User Score
7.9

Generally favorable reviews- based on 2905 Ratings

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  1. Jan 25, 2016
    7
    Game felt like 10/10 until I finished it. After I realized that after 100 hours of gameplay completing tuttorial mission second time is an actual ending - I felt deluded, frustraited.
  2. Jan 10, 2016
    7
    First of all, it wasn't a complete game. Having said that, I have to say that the first 20 hours of this games were very fun but after the First Chapter, the game starts to fall apart. To sum up, a decent and fun game in the beginning and after that, just an insult to the buyers.
  3. Jan 8, 2016
    4
    This review contains spoilers, click expand to view. To start....I have LOVED MGS since I originally played Metal Gear Solid for the PS1, played all of them including the handhelds before they were in all these HD remakes. That being said, The Phantom Pain IS NOT a Metal Gear Solid game. In my opinion it's closer to a Far Cry sequel than anything else. Act 1 is AMAZING, the 2nd and final Act should not have been included into the game at all. The game is FAR from complete. Act 2 was just a bunch of rehashed stuff from Act 1. "Tactical Espionage Action" has nothing to do with it either. Like I said, it's Far Cry, only you have a sneaking suit. The game is set in War-zones, yet....they arent War Zones. You Rarely run into ANYONE out in the world unless they're at a camp/base. No civilians, no resistance fighters, hardly anything. You'll come across a truck every once in a while, or 2 guys walking down a road, but those aren't patrols. Those are 2 dudes out on a nature walk. This game ruined the franchise, and I'm happy Kojima isn't making them anymore, because I'd hate to see the next embarrassing installment of what was once a great series. Expand
  4. Jan 6, 2016
    10
    this game is the best ... the graphics are great and it have long and great story xD

    and it got good Online mode = FOB and Metal Gear Online Multiplayer
  5. Jan 3, 2016
    4
    -Metal Gear from 1987 was NOT the first stealth game. Castle Wolfenstein from 1981 was.
    -Metal Gear Solid from 1998 was NOT the first game to feature cinematic story telling. Wing Commander from 1990 was.
    -Metal Gear Solid 5 has non-connected gameplay elements that rank it as a typical sandbox with an incoherent story than a stealth title like Thief, Hitman or Deus Ex.
  6. Dec 28, 2015
    9
    This review contains spoilers, click expand to view. Welcome to my game of the year.
    Metal Gear Solid V: The Phantom Pain is not only a benchmark for modern stealth games, but also for it's beautiful look and masterful gameplay, yet the story is a little bit linear.

    First, I'd like to start off with the graphics and optimization. It is terrific, I'm running this on an i7 6700k with 2 GTX 780's on SLI, with 100 fps on max settings. And the game truly is beautiful, ranging from the vast landmarks of South Africa to Afghanistan, especially the specular maps under rain. Venom Snake himself is an incredibly intricate model with detail across all his face to under his shoes. The weapons are also look nice, but lack a little bit when moving around in first person mode.

    2. The gameplay, which is the definite highlight of this game. While this game is technically defined as a stealth game, it also features alot of real time action, but that's not what I want to talk about. I want to talk about the tactical genius of the designers. In some missions, there will be varying weather conditions from rain that allows you to mask your footsteps, allowing you to move faster closer to enemies, and in Afghanistan, I noticed that there were slight sand storms that actually masked me, which really did allow me to move in plain sight undetected. I also noticed the silenced gunplay is another strong point of Metal Gear Solid 5, Cause if you shoot with a silenced pistol at enemies that are too close together, the other enemy will hear the silencer and the base will go into alert status. I haven't even gone into depth of the massive open world/linear sandbox to approach the mission in any specific way you want. You can use an RPG to blast your way through, approach silently, using only CQC or Silenced Pistols to slowly make your way through, or take enemies down from a distance using long range rifles making it easier to sweep through the area.

    3. A weird problem I have with this game is actually the missions. After a while, you will start to notice recycled areas, as in one mission you may have to infiltrate the area and rescue a hostage, and in another mission it may just be the exact same area that has been recycled for another purpose. But the best mission and most emotional mission was Shining Lights, Even in death, mission 43. I don't want to spoil anything if anyone has not played the game so try to avoid that.

    4. I would just like to note on the story, as I have never really been into the Metal Gear series, but this game had me reading the stories of Venom Snake and the real Big Boss on the wiki to understand what was going on, and while the ending was rather poor in my opinion, that is not the worst problem I have with this game. I understand this is probably how Kojima tried to mean it, but the story just feels so linear, because you get 1 or 2 cutscenes every mission, but they don't really mean anything, and the story only progresses as you complete missions and get to the ending.

    Verdict: I'm rating this 9/10 not because of the story or the repetitive missions. If I really took them into account it would be an 8 or 7. I'm rating this 9 because of the brilliant and refined gameplay. The game is well polished and good looking, which only adds to the overall stealth experiences. But the question remains: is the game worth it's price of $60 USD? Well, if you've played the other MGS games and want a story driven action stealth game, then maybe wait for a sale, such as now, but if you're just looking for a fun game with masterful gameplay then buy it.

    I believe this game is the future of modern stealth games.
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  7. Dec 27, 2015
    0
    Gameplay: 1 (Unplayable)
    Fun: 1 (You can't Have Fun)
    Story: 5 (Story is After World War 2)
    Cast: 7 (Great)
    Score: 0/10 (Due to no Easy Mode for me Only Hard Mode Unlocked from Start)

    Overrated By All should got less then 7.8s
  8. Dec 27, 2015
    9
    Nice game i like Open world that game has to offer all thou plot is not as deep as previous metal gears but good old kojima action with good optimisation for pc but for me it was still better to play with x box controller.
  9. Dec 26, 2015
    6
    Once again this is another Steam review that ended up being too long to copy and paste the whole thing so I'm going to have to cut and paste sections of it. Now, I understand that most of its faults is not Kojima's fault but Konami's with their falling out and Konami turning into piss-heads. 3/4 of the story was cut from the game, which is honestly too bad because it could've been so good,Once again this is another Steam review that ended up being too long to copy and paste the whole thing so I'm going to have to cut and paste sections of it. Now, I understand that most of its faults is not Kojima's fault but Konami's with their falling out and Konami turning into piss-heads. 3/4 of the story was cut from the game, which is honestly too bad because it could've been so good, but it just falls short. And chapter two ends up being nothing but doing the same missions over again, save for two or three new ones, which are horrible and confusing (again because the falling out and loss of time.)

    - PC version, is at best, a noticeably poor port - from the clunky controls which either don't respond and automatically begin to do commands without you (i.e. being stuck walking in a different direction when you don't want to go that way,) to being unoptimized - to the point of crashes, it's easy to tell this is a console game. A bit more on unoptimized, it's rare and nothing really noticeable but when it happens you know it, for the most part it's a very strong FPS decline for a few minutes then it clears up, also in the iDroid menu it is very laggy and the emblem creator - both of which can take up to ten minutes to clear up and sometimes it requires a Tab out. And yes I have a high end rig so it's able to handle whatever the game has to offer. This can be easily overlooked as it happens so little, but the controls need fixing or something even though I've never plugged in an Xbox 360 controller it still wants to read my keyboard as a 360 controller so some options are unavailable which could've proven to be very useful.

    - All the cool stuff in the game is what we've already seen in the trailer, and half the cool stuff ends up being pointless - and again it eventually turns into one of those wtf or wtf you idiot moments. Most of the characters are a pain and stupid, Miller is a dramatic emo and the rest are just dumb, even Big Boss is pretty stupid in this game as he's turned into a mute and makes stupid choices. All of the characters have horrible development. The ones that last for only two seconds are pointless and the ones that last throughout the game have no real plot or decent development. Honestly the only good developement and plot is Ocelot. It all again, just seemed very rushed. Quiet (as I'm sure you can guess) is intended to have a somewhat relationship with Big Boss, but we never really get to see any development. Aside from her flirting with the Big Boss and Big Boss just ignoring it (ANOTHER ONE OF THOSE WTF YOU IDIOT moments.) She needed a bit better development as well. It's basically, oh I tried to kill you two times but now we're best friends for no real reason. And Quiet can speak in a different language but she won't for some reason. Big Boss can learn multiple different minor languages but can't learn a major one. Again it's just the story writing is so bad.

    - Having online options to further expand your singleplayer. I hate multiplayer, but I hate even more when you have to do multiplayer just to expand your singleplayer. You see to get more resources and more staff room you need to build more room, which you can in singleplayer but you'll soon notice it's hardly enough. So you have to expand a FOB into online to get more room and resources. Not only that, but you have to pay MORE for them. Yes you have to PAY for it, (you get one free however.) But seriously it's not worth it for being online and most likely loosing all your staff and resources. It would've been fine if the FOBs just had AI skrimishes, kind of like a castle defense. But no, you have to have an actual person come in with one thing on their mind - resources. Which will leave you with nothing, and of course we can't mod this game now because if we do it would be considered cheating and hacking because of the minor freaking FOB.

    - the strongest feature in this game is gameplay and probably the only good thing, luckily this game is almost all gameplay in sacrifice for a good story. If you're find with that I can say that this is worth it. If you're like me and want the story, it's honestly still worth it but you'll be very disappointed by the end. Unfortunately I've reach text limit, there is much more to say. Might put it in comments.
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  10. Dec 23, 2015
    7
    Metal Gear Solid V: The Phantom Pain is the most odd entry into the Metal Gear franchise, as it's franchise storyline is now complete with this entry. With it being Hideo Kojima's final Metal Gear game, how does it hold up?

    The story takes a backseat for several chunks of the game, awkwardly appearing here and there without warning or proper pacing. It's not entirely bad, as I enjoy the
    Metal Gear Solid V: The Phantom Pain is the most odd entry into the Metal Gear franchise, as it's franchise storyline is now complete with this entry. With it being Hideo Kojima's final Metal Gear game, how does it hold up?

    The story takes a backseat for several chunks of the game, awkwardly appearing here and there without warning or proper pacing. It's not entirely bad, as I enjoy the several topics presented and some of the events in the game, but it felt like there was more to expand on that didn't see the light of day. This is the case of gameplay taking precedent over the story.

    The gameplay of this game is the best the series has seen, with a lot of external factors that come into play to make a great stealth action experience, so that everyone has a different story to tell. While it is great to play, the objectives become more tedious and repetitive, which is actually a good chunk of the game. Later segments of the game feel uninspired and dull, which brings the second half of the game to a drag.

    Outside of it's stealth-action gameplay, Metal Gear Solid V incorporates a metagame in the form of Mother Base, a military base platform that opens up a new ways to create and customize your experience. Alongside with the two main large maps, having something like this adds to the scale of what Metal Gear Solid V is, and how big of a game it really is.

    Visually, the game looks and feels like a cinematic experience, having facial and motion capture to add. And the game is well optimized for the most part. Some of the visual effects and coloring could look better, since the game isn't demanding, but it looks great overall.

    Overall, Metal Gear Solid V tried to become the biggest Metal Gear game it could be, and fell short along the way. It felt like there was going to be more to add in all aspects of the game, but couldn't be realized with the time spent during it's development. It might have been too ambitious of a project, and has disappointed fans, including myself. I can only think of what The Phantom Pain could have been, but for what it is, I enjoyed the 180+ hours I spent with the game.
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  11. Dec 20, 2015
    8
    This review contains spoilers, click expand to view. I decided to pick up Phantom Pain because it's a Kojima made game. The graphics are kick ass, and the story is solid, but it went completely downhill in the second part. The game-play's a streamlined third Person shooter that's done well.

    Metal Gear is known for the compelling story. I don't follow the series closely, but it doesn't take a fan to realize that the second part of the game is complete **** The story are divided into two parts. The first one was pretty epic, and it's what you'd expect out of an MGS game. The second part felt like a monotonous chore. As they're a series of mini-games you're forced to play, in order to unlock important scenes. It's evident here that Kojima's a victim of a strict budgeting by Konami.

    Characters are interesting, some are left upon interpretation. However they all fit into the Metal Gear World. Some characters do serve allot of purpose to the game if you make the right choices, like that sniper chick (check out her actress, she's fine as hell).

    Another new feature is the ability to customize almost all aspects of your command base (Mother-base). This adds a nice dimension to the game. If the game's at online mode, other players can steal and blow **** up at your base.

