User Score
8.6

Generally favorable reviews- based on 1242 Ratings

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  1. Sep 29, 2016
    7
    It is good to see how indie titles are offering great experiences like this one. INSIDE: A Good Game with great graphics, an amazing artstyle with a dark tone and unique puzzles. My only complaint is that the game puts no effort in trying to explain the story of the game. It neither leaves you clues about the plot nor does it let you find any, which leaves you surprised, confused andIt is good to see how indie titles are offering great experiences like this one. INSIDE: A Good Game with great graphics, an amazing artstyle with a dark tone and unique puzzles. My only complaint is that the game puts no effort in trying to explain the story of the game. It neither leaves you clues about the plot nor does it let you find any, which leaves you surprised, confused and clueless about the ending. The Ending is dark, twisting and disturbing; one of the weirdest endings i've seen in a game. 7/10 Expand
  2. Aug 16, 2016
    7
    Nice game, but way to easy. Limbo was more demanding. Too bad they emphasized more on graphics rather on challenging puzzles. I was fun but very short and easy. I still give it 7 points because it had an intense atmosphere and ripping off the tail of a pig was something really weird.
  3. Aug 7, 2016
    6
    Horrible anticlimactic ending. I'm not gonna lie, I was very intrigued while playing this. I think I've never been this intrigued for a game in my life. Things seem to get weirder and weirder the more you play it and it seems like the only reason I kept playing this was to see how it was gonna end. I can safely say I was disappointed.
  4. Aug 4, 2016
    7
    A very easy and short platformer/puzzle game with a cryptic story and some great visuals. It's good, definitely worth a playthrough, but obviously not deserving of the insane praise it's getting. Maybe get it when the price drops to 10 or 5 dollars.
  5. Jul 8, 2016
    7
    Inside looks like a revamp of its predecessor Limbo, with a slightly different graphic style, colorful but even darker if possible, drown in a haunting and eerie atmosphere that remindined me of Orwell's 1984, Otomo's Akira and even Jules Verne. On the technical side it's a real gem, the only complaint I could make is it's rather easy and in a few hours it will end (with a powerful,Inside looks like a revamp of its predecessor Limbo, with a slightly different graphic style, colorful but even darker if possible, drown in a haunting and eerie atmosphere that remindined me of Orwell's 1984, Otomo's Akira and even Jules Verne. On the technical side it's a real gem, the only complaint I could make is it's rather easy and in a few hours it will end (with a powerful, unpredicted ending nonetheless) Expand
  6. Jul 9, 2016
    7
    INSIDE is a solid game. Though, I will have to give it a 7 and not a score higher for a few reasons; It's very short, and the the "story" is a little too ambiguous for my tastes. The matte-finish art style is something to be appreciated, as well as the fluid movement and procedural character animations, but all of what made INSIDE different and interesting started to become stale withinINSIDE is a solid game. Though, I will have to give it a 7 and not a score higher for a few reasons; It's very short, and the the "story" is a little too ambiguous for my tastes. The matte-finish art style is something to be appreciated, as well as the fluid movement and procedural character animations, but all of what made INSIDE different and interesting started to become stale within the first hour, and the game was over 2 hours later. Expand
  7. Jan 2, 2017
    5
    The most overrated game of 2016. 4 hours of pushing blocks, flipping switches and hiding in shadows. Mediocre gameplay mechanics on a black and white side-scroller that pushed every hipster hot button. While not a bad game per se, just more of a 4.99 indie title than the holy grail everyone is making it out to be.
  8. Jan 20, 2018
    7
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  9. Dec 9, 2018
    5
    It is a beautiful game with a very pretentious attitude. The gameplay is a bit of boring and repetitive, but luckily the game is not too long. The puzzles are way too easy for a game which solving puzzles are the sole gameplay element. And the ideas expressed through the narratives are too shallow compares to what it was trying to portrait. Overall, it is a mediocre game which i'm glad isIt is a beautiful game with a very pretentious attitude. The gameplay is a bit of boring and repetitive, but luckily the game is not too long. The puzzles are way too easy for a game which solving puzzles are the sole gameplay element. And the ideas expressed through the narratives are too shallow compares to what it was trying to portrait. Overall, it is a mediocre game which i'm glad is not too long. However, depending on how much you pay for this game, the short playtime may become an issue for some players. Expand
  10. Jul 8, 2016
    7
    Great Game, but it got one big stupid mistake which the Game Dev's should be ashamed of - > Denuvo.
    I mean srsly? Smart people won't buy Games with that retarded Denuvo Sht. Another Great Game ruined by the Dev's greed to make it not crackable. *Clap Clap*, you made it. Be proud of yourself.
  11. Jul 11, 2016
    6
    I had a pretty ok time with the puzzles, all of which are environmental, but the story being so arthousey turned me off. You get no closure just questions. The best part of the game is the discussion around it but that, in my mind, does not make a game great so I just think it is ok.
  12. Jul 10, 2016
    7
    I've heard it compared a lot to Limbo, but really its just because their are so few titles that are comparable to it from the last ten years. "Out of this world" and "Heart of Darkness" are more apt comparisons honestly. They were classics, they were truly ahead of their time. However, in 2016, "INSIDE" feels more like a little bit of this and a little bit of that as far as an actualI've heard it compared a lot to Limbo, but really its just because their are so few titles that are comparable to it from the last ten years. "Out of this world" and "Heart of Darkness" are more apt comparisons honestly. They were classics, they were truly ahead of their time. However, in 2016, "INSIDE" feels more like a little bit of this and a little bit of that as far as an actual videogame goes- it feels like it doesn't have its own identity whatsoever. It has very simple mechanics, the puzzles are not difficult and the plot is barely there. Something about a boy running, or sneaking into some type of facility and some nonsensical science fiction vignettes ensue. You might even go as far as to say that the entire GAME is a series of vignettes. One long way from point "A" to point "B." Its not a rewarding final destination though, it may be in fact the only thing that makes "Inside" totally UN-re-playable. Its a three hour experience, with lots of vague unexplained "things" that happen or that you'll see, only to end with no explanation and a very dissatisfying credit roll that might even make you sit there thinking: "Is that really it?"

