User Score
6.9

Mixed or average reviews- based on 106 Ratings

User score distribution:
  1. Positive: 62 out of 106
  2. Negative: 26 out of 106

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  1. PaThetic
    Oct 17, 2009
    2
    This is a really pathetic attempt at Valve trying to appease the Left4Dead community. Everyone knows support will be non-existent once L4D2 is released. to being, all the L4D1 maps are characterized by very linear and narrow paths, which helps special infected set up ambushes. crash course is the complete opposite formula with very wide, expansive environment. The intial release for crash This is a really pathetic attempt at Valve trying to appease the Left4Dead community. Everyone knows support will be non-existent once L4D2 is released. to being, all the L4D1 maps are characterized by very linear and narrow paths, which helps special infected set up ambushes. crash course is the complete opposite formula with very wide, expansive environment. The intial release for crash course (CC) was riddled with bugs (uber item spawns), jesus closets where SI cannot enter, buggy mini gun, etc. the whole campaign is just a random mess. they even ignored the community and clipped off rooftops AGAIN after the complaints for the nerfed death toll and dead air campaigns. lets not mention how horribly imbalanced (in favor of survivors) with the finale. what's ironic is within this patch they included charge meters for special infected, a suggestion that was made in the L4D forums. with the recent announcement of the "scavanger' gameplay mode, yet another idea borrowed from the L4D forums....why do they ignore the most common and frequent suggestions from the forums, namely, FIXING THE BUGS THAT HAVE BEEN PRESENT SINCE ITS RELEASE? simply put, this hashed up piece of crap campaign, if indicative of future valve projects (due to EA influence), will be valve's undoing. Thanks for charging a full game price, for what can be considered content similar to an extended demo.... the half-life:uplink demo even rivals the content released for L4D. Expand
  2. mhmbrittnar
    Oct 3, 2009
    1
    Buggy, broken, and ruins the game even more. A pathetic attempt by Valve to save their dying game. The only thing that Crash Course does is make Valve look like they are sabotaging their own game to make people buy the sequel.
  3. JaredJ.
    Oct 8, 2009
    3
    You will know what happens after the survivors left Mercy Hospital, it's a continuation of the "No Mercy" campaign. However, you will not be happy. It's only two levels that can be cleared in under twenty minutes and did the A.I. decrease? Yes it did, now your Computer team mates will jump IN FRONT of your shots. Before they would come to your resuce, now the just leave you You will know what happens after the survivors left Mercy Hospital, it's a continuation of the "No Mercy" campaign. However, you will not be happy. It's only two levels that can be cleared in under twenty minutes and did the A.I. decrease? Yes it did, now your Computer team mates will jump IN FRONT of your shots. Before they would come to your resuce, now the just leave you there. The Tank used to attack random players, now it just goes after the player! Oh, and did I mention the racist remark? I'm not kidding, on a wall in the safe room there is a comment that reads; "No blacks = No zombies." P.C. gamers get a bonus because it's free, but if you're using X-Box 360, save your money, you are literally not missing a thing. Expand
  4. RossA
    Oct 9, 2009
    2
    After hyping this as an expansion campaign, and something to finally deliver a good dose of content to the l4d veterans, these 2 maps are hardly anything new. I expected an actual campaign of 5 maps, these 2 were over in a snap and offered no new concepts or approaches from what we've already played. Some of the new user generated campaigns are worlds beyond this poor attempt at After hyping this as an expansion campaign, and something to finally deliver a good dose of content to the l4d veterans, these 2 maps are hardly anything new. I expected an actual campaign of 5 maps, these 2 were over in a snap and offered no new concepts or approaches from what we've already played. Some of the new user generated campaigns are worlds beyond this poor attempt at satisfying l4d1 players. Expand
  5. Nick
    Nov 15, 2009
    0
    Crash Course was probably made in a day because they were far too busy on L4D2. Lots of bugs and simply mistakes made by the dev team which show no signs of them getting fixed either. I left ripped off even though it was FREE content, if only i could uninstall it from my HDD without uninstalling L4D
  6. LysanderS
    Dec 23, 2009
    1
    Gets a 1 for the new voice work. That's about all. I feel sorry for the console users who had to pay for this garbage.
  7. LeeW
    Oct 12, 2009
    1
    A fifteen minute add-on to a game that was already priced at fifty dollars for two hours of gameplay. Nothing new is added in terms of guns, graphics, or gameplay more than a different path to follow. Your teammates are still dumb, and the best part is when you find the getaway truck which is on supports and you go under it, you die instantly.
  8. AndrewS.
    Oct 13, 2009
    4
    It is a well constructed piece of scenery, and a rather interesting final setpiece typical of Valve. But it is seriously at most 35 minutes long, I'm not going to take this half-baked effort from Valve.
  9. MarcelB
    Nov 5, 2009
    3
    WOW whats the point of this anyway a short campaign for l4d including it sucks i just gave it a three because they did new achivments
  10. BrianS.
    Sep 30, 2009
    4
    I have to say that I was extremely dissapointed with this new addition. I fail to see why it would take so long to develop such a quick and plain campaign. Valve's excuse for the short levels, that they would make a good quick game, does not come to fruition, instead leaving us wondering what prevented them from creating a real campaign? The changes to interface and item spawning are I have to say that I was extremely dissapointed with this new addition. I fail to see why it would take so long to develop such a quick and plain campaign. Valve's excuse for the short levels, that they would make a good quick game, does not come to fruition, instead leaving us wondering what prevented them from creating a real campaign? The changes to interface and item spawning are a decent plus, but really this DLC really feels like it was spat out to satisfy the anti-L4D2 groups. Expand
Metascore
78

Generally favorable reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. 80
    Crash Course doesn't change the basic nature of Left 4 Dead, but like most good content packs delivers a jolt of energy into an existing gameplay formula. It's something any fan of the original is sure to appreciate, and caters to people who don't have the time to invest in a full Versus playthrough on one of the original campaigns.
  2. The expansion of Left 4 Dead is just that, an expansion. This is a new campaign, more than two episodes in the case of PC users, is free. A good initiative to spur even more arousing interest in Left 4 Dead 2.
  3. It's a decent update featuring more the same.