    Credit is due to the design of the game. Weather you're new to the series, looking for action or just innit for the story (1st part still awesome). Phantom Pain lets you play the way you want to. I like to go Weapons-Free and the game won't punish you for it. The detailed stories are set aside as cassette tapes, for the players to listen to.
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  12. Dec 12, 2015
    9
    Gameplay : 9
    Graphics : 8
    Story : 10
    Sound : 10
    ********************************************************************************
    Overall : 9
  13. Dec 9, 2015
    10
    Epic. Game of the Century. Everything in this game is 100% and polished. Graphics, sound, but most importantly, controls. I literally cannot stop playing.
  14. Dec 8, 2015
    10
    best game ever nice graphics best gameplay of the series chuck norris aproves another kojima masterpiece sad not game of the year ;ccccccccc best than ocarina of the time
  15. Dec 7, 2015
    0
    Empieza excelente, y despues decae terriblemente.
    Repetitivo, es la mejor palabra para describir este juego. Casi la totalidad de la historia, se basa en extraer gente con el globo, volviendo a los mismos mapas, y hasta inclusive viendo las mismas cinematicas y dialogos.
    No se porque no hicieron un buen sistema de viaje rapido (el que es con la caja nadie lo usa porque es muy complicado
    Empieza excelente, y despues decae terriblemente.
    Repetitivo, es la mejor palabra para describir este juego. Casi la totalidad de la historia, se basa en extraer gente con el globo, volviendo a los mismos mapas, y hasta inclusive viendo las mismas cinematicas y dialogos.
    No se porque no hicieron un buen sistema de viaje rapido (el que es con la caja nadie lo usa porque es muy complicado de hacer), tener que ver la misma animacion del helicoptero, esperarlo a que llegue o aterrice, ver las mismas cosas del iDroid, ver el mismo selector de equipo, y hasta tener que ver los creditos tantas veces, inclusive te spoilea al principio los personajes que van a aparecer en el capitulo. El mismo juego te spoilea!! Para los que vimos el trailer antes de que saliera, es un resumen del juego, sacaron las escenas mas importantes de todo el juego y lo metieron ahi, no hay nada nuevo.
    El mapa, totalmente basto e inmenso, tan aprovechable, pero vacio. No hay mas que tierra y rocas en las zonas donde no hay bases militares, haciendo innecesaria y hasta inutil la expliración, sin sentido.
    Lo mismo con la base madre, imposible de recorrer siquiera entre tantas escaleras cruzadas y tubos que no conducen a ningun lugar, nada de nada para interactuar mas que un baño portatil.
    Las texturas del juego, totalmente mal hechas, haciendo que el caballo se frene cada dos segundos, o haciendo que tu personaje se ponga de pie de la nada, haciendo que te detecten (esto ultimo no lo voy a criticar en realidad por la complejidad del mapa, que me parece entendible y aceptable).
    Y lo que mas me duele, sobre todas las cosas... la historia.
    Vaya y pase el resto, pero que desastre la historia. Sin decir un solo spoiler, es un juego en el que sacaron la mision final, solo dios sabe porque... No hay batalla de jefe final, ni momento emotivo, ni nada que se le paresca a los juegos anteriores. Te obligan a hacer la primera mision toda de vuelta, solamente para agregar 20 segundos de cinematica sobre el final, revelando algo mas que absurdo y que le quita toda gracia al juego.
    Sin mencionar que deciden como medio de explicacion de la historia, estos "casettes" que nadie escucha, tediosos, aun peores que leer notas en los videojuegos.
    Estoy muy decepcionado, desde MGS3 que uno empieza a usar a Big Boss, le agarra tanto o mas cariño que a Solid Snake, y una entrega en el año 2015, con esos graficos y tanto presupuesto encima, uno espera algo conmovedor, trascendente...
    Y como si fuera poco uno cuando termina, entra a internet para ver criticas y demas, y se encuentra con que el juego fue cortado, que habia una mision mas con jefe final pero por algun motivo fue eliminado, muy posiblemente para acortar el presupuesto y cumplir con el tiempo de lanzamiento, codicia de dinero, que habia un capitulo 3, lo cual tendria mucho sentido, pero tambien fue arrancado, y suplantado por un copiar y pegar de misiones que ya habiamos hecho, pero en modo dificil.
    Me llevo la amargura, y sabiendo que nadie va a leer esto, aprovecho para descargarme, poniendole esta nota que no se la merece, se merece más, pero es necesario un balance en ese puntaje.
    Es obvio que por mas que de nuevo digan que este es el ultimo MGS, no lo va a ser, por un motivo meramente comercial, espero que el proximo vuelva a ser lo que era, que no vuelvan a este metodo de capitulos y episodios, metal gear siempre quiere innovar, por eso es el mejor hoy, y por mas que no me haya gustado el juego, me parece bien que prueben, nada mas que les salio mal...
    Aun asi, como analisis de juego, fue una decepcion, y todo lo que tengo para decir.
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  16. Dec 7, 2015
    10
    This game is flawless. Nevertheless, if you have not played any of the previous games, you will not understand a damn thing about the storyline and might get confused. I strongly recommend playing at least Metal Gear Solid 3 and Metal Gear Solid Peace Walker.
  17. Dec 3, 2015
    9
    It ain't perfect, but it runs like Forrest Gump, it has a lot of content, and being able to approach combat from a variety of ways is very satisfying. Buy it on sale.
  18. Dec 3, 2015
    8
    Pros:

    + open world + lots of side quests that feel fresh every time you do them + 'play your way' style of game play so you can do missions however YOU want them to + doesn't punish you for playing lethally, unlike most other stealth games *cough* Hitman Absolution + base building mechanic which actually works well and kinda ties into a multiplayer aspect + extremely well optimized
    Pros:

    + open world
    + lots of side quests that feel fresh every time you do them
    + 'play your way' style of game play so you can do missions however YOU want them to
    + doesn't punish you for playing lethally, unlike most other stealth games *cough* Hitman Absolution
    + base building mechanic which actually works well and kinda ties into a multiplayer aspect
    + extremely well optimized for PC and has good controls: Not a clunky port unlike most games this year
    + intelligent AI that analyzes your play style and adapts to it, making the game challenging (but fun)
    + weapon and vehicle upgrades and customization

    Cons:

    - there is in-app purchases with the FOB system, however I never felt obliged to use it at all
    - you do go back to the same locations a few times, albeit with different objectives
    - if you don't like cut scenes (I don't mind them) you will not enjoy the first 1 hour 30 minutes
    - very little in the way of character development
    - story lacks compared to other MGS games, including Revengeance
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  19. Dec 2, 2015
    9
    This game is a solid 10/10. However, the PC controls are just terrible, and Kojima really has no excuse for this - they had both the budget and the experience to either target PC first and then port to console (rather than the other way around) or at least design a new control scheme for the PC.

    Multiple actions are bound to the same button, since a controller only has a certain amount
    This game is a solid 10/10. However, the PC controls are just terrible, and Kojima really has no excuse for this - they had both the budget and the experience to either target PC first and then port to console (rather than the other way around) or at least design a new control scheme for the PC.

    Multiple actions are bound to the same button, since a controller only has a certain amount of buttons. Well, turns out a keyboard has a lot more buttons so it feels silly when half your keys go unused just because the controls were ported straight from the consoles. Furthermore, menu navigation is painful with console controls, and don't even get me started on the binoculars controls... you have to hold the binoculars button down, then press on a button to zoom in/zoom out, and press a different button to mark a target. Yeah, good job on that one.

    My only gripe with the gameplay itself is that the whole "enemies adapt to your playstyle" thing is that it was wonderfully marketed but ended up being a stinking pile of excrement. You essentially get punished for playing in a way you enjoy, or for example if you're good at aiming, you get punished for playing well. After taking over a camp using stealth once or twice, the enemies will become heavy armor wearing juggernauts were the only viable choice is a melee takedown or shooting them to death. The game would just be better off without that feature.

    All in all a great game, some weak points (like a very, very confusing story) but definitely worth playing. Would be a 10/10 if it hadn't been for the poor controls.
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  20. Dec 1, 2015
    7
    Game play wise, it's beautiful and plays well. Eventually it gets repetitive with the same old "save this prisoner," and "kill this unit" missions, but that's not the big flaw with the game.

    This does not feel like a Metal Gear Solid game. The music is forgettable and the story is the weakest in the franchise. The plot is almost nonexistent and does not develop the character of big Boss
    Game play wise, it's beautiful and plays well. Eventually it gets repetitive with the same old "save this prisoner," and "kill this unit" missions, but that's not the big flaw with the game.

    This does not feel like a Metal Gear Solid game. The music is forgettable and the story is the weakest in the franchise. The plot is almost nonexistent and does not develop the character of big Boss in any significant way that the saga has demanded. Hardcore MGS fans will not like this.
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  21. Nov 29, 2015
    9
    Somehow Kojima managed to do open world and secret base building better than every single ubisoft game in the last fifteen years. He can't write his way out of a paper bag, that much is impossibly clear, but it is amazing how well he conveyed the sense of just badass power in everything the player does in the game. From sneaking behind snipers in the rain, to punching your way through anSomehow Kojima managed to do open world and secret base building better than every single ubisoft game in the last fifteen years. He can't write his way out of a paper bag, that much is impossibly clear, but it is amazing how well he conveyed the sense of just badass power in everything the player does in the game. From sneaking behind snipers in the rain, to punching your way through an army of child soldiers, this is the one game that actually tried to make the player feel cool and did it.

    Slamming the door of the helicopter or pulling the trigger on an enemy just feels real, every action has weight to it where games like the witcher 3 and especially fallout/skyrim literally show their game engine when you try to interact with an object or move the character in the air.

    The multiplayer is just plain innovative and after three hundred hours of raiding other people's bases I still can't put the controller down, and yes you should play with a controller as it is an Xbox port - but it will handle decently with m+k.

    The only complaints are konami's handling of, well, literally everything and Kojima's god-awful plot. The game itself is a miracle considering it was designed to run on 512mb of ram, and the only honest game I've been impressed with in two years
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  22. Nov 20, 2015
    3
    This is a poor console to PC port.
    They tried so hard to make a visually splendid game and they got the visuals right.
    But, they forgot the basics and that's movement. Movement in this game is buggy, your player gets stuck on things, the 'e' button climbing option sometimes takes time to light up. This poor movement and interaction with the environment completely ruins game play as you
    This is a poor console to PC port.
    They tried so hard to make a visually splendid game and they got the visuals right.
    But, they forgot the basics and that's movement.
    Movement in this game is buggy, your player gets stuck on things, the 'e' button climbing option sometimes takes time to light up.
    This poor movement and interaction with the environment completely ruins game play as you are trying to be stealthy and then you are seen by the enemy simply because your player is 'stuck' on a small rock, trying to get through an opening in a wall or trying to climb something.

    And, the equipment menus are a pain, the instructions and manual were thought out by a lazy 5 year old, so often I had to google just how to play the game.

    So this game wants you to play stealthy, but its so poorly ported that its glitches and bugs get you seen by the enemy far too often turning the game into a first person shooter, and this game is Not a good shooter.

    Trying to shoot over a ledge in the prone position is next to impossible, I have fallen over/off ledges trying to move forward enough so your first person gun sights are enabled when prone. Iit's just stupid frustrating.

    The developers should have got the basics right before making it look so pretty.
    After 5 missions and 6 side ops I obtained a refund !
    Far Cry and Dying Light play far more fluidly than this piece of clunky junk.
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  23. Nov 20, 2015
    5
    This game is a serious let down on so many levels. So much content has been cut off from the game.
    People saying this is the best metal gear solid game of the series don't know what they are talking about.

    Nobody should pay 60$ of this game, its just not worth it.
  24. Nov 19, 2015
    10
    This review contains spoilers, click expand to view. i bought this game with witcher 3 , i uninstalled the witcher 3 after two days since its a horrible game from story to graphics to combat , so i installed MGS5 which is the first i ever play in this series but what can i say to such a massive game ? i really cant wait to leave work just to go and play it , its unfair to even compare this game to others Expand
  25. Nov 18, 2015
    5
    Typical medicore AAA PC game with a whole bunch of paid for rave reviews bestowed upon it. After the excruciating 2 hour intro, the games presentation and introduction to the games mechanics does wow you a bit, for a while....and then you begin to notice that you are just doing the same thing over and over, and that you can't be arsed with any of it. Just another empty over-ratedTypical medicore AAA PC game with a whole bunch of paid for rave reviews bestowed upon it. After the excruciating 2 hour intro, the games presentation and introduction to the games mechanics does wow you a bit, for a while....and then you begin to notice that you are just doing the same thing over and over, and that you can't be arsed with any of it. Just another empty over-rated sand-boxer, which is vast, just because it can, not because it should. Expand
  26. Nov 17, 2015
    6
    Disclaimer: I've never played a MGS game before, and I typically do not like stealth games. If you enjoy difficult stealth games then I expect you to have a significantly different experience than me.

    The graphics in this game were generally beautiful. The stealth mechanics were realistic, and somewhat fun. The game's interface was not great. The controls felt clunky and wrong in my
    Disclaimer: I've never played a MGS game before, and I typically do not like stealth games. If you enjoy difficult stealth games then I expect you to have a significantly different experience than me.

    The graphics in this game were generally beautiful. The stealth mechanics were realistic, and somewhat fun. The game's interface was not great. The controls felt clunky and wrong in my hands. I couldn't figure out what the base building stuff meant.

    The open world was nice, but eventually got repetitive and difficult to get anywhere I wanted. Objectives weren't always clear.

    I really wanted to put in a chunk of time into this game, but I did not mesh with the system. I think it is a graphically great and well polished game, but it definitely appeals to a more hardcore niche. I am sure that for the people who like MGS and stealth games, it was all they dreamed. All in all, I may return to it eventually but it was not fun for me.
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  27. Nov 16, 2015
    7
    This review contains spoilers, click expand to view. I wanted to love this game.

    The trailers basically promised too much and so did Kojima's constant PR.

    It doesn't deserve to be called an "open world" as there's nothing in it apart from enemy soldiers and the odd animal.

    Gameplay itself is very nice, however it's rinse and repeat. To get the best score and soldiers you essentially need to go non-lethal most of the time so your play method will be largely similar most missions. Quiet is a completely broken addition to the game though, she makes you lazy once you've skilled her up. She essentially does your job for you about 75% of the time.

    Storyline is essentially an in-coherent mess. After Skull Face is killed, the rest appears to be some sort of cutting room floor extras scraped onto a number of missions, some new missions, some subsistence (no equipment) some ultra stealth with no order.

