- Publisher: Activision
- Release Date: Nov 10, 2004
Summary:
Based on the unfortunately successful book series and the feature film starring Jim Carrey, this is the tale of Violet, Klaus and Sunny Baudelaire, whose parents perish in a fire. Soon after, they are sent to live with their sinister uncle, Count Olaf, in a most cavernous mansion. Great tragedy becomes greater misfortune as Olaf's despicable plans are revealed and the siblings must combine forces to prevent the Count and his henchmen from seizing their immense family fortune. Switch among the Baudelaire orphans and utilize their special skills as you journey through 15 perilous missions, from the deep catacombs beneath Olaf’s mansion to the gloomy shores of Lake Lachrymose. Collect household items with Violet, the intrepid inventor, and assemble them into cool contraptions for puzzle-solving and combat. Wield those items with Klaus, the brave intellect, to battle Olaf’s minions. And mind the tottering toddler, Sunny, as she chomps valiantly through obstacles in the orphans’ path with her 4 very sharp teeth. Should you emerge victorious in your attempt to foil Count Olaf's wicked plans, rest assured your success will be temporary, as only woe awaits you in A Series of Unfortunate Events. [Activision]
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| Rating: | E |
|---|---|
| Developer: | Activision |
| Genre(s): | Action, Action Adventure, Platformer, General, Platformer, 3D, 3D |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Mild Violence |
| License: | Movie |
| Cast | Credit |
|---|---|
| Al Eufrasio | Lead Animator |
| Matthew Harding | Writing |
| Jeremy Soule | Music |
| Barry Dowsett | Sound Design |
| Jess Crable | Lead Engineer |
| Michael Lankerovich | Engineer |
| Crista Forest | Level Designer |
| Julian Soule | Music |
| David Stevenson | Artist |
| Mike Baldwin | Lead Engineer |
| Peter Carlson | Additional Engineering |
| Andrew Brinkworth | Lead Animator |
| Ian Rodia | Additional Sound Design |
| Christine Miller | Level Designer |
| Chad Verrall | Lead Cinematic Designer |
| Phil Trumbo | Additional Art |
| Brian Deck | Cinematic Designer |
| Elizabeth Walkey | Producer |
| Melanie Locher | Development Manager |
| David Lawson | Technical Lead |
| Nathan Hocken | Additional Animation |
| Tony Ravo | Animator |
| Lynne Startup | Artist |
| Hayden Wilkinson | Additional Level Design |
| Lindsay Gupton | Executive Producer |
| Lorian Kiesel | Lead Artist |
| Kevin Tone | Sound Design |
| Bill Meyer | Artist |
| Jason Southwick | Artist |
| Keith Himebaugh | Animator |
| Eric Gingrich | Cinematic Designer |
| Chris Brockett | Level Designer |
| Del Chafe III | Level Designer |
| Hayden Wilkinson Duncan | Level Designer |
| Christopher Vuchetich | Level Designer |
| Fraser Thompson | Engineer |
| Frank Van der Salm | Engineer |
| RJ Martin | Engineer |
| Drew Cady | Additional Sound Design |
| Mark Yeend | Additional Sound Design |
| Michael Humes | Writing |
| Pamela Ansman-Wolfe | Additional Art |
| Nathan Johnson | Additional Art |
| Mok Marquardt | Additional Art |
| Jason Newkirk | Additional Animation |
| Kees Vander Putten | Additional Animation |
| John Irick | Additional Cinematic Design |
| Ron Perry | Additional Cinematic Design |
| Del Chafe | Additional Level Design |
| Todd Gilbertson | Additional Engineering |
| Daniel Burke | Additional Engineering |
| Chris Philips | Additional Engineering |
| Steve Reddoch | Additional Engineering |
| Angela Woods | Additional Engineering |
| Parker A. Davis | Producer |
| Brian Decker | Cinematic Designer |
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