User Score
8.6

Generally favorable reviews- based on 1242 Ratings

User score distribution:

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  1. Oct 23, 2019
    7
    A simple one-pass puzzle, but it seems to me that the gaming industry is tired of simple " Limbo-games"
  2. Sep 29, 2016
    7
    It is good to see how indie titles are offering great experiences like this one. INSIDE: A Good Game with great graphics, an amazing artstyle with a dark tone and unique puzzles. My only complaint is that the game puts no effort in trying to explain the story of the game. It neither leaves you clues about the plot nor does it let you find any, which leaves you surprised, confused andIt is good to see how indie titles are offering great experiences like this one. INSIDE: A Good Game with great graphics, an amazing artstyle with a dark tone and unique puzzles. My only complaint is that the game puts no effort in trying to explain the story of the game. It neither leaves you clues about the plot nor does it let you find any, which leaves you surprised, confused and clueless about the ending. The Ending is dark, twisting and disturbing; one of the weirdest endings i've seen in a game. 7/10 Expand
  3. Feb 2, 2019
    7
    Great atmosphere and overall art style, very impressive animations, perfectly enjoyable and at times reasonably challenging platforming gameplay that a times relies on trial and error, but dying in Inside is part of the experience and one of the rare games where its fun. Puzzles while not with much depth, still feel solid nevertheless.

    Story demands fair amount of interpretation but i
    Great atmosphere and overall art style, very impressive animations, perfectly enjoyable and at times reasonably challenging platforming gameplay that a times relies on trial and error, but dying in Inside is part of the experience and one of the rare games where its fun. Puzzles while not with much depth, still feel solid nevertheless.

    Story demands fair amount of interpretation but i dont mind it. Its just the ending that for me personally felt somewhat abrupt and unsubstantial. I know there's an alternate ending, as i found out after beating the game and reading about it, but the way youre suppose to get it doesnt feel sensible in the perspective of the game's narrative progression.

    Still, Inside's a properly good 2.5D platformer and it also runs well on PC, thank goodness, knowing how problematic Unity engine can be.
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  4. Jan 9, 2017
    7
    Inside is a complex take on a gothic 2-D platformer. There are several moments during play where I was completely awed and shocked by how innovative and fresh the gameplay felt. Playdead successfully creates a macabre universe for the player to explore, with the horror feeling unsettling at many points inside the game.

    However, at the end of the day, I wasn't really satisfied. I think
    Inside is a complex take on a gothic 2-D platformer. There are several moments during play where I was completely awed and shocked by how innovative and fresh the gameplay felt. Playdead successfully creates a macabre universe for the player to explore, with the horror feeling unsettling at many points inside the game.

    However, at the end of the day, I wasn't really satisfied. I think it comes back to the idea that I play a game to for primarily fun. Sure, I also appreciate a riveting plot and cast of characters, but Inside really didn't have too much of a story to offer. There is no exposition whatsoever, leaving the user to piece together almost random pieces of a zombie infested story. As corny as this may sound, I found Inside to be quite lacking in the fun department. It's a horror game, sure, but it sometimes feels as dry as the inside of the zombie factory itself.

    To conclude, Inside is an interesting game that does many new and innovative things during its rather short gameplay. I'd recommend it to those that are fans of horror games or are really into the indie gaming scene. However, I was overall disappointed after reading such raving reviews online. I found it similar to Valve's Portal in some ways, but just not as good. Portal was funny and refreshing at times. Although I realize that the developers had no intention to put any humor in the game, I felt like it could have used a laugh during this bizarre journey through the dark and the drab.

