- Publisher: Electronic Arts , EA Games
- Release Date: Nov 12, 2002
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The A.I. could use more brainpower, but the controls handle beautifully, and the graphics and sounds are stellar.
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Just when you think you have seen it all, here comes an Expansion Pack that more than doubles the original Game!
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The action is compressed and more intense than the regular game. But that compressed action, although more intense, means you'll zip through the single-player campaign in short order -- about 6 hours.
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Its sheer brevity makes it a fleeting indulgence -- a change in scenery with exactly the same everything else.
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Embodies exactly what made the original such a treat to play - creativity and plenty of action... [But] some may view the single-player side as wanting, due to its very short completion time.
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Game InformerThe level designs and objectives just aren't as clever and the game itself is rather short, even for inexperienced FPS players. [Jan 2003, p.118]
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The single-player campaign is dense, exciting, and only three-and-a-half hours long.
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The new single-player levels are challenging without being impossible and break new gameplay ground without abandoning the things that made the original great.
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PC GamerJust about every piece of military hardware you see, from mortars to halftracks to 88's, can and MUST be used to get through a given mission. [Jan 2003, p.78]
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Perhaps the most helpful addition for single and multiplayer is the smoke grenade.
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The fun vehicle levels, tons of weapons, gun emplacements to use, and scripted, cinematic gameplay all show just how short the single player mode is, even if it's generally really good stuff.
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It's gonna be a short battle, so let's try to have a little fun before it's over.
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This is a hefty new multiplayer package, considering that this an expansion and you sometimes don't get 12 multiplayer maps in a regular full game. Frankly, it helps compensate for the fact that the single player campaign is so short.
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If you're a Medal of Honor multiplayer junkie looking for a new fix, you'll get considerably more mileage out of it, especially the Tug Of War mode.
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Computer Gaming WorldDying repeatedly to learn the magic path can get tiresome, even in a short game. [Feb 2003, p.81]
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Rather like Half-Life’s "Blue Shift" expansion, Spearhead is over in barely three hours... It’s only because Spearhead chimes in at 20 quid or thereabouts that we don’t rip it apart – as it is, it’s rather like buying a DVD of your favourite war flick.
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GMR MagazineSpearhead's default movement is also faster, which makes the game livelier: But if you're only interested in single player, there may not be enough here to sway you. [Mar 2003, p.70]
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Spearhead isn't a disappointment, exactly, because the three hours of gameplay are excellent, and arguably better than the original missions of "Allied Assault."
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It could have been great, but some poor design choices, like the way your allies cannot fall in battle, really ruin the experience.
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The original is not without its faults but still excellently done, while Spearhead resembles a Space Invaders MOHAA mod with occasionally well-directed semi-interactive action scenes.
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Computer Games MagazineYou can finish the entire single-player game in a single evening, with time left over to take a dinner break, watch an hour or two of television, and then turn in early. Some demos are longer. [Feb 2003, p.75]
Awards & Rankings
User score distribution:
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Positive: 53 out of 82
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Mixed: 22 out of 82
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Negative: 7 out of 82
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Jan 27, 2023
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Oct 18, 2020
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