Metascore
72

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 22
  2. Negative: 0 out of 22
  1. CD-Action
    Dec 4, 2018
    70
    The action is fast, spectacular and satisfying, but also short (especially for a roguelike), because I finished the campaign in around six hours and was left with a bland challenge mode. [10/2018, p.87]
  2. 70
    Mothergunship is an absolute blast in short bursts, but risks becoming repetitive in extended sessions. If you like the thought of crafting the most outrageous weapons possible, it’s definitely worth your time.
  3. Jul 21, 2018
    70
    Hard and fun for some hours, with some big boss to beat, Mothergunship loses its appeal on the long distance.
  4. Jul 17, 2018
    70
    Mothergunship is a very interesting game, with a frenetic bullet-hell FPS gameplay, although it ends up feeling a little bit repetitive and empty.
  5. Jul 16, 2018
    68
    Mothergunship might not have been made with my specific gaming tastes in mind. But when a game tries so hard to tell me how to play and, worse, punishes me so harshly when I fail, I just can’t for the life of me imagine that any sort of gamer could find long-term enjoyment out of what it offers.
  6. Aug 24, 2018
    65
    While the core mechanics of Mothergunship are awesome (gunplay, shooting, level design, pace in battle) and the performance is great -both technically and visually- the game suffers from its “rng” nature, making the whole “big gun crafting” trivial and tiresome. It should have invested more in actual gameplay with those hard-earned guns and not in the process of creating them each and every single time for every level. Τhe randomness of many gameplay elements fluctuates the derived fun.
  7. LEVEL (Czech Republic)
    Dec 31, 2018
    60
    A shooter, where you create your own guns. It pulses with energy but doesn’t fully use its potential. The game often unnecessarily jumps from dynamic combat to a chaotic fight against a dumb but extremely powerful AI. Instead including roguelike elements, the authors should have gone with multiplayer. [Issue#288]
  8. Jul 23, 2018
    60
    Mothergunship has some interesting ideas and unique gameplay mechanics, but it doesn't deliver as enjoyable of an experience as it may seem on paper. The gunplay is lackluster, weapon crafting isn't as extensive as you might hope, and the roguelike design elements mostly work against the game.
  9. Jul 20, 2018
    60
    Mothergunship deliberately uses cliches, excessive pathos and pop culture jokes. The game does not take itself seriously, and in this case it's a real problem.
  10. Jul 17, 2018
    60
    MOTHERGUNSHIP is tons of fun to play, but it's also that kind of FPS that doesn't really evolve the more you play. The ability to create weapon cocktails is simply awesome, but the action itself is way too repetitive to let that shine.
  11. Jul 31, 2018
    50
    However fun it might look, some core parts of the game feel forgotten, abandoned or ignored. It's such a great concept and that makes it so sad it didn't even feel like a diamond in the rough.
User Score
6.6

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 11 out of 24
  2. Negative: 6 out of 24
  1. Aug 8, 2022
    8
    A very fun game concept with a truly unique gimmick of creating your own guns.
    The gameplay is fun itself being a mix of FPS and Bullet Hell
    A very fun game concept with a truly unique gimmick of creating your own guns.
    The gameplay is fun itself being a mix of FPS and Bullet Hell genres. Really good sound design and matching soundtrack. Good voice acting and actually funny dialogues between the characters. There were only 2 downsides for me:
    1) the setting wears out even before the main campaign is finished (spoilers, there's a lot more after it plot wise). Even though there are various environments, it's still all techno-alien-ship-ish with robots being the same. Had the game other bioms it would be more fun, as well as live enemies with blood and gore.
    2) experience is presented by pickup items that disappear after a short span of time. One can easily make no exp in the heat of a big fight if it's a huge room, for example. And after level 10 or so the progression goes really slow.

    The lack of multiplier is indeed a lost opportunity, but not such a big deal for me personally
    Full Review »
  2. Sep 14, 2018
    5
    Fun, 7/10, untill you finish main story. After that the balance jumps out of the window and unless you are lucky with RNG or have aboveFun, 7/10, untill you finish main story. After that the balance jumps out of the window and unless you are lucky with RNG or have above average FPS skill, then you'll be constantly obliterated in infinitely scalling missions. And that happens almost immidiately after campaign. Needless to say my "fun" part dropped like a rock in a well.

    Other than that.. As much fun shooting is and weapon-crafting, it could really use some upgrading. Especially part-tiers, how often shop shows up and how many coins you get.
    Full Review »
  3. Jul 21, 2018
    1
    Les développeurs reprennent TOUS les défauts de "tower of gun" dans leur nouveau jeu...

    Direction artistique générique Musique générique
    Les développeurs reprennent TOUS les défauts de "tower of gun" dans leur nouveau jeu...

    Direction artistique générique
    Musique générique
    Ennemis génériques
    Menus génériques (et moches)

    La seule chose inspirée est le concept délirant des armes modulable poussé à l’extrême.

    Chers développeurs: "Pour votre prochain jeu, merci d'investir dans un Game Designer, et un VRAI musicien."
    Full Review »