Metascore
83

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 20
  2. Negative: 0 out of 20
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  1. Nov 7, 2016
    Hitman: Season One has it where it counts. Its ten missions consist of far more hits than misses, and its open-ended levels are able to sustain hours of obsessive repetition and mastery. The overarching narrative may be unimpressive, but each location is well-conceived and believable, full of fascinating details and hilarious overheard conversations.
  2. If rushed through as a six-map story-led affair you’re perhaps going to feel a little short-changed, both in terms of length and in terms of dramatic satisfaction. I very strongly recommend playing it the way I did: it’s been so refreshing. Make each level the focus of a string of weeknights, exploring every corner and taking out every target, rather than ditch it the second you’ve played it once.
User Score
7.6

Generally favorable reviews- based on 462 Ratings

User score distribution:
  1. Negative: 38 out of 462
  1. Nov 21, 2016
    0
    Definitely GOTY for me, flawless revival of one of my favorite franchises. 1* because you are required to be connected to the internet and youDefinitely GOTY for me, flawless revival of one of my favorite franchises. 1* because you are required to be connected to the internet and you be forced to restart your game if their servers go out. What a shame. Full Review »
  2. May 13, 2017
    3
    Hitman isn't a very bad game, but it definetly suffers from several problems that keep it far from the good game it could have been. So,Hitman isn't a very bad game, but it definetly suffers from several problems that keep it far from the good game it could have been. So, what's good and what's wrong with it ?

    Pros:
    * Level design: I must be honest, levels are huge and well made. And they feel alive. Very good point on that.
    * Graphics: Hitman is not the most beautiful game of the year, but is far from being bad. Everything look good enough to keep you in the game, so why ask for more ?

    Cons:
    * Online: Why is that ?! The game is purely solo ! I played all the Hitman series because of that, so why would I want to be online to play this one ? Damn it !
    * Ease: Everything is way too easy in this new Hitman. Opportunies are fun for 5 minutes, but that's it. Without a proper online connection, you can't have all the fun you paid for.
    * Story: what story ? Oh wait... there no real story in that game, just some "teasing" to keep you buy the next "season".
    * Season: really ? Selling the game piece by piece ? With no proper reason ?
    Full Review »
  3. May 27, 2019
    3
    TLDR:
    A castrated version of Hitman Blood Money for casual non-Hitman-fans.
    No more dual-wielding Silverballers, no more
    TLDR:
    A castrated version of Hitman Blood Money for casual non-Hitman-fans.
    No more dual-wielding Silverballers, no more weapon-costumization, no more "media-coverage" of your killings when ending missions, less maps and allways online-DRM.

    Handholding: The Game!

    The game is designed around force-feeding you information everywhere you go. It shows you the state of enemies, sneaks X-Ray-Vision into the game and does handholding for even the smallest tasks.
    Sure, all can be turned off, but some areas are so cramped that you'll be catching yourself doing the X-Ray just "one more time" (instead of letting the camera show you the position and make you figure out the best way of approach!)

    Are the huge maps beautiful and full of life?
    Yes, they are.
    But there are only 6 maps! (!!!)

    And where Blood Money gave you replayability with enhanced guns, guns you could mod and upgrade with your earned money (none of that here!),
    here its just some new "tasks" to do,
    all of them right in your face.

    No more figuring out different strategies for yourself, the game tells you nearly every way of kills!
    Even with the handholding turned off, the "online contracts" are shoved into your throat, giving away all of the pre-planning!

    The story tries to demystify 47 again, with painful dialogue and a plot thats written like bad fanfiction by a teenager (I saw it got even worse with HITMAN 2 !).

    Like I said: Even with all the hand-holding deactivated, the game plays like on rails, and tries
    to hang the carrot in front of your face like "new weapons" (Pistols shoot all the same btw!) or entry-points.

    The controls are dumbed down (again) and illogical at times (E for use but G for different actions).

    ALLWAYS ONLINE:
    In case your internet-connection dies (like - who knows? Provider needs to fix the cables, slow internet, playing somewhere without internet),
    your GAME DIES!

    In Offline you can't change entry-points (you know? the whole point of the f******g "reward"-systen in "Hitman" ?!) and your load-out-screen freezes!

    When in Offline, you don't have any statistics after finishing the level. Great isn't it?
    (the statistics are ugly anyway, since they don't come in the cool Blood-Money-Styled media-coverage!).

    All in all its not a real Hitman-game.
    Its more of a puzzle-solving-game, that wants you to finish the puzzle in a specific order and punishes you if you try different ways (especially if these ways involve fire-arms!).
    Full Review »