    I have a very hard time giving this a good score, as it was twenty dollars for a three hour single player 2.5D walking simulator that I couldn't even justify playing through again. I was however, riveted on my first playthrough (at least until the terrible ending). I believe that if a larger studio or developer had worked on something of this caliber, artistically speaking, they would have no doubt invested more time into fleshing out plot ideas and elements into a cohesive story- rather than a cluttered idea soup that it unfortunately came out to be. That is not to say that their aren't very good ideas here, quite simply there are, but since they lack structure they aren't being conveyed to the player correctly. The games presentation suffers immensely from these poorly constructed ideas that are not even capable of telling a proper story. Their are so many unrelated, baffling, and pointless things in "Inside" that its a little disconcerting to see people praising it as much as they are. Its not unwarranted praise though, but its certainly not immune to having its flaws pointed out either. I hope to see better projects from this studio in the future, however until they offer more to the experience, (beyond a nice visual style, solid atmosphere and a few scattered emotional high points) I wouldn't spend another penny on one of their products.
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  13. Aug 2, 2017
    6
    Inside was good but not great, I really liked PLAYDEAD's previous work limbo but unfortunately I found this game dissapointing.

    The story was fine, I will admit that it's very clever, it does have some interesting themes and meaning and there is a big reveal did shock me... unfortunately the game's reveal came in the last 30 minutes, I know that the game was just a build up for this
    Inside was good but not great, I really liked PLAYDEAD's previous work limbo but unfortunately I found this game dissapointing.

    The story was fine, I will admit that it's very clever, it does have some interesting themes and meaning and there is a big reveal did shock me... unfortunately the game's reveal came in the last 30 minutes, I know that the game was just a build up for this reveal but I didn't think that it was a great payoff.
    It did took me by surprise but this final level was boring, annoying and just dragged on and I wanted it to end, so I'm conflicted on the story, it's really smart but just didn't think that the payof was worth it.