    Parts of the storyline are genuinely touching, Quiet's arch made me sad somewhat. And the presentation for the parts of the game that are finished are triple A worthy.

    Kojima seems to have wasted $80 million on this game, Witcher 3 Wild Hunt cost half that but is far more polished and doesn't feel like the plug was pulled on it. I don't want to compare it to Witcher 3 however these are two of the biggest hitting sandbox games this year and comparison is inevitable.

    Konami trying to force FOB upon everyone was idiotic too, I played in offline mode only to prevent this.

    They should have made it mission based with no open world and no multi-player. Had so much potential but fell down.

    And there I was thinking that Phantom Pain simply couldn't fail because Ground Zeroes was so good :-(
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  28. Nov 15, 2015
    8
    Well worth anyone's time and money.
    This game takes all the best bit of the previous Metal Gear Solid series, and for the most part, improves mightily upon them. There are some really nice touches too, a big base to keep all your homies, a helicopter to take you wherever, buddies, vehicles, fire support, and the ability to airdrop anything, all these thread really well in to a story that,
    Well worth anyone's time and money.
    This game takes all the best bit of the previous Metal Gear Solid series, and for the most part, improves mightily upon them. There are some really nice touches too, a big base to keep all your homies, a helicopter to take you wherever, buddies, vehicles, fire support, and the ability to airdrop anything, all these thread really well in to a story that, I atleast, found really engaging.
    It also balances two different approaches really well. You can sneak around like a boss, using easily what is the best stealth system I've ever seen. Or you can blow everything and everyone to tiny bits with air strikes, rocket launchers, and tanks. Fun for everyone I'd say.
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  29. Nov 13, 2015
    6
    Pros:
    -Great gameplay
    -Option for different playstyles -AMAZING performance -Pretty damn good graphics, even in lowest settings Cons: -Poor story -Poor character development -Lame villains -Disappointing boss fights -Cut out game content -Plain and boring environment **** tapes -Boring side ops and recycled missions -Not enough time to develop all your stuff due to cut out
    Pros:
    -Great gameplay
    -Option for different playstyles
    -AMAZING performance
    -Pretty damn good graphics, even in lowest settings

    Cons:
    -Poor story
    -Poor character development
    -Lame villains
    -Disappointing boss fights
    -Cut out game content
    -Plain and boring environment
    **** tapes
    -Boring side ops and recycled missions
    -Not enough time to develop all your stuff due to cut out content, weaponry is very limited despite having many options, and many more!

    Overall I didn't get bored in the game, but it lasts for 20 more hours than necessary and it's VERY disappointing from a lore perspective, one of the things that were awesome about this saga.
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  30. Nov 12, 2015
    9
    Finally the shooter genre is going into the right direction.
    The game has a lot to offer and the open world setup helps a lot. The base building part is very addicting and fun. Graphics are very nice. The story is a bit strange but this is a MGS thing of course. It is better as it was in the past when there were tons of cut scenes of a strange story with no gameplay.
    On the downside the
    Finally the shooter genre is going into the right direction.
    The game has a lot to offer and the open world setup helps a lot. The base building part is very addicting and fun. Graphics are very nice. The story is a bit strange but this is a MGS thing of course. It is better as it was in the past when there were tons of cut scenes of a strange story with no gameplay.
    On the downside the force to be online and get your base raped is annoying. Only the ressources you gained online can be stolen but it doesn´t feel right and should be allowed to disable.

    After the Fallout 4 debacle this is the best shooter for this year - by far
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  31. Nov 11, 2015
    3
    The first 2 hours of this game are great. I was so excited to keep playing and then the rest of the game happened, boring as hell. Same locations, same few objectives (kill this guy, rescue this guy, destroy this object) over and over again. And the story is scarce. It is a large empty world. After playing TW3 this just felt like a waste of money. Trust me, wait for the Steam summer saleThe first 2 hours of this game are great. I was so excited to keep playing and then the rest of the game happened, boring as hell. Same locations, same few objectives (kill this guy, rescue this guy, destroy this object) over and over again. And the story is scarce. It is a large empty world. After playing TW3 this just felt like a waste of money. Trust me, wait for the Steam summer sale on this one. Expand
  32. Nov 11, 2015
    10
    Kojima always does an excellent job
    perfectly optimized game
    very good soundtrack (mostly contain songs of the 80 8D.)
    senssacional gameplay with an open world fully immersible
    and history, that goes without saying, is a Masterpiece
  33. Nov 11, 2015
    9
    Amazing game!! Realy good optimized, amazing graphics, story has been one of the best ive ever played, soundtrack? HA, it made me cry! Such a good game people! I realy do recommend this!
  34. Nov 11, 2015
    6
    It think this is the worst MGS so far... almost no story and copy and paste sidemissions. Ive Only played 25 hours when i had enough of the game.

    I wish it wasnt open world becuse the world feels empty .. what really bugging me is that the enemies respawn.
  35. Nov 10, 2015
    7
    Nice gameplay but clearly the controls are made for consoles. At least try show which button does what on the PC version instead of showing a xbox controller.

    The world felt bland and empty and the story was all over the place. But the gameplay holds the game up. It was definitely fun.
  36. Nov 9, 2015
    8
    Un gran juego aunque deja con la sensación de no estar al 100% terminado, una lastima que sea el ultimo donde Kojima trabaje.
    Lo mejor: Las armas y la personalización de compañeros, armas y vehiculos.
    Lo peor: Niveles repetitivos.
  37. Nov 9, 2015
    10
    Amazing Game, not the best MG, but a really good Game. The new patches are awesome. I was so exicted and finally its out. Story is OK, Graphics are awesome, Gameplay is 10/10 and the weapon arsenal is amazing. The Mutliplayer is cool too, makes a lot of fun. The only critic is that the multiplayer uses P2P. So, sometimes the game closed if the Host leaves the Game, but its not a bigAmazing Game, not the best MG, but a really good Game. The new patches are awesome. I was so exicted and finally its out. Story is OK, Graphics are awesome, Gameplay is 10/10 and the weapon arsenal is amazing. The Mutliplayer is cool too, makes a lot of fun. The only critic is that the multiplayer uses P2P. So, sometimes the game closed if the Host leaves the Game, but its not a big problem. It's a good game. 10/10. Hope to see more, hope that kojima or s.o.e will make a new MG in the next years, it would be really cool Expand
  38. Nov 9, 2015
    10
    It is an open-world game with a vast variety of features that you can unlock them as much as you can. The amount of customization impressed me so much, that is you can edit every little detail of your weapons, buddies, helicopter, Motherbase, FOB etc.
    The best part of this game is that, it's an stealth game. It means that it challenges your skills to infiltrate places including FOBs. You
    It is an open-world game with a vast variety of features that you can unlock them as much as you can. The amount of customization impressed me so much, that is you can edit every little detail of your weapons, buddies, helicopter, Motherbase, FOB etc.
    The best part of this game is that, it's an stealth game. It means that it challenges your skills to infiltrate places including FOBs. You have to make tactical decisions based on enemy guards equipment and they will adapt themselves to your strategies. For instance, if you shoot them all in the head, they will wear helmets.
    In case of story, I don't want to spoil it; however, I have to say it is outstanding in comparison to other games I have played. FOBs are the online part which I liked it so much; but bear in mind that Konami is not as eager as EA to support the online servers specially when we talk about long-term support.
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  39. Nov 6, 2015
    10
    +Great graphics, extremely optimised as well for pc port
    +Controls handle smoothly
    +Extreme amounts of content (which is pointless to complain about)
    +Fantastic open world
    +Tons of fan service :^)

    -...I can't think of any negatives. It is just so good. Thank you based Kojima.
  40. Nov 6, 2015
    2
    I cant belive this game is praised as much as it is. I loved Metal gear Solid 2 on PS2 long time ago and with the amount of hype for this one I downloaded it and tried it. I allways try my games if possible with cracked versions before making a decision and thank god I was saved by a cracked download.

    This game is absolutely trash when it comes to PC, the controls are **** beyond
    I cant belive this game is praised as much as it is. I loved Metal gear Solid 2 on PS2 long time ago and with the amount of hype for this one I downloaded it and tried it. I allways try my games if possible with cracked versions before making a decision and thank god I was saved by a cracked download.

    This game is absolutely trash when it comes to PC, the controls are **** beyond retardness, the gameplay itself is really boring and dull and it feels like you are playing a gamecube "open world" game.

    The game starts out complete **** aswell. 30 sec sequence, 10 sec gameplay,30 sec sequence, 10 sec gameplay,30 sec sequence, 10 sec gameplay, etcetc.

    I have no idea what the hype is all about but I would not advice ANYONE to pay for **** like this.
    And I really tought this was gonna be something new.
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  41. Nov 5, 2015
    8
    I have not played the previoius MGS games and didn't have that much expectations. However, at first I was pleasantly surprised of how well the game ran on my laptop and how sweet everything looked. The story was a bit strange for me (perhaps because of my limited history in the MGS universe) but still got me hooked. Gameplay involves lots of sneaking around and you are pretty free inI have not played the previoius MGS games and didn't have that much expectations. However, at first I was pleasantly surprised of how well the game ran on my laptop and how sweet everything looked. The story was a bit strange for me (perhaps because of my limited history in the MGS universe) but still got me hooked. Gameplay involves lots of sneaking around and you are pretty free in regards to how you attack different objectives. Unfortunately after around 10-15 missions I discovered that it is pretty much rinse and repeat - almost the same structure/missions over and over again. Still a great game but not a 10 in my book. Expand
  42. Nov 4, 2015
    10
    I have played countless games in the past 30 years and I thought I hit a point where I could no longer say one is my favorite. I guess not, because this is my favorite game of all time. As a gamer and a Metal Gear fan since the beginning this is game not to be missed.
  43. Nov 3, 2015
    8
    This review contains spoilers, click expand to view. Game could have been easily 10/10. I am neither a fan nor a hater. Besides what's written around i found the narrative experience solid and intense. Though i found a profound lack of epicness.

    Thing is the game's not finished. Searching on the internet you can find that there is mission 51 , the mission which would have ended the game. Unfortunately they didn't complete due to their internal disputes it seems and you really don't understand when the game trully ends.

    Let's start with the things i didn't like

    First of all i didn't like the fact that i had to wait every time 1 minute in order to land from the heli. That's time thrown away in a garbage bin.

    Another thing i don't like when playing games is replay. I play the game once and i try to complete everything. I didn't like the fact that the other mission objectives were unveiled only after completing the main mission quest. I think that the game could have been much more enjoyable if you had to complete all mission quests in order to go forward.

    The fulton extracting building base thing changed the way of infiltration or direct combat. Usually you could go full stealth or combat mode. With the extraction of personel you are forced to go semi stealth. Since we are talking about the staff i find it absurd that you are forced to play online in order to cap the levels of the departments. I finished all missions and most of the side ops and i was around 47 level. So basically i never managed to use the serval arm , or brenan with silencer.

    Basically the problem is that i finished the game and i didn't even need the top tier weapons.

    And that's due to game difficulty. The structures you infiltrate are not properly designed nor is the AI . Getting inside is way too easy, and chosing a strategy most of the times is not needed. I don't remember having to use once underground tunnels or such things in order to accomplish the missions. The only hard part was when you had to deal with soldiers with the full body armor. But unfortunately i didn't find a single mission where every soldier had that kind of equipment (only mission was a side op but side ops are much easier).

    I would have liked many more missions on extreme difficulty or total stealth but different ones, not replays of old missions. I think chapter 2 should have been that. Getting the game onto a different level. Chapter 1 was about easy/medium Chapter 2 hard / extra hard.

    One more thing is that mother base feels so dead. You can't access anything , you can't go check the labs, the dormitories. It's just a base without a true purpose. There is not even a command room with Miller and Ocelot.

    Then Huey gets to build the new bipedal prototype but you never get the chance of using it. Fact is your units are using it on deployment missions.

    Last thing is that excluding Sahelanthropus the other boss fights are not that epic. And Sahelanthropus is only epic on Extreme. Also i don't really understand the need for a security team if there is no other attack on the mother base (at least on single mod). I expected many missions with Cipher teams attacking mother base etc etc. That's the reason why i was extracting all of these anti air canons.

    Last thing is that heli support was never needed and i would have liked a mission where you get the rail gun and just nail everyone down.

    The things i like are

    Story : Even if people say that story sucks , i think that the story is not bad. It could have been better but as far as i am concerned i liked it. I liked the Quiet story and i liked the twist with the hospital. Problem is not storytelling but missions who are just plain missions without following any storyline. Some do and those are the best.

    Gameplay. I think that the gameplay is awsome. Really enjoyed it even though i would have liked something harder.

    Experience : Even though i described a great number of flaws that point out that the game is unfinished i still enjoyed it and that's very strange. Infiltrating , stealthing etc are top level. Most missions are well done while others are true masterpieces.

    Overall i give an 8 out of 10. Could have been much much better but is good anyways as it is.
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  44. Nov 2, 2015
    7
    MGSV on PC is proof that PC ports don't have to have a 30 fps cap. The fox engine runs like a champ and the game has been incredibly well optimized for PC. The game boasts high production values overall and offers some of the best gameplay in the series to date. The variety of ways you can tackle a given mission allows for great moment to moment gameplay.

    The open world feels a bit
    MGSV on PC is proof that PC ports don't have to have a 30 fps cap. The fox engine runs like a champ and the game has been incredibly well optimized for PC. The game boasts high production values overall and offers some of the best gameplay in the series to date. The variety of ways you can tackle a given mission allows for great moment to moment gameplay.

