- Publisher: Strategy First
- Release Date: Nov 2, 2004
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The balance in the game is a little off (I lost count of the number of times I had to load before I finally beat the end boss), and things are a little bit sloppy (I don’t think one sentence of the spoken dialogue actually matches the subtitles).
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The biggest problem with the game, however, is the repetition. After the first few missions, most of the game settles into "kill monsters, build town, repeat."
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Dragon models are gorgeous, eating things is cool, a nice change from the stale humanoid saves humanoid RPG model.
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The overall single-player campaign of I of the Dragon will leave you under whelmed. In the 15-20 hours it will take you to finish you'll end up doing the same tasks over and over again.
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Has some short-term appeal, but over time it makes you feel like a glorified exterminator, tediously eliminating an endless stream of generic monsters for no real reason.
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As you get on in the game, the tedium of doing the same thing over and over again wears thin, and you'll be left wanting something more.
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A great idea wrapped up in a very mediocre game.
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The use of dragons as player-characters offers a unique perspective to the action-RPG genre, and it's stable and attractive. Even in a weak year for single-player RPGs, however, it's not enough; it simply doesn't offer enough gameplay elements to make it worth a purchase.
User score distribution:
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Positive: 13 out of 22
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Mixed: 5 out of 22
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Negative: 4 out of 22
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ChihiroH.Jun 11, 2005
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KDogOct 29, 2004
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IngoB.Aug 2, 2005