    The gameplay was just like limbo but it has more fluid animation...and weaker puzzles, I found these puzzles to be boring and repetitive, I found that sad because I loved limbo's puzzles but they were really underwhelming in inside.

    I heard people say that this game found this game powerful in this story, I don't necessarily agree but I do see where they are coming from, it touches themes of individualism and I can defenitily see why someone would love this game, I just didn't thought that the puzzles and boring environnements made the actual payoff worth it, I guess that this game just isn't for me.
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  14. Mar 24, 2020
    6
    Inside is a small puzzle game that has you on the run for your life. The game is fine, but it feels very linear and simple. The game is quite short, too, and is way too expensive for the content it offers.
  15. May 14, 2020
    7
    While I couldn't get into Limbo, this one refines the experience to the point where it is actually playable. Not necessarily enjoyable, but that is in keeping with the theme. Imaginative and captivating for what it is.
  16. Aug 4, 2020
    6
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  17. Sep 13, 2022
    5
    just completed the game, got it on the steam sale and it didn't "click" for me. General thoughts: the game is very short mysterious and forgettable. Very hollow/empty story with unique graphics, if you get it for 2 dollars like me its very much worth it, full price- highly not recommended
  18. Jul 9, 2020
    6
    It was okay. Didn't blow me away. Playing as a giant meatball was fun, the scenery was bizarre, creepy and beautiful. I think I liked Limbo more.
  19. Sep 27, 2021
    5
    The puzzles were boring. They're easy to figure out once you figure out what all of the elements are, but you spend most of your time slowly walking around large areas figuring out if there's something you're supposed to find. This is especially painful when you're underwater. The aesthetics are well done, but it's kind of like the TV show Lost. They throw a lot of intriguing elements atThe puzzles were boring. They're easy to figure out once you figure out what all of the elements are, but you spend most of your time slowly walking around large areas figuring out if there's something you're supposed to find. This is especially painful when you're underwater. The aesthetics are well done, but it's kind of like the TV show Lost. They throw a lot of intriguing elements at you and you can do some work to try to connect them or imagine why they're there, but I'm not going to do that. It's all arbitrary nonsense. The world is grim, but stupid.

    Spoilers: Everyone is united in their desire to murder children as soon as they see one wearing a red shirt. But then when you become a flesh monster destroying their facilities, they don't use their guns.
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  20. Dec 24, 2016
    6
    This is the most overhyped game of 2016. I love Limbo,but this game give nothing more - no story,no new gamemechanic. It has good atmosphere and 4 hours of gameplay. Game offers no new experience, it's success only because of Limbo.
    6.5/10
  21. Oct 1, 2016
    7
    Let me say this: You are playing this game for the visuals, not the puzzles. Puzzles are very easy, far easier than Limbo's so if you are looking for a challenge this game is not for you. Story is easier to follow than Limbo's, yet it's another anticlimax ending... Anyway, compared with Limbo, graphics is much more polished and is the best part of the game. There is also more diversity inLet me say this: You are playing this game for the visuals, not the puzzles. Puzzles are very easy, far easier than Limbo's so if you are looking for a challenge this game is not for you. Story is easier to follow than Limbo's, yet it's another anticlimax ending... Anyway, compared with Limbo, graphics is much more polished and is the best part of the game. There is also more diversity in the environment. This game feels more like a film especially in the final 20 minutes of the game.