    The open world feels a bit sparse in that there are outposts dotted about the map. Getting to those outposts is usually uneventful with the exception of a few instances where you find a patrolling jeep or something. But its once you reach those outposts where the mechanics are given a chance to shine.

    New mechanics like the reflex system allow you a certain element of forgiveness prior games didn't have. But at times it can make the game a bit too easy. This gives MGSV a greater level of accessibility though that earlier games didn't have. You aren't punished by going loud. Your play style is reflected in the world as soldiers wear gear to counter your tactics.

    The other area where the game falls short is in its story. Act 1 is entertaining enough. But it seems the criticism of previous entries has caused Kojima to throw the baby out with the bathwater. As a long time fan of the series, the longer exposition and cutscenes was something I always enjoyed in a Metal Gear title. Of course this is made worse knowing that a significant portion of the story was cut. Much of the story has been put on cassette tapes which is better than nothing but I would have appreciated more exposition given by the characters themselves overall. "Venom Snake" is practically mute which makes everything come across as a bit awkward.

    However the game quickly falls into a cycle of repetition that can quickly become stale. This is exacerbated by recycled missions. I currently have played 140+ hours spanning both main missions and side-ops. By the time you get to act 2 you start to see "Extreme" versions of main missions you have already completed. These wouldn't be as egregious if they were optional. But in many cases you have to complete these missions or variations of side-ops you already have done to open up new story missions. They break the pacing of the game and are the worst kind of padding in a video game.
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  45. Nov 2, 2015
    9
    Generally it's a great game for the first half of it, I'll go as far as saying it's a 10/10 if it weren't for the ruined last half of the game that is clearly rushed.

    Recycled/Reused missions from the first chapter with only added difficulty, few actual new missions and the ending just appears out of nowhere, presenting a twist that really was random and out of place, there was no build
    Generally it's a great game for the first half of it, I'll go as far as saying it's a 10/10 if it weren't for the ruined last half of the game that is clearly rushed.

    Recycled/Reused missions from the first chapter with only added difficulty, few actual new missions and the ending just appears out of nowhere, presenting a twist that really was random and out of place, there was no build up for it.
    Basically it was a great game but disappointing at the end.
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  46. Nov 1, 2015
    2
    This is truly BBB game. Boring, repetitive with one of the worst plot ever done. I'm mean not even worst Uwe Boll movie, or worst comic book has so crappy shameful story. OMG I was so ashamed to play this game, I'm lucky my girl never seen those Quiet anus zoom Kojima loved so much. Or CodeTalker speaking about parasites turning man into woman. This is game gets "the worst most expensiveThis is truly BBB game. Boring, repetitive with one of the worst plot ever done. I'm mean not even worst Uwe Boll movie, or worst comic book has so crappy shameful story. OMG I was so ashamed to play this game, I'm lucky my girl never seen those Quiet anus zoom Kojima loved so much. Or CodeTalker speaking about parasites turning man into woman. This is game gets "the worst most expensive game ever" award. This whole open world. I've seen better open world 20 years ago. It's empty, it's boring, it has no artistic value. This game looks like someone worked over it for 2 weeks and then did nothing but copy and paste his own work. This is the last MGS I ever played even if they do another instalments. Kojima has show as who he is. His like Venom Snake. Imposter pretending to be artist. He's Uwe Boll of video gaming but with worse skill to write story. Great hero Big Boss put to end. If you think MGS4 had stupid story, you will not believe how **** this one is. Game is most boring experience I ever had. Expand
  47. Nov 1, 2015
    8
    Verily, I say, D'oh...

    Metal Gear Solid franchise has always been about ridiculously over the top plots with obligatory plot twists, betrayals and unmaskings and having that very tactical espionage action, keyword being espionage. TPP throws most of it away in favor of being a private military company management sim. The graphics are great, the musical score is awesome, including a
    Verily, I say, D'oh...

    Metal Gear Solid franchise has always been about ridiculously over the top plots with obligatory plot twists, betrayals and unmaskings and having that very tactical espionage action, keyword being espionage. TPP throws most of it away in favor of being a private military company management sim.

    The graphics are great, the musical score is awesome, including a lot of 80s hits collectible on cassettes, there are lots of ways to approach combat from direct fire contact to non-lethal options to lures and traps to calling in artillery strikes. The stealth aspect, however, is damaged by rather bad mobility, inability to scale walls or hang from railings and most bases having rather flat layouts.

    Both overland maps are quite big, with multiple outposts and bases scattered around but unless on a mission you can't do anything meaningful like find some extra information, capture an important NPC or anything else. And when you are on a mission you are suddenly limited to a small fraction of the overland map which you can't leave and which, most of the time, gets reset to a default state no matter what you did in free roam (there are a few exception, though). Even if you did something really important on a mission, it' likely to affect the global map in no discernible way.

    The plot itself is there but it's disjointed and is moved along by the player completing irrelevant "Daily PMC business" missions. There is no player agency either. Whenever you get to do something plot-related it's always because Ocelot and/or Miller allowed you to by making the mission available. Venom Snake can not make his own decisions in this game. And even when your second and third in command ask you to do something incredibly stupid your only option is to grin and bear it, since the only choice in the entire game is about not recruiting two NPCs. Everything else is set in stone. The game gives you an illusion of having some choice and then shows you that you're a puppet on a string.

    The multiplayer aspect was initially limited to losing your hard-earned resources to other players. I think it was expanded later but I was done with the game before it was any good.

    Rumor has it, the ferryman at the dead river loves garlic... wait, no... that's a different rumor. Word on the Net is that Kojima was forced to finish production way earlier than he intended and it shows. I believe the game could be much better with, at least, some closure, but the final game in the MGS series is not a swan song.
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  48. Oct 30, 2015
    4
    -Check point save system

    -Completely idiotic and nonsensical backstory, even for a video game -Mandatory online phukery in my single player game. You can be attacked by other players while online/offline and lose resources. Whiskey Tango Foxtrot +Voice acting, graphics, (somewhat) open world, (mostly) fun gameplay, and multiple approaches to most situations This game is almost
    -Check point save system

    -Completely idiotic and nonsensical backstory, even for a video game

    -Mandatory online phukery in my single player game. You can be attacked by other players while online/offline and lose resources. Whiskey Tango Foxtrot

    +Voice acting, graphics, (somewhat) open world, (mostly) fun gameplay, and multiple approaches to most situations

    This game is almost great with good parts mixed in with wtf bad elements.

    This game aptly named as The Phantom Pain. A phantom pain in the rear end
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  49. Oct 29, 2015
    8
    There's a reason why Hideo Kojima calls it the Phantom Pain. It feels like something is there but it's missing at the same time. Like the fellow reviewers who rate the game well, I feel that the game has great game-play but it feels like half of the story was removed. Chapter 1: Revenge is cool right up until the end but then after that the game is basically one big epilogue that doesn'tThere's a reason why Hideo Kojima calls it the Phantom Pain. It feels like something is there but it's missing at the same time. Like the fellow reviewers who rate the game well, I feel that the game has great game-play but it feels like half of the story was removed. Chapter 1: Revenge is cool right up until the end but then after that the game is basically one big epilogue that doesn't really matter. There are a few things you get to do after the first chapter but it felt like something should've been there. A lot of people were mad at the SURPRISE PLOT TWIST but I didn't mind it because I love surprises. This game is very well optimized, gameplay is good, but again; it feels like something is missing from the Metal Gear Franchise. Expand
  50. Oct 29, 2015
    8
    I was REALLY looking forward to this game, but I was a little let down. Anyone who ha played any of the other MGS games will find MGSV different. I loved Metal Gear because of the cutscenes and the deep story, but it was barley there in MGSV. I wanted cutscenes so badly, but I got almost nothing.
  51. Oct 27, 2015
    6
    Really great gameplay, good looking. Bad and convoluted Story, told in tiny fragments and needing alot of listening to long tapes without hardly any message. Bad Pacing, dislikeable characters. Quiet and her part is ok, but she does not carry the main story. Forced online elements, built around griefing and wasting time. Lot's of repetitive time sinks between the "gameplay" action. Quite aReally great gameplay, good looking. Bad and convoluted Story, told in tiny fragments and needing alot of listening to long tapes without hardly any message. Bad Pacing, dislikeable characters. Quiet and her part is ok, but she does not carry the main story. Forced online elements, built around griefing and wasting time. Lot's of repetitive time sinks between the "gameplay" action. Quite a few annoying repeating radio messages. Baseline: very depressing and not fun the more you play and the more you understand the story. Feels unfinished, but I doubt even a finished version would have lifted the experience, as this was obviously not built around a strong and emotionally engaging story to begin with. Expand
  52. Oct 26, 2015
    0
    You wander in a dull environment, collect useless items, suffer repetitive missions and spend hours on menus that are full of nonsense. Was Kojima trying to make an Elder Scroll game here? I wont be surprised if Konami terminated his contract and sent him to Bethesda
  53. Oct 23, 2015
    9
    now this is what you call a great stealth game. To be honest. I really don't like stealth games. so at the begining of game, I just rushed in to the enemy base with guns blazing. but few hours in to the game, I found myself sneaking through enemy patrols and taking out enemies one at a time. the game naturally induced me to be stealthy. cuz you need to take the soldiers to your mother basenow this is what you call a great stealth game. To be honest. I really don't like stealth games. so at the begining of game, I just rushed in to the enemy base with guns blazing. but few hours in to the game, I found myself sneaking through enemy patrols and taking out enemies one at a time. the game naturally induced me to be stealthy. cuz you need to take the soldiers to your mother base which makes you careful not to use a lethal weapon that might kill the guy. and growing your mother base is fun too.

    but sometimes I think there are too much loading and waiting. for example when you're at the base and if you want to go on a mission first you need to call a chopper and wait for it, then get on it and wait again to leave your mother base and then see a loading screen and you get inside the chopper and then choose a mission and then choose your loadout and then wait for another loading and then see a deploying cutscene. I mean does it really necessary to put a cutscene there to waste my minute?

    but other than that, I have no complains
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  54. Oct 22, 2015
    4
    The port to the PC is dire. It assumes xbox controller and has no key binding.

    Shooting from cover is messy and unintuitive. You end up standing in the open aiming into a wall. First fire-fight in the first mission (in prologue) my only-recently-recovered character got hit 32 times and was just fine, thank you very much. Okay then. The prologue mission is sooooooooooooo boring.
    The port to the PC is dire. It assumes xbox controller and has no key binding.

    Shooting from cover is messy and unintuitive. You end up standing in the open aiming into a wall.

    First fire-fight in the first mission (in prologue) my only-recently-recovered character got hit 32 times and was just fine, thank you very much. Okay then.

    The prologue mission is sooooooooooooo boring. It goes on and on and on without being able to even interact, like watching a really, really bad movie that all you want to do is switch off.

    Sorry, I haven't got time to play games of this poor quality.

    Graphics are probably ok, yadda yadda yadda. What does it matter when the gameplay is so poor?
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  55. Oct 21, 2015
    5
    Disappointment of the year.
    It feels so rushed, empty and boring. The story is more convoluted than ever and unfinished, just like the entire game.
    A shame that one of my favourite franchises goes straight into the trash with this entry.
    I simply cannot fathom how did it go so wrong.
    Open world doesn't fit in this game. It's like trying to make a linear GTA game.
  56. Oct 20, 2015
    8
    Not that statisfied with the Game's Graphics - i mean it's a 2015 Game and still Dx11 only with crappy engine? Give me a break. But apart from that the Story is interesting and the Gameplay works kinda well.
  57. Oct 20, 2015
    5
    The world, the gameplay and the sandbox nature of this game is excellent, unfortunately it is clearly a half finished vision. The second half of the game becomes repetitive rubbish, clearly padding the game for an ending that never comes. There is far too much busy work in the game that dampers the few and far between excellent level designs. The story is also rather nonsensical even forThe world, the gameplay and the sandbox nature of this game is excellent, unfortunately it is clearly a half finished vision. The second half of the game becomes repetitive rubbish, clearly padding the game for an ending that never comes. There is far too much busy work in the game that dampers the few and far between excellent level designs. The story is also rather nonsensical even for a metal gear game and it never actually reaches a conclusion. At least it runs well on most PCs, although the audio randomly drops out on my PC.

    It is bitterly disappointing that a game that starts with such a bang, ends with a whimper. Oh it's it's not really a metal gear game IMHO, far removed from the story heavy previous titles.
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  58. Oct 19, 2015
    7
    Graphically great but ultimately shallow game. Large, open but very sparcely populated world, compared to games that do open worlds well like Witcher 3, Skyrim, Oblivion, etc there is really no comparison.
  59. Oct 18, 2015
    6
    This was a game there was tremendous hype for and while i was certain it couldn't live up to the hype it got certainly wasn't expecting this, Anyway i'll start by telling you what this game did right.

    + Great gameplay: gameplay is probably the best in the series but i feel like a few things are lacking, such as a cover button and silently disabling devices such as cameras and antennas.
    This was a game there was tremendous hype for and while i was certain it couldn't live up to the hype it got certainly wasn't expecting this, Anyway i'll start by telling you what this game did right.

