- Publisher: Eidos Interactive
- Release Date: May 17, 2005
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The implementation of controllable sea battles and the interactive environments certainly develops the gameplay of the combat RTS sub-genre and it’s sure to be a feature that a certain developer called Creative Assembly will be looking out for.
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PC GamerTruly epic historical strategy. It's a good pick for RTS fans. [Aug 2005, p.60]
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The next best thing to attending a real world military college.
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The campaign's tedious start is a significant obstacle to gamers who want to "get to the good stuff" without going through the motions of developing a massive resource base and drafting an army from scratch.
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Don’t expect to complete Imperial Glory anytime soon; like a good book, you’ll have to invest your time, but you’re repaid with a great reward.
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The graphics, gameplay, and concept are all well done. There is a bit of a learning curve, but players ease into the complex areas of the game.
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The empire-building gameplay is surprisingly compelling and fast-paced, while the battles themselves give you a taste of, well, glory. Hugo be damned; this empire building is fun stuff.
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If anything, Imperial Glory does look exciting and does permit a good degree of strategizing.
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PC FormatIt puts up a brave fight, but can't quite defeat the champion of war games ("Rome: Total War"). After all, Rome wasn't beat in a day. [July 2005, p.96]
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Pelit (Finland)A great concept, but the game suffers from its poor AI. Also, the balance between diplomacy and war should have been improved. [Aug. 05]
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This one is not for the impatient. The campaign mode does drag out for a long time and loading times are on the lengthy side, but should you be patient enough to overlook these details, you’ll definitely have a good time.
Awards & Rankings
User score distribution:
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Positive: 78 out of 105
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Mixed: 16 out of 105
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Negative: 11 out of 105
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VladimirMay 31, 2005
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JamieS.May 29, 2005
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Jun 14, 2021Хорошая стратегия своего времени, которая решила выйти против большой Total War