- Publisher: Atari , Atari SA
- Release Date: Feb 14, 2006
- Also On: PlayStation 2
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Luckily, the smooth controls guarantee that all you'll have to worry about is dribbling paint and bumbling cops.
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Getting up will take a few days to complete but once your job is done it's time to move on. While I highly recommend playing this game, I also highly recommend renting it as you're not likely to want to paint over old territory.
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The end result is an interesting and often-exciting adventure that should be appealing to most action-game fans, but will probably hold extra appeal if you're at all interested in graffiti and the culture surrounding it.
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With high production values, good attention to detail and well executed gameplay, it should appeal both to fans of action-platform games like Prince of Persia and people who actually know who Marc Ecko is.
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The metaphors and subtext that lay underneath every step you take resonated volumes with me personally.
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And even though the game is a bit light in its scope, the treatment of the subject is handled with as much attention to detail as you can possibly imagine, and with a stellar cast of voice actors and a music selection to set the mood, Contents Under Pressure is just waiting to explode on your PC.
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The actual painting isn't that interesting — you just hold down a trigger and push a button while moving Trane around — but it is fun to see some of the fancier artworks.
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A mediocre action-adventure with an excellent sense of style. If you love hip-hop and spray-paint, you should be playing this game, otherwise, this game is best left on the shelf.
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PC Gamer UKStylish street art, but lacks substance. [Apr 2006, p.90]
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Game InformerAs it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
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By enlisting graffiti legends such as Futura and Shepard Fairey and hip-hop artists like P. Diddy and Talib Kweli, Getting Up presents itself as an immersive experience for those new to graffiti culture. This is where Getting Up shines: It is a game that can provide what no other game has before (no, we won't compare it to "Jet Set Radio").
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I appreciate what this game is trying to do. Unfortunately, it can’t quite get the fundamental controls to work well enough.
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Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
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As it is, "Getting Up" has some fun and holds a few surprises but may not be everyone's cup of tea.
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It's a surprisingly entertaining, well-designed game that stays interesting from start to finish, and if nothing else it'll give you a whole new perspective on those rat bastards who keep tagging your house.
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Computer Games MagazineTaken purely as a game, Getting Up works. But whoa, its message is a mess. [May 2006, p.49]
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Ever try tagging a moving subway train while dodging obstacles overhead and on the side, all while searching in vain for the designated spot? Not easy.
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PC Zone UKIt's designed for console, so the mouse and keyboard controls are horrendous and the disparate gameplay elements don't add up to a whole hill of black-eyed beans.
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PC FormatDeserves to be banned over here as well. This is wack, even for toys. [Apr 2006, p.91]
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PC GamerI wanted to like Getting Up, but flawed game mechanics and a hip-flop plot send this Trane off its tracks. [May 2006, p.98]
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Edge MagazineThe possibility of this all coming together in a more flexible and engaging manner is still a welcome one. But, for a game based on a culture of reputation, craftsmanship and leaving a mark, Getting Up is one that’ll pass by largely unnoticed. [Mar 2006, p.86]
Awards & Rankings
User score distribution:
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Positive: 56 out of 77
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Mixed: 9 out of 77
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Negative: 12 out of 77
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Dec 14, 2013
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CropCircleMar 22, 2006
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YarrrPirateSep 22, 2007Good game but also some flaws: the controls in the PC version are difficult to use. No custom tags.