- Publisher: Plug In Digital
- Release Date: Mar 28, 2014
- Also On: PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360
Summary:
60 riders, 60 bikes, 14 tracks and rules from the official MX1 and MX2 2013 FIM Motocross World Championship.
| Developer: | Milestone S.r.l |
|---|---|
| Genre(s): | Driving, Racing, Arcade, Motorcycle, Other, Motocross |
| Cast | Credit |
|---|---|
| Stefano Lecchi | Head Of Gameplay Programmer / Lead Physics Programmer |
| Simone Balestra | R/D And Tools Programmer |
| Sergio Rocco | Race Events Supervisor |
| Alessandro Castrucci | Game Director |
| Simone Pauletto | Producer |
| Nicola Neri | Art Director |
| Domenico Celenza | Lead Game Designer |
| Elisa Consolini | Lead Artist |
| Irvin Zonca | Head Of Game Designers |
| Matteo Pezzotti | Senior Game Designer |
| Alex Stefano Basilio | Game Designer |
| Luigi Crocetta | Game Designer |
| Vito Maffei | Game Designer |
| Andrea Marasco | Racing Group Designer |
| Emanuele Mari | Racing Group Designer |
| Simone Vettori | Racing Group Designer |
| Luca Piccina | Senior Sound Designer |
| Miro Brogi | Additional Game Designer |
| Nicholas D'Annunzio | Additional Game Designer |
| Luca Simonotti | Additional Game Designer |
| Alex Zucca | Additional Game Designer |
| Michele Caletti | Head Of Game Logic And Network Programmers |
| Simone Usai | Lead Game Logic Programmer |
| Luca Costanza | Game Logic Programmer |
| Mattia De Nadai | Game Logic Programmer |
| Salvatore Fiduccia | Audio Programmer |
| Salvatore Fiduccia | Game Logic Programmer |
| Antonino Liconti | Game Logic Programmer |
| Mattias Santoro | Game Logic Programmer |
| Pietro Schino | Game Logic Programmer |
| Stefano Pezzoli | Lead Network Programmer |
| Dario Festa | Network Programmer |
| Anis Hireche | Network Programmer |
| Luca Uraghi | Network Programmer |
| Timothy Van Der Gen | Network Programmer |
| Devis Rossini | Physics Programmer |
| Mattia Desana | Race Logic And AI Programmer |
| Massimo Pensato | Race Logic And AI Programmer |
| Giuseppe Campana | Gameplay Technical Programmer |
| Rosario Leonardi | Head Of 3d Programmers |
| Carlo Casta | 3d Programmer |
| Giacomo Marchetti | 3d Programmer |
| Emanuele Russo | 3d Programmer |
| Christian Orlandi | Head Of R/D |
| Marco Altomonte | R/D And Tools Programmer |
| Luca Ferrara | R/D And Tools Programmer |
| Marco Geddo | R/D And Tools Programmer |
| Marco Marconi | R/D And Tools Programmer |
| Paolo Milani | R/D And Tools Programmer |
| Marco Scicchitano | R/D And Tools Programmer |
| Mauro Ferrari | Head Of Artist |
| Michele Bertolini | Technical Art Director |
| Jan Battista Vian | Senior Environment Artist |
| Girogia Lezzi | Environment Artist |
| Alessandro Masciari | Environment Artist |
| Andrea Massa | Environment Artist |
| Tommaso Sacco | Environment Artist |
| Alessandro Albergoni | Junior Environment Artist |
| Daniele Cattaneo | Junior Environment Artist |
| Damiano De Cataldo | Lead Vehicle Artist |
| Giovanni Bianchin | Senior Character Artist |
| Roberto Tugnolo | Character Artist And Animator |
| Luca Fadigati | Lead UI And 2d Artist |
| Daniela Danti | Senior UI And 2d Artist |
| Paolo Lagana | Senior UI And 2d Artist |
| Mirko Marassi | Senior UI And 2d Artist |
| Marco Paolo Brandani | Assistant Art Director |
| Fabio Paglianti | Executive Producer |
| Marco Ponte | Executive Producer |
| Riccardo Santelli | Outsourcing Department |
| Christina Gregolin | Additional 3d/2d Assets |
| Luca Bellisario | Additional 3d/2d Assets |
| Nagornyi Oleksandr | Additional 3d/2d Assets |
| Carlo Forester | Audio And Text Localisation |
| Alessandra Nave | Audio And Text Localisation |
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