    Inside shines through innovative gameplay, but I push back against the unanimous critical acclaim. It's not as mechanically sound as a platformer like Super Meat Boy, nor is it as intriguing a puzzle game as Portal. The plot is all the time a bit vague, and the ending is, in my opinion, just weird. I stand by my 7/10, and simply wish to warn players not to buy into the hype.
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  5. Mar 4, 2017
    7
    Simplemente escribo esto para que me conste como un análisis y que la nota del juego me salga en mi apartado de votaciones y tener un historial. Saludos
  6. Mar 25, 2017
    7
    7/10 here why.
    That simply- physics, atmosphere, immersing on the game - AWESOME, i have some moment of dangerous and scary(where crazy dogs gonna kill you) , BUT What a F*** is gonna happy there? Who that guy and where he? Whos them people on a plant? Why security is so attentive? Thats question i have after finally mission. Thats all, thanks for reading.
  7. Jan 20, 2018
    7
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  8. Nov 14, 2022
    7
    ====================IIIIIIIIII GAME SCORE : 74 IIIIIIIIII====================
  9. Oct 19, 2020
    7
    It’s a pretty good short game, the puzzles are great and the melancholic atmosphere really hits. But in my opinion, it’s kinda overrated. Is it a great game? Yes. Is it a masterpiece? ...nah. I would still recommend this game, I hope you can get more of it than I did, but perhaps I was expecting too much, who knows.
  10. Jan 22, 2022
    7
    INSIDE's eerie atmosphere comes from its visual details. The little ways your character interacts with the environment make him feel human and vulnerable, while the scenes in the background give you the impression that there's something ominous going on.
  11. May 26, 2021
    7
    I played Limbo right before this one and did not enjoy it much. Inside is quite a bit better though.

    This time around, the puzzles made more sense and the story was actually in the game and not just in its description. The move from 2D into 3D (without abandoning the "side scroller" movement) worked very well, and the controls were a lot more polished in comparison to the
    I played Limbo right before this one and did not enjoy it much. Inside is quite a bit better though.

    This time around, the puzzles made more sense and the story was actually in the game and not just in its description.

    The move from 2D into 3D (without abandoning the "side scroller" movement) worked very well, and the controls were a lot more polished in comparison to the predecessor.

    I overall enjoyed it, but some puzzles felt unnecessarily frustrating and the timing was often way too narrow. Otherwise I definitely recommend it over Limbo (although I'd never pay the full 16.49 € on GOG).
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  12. Jun 1, 2020
    7
    监禁的解谜并不复杂,灵动且具有想象力。动作流畅,物理碰撞考究。但是不会推荐给不喜欢解谜的人。开放式结局过于开放,实际上创作者也没想好。有无数人试图帮忙解读剧情,天马行空却不着边际。如果慕名前来游玩剧情那么大可不必,因为这不是一个讲通顺了的故事。就算是过度解读,也会有非常多无法解释的漏洞。假如创作者自己都不知道自己到底创作了一个什么“东西”,那不是艺术,那是装逼。——仇败,评分70/100(优秀)监禁的解谜并不复杂,灵动且具有想象力。动作流畅,物理碰撞考究。但是不会推荐给不喜欢解谜的人。开放式结局过于开放,实际上创作者也没想好。有无数人试图帮忙解读剧情,天马行空却不着边际。如果慕名前来游玩剧情那么大可不必,因为这不是一个讲通顺了的故事。就算是过度解读,也会有非常多无法解释的漏洞。假如创作者自己都不知道自己到底创作了一个什么“东西”,那不是艺术,那是装逼。——仇败,评分70/100(优秀)
  13. May 14, 2020
    7
    While I couldn't get into Limbo, this one refines the experience to the point where it is actually playable. Not necessarily enjoyable, but that is in keeping with the theme. Imaginative and captivating for what it is.
  14. Oct 14, 2021
    7
    Проходил после лимбо. То ли завышенные ожидание, то ли не в то время прошел, но понравилось меньше, чем первая игра.

    Она безумно красивая и атмосферная, возможно я не до конца в нее погрузился, поэтому такое впечатление. Сами задание интересные, не было глупых повторений, пару раз даже пришлось чекать прохождение) Вот так вроде бы все супер, но почему-то ощущение, что лимбо круче.
    Проходил после лимбо. То ли завышенные ожидание, то ли не в то время прошел, но понравилось меньше, чем первая игра.