    + Great gameplay: gameplay is probably the best in the series but i feel like a few things are lacking, such as a cover button and silently disabling devices such as cameras and antennas.
    + Weapon variety: There's a **** of weapons and custimizations for those weapons, now while i mostly stick to a select few the fact that the choice is there is really good.
    + Graphics optimization: I was always at a stable 60 fps and it looked amazing, the fox engine sure is one of the best optimized engines out there
    + Fluent and fun combat: The shooting feels good and (most) of the sights are good in first person.
    + Cutscenes (part 1): The cutscenes are really beutiful and impressive, however (see part 2)
    And here are some neutral things that i'll let you decide if they're good or bad.
    + Non-lethal: the choice of non-lethal is far more than "more score" and "better karma", because of the fulton extraction system that lets you basicly steal enemy soldiers and use them to improve is a great feature.

    ¤ Motherbase: some might find micromanaging annoying in a stealth game.
    ¤ Bland empty world: The world has basicly zero secrets and fun stuff/fun areas, some might apreciate teh sandbox feel though.

    And now for the negatives... (There are alot)

    - Boring story:In the MAIN story of Metal gear solid this has teh **** plot. And while thats understandable to some degree with chapter 2 because it was rushed, chapter 1 was finished completely and still sucked storywise.
    - Boring characters: Kinda goes in par with boring story but i feel this "deserves" it's own minus.
    - Cutscenes (part 2): There was a suprising lack of cutscenes which is one of the things MGS is famous for, i can understand decreasing cutscene amount/length by a bit but the lack of cutscenes is just horrid.
    - Repetetive missions: The first mission and maybe like 5 scattered missions are fun but the rest are horrible, boring and repetetive.
    - Trailers: The trailers are amazing and gave away practically portions of every cutscene in the game and just flat out lied about "Not shying away from controversy" and "Dealing with controversial issues".
    - Venom Snake (protagonist): He's boring and unlikable and doesn't talk much at all, compare him to Naked snake or any other snake really in MGS.
    - Lack of orchestral soundtrack: They usually have some form of the iconic MGS theme or boss music, hey atleast we got some sweet 70's/80's hits.
    - Controls optimization: menus are the worst part but generally control wise, this is a bad port.
    - Taboo subjects: This game lacked them even though promising them, even ground zeroes was more taboo with listening to Paz being raped to look for background clues.
    - Quiet: While MGS has had sexy and skimpy-clad characters like EVA Quiet feels different in a bad way somehow (not her costume, her general character) and was pure fan service or trying to spark controversy to increase sales.
    - Bland mission enviroments: generally sucky and lack of inside enviroments.
    - Side ops: These are so bad they should be removed good god.

    The pacing is horrible and so are alot of other stuff but the gameplay and tiny details are so greatly done, and thats why i give it a 6/10.
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  60. Oct 17, 2015
    7
    After 150 hours of (mostly) grinding the game just fell apart.

    It's a pity. All the finished puzzle pieces are brilliant... but it's obvious that half of the pieces didn't make it into the package in time. Like in Peace Walker the lack of content was solved by duplication. And so the missions become highly redundant very soon and the game starts to feel like dull work. Especially if you
    After 150 hours of (mostly) grinding the game just fell apart.

    It's a pity. All the finished puzzle pieces are brilliant... but it's obvious that half of the pieces didn't make it into the package in time. Like in Peace Walker the lack of content was solved by duplication. And so the missions become highly redundant very soon and the game starts to feel like dull work. Especially if you are a completionist type and want to finish all the 167 (!) side missions like "Save the prisoner 1-15" which bring you back to the same game areas again and again.

    On top: After some time the game wants to be played online... and its constant reminders to do some online grinding start to become an annoyance.

    The biggest problem is the story though. While it manages to squeeze between "Peace Walker" and the MSX classics Metal Gear 1&2 it ends very abruptly with a trolling finale and many unfinished story arcs started within the game. Today we know that many important (but costly) missions, cutscenes and even the final third chapter were cut from the game as Konami obviously pulled the plug from a game which had become too expensive to develop further.

    So... after investing so much livetime in this game I'm really disappointed.
    I dived into the Metal Gear series only recently... in the last months I played Metal Gear 1&2, MGS1-4 and I adored every single one of them. Just Peace Walker was a let-down as it was already a livetime killing grind-fest like now Metal Gear V - but at least it felt complete at the end.

    Maybe producing and game design shouldn't be done by the same guy, Hideo-san.
    In this case it feels like the designer in Hideo Kojima won over his role as a producer and the designer wouldn't let go of his dreams... then time and money ran out and so his "Magnum Opus" stays unfinished now.
    A pity. :(
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  61. Oct 17, 2015
    6
    Chapter 1 of this game is fantastic. While it's different from the previous MGS game in terms of mission structure, it's still has that MGS flare. The missions only got repetitive towards the end of Chapter 1. If this game ends at Chapter 1, this is easily an 8-9 game. However, Chapter 2 completely sours the experience for me. Chapter 2 is consists mostly of repeat missions, and theChapter 1 of this game is fantastic. While it's different from the previous MGS game in terms of mission structure, it's still has that MGS flare. The missions only got repetitive towards the end of Chapter 1. If this game ends at Chapter 1, this is easily an 8-9 game. However, Chapter 2 completely sours the experience for me. Chapter 2 is consists mostly of repeat missions, and the missions that are new are not well designed. The two true ending missions were truly disappointing. Chapter 2 is maybe a 4-5 experience, it felt like Kojima no longer had creative control at that point, Konami just hired any junior designer to finish the game up as quickly as possible. If you're a Metal Gear fan, I would say play this, but wait for a price drop. The story didn't add a lot to the Metal Gear overarching story. Expand
  62. Oct 16, 2015
    10
    The Good:

    - Open-ended gameplay that gives you the freedom to try multiple approaches to tackling an objective. - All the style you can possibly have in a game. - Lots of polish. The ending ties together the whole series. - 80s music. The Bad: - How much did Konami pay to record Kiefer Sutherland grunting throughout the game? - After every mission, we're reminded Hideo Kojima
    The Good:

    - Open-ended gameplay that gives you the freedom to try multiple approaches to tackling an objective.
    - All the style you can possibly have in a game.
    - Lots of polish. The ending ties together the whole series.
    - 80s music.

    The Bad:

    - How much did Konami pay to record Kiefer Sutherland grunting throughout the game?
    - After every mission, we're reminded Hideo Kojima is who makes the sun rise and the birds sing.
    - A story that made less sense than the other MGS games, and that's saying a lot.
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  63. Oct 16, 2015
    9
    Best version available of this game. Controls are still bit weird for most PC users, but as gameplay and performance goes, this is very well made.
    Story is bit .. Kojima like. So weirdness is expected and one story arch seems to be completely forgotten in the end, leaving loose ends for the players who were looking conclusion for the series.
    Still, very enjoyable. Oh, and there's a
    Best version available of this game. Controls are still bit weird for most PC users, but as gameplay and performance goes, this is very well made.
    Story is bit .. Kojima like. So weirdness is expected and one story arch seems to be completely forgotten in the end, leaving loose ends for the players who were looking conclusion for the series.
    Still, very enjoyable.
    Oh, and there's a forced multiplayer element in game which is just pointless. Sometimes I have no idea what japanese devs are thinking when they add random stuff like that.
    Almost the best game there is, but no. Worth checking out though
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  64. Oct 15, 2015
    6
    Pros:
    Very good gameplay at its core.
    Cons: Overwhelmingly bad storytelling, probably the worst in gaming history among AAA games. Characters are bland and uninspiring, there`s nothing to do between missions. Missions are repetitive and boring, game is forcing you to repeat the same things over and over and over "Open world" is a joke, 2 locations for the whole game which you are
    Pros:
    Very good gameplay at its core.

    Cons:
    Overwhelmingly bad storytelling, probably the worst in gaming history among AAA games.
    Characters are bland and uninspiring, there`s nothing to do between missions.
    Missions are repetitive and boring, game is forcing you to repeat the same things over and over and over
    "Open world" is a joke, 2 locations for the whole game which you are going to revisit until you hate this game.
    The game is not finished. There`s no ending. It ends with just NOTHING. You play the next mission and NOTHING happens. Chapter 2 is a disaster in terms of plot, logic and sanity. By the end of chapter 2, main characters achieve nothing and the games offers nothing more instead of replaying old missions.

    10/10 A Hideo Kojima failure.
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  65. Oct 14, 2015
    6
    after 60+ hours of metal gear, i feel lost. konami raped this franchise and kojima let it happen. therefor metal gear is in a coma for me until something fixes the franchise.
    please don't keep me waiting.
  66. Oct 14, 2015
    8
    Great game, really, but after 20 hours of gameplay they make you do the same missions again in harder mode, which is a bit boring... But I loved playing it in the beginning, it's worth the try.
  67. Oct 13, 2015
    9
    I play on the PC in Steam and it's been great. Normally in games I have the ability to bind controls in-game, and this game did not which I found inconvenient. I think the movie cuts to game play was excellent and missions with the adapt based on game play adds another level to the game.

    I think the rating of 9 is very fair; however, in all honesty, I think it is better than just a 9. I
    I play on the PC in Steam and it's been great. Normally in games I have the ability to bind controls in-game, and this game did not which I found inconvenient. I think the movie cuts to game play was excellent and missions with the adapt based on game play adds another level to the game.

    I think the rating of 9 is very fair; however, in all honesty, I think it is better than just a 9. I have the breakdown below.

    Game Play: 9
    Graphics: 10
    Game Background: 10
    Controls: 9
    Fun Factor: 10
    Rating: 9.6
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  68. Oct 13, 2015
    6
    This game is pretty good. I'm new to the MGS franchise, and honestly I don't get it one bit. Maybe if I had played the other games all the corny **** would make sense to me.

    The game just has some serious issues with tone. Some people love it. I certainly don't. The game mechanics are fun enough, I just wish the setting was bit different/made a shred of sense. Could have easily been
    This game is pretty good. I'm new to the MGS franchise, and honestly I don't get it one bit. Maybe if I had played the other games all the corny **** would make sense to me.

    The game just has some serious issues with tone. Some people love it. I certainly don't. The game mechanics are fun enough, I just wish the setting was bit different/made a shred of sense. Could have easily been GoTY if only it had taken itself a little more seriously, or at least had any sense of identity.

    I wish he could have been named "GOTY Snake" but instead he'll go down in history as "Corny Snake." That IS how the name thing works... right?
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  69. Oct 12, 2015
    2
    -Terrible story which was also badly presented
    -Boring missions (99.7% of them)
    -Frightful hit detection (especially with a horse)
    -Only one real boss fight

    +a lot of gadgets
    +good looking rain effects
    +helicopter
  70. Oct 12, 2015
    9
    All in all this game is a ton of fun that will take 40+ hours to fully finish, but there are definitely some huge drawbacks for Metal Gear fans. The open world environment was a new addition to Metal Gear and I feel like it makes the game less fun and strategic. The open world is too barren with not much happening except near guard outposts and bases.

    Clearly this Metal Gear's story
    All in all this game is a ton of fun that will take 40+ hours to fully finish, but there are definitely some huge drawbacks for Metal Gear fans. The open world environment was a new addition to Metal Gear and I feel like it makes the game less fun and strategic. The open world is too barren with not much happening except near guard outposts and bases.

    Clearly this Metal Gear's story was not as well done as previous titles like Snake Eater. There are not enough cutscenes to shed more light on the story and you really have to listen to the audio logs to get a better feel for it, which most players probably won't do.

    The gameplay itself is fun and the graphics are very good. Once again though, if this game was not open world and set in specific environments, the missions could be more intricate and less repetitive. I would have loved indoor missions with more security cameras and obstacles to negotiate, which I think is where the Metal Gear series shines. There is a huge variety of weapon choices that don't really add much to the strategy of the game.

    As a Metal Gear game I think Phantom Pain is a bit of a let down, but I still think it's worth a shot and I have spent 50+ hours enjoying the game. I believe if they emphasized more on the story quality and made this game non open world then this game would have been truly exceptional.
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  71. Oct 12, 2015
    4
    This game is a slap in the face to all MGS fans.
    Repetitive like no other games, even main missions are repetitive, you must complete some main missions the second time just because f**K you. Story is worse than EA/Ubi games. No cut scenes. Mediocre graphics. Snake doesn't even talk except for couple of words.
  72. Oct 10, 2015
    9
    MGSV The Phantom Pain is absolutely one of the best MGS games from a gameplay perspective. The animation, graphics, combat, and just general gameplay is great and some of the best third person gameplay I've played in a long time. However from a story perspective it is not the best. It is good and does manage to pull you in and the twist at the end will feel good after connecting all theMGSV The Phantom Pain is absolutely one of the best MGS games from a gameplay perspective. The animation, graphics, combat, and just general gameplay is great and some of the best third person gameplay I've played in a long time. However from a story perspective it is not the best. It is good and does manage to pull you in and the twist at the end will feel good after connecting all the dots in the series all the way to MG1. Filler makes up most of the second half but is so dynamic its still fun and enjoyable so I would suggest this game. If you wish to see a full review my in-depth video review will be on my youtube channel DarekBaird. thank you for reading and enjoy the game. oh and the third chapter if you hadn't heard was cut and did add a possible fourth area to the game the three in it being Afganistan, Africa, and MotherBase. Expand
  73. Oct 8, 2015
    6
    insane epic intro scene for a very basic open world just after ... so boring .. ;(
    and some ideas are so stange like this thing with baloons ... non sense
  74. Oct 7, 2015
    7
    Could've easily been game of the year, and you'll probably have this feeling before getting to the end game. Then, it's just a shell of what could have been. Not cool, konami. 100+ that could feel like "OH MY WHAT GREAT GAME" turned into "i just feel cheated on this story". And i don't mean the plot twist, but how the build up went. Major disappointing from a GREAT GAME (gameplay wise).
  75. Oct 5, 2015
    10
    First of all, this game is gorgeous (even alone) even being of a awesome franchise, and even being her (franchise) is more gorgeous either.