    Giving this a 7 because like Limbo, this game is very overpriced. It should not cost more than 10USD.
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  22. Oct 30, 2016
    6
    This game is reminiscent of older puzzle-platformers such as Little big adventure and Abe's Odyssey. The puzzles are well designed, but lack a bit in creativity and challenge. The story is virtually non-existent and this is something that is hard to overlook. The lore is indeed intriguing, and the atmosphere is quite immersive, but that alone cannot make up for its lack of narrative ; ThisThis game is reminiscent of older puzzle-platformers such as Little big adventure and Abe's Odyssey. The puzzles are well designed, but lack a bit in creativity and challenge. The story is virtually non-existent and this is something that is hard to overlook. The lore is indeed intriguing, and the atmosphere is quite immersive, but that alone cannot make up for its lack of narrative ; This is very much a case of the author, trying too hard to achieve intellectual appeal through sheer abstraction. That said, this game must be commended for its fantastic visual design as well as its top of the class animations. The visual locations do become repetitive, and a times the walking sequences stretch for a little long. The action and game-play flows very nicely, and the game runs quite smoothly. Inside is a very competent game, an exquisite piece of interactive design, that ultimately fails at telling a compelling story while challenging the player in fun creative ways Expand
  23. May 8, 2017
    7
    I didn't like LIMBO and even if this time I'm going to leave a positive review I didn't like the same things in INSIDE too.

    This time curiosity gave me a reason to "move", solve puzzles, etc, but in the end none of your questions are answered, you just get more and more questions and not a single answer, you can make some educated guess but in the end there are so many explanations
    I didn't like LIMBO and even if this time I'm going to leave a positive review I didn't like the same things in INSIDE too.

    This time curiosity gave me a reason to "move", solve puzzles, etc, but in the end none of your questions are answered, you just get more and more questions and not a single answer, you can make some educated guess but in the end there are so many explanations (given the fact you don't know the rules of this distopian world) that each possible explanation won't leave you satisfied enough.

    That said, everything else on this game is a piece of art, from graphics to music and (even more) sound effects, controls are just as simple as perfect for this game and mechanics are intriguing and sometimes a bit mind-blowing.

    The setting is some kind of distopian world where I felt Orwell's Big Brother surveillance (1984) and Otomo's psychic/human experiments (Akira) as well as Nihei's megastructures and elusive creatures (BLAME!), in the darkest possible mix. As I said before I would have loved some explanation of this world (how did humanity get to this point, who are you as the player, why are they doing this, etc) because in my opinion that would have risen meaningful questions (instead of meaningless ones), questions on our world and how could our society become something like INSIDE's distopia.

    All in all this journey was a positive experience, still I wouldn't recommend this game to many people because it is extremely dark, there's death in the worst meaning possible, and there's even worse than that, so, well, I guess people who liked the 3 works I identified as sources for this game (Orwell's "1984", Otomo's "Akira" and Nihei's "BLAME!") may enjoy the ride (aside from those unanswered questions...), while everyone else should steer away, nothing to gain for you playing this title.
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  24. Oct 23, 2019
    7
    A simple one-pass puzzle, but it seems to me that the gaming industry is tired of simple " Limbo-games"
  25. Feb 2, 2019
    7
    Great atmosphere and overall art style, very impressive animations, perfectly enjoyable and at times reasonably challenging platforming gameplay that a times relies on trial and error, but dying in Inside is part of the experience and one of the rare games where its fun. Puzzles while not with much depth, still feel solid nevertheless.

    Story demands fair amount of interpretation but i
    Great atmosphere and overall art style, very impressive animations, perfectly enjoyable and at times reasonably challenging platforming gameplay that a times relies on trial and error, but dying in Inside is part of the experience and one of the rare games where its fun. Puzzles while not with much depth, still feel solid nevertheless.

    Story demands fair amount of interpretation but i dont mind it. Its just the ending that for me personally felt somewhat abrupt and unsubstantial. I know there's an alternate ending, as i found out after beating the game and reading about it, but the way youre suppose to get it doesnt feel sensible in the perspective of the game's narrative progression.

    Still, Inside's a properly good 2.5D platformer and it also runs well on PC, thank goodness, knowing how problematic Unity engine can be.
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  26. Jan 9, 2017
    7
    Inside is a complex take on a gothic 2-D platformer. There are several moments during play where I was completely awed and shocked by how innovative and fresh the gameplay felt. Playdead successfully creates a macabre universe for the player to explore, with the horror feeling unsettling at many points inside the game.

