
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CalebSMar 28, 2009
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PedroD.Dec 15, 2007