    This game has a lot of hours to expend, exploring, thinking (stealth mode way), exploding (attack mode way), enjoying, laughing and much more. "The Phantom Pain" is a pack of fun even for older gamers. The storytelling is more "real" and deeper
    First of all, this game is gorgeous (even alone) even being of a awesome franchise, and even being her (franchise) is more gorgeous either.

    This game has a lot of hours to expend, exploring, thinking (stealth mode way), exploding (attack mode way), enjoying, laughing and much more.
    "The Phantom Pain" is a pack of fun even for older gamers. The storytelling is more "real" and deeper than others MGS.

    POS:
    - Huge maps
    - Best environment (two locations)
    - Awesome gameplay (has a new paradigm to beat)
    - Great storytelling, with a deeper story
    - A lot of equipaments, itens and possibilities
    - Great challenge missions
    - NO bugs, best graphics
    - Nice FOB Missions (Online mode wanna be)

    CONS:
    - Storytelling progress's sometimes is boring
    - Mother Base is huge with a nothing stuff to do. A big place for nothing.
    - Microtransactions

    And the final my friend, is impressive.
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  76. Oct 3, 2015
    8
    + Great open world.
    + Very complex base building system.
    + You can customize EVERYTHING. Even the type of laser and flashlight on your weapon. + Cool companion system. + Lots of choices how you can do the missions. + Good soundtrack and voice acting. + Nice graphics. + Good performance. + Overall almost perfect console port. + The game has action, stealth and sometimes even a few
    + Great open world.
    + Very complex base building system.
    + You can customize EVERYTHING. Even the type of laser and flashlight on your weapon.
    + Cool companion system.
    + Lots of choices how you can do the missions.
    + Good soundtrack and voice acting.
    + Nice graphics.
    + Good performance.
    + Overall almost perfect console port.
    + The game has action, stealth and sometimes even a few horror elements.

    - The story is pretty bad, both the content and how it is delivered. Chapter two has some of the exact same missions as chapter one, without any story context whatsoever. The side story about Quiet was pretty cool, but that's about it.
    - Some badly placed savepoints, or lack thereof, which leads to frustrating missions (I'm looking at you, mission 45).
    - "Forward Operating Bases" are forcing multiplayer elements into the single player campaign. I don't want to lose the stuff I worked hard for to this crap and it can't be disabled. PF battles on the other hand are pretty cool, because your army battles against other players in a league system and you don't lose anything in the process. Should still be optional though.
    - Character often gets stuck on tiny bumps in the landscape.
    - The sound effects could be better, especially running and shooting.
    - When starting the game, you need to click through 10 (seriously) intro videos/news.
    - I never liked the comic relief in MGS games.

    Technically, the game is a 10, but unfortunately the story is pretty bad, some missions have bad savepoints and I don't like multiplayer elements being forced into the single player part of a game.
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  77. Oct 2, 2015
    6
    An empty, terrible implementation of open world gameplay. Probably the worst in this or the last generation.

    Low quality, garbage writing with convoluted and forced dialogue and character dynamics, with what few characters you're even allowed to interact with. The storyline is cut and the game ends at an abrupt point, the game is seriously unfinished. If you didn't take at least one
    An empty, terrible implementation of open world gameplay. Probably the worst in this or the last generation.

    Low quality, garbage writing with convoluted and forced dialogue and character dynamics, with what few characters you're even allowed to interact with. The storyline is cut and the game ends at an abrupt point, the game is seriously unfinished.

    If you didn't take at least one point off for this being unfinished and having microtransactions, you are a fraud. This game is a huge disappointment, and the game designer should be fired. Oh wait, he was. Good riddance, Metal Gear Rising is the only decent MG game to come out since MGS3 and it didn't feature a certain douchebag celebrity game designer that fans like to pretend created the game by himself.
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  78. Oct 2, 2015
    10
    Definitive Stealth game, Play is fun, and with variation.
    All splinter cell blacklist implemented, Phanton pain make BIGGER and larger, realism shining in this gameplay mixed whit classic jokes to relieve the dense storyline, old games will love, new gamers will love to play too.
  79. Oct 2, 2015
    10
    Como juego de infiltración es una maravilla. Respecto al cuidado de detalles sobre el "realismo" bastante completo. Ahora bien, la historia puede parecer algo floja, sí que es predecible, pero aún así es cuestión de gustos porque a mí personalmente me ha encantado. Se lo recomiendo a todo aquel que le gusten los MGS y juegos de infiltración y espionaje pero eso sí, no apto para personasComo juego de infiltración es una maravilla. Respecto al cuidado de detalles sobre el "realismo" bastante completo. Ahora bien, la historia puede parecer algo floja, sí que es predecible, pero aún así es cuestión de gustos porque a mí personalmente me ha encantado. Se lo recomiendo a todo aquel que le gusten los MGS y juegos de infiltración y espionaje pero eso sí, no apto para personas con poca paciencia. Expand
  80. Oct 1, 2015
    8
    Tier 2
    + The best MGS gameplay there is, and some of the best third-person shooter gameplay out there
    + A wide variety of mechanics that interplay well with each other and the combat AI + Well constructed world that allows for different play styles and approaches to each level + Strong first act with a few notable story moments throughout ? Fairly repetitive gameplay after a while,
    Tier 2
    + The best MGS gameplay there is, and some of the best third-person shooter gameplay out there
    + A wide variety of mechanics that interplay well with each other and the combat AI
    + Well constructed world that allows for different play styles and approaches to each level
    + Strong first act with a few notable story moments throughout
    ? Fairly repetitive gameplay after a while, with not enough new gameplay to ramp up the difficulty curve
    ? Possibly too much side content, gameplay experience feels diluted by the amount of filler
    - Particularly uninspired boss combat compared to other MGS games
    - Apparently gutted of the conclusion to its story, offers a very unsatisfying ending
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  81. Oct 1, 2015
    7
    Some great gameplay mechanics and systems are wasted on this mess of a game. Manages to be very bloated, but also unfinished and roughly stitched together, especially at the end. The series has fallen hard since MGS3, and it is a shame that it finally just kinda ends with the whimper it does.
  82. Sep 28, 2015
    7
    ok let me first start out by saying that the game play is fantastic if you've never played a metal gear this si a great one to play you can either stealth or go loud and there's plenty of variations to ways of tackling missions, but....while the gameplay itself is nearly perfect its the story that falters. The story of mgs has been one of the driving forces of the series since theok let me first start out by saying that the game play is fantastic if you've never played a metal gear this si a great one to play you can either stealth or go loud and there's plenty of variations to ways of tackling missions, but....while the gameplay itself is nearly perfect its the story that falters. The story of mgs has been one of the driving forces of the series since the beginning, and now that some time has passed it is clear that quite a bit of content has been cut from the final game in order to push it out the door. data miners have revealed there was supposed to be an entire third chapter as well as some unused textures (some of which have been included as upcoming dlc) a lot of the cut scenes from trailers presented though the years also make a noshow in the game. so while the story was great for the first chapter it quickly falls apart in the second ending so abruptly you dont even have time to realize its ended. weve waited so long for this metal gear to come out but we got something so lackluster that i cannot in good conscience say its worthy of a high score at all and im a huge metal gear fan so that's hard to do. Expand
  83. Sep 28, 2015
    10
    Metal Gear Solid 5: The Phantom Pain is a gameplay masterpiece, rewarding intelligence and creativity in a way very few games do. 10/10
  84. Sep 27, 2015
    10
    This game is a true piece of art, i can't believe Kojima can innovate every Metal Gear, each one is a new experience of gameplay and a good history. For me this game is already GOTY.
  85. Sep 27, 2015
    8
    Before you read this review, I would like to point out that I'm a newcomer to the franchise, having only played Ground Zeroes before this. I only judge the game itself as a whole and not how well it fits within the Metal Gear franchise.

    MGSV is, for the most part, an excellent game and very unique in many ways. Gameplay mechanics are top notch, probably the best in any stealth action
    Before you read this review, I would like to point out that I'm a newcomer to the franchise, having only played Ground Zeroes before this. I only judge the game itself as a whole and not how well it fits within the Metal Gear franchise.

    MGSV is, for the most part, an excellent game and very unique in many ways. Gameplay mechanics are top notch, probably the best in any stealth action game ever besides the sometimes clumsy cover system. I already fell in love with the gameplay in GZ, and TPP offers a more refined version of that. The game is stealth focused, but handles more than adequately in full-on combat as well. The story, while having a lot of silliness in it, tries to keep things mostly serious, while the gameplay often abandons the realism in favour of pure fun and over-the-top action. Hiding in cardboard boxes, launching sheep into air with a balloon, calling in a support helicopter to shoot down enemies while playing "Take On Me" on the loudspeakers...what's not to like?

    The controls are fine on kb+m, but it's clear they were designed with a controller in mind. Performance-wise, the game is well optimised for PC. My gtx 970 and i7-4790k can run it on max settings without even breaking a sweat. The graphics are quite good for the most part, but the lack of proper anti-aliasing and some low-res textures can get quite annoying. The options menu also lacks any proper audio sliders.

    The stealth and combat gameplay is mostly done in one of the two open worlds areas in the game, Afghanistan and Africa. Both are fairly big, but as they are warzones with no civilian life whatsoever, they don't really have much going on other than plants, wildlife and enemy outposts. There are 50 main missions and 157 side ops to do, and the objectives are usually quite simple and tend to repeat themselves after a while. However, even after 100 hours of gameplay I still haven't grown tired of doing them due to the unlimited freedom and the sheer amount of variables in play every time I do a mission or a side op. Other side activities include gathering resources, capturing outposts, finding secrets, collecting money and sending your mercenaries on assignments. I've found the online FOB mechanic quite unnecessary and often irritating as you can be dragged to defend your FOB just as you're trying to get an S rank in some mission. The FOB infiltration is also hilariously difficult when the player whose FOB you're invading decides to come and defend it.

    A big part of the game is managing your own private military force. It's very addicting and almost like a game in itself. Pretty much everything you can think of is customisable and there's a lot to construct and develop. You can recruit enemy soldiers to your mercenary group by extracting them from the field. Your field gear is highly customisable, letting you choose everything from your equipment to your buddy and/or vehicle going to the field with you.

    The story is interesting, but quite sparse. There were some interesting stuff explored in the game with themes like revenge, language and identity, and there were a few particular scenes in the game that will stay with me for years to come, but ultimately I was left wanting a bit more. Too much of the story is hidden away in cassette tapes, and to be honest, listening to them started to feel too much of a chore after some time. Chapter 2 is missing a real narrative drive to keep it going forward and it also ends really abruptly, leaving loose ends and a feeling that there was supposed to be more.

    Other than the story, the game does have its fair share of other problems. The open world doesn't really help the game as much as I think the developers wanted it to. Even with real-time weather and great freedom in gameplay, it does get annoying when you start to go through the same areas time and time again while never coming across totally unexpected things on the way. The online FOBs feel a bit unnecessary and tacked on, especially with their microtransactions. The enemy AI, while for the most part quite good, doesn't always act all that intelligently. When you're spotted and try to break the line of sight, enemies hardly ever actively chase you. Enemy soldiers' vision is also a bit weird, sometimes they have a hard time seeing you from 10 meters away when you're crouching and at other times they might see you and instantly alert the whole base even when you're hiding in tall grass over 50 meters away in pitch black darkness. It seems like the enemy's combat rating affects how well and far away they can see. It does allow for the game to have a really cool feeling of progressive difficulty where enemies get constantly better and harder to beat while you constantly get better equipment and also get better playing the game.

    Overall, the experience I've had with MGSV has been very memorable and unique and I have no problems recommending it to anyone who can imagine liking an action game with a stealth focus.
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  86. Sep 27, 2015
    4
    Main Points Summary:
    *Simple and repetitive core stealth gameplay, missions and objectives amount to "rescue that guy, kill that guy, pick up that thing".
    *Most weapons are geared towards non-stealth gameplay leaving you with the same old stealth arsenal and tactics throughout the game *Dull uninteresting desert environment coupled with boring enemy outposts that consist of a few tents,
    Main Points Summary:
    *Simple and repetitive core stealth gameplay, missions and objectives amount to "rescue that guy, kill that guy, pick up that thing".
    *Most weapons are geared towards non-stealth gameplay leaving you with the same old stealth arsenal and tactics throughout the game
    *Dull uninteresting desert environment coupled with boring enemy outposts that consist of a few tents, crates, and cardboard houses
    *PC controls need work; horse jerks left/right instead of just turning, snake has to stop fully when exiting sprint, you have to hold buttons a lot when doing stuff instead of them being toggle buttons. On-screen key tutorials still use console controller icons.
    *Motherbase meta sounds fun, but is ultimately a GUI screen/simple econ management with no integrations into the core gameplay experience.