    However, at the end of the day, I wasn't really satisfied. I think
    Inside is a complex take on a gothic 2-D platformer. There are several moments during play where I was completely awed and shocked by how innovative and fresh the gameplay felt. Playdead successfully creates a macabre universe for the player to explore, with the horror feeling unsettling at many points inside the game.

    However, at the end of the day, I wasn't really satisfied. I think it comes back to the idea that I play a game to for primarily fun. Sure, I also appreciate a riveting plot and cast of characters, but Inside really didn't have too much of a story to offer. There is no exposition whatsoever, leaving the user to piece together almost random pieces of a zombie infested story. As corny as this may sound, I found Inside to be quite lacking in the fun department. It's a horror game, sure, but it sometimes feels as dry as the inside of the zombie factory itself.

    To conclude, Inside is an interesting game that does many new and innovative things during its rather short gameplay. I'd recommend it to those that are fans of horror games or are really into the indie gaming scene. However, I was overall disappointed after reading such raving reviews online. I found it similar to Valve's Portal in some ways, but just not as good. Portal was funny and refreshing at times. Although I realize that the developers had no intention to put any humor in the game, I felt like it could have used a laugh during this bizarre journey through the dark and the drab.

    Inside shines through innovative gameplay, but I push back against the unanimous critical acclaim. It's not as mechanically sound as a platformer like Super Meat Boy, nor is it as intriguing a puzzle game as Portal. The plot is all the time a bit vague, and the ending is, in my opinion, just weird. I stand by my 7/10, and simply wish to warn players not to buy into the hype.
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  27. Mar 4, 2017
    7
    Simplemente escribo esto para que me conste como un análisis y que la nota del juego me salga en mi apartado de votaciones y tener un historial. Saludos
  28. Mar 25, 2017
    7
    7/10 here why.
    That simply- physics, atmosphere, immersing on the game - AWESOME, i have some moment of dangerous and scary(where crazy dogs gonna kill you) , BUT What a F*** is gonna happy there? Who that guy and where he? Whos them people on a plant? Why security is so attentive? Thats question i have after finally mission. Thats all, thanks for reading.
  29. Jan 11, 2020
    6
    I'm going to agree to disagree with the public. Unlike the majority, respectfully, I didn't find this game as immersive and compelling as its predecessor, LIMBO. And it's not because of the easy puzzles or the lack of background music (yes, those are obvious problems), but because of the lack of story.

    INSIDE is one of those atmospheric games where the environment tries to tell you the
    I'm going to agree to disagree with the public. Unlike the majority, respectfully, I didn't find this game as immersive and compelling as its predecessor, LIMBO. And it's not because of the easy puzzles or the lack of background music (yes, those are obvious problems), but because of the lack of story.

    INSIDE is one of those atmospheric games where the environment tries to tell you the entire story. Unfortunately, even though I figured out what was going on not long into the game, the lengthy travelling was somewhat boring and eventually bothered me enough to want to just get the game done and over with. It felt like the game dragged on and kept throwing room after room at me just to keep me playing.

    In detail, the puzzles are easy and predictable and are nowhere near as hard as some of the ones in LIMBO, and this weighs on your enjoyment as they feel more like a chore. Starting from the very first switch-based puzzle, I knew on the inside that the first switch would never be the right one. And I was right. This pattern stays true throughout the entire game, and makes the puzzles easier than they should be.

    As you progress through the game, the deeper you get, the more bizarre and grotesque the game becomes. I won't say that you will feel disgusted, but you will definitely feel disturbed by some of the things you see, which happen randomly without warning. This alone warrants tagging the game as horror, even if it's borderline. Also, regarding the ending, there actually isn't one. That's right. It just ends. This is sure to anger a lot of players.