    Она безумно красивая и атмосферная, возможно я не до конца в нее погрузился, поэтому такое впечатление. Сами задание интересные, не было глупых повторений, пару раз даже пришлось чекать прохождение)

    Вот так вроде бы все супер, но почему-то ощущение, что лимбо круче.
  15. Aug 3, 2020
    7
    No es Limbo pero no deja de ser un muy buen juego, oscuro y muy bonito de ver y jugar.
  16. Jun 1, 2023
    7
    Based on the gameplay, graphics, sound, content, and originality of the game, I will give it a rating of 7.
  17. Jul 30, 2023
    7
    Biraz overrated buldum. Güzel bir atmosfer, eğlenceli bulmacalarla iyi vakit geçirtmiş olsa da bir noktadan sonra bitsin de gideyim dedirtti.
  18. Jul 9, 2020
    6
    It was okay. Didn't blow me away. Playing as a giant meatball was fun, the scenery was bizarre, creepy and beautiful. I think I liked Limbo more.
  19. Dec 24, 2016
    6
    This is the most overhyped game of 2016. I love Limbo,but this game give nothing more - no story,no new gamemechanic. It has good atmosphere and 4 hours of gameplay. Game offers no new experience, it's success only because of Limbo.
    6.5/10
  20. Jul 11, 2016
    6
    I had a pretty ok time with the puzzles, all of which are environmental, but the story being so arthousey turned me off. You get no closure just questions. The best part of the game is the discussion around it but that, in my mind, does not make a game great so I just think it is ok.
  21. Oct 30, 2016
    6
    This game is reminiscent of older puzzle-platformers such as Little big adventure and Abe's Odyssey. The puzzles are well designed, but lack a bit in creativity and challenge. The story is virtually non-existent and this is something that is hard to overlook. The lore is indeed intriguing, and the atmosphere is quite immersive, but that alone cannot make up for its lack of narrative ; ThisThis game is reminiscent of older puzzle-platformers such as Little big adventure and Abe's Odyssey. The puzzles are well designed, but lack a bit in creativity and challenge. The story is virtually non-existent and this is something that is hard to overlook. The lore is indeed intriguing, and the atmosphere is quite immersive, but that alone cannot make up for its lack of narrative ; This is very much a case of the author, trying too hard to achieve intellectual appeal through sheer abstraction. That said, this game must be commended for its fantastic visual design as well as its top of the class animations. The visual locations do become repetitive, and a times the walking sequences stretch for a little long. The action and game-play flows very nicely, and the game runs quite smoothly. Inside is a very competent game, an exquisite piece of interactive design, that ultimately fails at telling a compelling story while challenging the player in fun creative ways Expand
  22. Aug 7, 2016
    6
    Horrible anticlimactic ending. I'm not gonna lie, I was very intrigued while playing this. I think I've never been this intrigued for a game in my life. Things seem to get weirder and weirder the more you play it and it seems like the only reason I kept playing this was to see how it was gonna end. I can safely say I was disappointed.
  23. Aug 2, 2017
    6
    Inside was good but not great, I really liked PLAYDEAD's previous work limbo but unfortunately I found this game dissapointing.

    The story was fine, I will admit that it's very clever, it does have some interesting themes and meaning and there is a big reveal did shock me... unfortunately the game's reveal came in the last 30 minutes, I know that the game was just a build up for this
    Inside was good but not great, I really liked PLAYDEAD's previous work limbo but unfortunately I found this game dissapointing.

    The story was fine, I will admit that it's very clever, it does have some interesting themes and meaning and there is a big reveal did shock me... unfortunately the game's reveal came in the last 30 minutes, I know that the game was just a build up for this reveal but I didn't think that it was a great payoff.
    It did took me by surprise but this final level was boring, annoying and just dragged on and I wanted it to end, so I'm conflicted on the story, it's really smart but just didn't think that the payof was worth it.

    The gameplay was just like limbo but it has more fluid animation...and weaker puzzles, I found these puzzles to be boring and repetitive, I found that sad because I loved limbo's puzzles but they were really underwhelming in inside.

