One must remember that this game is 10 years old; at the time it was incredibly pretty. Nowadays it still is pretty, but people spoiled by today's poly counts might find the simpler 3d models a bit dated. This game is, simply, brilliant. It's really a simulation in the truest sense. As an administrator there are certain things you can do, but for the most part people do what they willOne must remember that this game is 10 years old; at the time it was incredibly pretty. Nowadays it still is pretty, but people spoiled by today's poly counts might find the simpler 3d models a bit dated. This game is, simply, brilliant. It's really a simulation in the truest sense. As an administrator there are certain things you can do, but for the most part people do what they will do with or without your intervention. Build a city, or don't; they'll get along without you either way. But of course, the fun is in the design and administration of your Nile kingdom. COTN requires you to learn; you can't just jump into this game and start plopping buildings without knowing just what they do, and what happens when you place the order. You have to understand who might want a temple or shrine to a certain god, and so where that temple would be best located. There is no money in this game. All trade is done via barter; usually food is exchanged for goods; and this is where the economic simulation really, REALLY shines...every individual manages their own wealth in going about their lives. Nobles own a farming 'estate', which means they have control over a certain number of farmers, who work the floodplain fields during the growing season. The farmers keep a (small) portion, the nobles keep a large portion, and you as Pharaoh get a sizable portion as a tax; it is through these taxes that you fund your government. Workers are paid in food. Shopkeepers get their food through bartering. They make goods to sell, and then people actually go to the shops, and barter for the goods that they have made (out of raw materials that the shopkeepers have gathered, or obtained from a government-run exchange). This makes for a rich and complex economic simulation, where each person is autonomously and goes about their lives. One of the strengths of this game is voyeurism. Basically, every day the people of your nome (egyptian word for an administrative territory) will go about their lives- working, shopping, or just chit-chatting with the neighbors. you can follow them around, watch them work, and this helps you see how your kingdom functions. if you wonder why your potters never have enough pottery made, you could watch them go dig clay, and realize they have to cross the whole map in order to reach the nearest clay deposit. Entire family histories are kept, too. You can learn who is descended from who, and family trees start to form. You may come to keep pet dynasties, especially the nobles, tracking their whereabouts and seeing how they're doing from time to time over the generations. The only game that simulates individuals in more detail that I know of is Dwarf Fortress. The aspect of monument building can be fun, if you know how to optimize it, or it can be an excruciatingly slow exercise in waiting if you planned things poorly. The only negative of this game is that the aesthetics: roads, plazas, and most of non-monumental decorations are not only free, but they have no real gameplay effect whatsoever. They are entirely an aesthetic choice for the player. This isn't too bad, but you sort of wish your citizens cared a little bit about the effort you went to give them such a pretty city to live in. This is a very minor complaint, naturally. It still runs fine on most modern systems; though it may take a little fiddling or compatibility settings to get just right. Even with modern CPUs, however, the complexity of this simulation makes it a bit of a processor hog. Large cities can tax even current PCs if they have a lot going on. This is the only real solid negative for the game, and is almost certainly workable. Even the events on the world map are very interesting, opening up lots of options and opportunities to add a bit of interest and variety to gameplay (like trade caravans that bring in exotic building materials and luxuries to sell to your noblewomen). Beyond that, this game is endless fun, endless discovery, and really brings ancient Egypt to life like no game ever has before or since. If you are fascinated with ancient Egypt, or if you are a city building sim fan, this game really is a gem and I heartily endorse it.… Expand