- Publisher: Capcom
- Release Date: Dec 1, 2008
Summary:
Neopets Puzzle Adventure offers an in-depth and exciting storyline full of puzzle-based gameplay set in the world of Neopets. The game offers pick up and play gameplay, new never-before-seen areas in the Neopets universe to explore, and the opportunity to redeem codes for exclusive virtual items at the Neopets website. The game board itself resembles a chessboard, while the gameplay takes the principles of Reversi and Go, and adds new twists that take the adventure to unexpected levels. The goal is to turn all of the chips on the board to your Neopet's color. [Capcom]
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| Rating: | E |
|---|---|
| Official Site: | http://www.neopets.com/puzzleadventure/ |
| Developer: | Infinite Interactive |
| Genre(s): | Miscellaneous, Puzzle, Puzzle, General, Puzzle, General |
| Cast | Credit |
|---|---|
| Steve Fawkner | Creative Lead |
| Steve Ford | Art Director |
| Damien Holder | Lead Artist |
| Janeen Fawkner | Executive Producer |
| Justin Lambros | Additional Product Development (Capcom) |
| Justin Lambros | Additional Product Development: Capcom |
| Alex Shaw | Engine Programming |
| Marc Derell | Music |
| Sean Mountain | Producer (Capcom) |
| Sean Mountain | Producer: Capcom |
| Daryl Allison | Additional Product Development (Capcom) |
| Daryl Allison | Additional Product Development: Capcom |
| Adam Boyes | Director Of Production (Capcom) |
| Adam Boyes | Director Of Production: Capcom |
| Kraig Kujawa | Director Of Design (Capcom) |
| Kraig Kujawa | Director Of Design: Capcom |
| Nikolas Bowe | Technical Lead |
| Peter Henry | Gameplay Programming |
| Ben Kersten | Engine Programming |
| Jonathan Runting | Engine Programming |
| Peter Suwara | Engine Programming |
| Simon Collins | Engine Programming |
| Jay Dee Alley | Director Of Art (Capcom) |
| Jay Dee Alley | Director Of Art: Capcom |
| Gary Lake | Director Of Technology (Capcom) |
| Gary Lake | Director Of Technology: Capcom |
| Darryl Shaw | Additional Product Development (Capcom) |
| Darryl Shaw | Additional Product Development: Capcom |
| Rey Jimenez | Additional Product Development (Capcom) |
| Rey Jimenez | Additional Product Development: Capcom |
| Robby Zinchak | Additional Product Development (Capcom) |
| Robby Zinchak | Additional Product Development: Capcom |
| Takashi Kubozono | Additional Product Development (Capcom) |
| Takashi Kubozono | Additional Product Development: Capcom |
| Cameron Goers | Assistant Designer |
| Natassja Brodie | Artist |
| Gary Liew | Animator |
| Murray Philbrick | Assistant Producer |
| Murray Philbrick | Designer |
| Murray Philbrick | Designer |
| Deanna Trento | Gameplay Lead |
| Ben Ingarfield | Gameplay Programming |
| Simon Riley | Gameplay Programming |
| Kathryn Gange | Artist |
| Aaron Styles | Assistant Designer |
| Bart Kelpka | Audio Lead |
| Tim Innes | Assistant Producer (Capcom) |
| Tim Innes | Assistant Producer: Capcom |
| Shana T Bryant | Additional Product Development (Capcom) |
| Shana T Bryant | Additional Product Development: Capcom |
| Shuhei Yamamoto | Additional Product Development (Capcom) |
| Shuhei Yamamoto | Additional Product Development: Capcom |
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