    I heard people say that this game found this game powerful in this story, I don't necessarily agree but I do see where they are coming from, it touches themes of individualism and I can defenitily see why someone would love this game, I just didn't thought that the puzzles and boring environnements made the actual payoff worth it, I guess that this game just isn't for me.
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  24. Jan 11, 2020
    6
    I'm going to agree to disagree with the public. Unlike the majority, respectfully, I didn't find this game as immersive and compelling as its predecessor, LIMBO. And it's not because of the easy puzzles or the lack of background music (yes, those are obvious problems), but because of the lack of story.

    INSIDE is one of those atmospheric games where the environment tries to tell you the
    I'm going to agree to disagree with the public. Unlike the majority, respectfully, I didn't find this game as immersive and compelling as its predecessor, LIMBO. And it's not because of the easy puzzles or the lack of background music (yes, those are obvious problems), but because of the lack of story.

    INSIDE is one of those atmospheric games where the environment tries to tell you the entire story. Unfortunately, even though I figured out what was going on not long into the game, the lengthy travelling was somewhat boring and eventually bothered me enough to want to just get the game done and over with. It felt like the game dragged on and kept throwing room after room at me just to keep me playing.

    In detail, the puzzles are easy and predictable and are nowhere near as hard as some of the ones in LIMBO, and this weighs on your enjoyment as they feel more like a chore. Starting from the very first switch-based puzzle, I knew on the inside that the first switch would never be the right one. And I was right. This pattern stays true throughout the entire game, and makes the puzzles easier than they should be.

    As you progress through the game, the deeper you get, the more bizarre and grotesque the game becomes. I won't say that you will feel disgusted, but you will definitely feel disturbed by some of the things you see, which happen randomly without warning. This alone warrants tagging the game as horror, even if it's borderline. Also, regarding the ending, there actually isn't one. That's right. It just ends. This is sure to anger a lot of players.

    Overall, I'm mixed on INSIDE, and leaning more to the negative side. I certainly wouldn't play it again, and I don't think I could recommend it to others, since it falls under a specific niche. If you have a few hours to burn and enjoy atmospheric indie games, you could give this one a shot. For me though, I think I could've spent the time playing some other game instead.
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  25. Sep 2, 2019
    6
    Interesting gameplay and good graphics and fun but relatively simple puzzles. However it misses a trick as the story could have been developed so much more.
  26. Jun 30, 2020
    6
    A spiritual sequel to LIMBO, with many elements retained (such as the mini-chapter based gameplay, eerie atmosphere, faceless boy as the main character), but also some significant changes, most importantly the 2.5D graphics, and hence a completely new artistic style. The design of the world was beautiful, and some locations were so breathtaking and mesmerising, through a combination ofA spiritual sequel to LIMBO, with many elements retained (such as the mini-chapter based gameplay, eerie atmosphere, faceless boy as the main character), but also some significant changes, most importantly the 2.5D graphics, and hence a completely new artistic style. The design of the world was beautiful, and some locations were so breathtaking and mesmerising, through a combination of visuals and sound, that I sat back speechless for a while! Unfortunately, this happened very occasionally, just like properly engaging puzzles. What seemed like a significant majority of the game involved only walking to the right through pleasant, but not special, sceneries, which was at times really boring. The secret areas were way too easy too, especially with the hints in the achievement icons and descriptions (15.9% of players on Steam got all secret areas, compared to 3.5% in LIMBO). I'm both impressed with how well the Danish makers of this game were able to create a unique, eerie gameplay, and disappointed with how unexploited the potential was. It could easily be a 10-hour, heart-gripping adventure, but turned out to be a 4-hour, rather monotonous semi-platformer. I wonder if maybe EPIC lost patience after several years and cut off funding or something like that :/ Expand
  27. Sep 11, 2020
    6
    Only buy this game if it is on a major discount. I beat the game in about 3 hours, so it is extremely short. If I tried to play through again, I could probably finish it in 2 hours, maybe 90 minutes with the secret ending which is faster than the regular ending.

    The game is atmospherically very interesting to look at. However the character model of the character and other NPCs is very
    Only buy this game if it is on a major discount. I beat the game in about 3 hours, so it is extremely short. If I tried to play through again, I could probably finish it in 2 hours, maybe 90 minutes with the secret ending which is faster than the regular ending.

    The game is atmospherically very interesting to look at. However the character model of the character and other NPCs is very basic, so they look out of place compared to the background.