    The core gameplay is simple and solid and mainly involves you sneaking around corners and tranquilizing clueless guards in the face. The game doesn't really build on that much as you play it, repetition is a very prominent theme in MGS5 which is not what you would expect from a MG title. Snake go rescue this hostage, now sneak in and kill this guy, now sneak into the same base you just were in 2 missions ago and steal these documents. Rinse repeat, at least for the 20 hours or so that I played. I kept holding out, expecting there to be more, but it just kept being the same old boring routine. You unlock various weapons/items of which 80% you don't use because they're not stealth related. The game actively punishes you for "going loud" and yet you have grenades, rockets, attack helicopters, mortar strikes, snipers, assault rifles, etc. Meanwhile stealth gear mainly consists of your hands, your tranq gun, and your limitless empty magazine stock. Your approach is always the same; sneak around some corners CQC the guards you lured towards you with magazines/sounds, and tranq gun the rest. No long range engagements, no traps, no clever uses of the environment, no change of pace.

    The environment is literally the dullest environment you could possibly base a game off of. Why would you pick a dessert for your open world? It sounds boring because it is, between bases there is nothing but sand and rocks that you can't traverse over. Calling this open world is a stretch because you pretty much are forced to take roads in order to get anywhere because there are rock formations blocking your every path. Capturing animals gets boring after the 3rd time you do it, it's just a meaningless number that you increase. Enemy bases are pretty much a tent, a few cardboard houses, and some crates. Gets really old really fast.

    The motherbase feature sounds like it'd be really cool; collect soldiers you find in the battlefield and build your own personal army with them. You would only select the greatest soldiers you could find and maybe you could all go out to the bar and hang out or, even better, infiltrate bases together, like "you take those cardboard houses and I'll take these" or something. Nope. Motherbase is pretty much a GUI interface that says "hey you have these soldiers, click this button to research stuff, now click this button to send them on a timer-based dice-roll mission that gets you money". You can walk around the physical motherbase, however, there is no actual interaction with anything there so it adds very little to the experience.

    The character controls are pretty questionable for on foot and on horse, not sure if this is a PC port issue or if it's like this on consoles as well. Snake awkwardly transitions from run to walk; he must come to a full stop from sprint before he transitions into walking again. A lot of the times you have to hold a key or multiple keys down to do stuff when they should just be toggle keys. I've let a few enemies out of a choke hold because of this which cost me a lot of time due to the nature of being spotted and having to restart from checkpoint.

    Graphically it's just "meh". It's not bad, it's not good, it's just a plain jane kinda game. It ran fine on my highend Nvidia gaming rig. The artistic choices are weird too, but it is MGS. Snake is part sci-fi robot that can shoot lightning out of his robot arm and has a holographic scannermatron but everyone else is listening to cassette tapes and doing 80s stuff.

    Would I recommend you buy this game? Nah, save your money.
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  87. Sep 27, 2015
    7
    The game was amazing for the first half, but not so much the second. The second half of the game is pretty much just taking missions from the first half and making them a bit more difficult.
  88. Sep 27, 2015
    2
    Buenos gráficos y poco mas, muy repetitivo y se nota que el juego se ha hecho a empujones sin dar la sensación de estar acabado, han querido convertir esta saga en un Sandbox y lo han destrozado convirtiéndolo en otro juego,

    No es un Metal Gear, me imagino que todos esos 100 de las revistas o web son porque lo han jugado 5min como hacen siempre.
  89. Sep 26, 2015
    9
    This is only the second game I have reviewed on Steam, the first one being GTA 5. I tend to only review games that I am deeply passionate about, and being that I have put in 20 hours and am only 15 percent completed into the game, I feel confident in reviewing it. I will preface this the fact that I have not played every metal gear game, but I have played MGS3, MGS:Peace Walker, GroundThis is only the second game I have reviewed on Steam, the first one being GTA 5. I tend to only review games that I am deeply passionate about, and being that I have put in 20 hours and am only 15 percent completed into the game, I feel confident in reviewing it. I will preface this the fact that I have not played every metal gear game, but I have played MGS3, MGS:Peace Walker, Ground Zeros and I read the story of Portable Ops, so in the MGS Timeline I know everything Leading up to The Phantom Pain, but nothing afterwards.

    Gameplay-
    The gameplay in TPP is nothing short of a masterpeice, Kojima gives you so many tools to use throughout the missions, tools that allow the player to approach a mission virtually anyway you like. In previous games there was a huge focus on stealth, which is still part of the game, but it now allows for more varied gameplay and does not punish you if you want to go in guns blazing. Another deviation from the original MGS games is the introduction of an Open-World game, where as the other games were linear in nature. The Base building aspect of the game is also welcomed, as it gives you a reason to use stealth in order to abduct soldiers to your base. I am really looking forward to the true Online portion of the game when it launches early 2016.

    Graphics/optimization-
    There isn't much to say in this section because the results are the same across the board, this game is absolutely beautiful. Just look at the screenshots and the videos! With great texture work for a third person open-world game and amazing draw distance with little pop in, it is definetly a welcome change from some of the other PC games that have launched this year. I have been running this game on a GTX 970 4gig, AMD FX 6300, and on a SSD and with this hardware I have been running the game on Maximum settings with no noticeable drops below 60 FPS. (Note:The Game has a frame cap of 60 fps). It is clear that a lot of work has gone into optimization of the FOX game engine for all computer set-ups.

    Settings-
    Generally the settings options are good, Graphical options are pretty good giving you the option to customize pretty much anything you want. Sound options are where the game starts to fault. The only controls you have is for Master Volume and Audio Guidance. It would be ideal to have separate sliders for dialogue, music, and sound effects.

    Story (No Spoilers)-
    This section is a mixed bag, most die hard fans may find the deviation from standard MGS formula unwelcomed. But I actually dont mind how they presented the story in TPP. In other MGS games you would be subject to extraordinarily long cutscenes with gameplay sprinkled in between where as TPP takes the opposite approach. This is not saying that there is no story, as you can get a lot from the Cassette tapes that you acquire. This approach makes the game more accessible to non-metal gear players and opens the game up to more players. As to the ending even though I have not reached it yet, I do know how it ends, and I really don't mind how the story ends, I kinda like the idea. (I am being vague to avoid spoilers).

    Controls-
    When it comes to controls there are both pros and cons. Generally the controls feel excellent. I have tested both Keyboard and Mouse And Controller. Both work very well, but of course keyboard and mouse allows for much faster and more accurate aiming. Although I would suggest rebinding controls to suite what you are used to as some of the default controls are counter-intuitive. I rebound most controls to my mouse for a more enjoyable experience. One major con in terms of controls is that during the tutorial and throughout the game, tool tips will show the controls for a controller even if you are playing with a keyboard and mouse. This seems like it could be fixed via a patch fairly easily but as of this review this has not happened. The last major con in terms of controls is that mouse support in menus is not supported, forcing you to use the keyboard to navigate, which is just awful especially considering the layout of the menus. This is also something that seems like it could be fixed easily but has not been addressed as of yet.

    TLDR- Get the game! It is a masterpeice in my own opinion.
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  90. Sep 26, 2015
    10
    It's not September 27th and i've been playing Phantom Pain non-stop since September 1st, the games release date.

    I just now beat the game and i haven't even beat some of the repeated main story line missions. This game is hands down, Game of the Year. Fallout 4 doesn't stand a chance against this game. I've played all the Fallout's and none of them let you open your mind and be
    It's not September 27th and i've been playing Phantom Pain non-stop since September 1st, the games release date.

    I just now beat the game and i haven't even beat some of the repeated main story line missions. This game is hands down, Game of the Year. Fallout 4 doesn't stand a chance against this game. I've played all the Fallout's and none of them let you open your mind and be creative with the world around you like Phantom Pain does.

    I was a little dissapointed with the last 10 missions in Phantom Pain, mostly because they are repeated missions with modifiers, but i can't take any points off because this is probably the best gave i have ever played. I have more hours in this game than Skyrim, and i loved skyrim.

    Beautiful Graphics on PC, Not one single crash over the whole month i played it. Rock solid gameplay and it really does let you use your imagination unlike every other AAA Game

    Story: its decent but nothing like witcher 3
    Gameplay: Second to none, this is where Phantom pain can take any other game to school.
    Graphics: Amazing graphics, and it runs good on all hardware, even cheaper GPU's
    Music: awesome 70's and 80's music
    Replayablity: Massive. Multiplayer FOB is amazing as well, but some of the rules need to be tweaked.. Defenders should not have unlimited spawns. They already have 50 NPC's on their team and full vision. Give them 2 lives, or 1 life if they are extracted.

    Metal Gear Online is not out yet, so i can't comment on that, but if it's anything like the core game, it will be stellar.

    10/10, i would have paid $120 for this game, the Shear value i got out of this $60 purchase is mind blowing.
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  91. Sep 26, 2015
    9
    The best stealth game ever. It's Far Cry 4, inverted: open-world stealth with action elements. Find (by interrogating grabbed/held-up enemies) and kill/extract the target as you see fit. In the field, you steal resources, which feeds into mother base development, which in turn feeds into your upgrades. It's a perfect loop that kept me invested, whereas in most games I loathe upgrade treesThe best stealth game ever. It's Far Cry 4, inverted: open-world stealth with action elements. Find (by interrogating grabbed/held-up enemies) and kill/extract the target as you see fit. In the field, you steal resources, which feeds into mother base development, which in turn feeds into your upgrades. It's a perfect loop that kept me invested, whereas in most games I loathe upgrade trees and prefer a curated experience. Extracting soldiers encourages nonlethal approaches at greater risk of discovery. After each mission you can afford new toys (helper buddies, aerial bombardments, new loadouts, etc.), keeping the game fresh. The shifting night/day cycle and weather (dust storms/rain) yield additional sneaking options. The game is gorgeous, reminding me of GTA V, and ran like a 50 FPS dream on my approximately PS4-level PC to the point where I never messed with the default settings (a first for me). Cleverly, much of the story is on tapes which you can be listened to while playing. So why not rate it a 10? Previous Metal Gears had awkward gameplay but excellent (if bloated and overlong) storylines, but this is the opposite.
    1) The story is unfinished. The "words that kill" theme is interesting and handled beautifully (see Quiet’s ending), but the child soldiers arc is never concluded (see the deleted Ep51 on Youtube). A shame, given the scene where children beg for their lives holding out diamonds, the impact of child soldiers on the series, and the paralleled central question "are we making things better by participating in war/nuclear armament/child rearing?"
    2) Mission organization is bizarre. Some "side ops" are marked "critical" (to access later main missions). After the first ending (Ep 31), "Chapter 2" makes you replay half the missions on hard mode (more enemies, harder enemies, no-items or no-alerts). Fun, but FORCING them on me left a sour taste. If EVER a game didn't need padding...I think Kojima was too stubborn to reorganize his original design after Konami cut off funding.
    3) “Alert” mode lasts forever, so it’s sadly easier to take out the whole base or restart the checkpoint. The way it SHOULD have been handled was, you get inside a cardboard box or dumpster hiding space and smoke the phantom cigar (speeds up gametime) until enemies give up if you hid well. I kept trying to get to a fast-travel point, alerting someone, and rendering that approach useless (can’t smoke or fast-travel when on alert).
    4) Kojima thinks hiding things is fun thanks to some Pokemon game he once played, so A LOT of the coolest stuff is hidden. Do the Legendary Gunsmith side-ops (which require other side ops), or you can’t customize weapons: a silencer on a lethal weapon lets you shoot out lights and cameras (tranq guns can’t), changing my nighttime approaches. I totally missed getting the D-Dog buddy. Half the cutscenes are triggered by unknown criteria, like returning to base at a certain hour/weather/buddy. It’s hard to feel like you get the full experience.
    5) Mother base has 8 platforms but only enough interactivity/content for one. The one mission where it might matter, the invasion, is only played on ONE of the 8 platforms, so why build a huge empty world?
    6) Quiet is explicitly a sex object by design in name/dress/movements. It's juvenile, detracting from the character. Imagine watching "Age of Ultron" and halfway through fighting robots, the film paused for some hardcore pornography, would you take it seriously afterwards? Compare MGS3’s Eva: sure, she was sexy, but it was intentional as part of a honey trap for Snake; when the camera zoomed in on Eva, it was actually Snake's PoV, thematically showing her tactics were working. When Quiet moves like a stripper in front of the entire mother base, it’s a 3rd-person camera that zooms in on her boobs. There's no justification: Quiet isn't trying to seduce anyone, and spare me "breathes through her skin.”
    7) There's less story here, but it STILL suffers trademark Kojima bloat. The first (of 2) tutorial missions was "push forward to slow-walk," worse than a (skippable) cutscene, and you had to play it TWICE to beat the game.
    8) There are only 4 boss battles: sniper duel, the Man on Fire, the skulls, and metal gear. Disappointing, compared to MGS1 and MGS3.
    9) You lose one of the buddies at the end. This is modable on PC only.
    10) You can't replay side ops, just the main missions.
    11) As Kojima's swan song, I expected the plot to be more of a finale that tied the series in a neat bow and left nothing else to show. We’ve already seen Big Boss turn against the CIA, raise the Outer Heaven army, and create Foxhound in MGS:Portable Ops. This should have been him running Foxhound. Instead, it's largely an unnecessary side-story. The interesting stuff happens offscreen. And the twist at the end detracts from rather than adds to the impact on the larger story.
    Is it worth the $60? Definitely. But it is simultaneously overstuffed and unfinished, impressive and disappointing.
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  92. Sep 26, 2015
    6
    + Great gameplay
    + Well optimised
    + Interesting meta-game - Nonsense story - Little design flaws which impact entire game experience (e.g. repeating story missions) - Scars from cut content (e.g. unable to use Metal Gear Emmerich designs, unexplained origin story for D-Dog) - Limited to two environments which get stale (Afghanistan and Africa) - Story loopholes (e.g. Big Boss'
    + Great gameplay
    + Well optimised
    + Interesting meta-game

    - Nonsense story
    - Little design flaws which impact entire game experience (e.g. repeating story missions)
    - Scars from cut content (e.g. unable to use Metal Gear Emmerich designs, unexplained origin story for D-Dog)
    - Limited to two environments which get stale (Afghanistan and Africa)
    - Story loopholes (e.g. Big Boss' descent into villainy)
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  93. Sep 23, 2015
    7
    Positives:

    + Amazing new and fun gameplay features + Good graphics on 60fps + Buddy support system + Some serious issues touched upon in the story + New stealth mechanics with open world freedom + Awesome classic soundtracks + Day/night cycle + Dynamic weather Controversial elements: +/- Motherbase (for some it might be a distraction for other it might be a
    Positives:

    + Amazing new and fun gameplay features

    + Good graphics on 60fps

    + Buddy support system

    + Some serious issues touched upon in the story

    + New stealth mechanics with open world freedom

    + Awesome classic soundtracks

    + Day/night cycle

    + Dynamic weather

    Controversial elements:

    +/- Motherbase (for some it might be a distraction for other it might be a cool new feature)

    Negatives:

    - No closure for MGS fans

    - Pacing sucks. The game revolves around gameplay only and the story has been sidelined to such an extent that it doesnt really matter how good the story line is. Cutscenes have been replaced by audio tapes that you listen to when you want. Do the first 20 missions and ask yourself how much has the actual story progressed and how it unfolded.

