- Publisher: Strategy First
- Release Date: Nov 2, 2004
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The feeling you get when you're sure that the universe you're in either bows in front of you, or gets destroyed (in most cases you'll be forced to choose the second option) is a very exciting one and after a while it makes you fight until you've given your last breath. Dragon breath, of course!
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It's one of those rare titles that; although lacking more polish and proper funding; manage to captivate you with the sheer creative talent and enthusiasm that their authors bring to the table.
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Dragons are still really god damn cool, and being able to gobble up villagers on a whim with nobody else caring (possibly because they're afraid of pissing off their dragon overlord) provides an unlimited amount of random, sadistic entertainment. I'd definitely rank this as a "must-buy" for any dragon-lovers out there.
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The battles seem to get pretty repetitive after awhile (of course so does "Diablo" after awhile if you don't mix it up). You swoop down, destroy minions and take care of the lairs before more monsters spew forth, and that seems to be it, over and over again; blow up minions, take out lair, sweep land clean of leftovers.
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The balance in the game is a little off (I lost count of the number of times I had to load before I finally beat the end boss), and things are a little bit sloppy (I don’t think one sentence of the spoken dialogue actually matches the subtitles).
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The biggest problem with the game, however, is the repetition. After the first few missions, most of the game settles into "kill monsters, build town, repeat."
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Dragon models are gorgeous, eating things is cool, a nice change from the stale humanoid saves humanoid RPG model.
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The overall single-player campaign of I of the Dragon will leave you under whelmed. In the 15-20 hours it will take you to finish you'll end up doing the same tasks over and over again.
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Has some short-term appeal, but over time it makes you feel like a glorified exterminator, tediously eliminating an endless stream of generic monsters for no real reason.
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As you get on in the game, the tedium of doing the same thing over and over again wears thin, and you'll be left wanting something more.
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A great idea wrapped up in a very mediocre game.
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The use of dragons as player-characters offers a unique perspective to the action-RPG genre, and it's stable and attractive. Even in a weak year for single-player RPGs, however, it's not enough; it simply doesn't offer enough gameplay elements to make it worth a purchase.
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The poor implementation just makes for one sloppy experience that's not even worth playing when there are so many great titles out this time of year. Don't waste your time.
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People who just really dig dragons might be able to endure the interface issues, but for most of the rest of us, this one should be passed up for better games.
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Cheat Code CentralThe only good things I can say about this game is that it's short and you won't want to replay it. It might, however, inspire a developer to make a better version of this concept.
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Almost enjoyable. It’s a shame they didn’t work harder to make it the action game it so badly wants to be.
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Computer Games MagazineNearly everything about this game screams half-singed: the "Diablo"-riffic graphics, the text that doesn't match the voice acting during the clunky cut-scenes, and the goofily written manual that gives away most of the game's surprises. [March 2005, p.81]
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As lousy as the dragon combat is, when someone picks up a dragon game, they want to eat humans, not be one.
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PC GamerMass murder by dragonbreath has never been so monotonous. [Feb 2005, p.71]
User score distribution:
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Positive: 13 out of 22
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Mixed: 5 out of 22
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Negative: 4 out of 22
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ChihiroH.Jun 11, 2005
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KDogOct 29, 2004
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IngoB.Aug 2, 2005