    A very enjoyable puzzle platformer, but it never gets very complex, which I liked personally. It was just continuous movement and only one time I got stuck trying to figure something out, and only one puzzle was particularly complex and I realized that it was a drag because it took forever to continue moving forward.

    Overall you don't get much of a story. The game seems to promise some sort of closure as you near the end, but ultimately there is nothing to be learned. Everything about this made me feel like I get more story and plot from a 2D mario game. Don't expect to feel closure and satisfaction. Expect to be frustrated and dissapointed and feel like everything you did was pointless.

    In the end, it was good enough, I want more games that play like this, but this one in particular failed to deliver on story, and was too expensive, I bought it at $7 so I feel like I paid the right price, but at $20, don't bother. You would be overpaying by far.
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  28. Mar 24, 2020
    6
    Inside is a small puzzle game that has you on the run for your life. The game is fine, but it feels very linear and simple. The game is quite short, too, and is way too expensive for the content it offers.
  29. Aug 4, 2020
    6
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  30. Mar 12, 2021
    6
    BRONZ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  31. Sep 27, 2021
    5
    The puzzles were boring. They're easy to figure out once you figure out what all of the elements are, but you spend most of your time slowly walking around large areas figuring out if there's something you're supposed to find. This is especially painful when you're underwater. The aesthetics are well done, but it's kind of like the TV show Lost. They throw a lot of intriguing elements atThe puzzles were boring. They're easy to figure out once you figure out what all of the elements are, but you spend most of your time slowly walking around large areas figuring out if there's something you're supposed to find. This is especially painful when you're underwater. The aesthetics are well done, but it's kind of like the TV show Lost. They throw a lot of intriguing elements at you and you can do some work to try to connect them or imagine why they're there, but I'm not going to do that. It's all arbitrary nonsense. The world is grim, but stupid.

    Spoilers: Everyone is united in their desire to murder children as soon as they see one wearing a red shirt. But then when you become a flesh monster destroying their facilities, they don't use their guns.
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  32. Jan 2, 2017
    5
    The most overrated game of 2016. 4 hours of pushing blocks, flipping switches and hiding in shadows. Mediocre gameplay mechanics on a black and white side-scroller that pushed every hipster hot button. While not a bad game per se, just more of a 4.99 indie title than the holy grail everyone is making it out to be.
  33. Dec 9, 2018
    5
    It is a beautiful game with a very pretentious attitude. The gameplay is a bit of boring and repetitive, but luckily the game is not too long. The puzzles are way too easy for a game which solving puzzles are the sole gameplay element. And the ideas expressed through the narratives are too shallow compares to what it was trying to portrait. Overall, it is a mediocre game which i'm glad isIt is a beautiful game with a very pretentious attitude. The gameplay is a bit of boring and repetitive, but luckily the game is not too long. The puzzles are way too easy for a game which solving puzzles are the sole gameplay element. And the ideas expressed through the narratives are too shallow compares to what it was trying to portrait. Overall, it is a mediocre game which i'm glad is not too long. However, depending on how much you pay for this game, the short playtime may become an issue for some players. Expand
  34. Mar 18, 2023
    5
    I honestly found this one to be much overrated as an experience. It's not bad, it's certainly not outstanding either.
  35. Sep 13, 2022
    5
    just completed the game, got it on the steam sale and it didn't "click" for me. General thoughts: the game is very short mysterious and forgettable. Very hollow/empty story with unique graphics, if you get it for 2 dollars like me its very much worth it, full price- highly not recommended
  36. FGM
    Jan 4, 2017
    4
    While an amazing graphical story, it's a graphical story. Can't call it a game, it's just an interactive story. Really short and cool story, heavily scripted and linear, might as swell be a 3D animated movie like one of those PIXAR movies.
  37. Aug 7, 2016
    4
    Sadly this game is purely visual fodder. There is no story here, and nothing is explained. The game does manage to build up a pretty good climax but it has no payoff whatsoever. Stories are meant to have a beginning, a middle, and an end and follow the story chart of an intro, rising action, climax, and ending. This game has an intro, rising action, climax. There is no ending here. ExceptSadly this game is purely visual fodder. There is no story here, and nothing is explained. The game does manage to build up a pretty good climax but it has no payoff whatsoever. Stories are meant to have a beginning, a middle, and an end and follow the story chart of an intro, rising action, climax, and ending. This game has an intro, rising action, climax. There is no ending here. Except for the fact that the game no longer allows you to play.

