User Score
6.6

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 11 out of 24
  2. Negative: 6 out of 24

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  1. Jul 21, 2018
    1
    Les développeurs reprennent TOUS les défauts de "tower of gun" dans leur nouveau jeu...

    Direction artistique générique Musique générique Ennemis génériques Menus génériques (et moches) La seule chose inspirée est le concept délirant des armes modulable poussé à l’extrême. Chers développeurs: "Pour votre prochain jeu, merci d'investir dans un Game Designer, et un VRAI musicien."
    Les développeurs reprennent TOUS les défauts de "tower of gun" dans leur nouveau jeu...

    Direction artistique générique
    Musique générique
    Ennemis génériques
    Menus génériques (et moches)

    La seule chose inspirée est le concept délirant des armes modulable poussé à l’extrême.

    Chers développeurs: "Pour votre prochain jeu, merci d'investir dans un Game Designer, et un VRAI musicien."
Metascore
72

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 22
  2. Negative: 0 out of 22
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    60
    A shooter, where you create your own guns. It pulses with energy but doesn’t fully use its potential. The game often unnecessarily jumps from dynamic combat to a chaotic fight against a dumb but extremely powerful AI. Instead including roguelike elements, the authors should have gone with multiplayer. [Issue#288]
  2. CD-Action
    Dec 4, 2018
    70
    The action is fast, spectacular and satisfying, but also short (especially for a roguelike), because I finished the campaign in around six hours and was left with a bland challenge mode. [10/2018, p.87]
  3. Aug 24, 2018
    65
    While the core mechanics of Mothergunship are awesome (gunplay, shooting, level design, pace in battle) and the performance is great -both technically and visually- the game suffers from its “rng” nature, making the whole “big gun crafting” trivial and tiresome. It should have invested more in actual gameplay with those hard-earned guns and not in the process of creating them each and every single time for every level. Τhe randomness of many gameplay elements fluctuates the derived fun.