I, Robot Image
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  • Summary: Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.Jeff Minter is back with another unique take on a 1980s Atari arcade game: I, Robot. Reimagined in Minter’s signature assault of colors, shapes and sounds, this new take on the eclectic arcade title is built from the ground up with new challenges, new twists, and a whole lot of llamas.

    The premise of I, Robot is simple: You take control of an ox-headed robot on a mission to outwit the all-seeing eye. In each level, you’ll navigate across tiles, flipping each tile to proceed to the next. Make sure you don’t jump while the eye’s watching, or you’ll be zapped away in a flash. If you make it across the tiles, you’ll race down a tube blasting away any enemy shapes that move into your path and try to stop you.

    And you have to do all this inside of the 3D space of Minter’s kaleidoscopic visualizer.
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Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Apr 21, 2025
    90
    I, Robot is an incredible sequel to a lost arcade classic, instantly playable by fans of the original, but with more than enough new gameplay hooks to make it stand on its own. All the features of a Llamasoft game are present, from the occasionally rude level name to an audio soundscape comprised of baa-ing sheep and endless samples, plus the visual overload that dials it back on the main part of the level and goes for broke during the shooter sections. Each level is its own little arcade puzzle, with the player needing to untangle how the enemies are going to move this time and what the best path through looks like, and whether you want to do a full run from Level 0 to the end or just take it a couple levels at a time and continue as needed, I, Robot is happy to accommodate. The authoritarian eye should probably be paying much closer attention to the robot's moves, but its laziness means you can cram an entire level of rebellion right through its all-seeing cornea.
  2. Edge Magazine
    May 16, 2025
    80
    What keeps you playing, though, are two aspects of Minter's games that can always be relied upon: his enthusiasm for spinning ideas in hundreds of different ways, and his essential good taste. [Issue#411, p.120]