    Its sad to see really. The games visuals were amazing and it had some amazing atmosphere. But its all for nothing if there is no substance.
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  38. Sep 28, 2016
    4
    TLDR; I was bored even by the 'crazy' or 'cool' parts. I get the 'deeper' meanings behind the game, but I wouldn't have payed $20 for this game had I known it was so shallow overall. I felt legitimately scammed by this game considering how easy and short it was. This is a scenario that makes me think Sony should make exceptions with its digital refund policy. Despite the beautiful art andTLDR; I was bored even by the 'crazy' or 'cool' parts. I get the 'deeper' meanings behind the game, but I wouldn't have payed $20 for this game had I known it was so shallow overall. I felt legitimately scammed by this game considering how easy and short it was. This is a scenario that makes me think Sony should make exceptions with its digital refund policy. Despite the beautiful art and sound in the game, I'd rather own a $20 poster, or have a good dinner, than have played this game only to be disappointed and delete it from my PS4.

    Considering the $20 price-point for this game, I was very disappointed. Especially after reading so many glowing reviews, including journalists who got to play it before its release saying,"holy crap this game is CRAZY". I was exited to find that moment where my mind would be blown and I'd get some sort of rush, but that never came. The ending was interesting, but most of the game was literally just REALLY slow puzzles that didn't take SKILL or INTELLIGENCE, but TIME. The game would've been even shorter than it's 3-4 hour content if we didn't have to backtrack or wait around standing still to solve 90% of the puzzles. I could go on. In my 4 years as a PlayStation customer this was the first time I ever looked up the refund policy Sony has on digital content (which is basically 'no'). I still wish I could get my money back, it took me 3 separate sessions to finish this (REALLY SHORT) game, solely because I got bored after any consecutive hour of playing it, and only completed it since my money was a sunk cost at that point.
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  39. Aug 29, 2016
    2
    DeveloperZ, listen here: when you making story there SHOULD be one. Something like - Once upon a time there were old man and old woman and they did not have a kids. One day they found a small mouse and they dicided this mouse to be their kid. But one day the mouse felt in the soup and they were very very sad.
    There!!! Here is your story and plot. From now on you can do whatever you want
    DeveloperZ, listen here: when you making story there SHOULD be one. Something like - Once upon a time there were old man and old woman and they did not have a kids. One day they found a small mouse and they dicided this mouse to be their kid. But one day the mouse felt in the soup and they were very very sad.
    There!!! Here is your story and plot. From now on you can do whatever you want INSIDE. You can make the mouse punk and die from the broken glass or modest guy who died from vengeance cat. WHATEVER! But we have a plot.
    You, unlike my little story - do not have one! You are just pretentious. That's it. Nothing to show just some stupid idea without beginning and end. The "atmosphere" in your game is spreading over 140 km of factory-like levels without end and even slightest effort to be changed. So called puzzles are just padding the game and our time. The end that should explain something or be shocking to us after 30 seconds is hilarious and obnoxiously stupid. We even lost our faceless protagonist in the process with whom we actually have to have relationship...
    Ah, it is pointless to tell how terrible this game is. But is not pointless to tell the others to DON"T BUY THIS CRAP. Give your money to some homeless person at least he will have food for a day. As for this garbage, go on youtube and see for yourself.
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  40. Dec 29, 2019
    2
    Visual and atmosphere is very good, but this game fails to deliver. The story is no existent. Limbo had no story either but you could infer some clues from the name and the ending. This is totally an empty shell. Unfortunately the worst part of the game is not the story but disappointing enough the riddles. Unlike Limbo where the actions had a sense and a logical structure "i,e. move thisVisual and atmosphere is very good, but this game fails to deliver. The story is no existent. Limbo had no story either but you could infer some clues from the name and the ending. This is totally an empty shell. Unfortunately the worst part of the game is not the story but disappointing enough the riddles. Unlike Limbo where the actions had a sense and a logical structure "i,e. move this in order to achieve that and then do something else to make the thing work" this game has no logic.. you just move things around without knowing why pressing buttons without really a reason.. climb press the button then press another button climb again and... that is all. This is more a walking simulation with annoying "riddles" to fill up some time.
    Visuals: 8
    Atmosphere :10
    Story : 2
    Gameplay: 0
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  41. Mar 24, 2022
    2
    Поиграл 15 минут. Очередной совершенно обычный платформер и ничего особенного. Дальше не стал играть, потому что попалась какая-то непонятная яма, дальше которой никак нельзя пройти.
  42. Jul 29, 2016
    1
    Second fail in a row from devs of this game looks like tradition