    Overall, I'm mixed on INSIDE, and leaning more to the negative side. I certainly wouldn't play it again, and I don't think I could recommend it to others, since it falls under a specific niche. If you have a few hours to burn and enjoy atmospheric indie games, you could give this one a shot. For me though, I think I could've spent the time playing some other game instead.
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  30. Sep 2, 2019
    6
    Interesting gameplay and good graphics and fun but relatively simple puzzles. However it misses a trick as the story could have been developed so much more.
  31. Jun 30, 2020
    6
    A spiritual sequel to LIMBO, with many elements retained (such as the mini-chapter based gameplay, eerie atmosphere, faceless boy as the main character), but also some significant changes, most importantly the 2.5D graphics, and hence a completely new artistic style. The design of the world was beautiful, and some locations were so breathtaking and mesmerising, through a combination ofA spiritual sequel to LIMBO, with many elements retained (such as the mini-chapter based gameplay, eerie atmosphere, faceless boy as the main character), but also some significant changes, most importantly the 2.5D graphics, and hence a completely new artistic style. The design of the world was beautiful, and some locations were so breathtaking and mesmerising, through a combination of visuals and sound, that I sat back speechless for a while! Unfortunately, this happened very occasionally, just like properly engaging puzzles. What seemed like a significant majority of the game involved only walking to the right through pleasant, but not special, sceneries, which was at times really boring. The secret areas were way too easy too, especially with the hints in the achievement icons and descriptions (15.9% of players on Steam got all secret areas, compared to 3.5% in LIMBO). I'm both impressed with how well the Danish makers of this game were able to create a unique, eerie gameplay, and disappointed with how unexploited the potential was. It could easily be a 10-hour, heart-gripping adventure, but turned out to be a 4-hour, rather monotonous semi-platformer. I wonder if maybe EPIC lost patience after several years and cut off funding or something like that :/ Expand
  32. Nov 14, 2022
    7
    ====================IIIIIIIIII GAME SCORE : 74 IIIIIIIIII====================
  33. Oct 19, 2020
    7
    It’s a pretty good short game, the puzzles are great and the melancholic atmosphere really hits. But in my opinion, it’s kinda overrated. Is it a great game? Yes. Is it a masterpiece? ...nah. I would still recommend this game, I hope you can get more of it than I did, but perhaps I was expecting too much, who knows.
  34. Jan 22, 2022
    7
    INSIDE's eerie atmosphere comes from its visual details. The little ways your character interacts with the environment make him feel human and vulnerable, while the scenes in the background give you the impression that there's something ominous going on.
  35. Sep 11, 2020
    6
    Only buy this game if it is on a major discount. I beat the game in about 3 hours, so it is extremely short. If I tried to play through again, I could probably finish it in 2 hours, maybe 90 minutes with the secret ending which is faster than the regular ending.

    The game is atmospherically very interesting to look at. However the character model of the character and other NPCs is very
    Only buy this game if it is on a major discount. I beat the game in about 3 hours, so it is extremely short. If I tried to play through again, I could probably finish it in 2 hours, maybe 90 minutes with the secret ending which is faster than the regular ending.

    The game is atmospherically very interesting to look at. However the character model of the character and other NPCs is very basic, so they look out of place compared to the background.

    A very enjoyable puzzle platformer, but it never gets very complex, which I liked personally. It was just continuous movement and only one time I got stuck trying to figure something out, and only one puzzle was particularly complex and I realized that it was a drag because it took forever to continue moving forward.

    Overall you don't get much of a story. The game seems to promise some sort of closure as you near the end, but ultimately there is nothing to be learned. Everything about this made me feel like I get more story and plot from a 2D mario game. Don't expect to feel closure and satisfaction. Expect to be frustrated and dissapointed and feel like everything you did was pointless.

    In the end, it was good enough, I want more games that play like this, but this one in particular failed to deliver on story, and was too expensive, I bought it at $7 so I feel like I paid the right price, but at $20, don't bother. You would be overpaying by far.
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  36. May 26, 2021
    7
    I played Limbo right before this one and did not enjoy it much. Inside is quite a bit better though.

    This time around, the puzzles made more sense and the story was actually in the game and not just in its description. The move from 2D into 3D (without abandoning the "side scroller" movement) worked very well, and the controls were a lot more polished in comparison to the
    I played Limbo right before this one and did not enjoy it much. Inside is quite a bit better though.

