User Score
6.7

Mixed or average reviews- based on 86 Ratings

User score distribution:
  1. Positive: 34 out of 86
  2. Negative: 15 out of 86

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  1. Apr 6, 2019
    0
    Minit is a very simplistic indie game vaguely reminiscent of A Link to the Past, if the game was almost all very simple puzzles and exploration and much less combat. The central “twist” of this game is that you have only sixty seconds to accomplish whatever task you’re trying to do; once that minute is up, you’re dead, and you respawn (all your items intact) back at the last safehouse youMinit is a very simplistic indie game vaguely reminiscent of A Link to the Past, if the game was almost all very simple puzzles and exploration and much less combat. The central “twist” of this game is that you have only sixty seconds to accomplish whatever task you’re trying to do; once that minute is up, you’re dead, and you respawn (all your items intact) back at the last safehouse you visited.

    This is one of those hypersimplistic indie games that will take you an hour or two to beat. There isn’t really a whole lot of content here – the graphics are extremely basic, as is the gameplay. You move around, you can poke stuff with your sword, and as you move around the environment, you gain various upgrades which allow you to push around crates or chop down trees or whatever else. It is almost metrovania-like in that you gather upgrades to unlock new parts of the game.

    The thing is, there’s really not a whole lot here. The game is very simple, and it is very short by design – you need to be able to navigate through the world in a very small period of time (less than a minute), so everything you do is not terribly difficult TO do, it just is about knowing what you need to do and then doing it.

    The result is that you spend an hour or two exploring the environment, trying to collect items that are strewn about, figuring out what it is you need to do to progress. The story is incredibly basic and pretty vague (I don't even know why I only had a minute to do things!), which is hardly surprising given that the game is what it is, but at the same time, so is the gameplay. The puzzles are all very simple because, again, they have to be – you have to be able to solve them in less than a minute, and generally more like 30 seconds due to the fact that you have to actually navigate to the puzzle to do it.

    This is the sort of thing that I’d expect to see come out of a game jam or something similar – a very simple thing that someone can spend an hour or two beating and then be done with it.

    And while I appreciate on some level the hypersimplicity and the central conceit of this game…

    I just didn’t really have fun playing it. It’s just kind of... there. There's really nothing to engage you as a player beyond the bare-bones concept.

    I got this as part of the Monthly Humble Bundle, and those games tend to be pretty hit and miss, but this was a miss for me. It didn’t really waste too much of my time, being as short as it is, but I can’t really imagine recommending this to anyone.
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  2. Apr 20, 2021
    3
    The time loop concept might be an interesting idea but really doesn't help to make this more interesting as it's already very simple as it is with its minimalistic graphics and mechanics. If you don't mind repetitiveness and trial and error, you might fancy this "artsy" game, but it most certainly isn't for me.
  3. Apr 3, 2021
    3
    Just never really got the feel for this game. I personally didn't like the graphical style or gameplay. Not to my taste rather than bad.
  4. Apr 2, 2022
    0
    The game runs too fast and isn't playable if your screen's framerate is above 60... yet the game doesn't include an option to lock the framerate to 60.
  5. Dec 11, 2022
    4
    Rouge-like gibi ama tam öyle de değil. Grafikleri harbiden kötü yani bir art style yok oyunda. Mekanıkleri sinir bozucu elinde kılıç varken başka bir şey alamıyorsun. Kılıcı bırakıp başka bir şey alıyorsun falan.
Metascore
79

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 21
  2. Negative: 0 out of 21
  1. Jun 3, 2018
    75
    To die every 60 seconds could quickly get old, but Minit is smart enough to avoid any kind of frustration during the adventure. Purposely minimalistic, the pixelated art direction shines with personality.
  2. Games Master UK
    May 18, 2018
    92
    A simple idea that wastes no time. Clever, imaginative and full of personality. A mini-masterpiece. [June 2018, p.76]
  3. Edge Magazine
    Apr 26, 2018
    60
    A game of canny, and often quite annoying, design. [June 2018, p.120]