    Story has no beginning and no ending, after 4 hours you know nothing. They say this is is all for your imagination, but real reason: "we just have no plot, sorry"

    Gameplay just poor, graphics are much worse and no plot.

    Rating: MUSTN`T PLAY
  43. Jun 15, 2020
    0
    to say that my jaw dropped is a big understatement. it literally **** IMPLODED. a freaking masterpiece and truly deserving of the "modern classic" status it is undeniably going to achieve.
  44. Nov 19, 2020
    0
    This is one of the most beautiful games I have ever played. Not very long, it's true, but the experience is indeed very satisfying. I loved the story (or what I could make of it), all the ambience, the puzzles and the general gameplay. I am now looking for more games from this editor. This game should be played!
  45. Feb 19, 2020
    0
    Bah c'est dommage, c'était presque euh... distrayant ?... non, n'exagérons rien quand même... plutôt bizarrement intrigant même si on se fatigue à pousser le stick vers la droite pour faire courir Forrest dans la forêt... allez, cours, petit Forrest, cours et saute !

    C'est en 2D et demi simplette et sans beaucoup de couleurs mais avec une jolie petite ambiance en matière d'éclairage...
    Bah c'est dommage, c'était presque euh... distrayant ?... non, n'exagérons rien quand même... plutôt bizarrement intrigant même si on se fatigue à pousser le stick vers la droite pour faire courir Forrest dans la forêt... allez, cours, petit Forrest, cours et saute !

    C'est en 2D et demi simplette et sans beaucoup de couleurs mais avec une jolie petite ambiance en matière d'éclairage... et d'effets sonores. Puis, là je suis bloqué devant une machine... euh une espèce d'énigme ? c'est trop pour mon avatar Forrest qui ne comprend pas ce qu'il faut faire... je croyais qu'il suffisait de courir et de pousser des caisses pour monter dessus (ça, Forrest, il comprend...) mais non...

    Il faut qu'ils te cassent les couilles, c'est plus fort qu'eux. Ou alors, c'est un sale bug ! en tout cas, voilà un sale indé qui se la joue bien prétentieux (et plein de vide) et qui finira avec ses congénères dans le vide-ordure (poubelle inside !).
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  46. Nov 1, 2022
    0
    it has very dark atmosphere but when you do the puzzle or pass something you can feel the sense of achievement and it is a short game
Metascore
87

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 22
  2. Negative: 0 out of 22
  1. Pelit (Finland)
    Oct 12, 2016
    85
    An immensely polished, gripping platformer experience. Aesthetically, Inside is pretty much ahead of anything done in the gaming space right now. That said, the actual gameplay (pushing blocks, scripted chase sequences) is somewhat lacking in substance. [Sept 2016]
  2. CD-Action
    Sep 17, 2016
    60
    I have already tasted Inside six years ago while I was playing Playdead’s previous game – Limbo. It doesn’t taste as good for the second time, even despite a more appealing peel. [09/2016, p.48]
  3. Sep 13, 2016
    80
    Emotional, nerve-wracking and technically polished is the game Inside, the spiritual sequel of the Limbo platformer. You will be amazed by its depressive thoughts and horror atmosphere and perhaps slightly disappointed by the relatively short campaign and a few other flaws.