    This time around, the puzzles made more sense and the story was actually in the game and not just in its description.

    The move from 2D into 3D (without abandoning the "side scroller" movement) worked very well, and the controls were a lot more polished in comparison to the predecessor.

    I overall enjoyed it, but some puzzles felt unnecessarily frustrating and the timing was often way too narrow. Otherwise I definitely recommend it over Limbo (although I'd never pay the full 16.49 € on GOG).
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  37. Jun 1, 2020
    7
    监禁的解谜并不复杂,灵动且具有想象力。动作流畅,物理碰撞考究。但是不会推荐给不喜欢解谜的人。开放式结局过于开放,实际上创作者也没想好。有无数人试图帮忙解读剧情,天马行空却不着边际。如果慕名前来游玩剧情那么大可不必,因为这不是一个讲通顺了的故事。就算是过度解读,也会有非常多无法解释的漏洞。假如创作者自己都不知道自己到底创作了一个什么“东西”,那不是艺术,那是装逼。——仇败,评分70/100(优秀)监禁的解谜并不复杂,灵动且具有想象力。动作流畅,物理碰撞考究。但是不会推荐给不喜欢解谜的人。开放式结局过于开放,实际上创作者也没想好。有无数人试图帮忙解读剧情,天马行空却不着边际。如果慕名前来游玩剧情那么大可不必,因为这不是一个讲通顺了的故事。就算是过度解读,也会有非常多无法解释的漏洞。假如创作者自己都不知道自己到底创作了一个什么“东西”,那不是艺术,那是装逼。——仇败,评分70/100(优秀)
  38. Mar 18, 2023
    5
    I honestly found this one to be much overrated as an experience. It's not bad, it's certainly not outstanding either.
  39. Oct 14, 2021
    7
    Проходил после лимбо. То ли завышенные ожидание, то ли не в то время прошел, но понравилось меньше, чем первая игра.

    Она безумно красивая и атмосферная, возможно я не до конца в нее погрузился, поэтому такое впечатление. Сами задание интересные, не было глупых повторений, пару раз даже пришлось чекать прохождение) Вот так вроде бы все супер, но почему-то ощущение, что лимбо круче.
    Проходил после лимбо. То ли завышенные ожидание, то ли не в то время прошел, но понравилось меньше, чем первая игра.

    Она безумно красивая и атмосферная, возможно я не до конца в нее погрузился, поэтому такое впечатление. Сами задание интересные, не было глупых повторений, пару раз даже пришлось чекать прохождение)

    Вот так вроде бы все супер, но почему-то ощущение, что лимбо круче.
  40. Aug 3, 2020
    7
    No es Limbo pero no deja de ser un muy buen juego, oscuro y muy bonito de ver y jugar.
  41. Mar 12, 2021
    6
    BRONZ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  42. Jun 1, 2023
    7
    Based on the gameplay, graphics, sound, content, and originality of the game, I will give it a rating of 7.
  43. Jul 30, 2023
    7
    Biraz overrated buldum. Güzel bir atmosfer, eğlenceli bulmacalarla iyi vakit geçirtmiş olsa da bir noktadan sonra bitsin de gideyim dedirtti.
Metascore
87

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 22
  2. Negative: 0 out of 22
  1. Pelit (Finland)
    Oct 12, 2016
    85
    An immensely polished, gripping platformer experience. Aesthetically, Inside is pretty much ahead of anything done in the gaming space right now. That said, the actual gameplay (pushing blocks, scripted chase sequences) is somewhat lacking in substance. [Sept 2016]
  2. CD-Action
    Sep 17, 2016
    60
    I have already tasted Inside six years ago while I was playing Playdead’s previous game – Limbo. It doesn’t taste as good for the second time, even despite a more appealing peel. [09/2016, p.48]
  3. Sep 13, 2016
    80
    Emotional, nerve-wracking and technically polished is the game Inside, the spiritual sequel of the Limbo platformer. You will be amazed by its depressive thoughts and horror atmosphere and perhaps slightly disappointed by the relatively short campaign and a few other flaws.