    - Forgettable villain

    - Repetitive main/side quests (Extract targets or Kill them thats pretty much the whole game). And sometimes you will find yourself doing similar missions at the exact same site. Whats up with this sh*t.

    - Lack of indoor stealth

    - Forgettable boss battles (Final boss is like a bad joke. Infact all the boss battles is this game are nothing compared to the battles from previous MGS games)

    - It is obviously a work in progress

    - Bland open world

    - First ever game i have played that asks you to replay the story missions on hard mode as a part of the main campaign

    - O and the "Boss" feels like he is Kaz's errand boy. All the high hopes of MGS fans to meet the legendary boss will be crushed to mush. His attitude shows that he really doesn't care about the story or the events of GZ because.....(the answer lies in mission 46).

    - The secret ending is a big Fu*k You to all the MGS fans. I am sorry but i cant see it any other way.

    This game doesn't deserve to be a part of the MGS series. One cannot just possibly praise this title as an MGS game simply because the gameplay is awesome while everything else great about the series is sacrificed.

    In short:
    Would i recommend this game: Yes (purely because its ultimately Kojima's MGS and the gameplay ofcourse)
    Is this game a disappointment: Yes (because of pretty much everything else)
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  94. Sep 22, 2015
    7
    This game could be close to perfect but suffers from some very MAJOR issues... these are issues I cannot look past for whatever reason they chose, most of them just poor design flaws or poor implementation.

    1. FOB missions and connection to the server, yes you will get disconnected quite often. If you are in an FOB mission, and get disconnected cause their server derps up, you not only
    This game could be close to perfect but suffers from some very MAJOR issues... these are issues I cannot look past for whatever reason they chose, most of them just poor design flaws or poor implementation.

    1. FOB missions and connection to the server, yes you will get disconnected quite often. If you are in an FOB mission, and get disconnected cause their server derps up, you not only automatically fail the mission, you lose rank points and they get a location on your base, opening you up to their raids. VERY BAD IMPLEMENTATION!!!!!!!

    2. The open world portion gets very repetitive and doesnt feel like I'm getting a lot of reward.

    3. Some of the missions feel like they drag on and on for no reason. The last mission in afganistan, in particular, takes far too long, when it should only take half of the time.

    4. At the time of writing this, there is a movement bug, where your character will continue walking in one direction. The fix is to run around in a circle... but this is enough time to either a. get spotted, or b. get focused down after being spotted... its a big bug that shouldn't have made it past their play testing.

    Otherwise, the stealth concept is sound, the combat is pretty good, and its overall a good game. I would say it is not worth 60 dollars, but closer to 40. Either way ive had a lot of fun, but these issues really kill the fun factor of the game. If this changes, great, I could go up to an 8 or 9, but until then, its a solid 7.
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  95. Sep 22, 2015
    8
    First of all i don't think this game is perfect (especially on PC) in any case like a lot of critics want you to believe. But there is one thing that you should keep in mind - publisher of this game is Konami. And **** Konami! It's last Kojima game in this series and looks like he part ways with Konami not on best terms. And that after that story with Keiichiro Toyama. It's the same KonamiFirst of all i don't think this game is perfect (especially on PC) in any case like a lot of critics want you to believe. But there is one thing that you should keep in mind - publisher of this game is Konami. And **** Konami! It's last Kojima game in this series and looks like he part ways with Konami not on best terms. And that after that story with Keiichiro Toyama. It's the same Konami that ported last gen version of PES 2016 on PC... So it makes me wonder what is really a Kojima's fault and what was just cut, scrapped and rushed by Konami. And **** Konami again. For example, according to latest news data miners discovered parts of act 3 that not in game and it should be it's real ending.
    Also be prepared that this game is nothing like any MGS before. No more long cinematic cutscenes, no more just plot missions...it's more like Assasin's Creed now than MGS of old.

    So graphics and optimization. It's looking good. Really good. Not like there are something incredible. Game take part in Afghanistan and Central Africa so most thing you will see are desert, rocks, savannah and that things are kind of barren. As they are IRL. But looks certainly nice. Plus view distance is incredible. Models are ok. Could be better, especially vehicles, but will do. And all that runs very smooth.

    As for gameplay. I see some people complain about controls. I agree that controls in menus done really poor for PC. Like pressing 1 or 3 to switch tabs. And absolutely no mouse support. WTF is that? But in-game i don't have much problems with controls. And i still prefer keyboard and mouse even with Xbox360 controller plugged into my PC. My biggest problem with this game is difficulty level. In previous MGS games i was dying a lot. In Phantom Pain it's such a rare thing. It's really easy. Get your trusty DD, card boxes and any enemy stronghold will fall before you. DD will spot every enemy, mine, hostage or other things from range of 100+ meters. Even behind walls, in buildings and so on. So if you pay attention enemy can't sneak upon you. And if you not fancy with all this sneaking around it's a valid option now. You can dress in battle dress (some kind of heavy protection gear), get you D-Walker with Gatling gun, some machine gun or rocket launcher and go in Rambo style with all guns blazing. In plot missions that could result in some score loss (for every hit you take and base alert) if you even care about it but in side ops there is absolutely no downside for that.
    Now to the Mother Base and everything about it. It's fun for some time. You run around looking for good soldiers, materials, specialists. Building it. But that quickly wears off. There is little point in it. Mostly it's about how fast you invent some weapon or gadget. And sooner or later you get there anyway. And that "sooner" require too much effort for a little reward. So this whole affair looks like a lot of wasted efforts in my opinion. As for FOBs - just avoid it.
    Open world. It's nonsense and have no value. Simple as that. As i said before it's fun in the beginning for some time. You run around, capture poor Russian soldiers and force em to work on your, rescue sheeps, gather some plants and resources... but after some time there little to no point in that activities. Well, if you are perfectionist and want to collect all animals for example you still can run around with cages. But for most people there are nothing to do in free roam mode at all. I can just get from one side ops point to another that's all.

    Story. I put 55 hour into this game (according to my Steam account) and right now somewhere in the middle (on mission 24). And so far everything makes sense for me. Yes, you have to listen to types to get all information, a lot of things said there. I hear that thing go worth further but so far so good. And again remember what i said in the beginning. There should be the whole act that must be a real ending. Will we see it? Was MGS5 rushed and final looks awful because of that? Who knows. I'll have to see it for myself yet. And as a customer you sure have a right to blame game if story is weak. Sad but true. And a lot of games suffered because of that.

    Quiet. So much was said about her. Objectifying, sexism, feminism, patriarchy and a lot of other stupid words. Welcome to MGS! What took you so long? I don't care if it's Kojima's thing or Japanese, but something like that is in every MGS game. And i really don't see why so much noise around it. There are mawing innocent people down with machineguns, child soldiers, Devil House and more. But of all thing Quiet gets attention! What's wrong with you, people?
    As a gamer I put it simple - most useless buddy in this game. She lucks in every single aspect. For raw firepower there is D-Walker, for scouting - D-Dog. D-Horse...well, D-Horse can poop on command! While Quiet is just for being there and looking pretty (and in that she fails too because i'll choose Laughing Octopus over her any time you ask anyway!).
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  96. Sep 21, 2015
    4
    its a sad state of affairs that so many people rate these games so highly and attack anyone who cares about gaming in general, ,the simple fact KOnami will not make AAA games like this anymore is proof enough that these games don't have mass appeal

    these 3rd person open world game are a dying breed and good riddance, Ill give the first mission a 8 the rest of the game is
    its a sad state of affairs that so many people rate these games so highly and attack anyone who cares about gaming in general, ,the simple fact KOnami will not make AAA games like this anymore is proof enough that these games don't have mass appeal

    these 3rd person open world game are a dying breed and good riddance,

    Ill give the first mission a 8 the rest of the game is between a 3-4, its just poor ps3 level quality open world garbage
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  97. Sep 21, 2015
    7
    +Great performance and a very polished game...a lesson to almost ALL developers
    +Overall great visuals, animations, voice acting, music and sound design...very high production values
    +Excellent game play with amazing flexibility that allows you to tackle missions in a number of different ways...action stealth at it's FINEST +Intense intro and fantastic cinematics +"Thematically
    +Great performance and a very polished game...a lesson to almost ALL developers
    +Overall great visuals, animations, voice acting, music and sound design...very high production values
    +Excellent game play with amazing flexibility that allows you to tackle missions in a number of different ways...action stealth at it's FINEST
    +Intense intro and fantastic cinematics
    +"Thematically strong", but only at certain( and very sparse) points within the game
    +Plenty of content, good replayability, interesting motherbase building concept
    -Convoluted, unfinished main story that fails to provide a sense of direction through majority of the game, plot holes, badly written dialogue at times, mute protagonist and little character development
    -Bland and unimpressive environmental design and world setting...game would hugely benefit from a change of scenery, especially later on in the game
    -Same applies to overall mission design, which can also get very tedious and repetitive
    -Typical MGS silliness that completely feels out of place with a more serious tone and setting of the game
    -Misc: Undeveloped motherbase, lot of unnecessary waiting periods, At times (Noticeable, but not frequent) buggy AI, "Kojima intrusion on the game"( you will know it when you see it, and you will...a LOT), credits rolling after each mission, at times glitchy controls, some minor graphical issues
    - In game Micro transactions, PC copies sold with nothing but a Steam installer on it, DRM...little respect for customers
    With finishing it, I can safely say that MGS V is a VERY polarizing title...if you are the sort of player who loves games that offer you amazing depth in game play mechanics and creating your own scenarios, then stop reading this and go buy this game...you're in for one hell of a ride.
    But if you're more interested about the story, characters, atmosphere, world or exploration...you won't regret passing on this one.
    Overall, don't listen to either "fanboys","haters" and ESPECIALLY to the majority of professional "journalists"...neither shows the full picture here. I recommend reading "yellow" reviews here and watching more detailed videos soon coming from independent and mature youtubers.
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  98. Sep 21, 2015
    6
    I have never played a Metal Gear game before. This game was disappointing after all the great reviews I read. The open world is mostly empty. The PC port is really bad, the menu system in particular.

    It takes like eight clicks and several minutes to get into the game after starting it. Such things annoy me a lot. Have played 18 hours and will most likely never start it up again.
    I have never played a Metal Gear game before. This game was disappointing after all the great reviews I read. The open world is mostly empty. The PC port is really bad, the menu system in particular.

    It takes like eight clicks and several minutes to get into the game after starting it. Such things annoy me a lot. Have played 18 hours and will most likely never start it up again. Missions so far are practically the same.
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  99. Sep 21, 2015
    8
    It is sad to see story elements missing from a game that is known to focus on it heavily.However the Gameplay is solid and enjoyable and is well optimised.This is a solid game for people who enjoy this series
    and it really depends if you like more Gameplay over Story that is more of an opinion.
  100. Sep 19, 2015
    10
    Best Game of my Life
    it drove my Heart,soul and **** mind from top to bottom in all expects
    Well it waz hell a lot amazingly awesome Game
    loved d Romance ,****g asskicked Shooting , n every Tactical mess Fulton to Suppressed Launcher
    This is something u dont get in real myi **** so have it n feel it out urself
Metascore
91

Universal acclaim - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 0 out of 13
  1. Oct 8, 2015
    77
    Metal Gear Solid V is amazing at times, and I enjoyed playing it, but there are so many embarrassing blunders and contradictions. Rich tactical gameplay vs an almost dead world. Fun HQ management and interesting characters vs an unfinished narrative and boring side quests. In some regards, this is a huge step back from previous Metal Gear games.
  2. PC Gamer
    Oct 6, 2015
    93
    A generous stealth sandbox masterpiece that will delight both new and existing fans of the long-running series. [Dec 2015, p.50]
  3. PC PowerPlay
    Sep 30, 2015
    90
    It might not be the best Metal Gear Solid game ever released, but it's certainly the bravest and most interesting. [Oct 2015, p.53]