User Score
6.3

Mixed or average reviews- based on 111 Ratings

User score distribution:
  1. Positive: 64 out of 111
  2. Negative: 37 out of 111

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  1. Feb 5, 2016
    7
    The Good - Hex takes the mechanics of the most popular trading card game (Magic, duh) and builds on it. PvP play has a very familiar feel to any Magic veteran. This is essentially a Pay2Play environment. Formats include constructed, draft and sealed. The PvP additions (well, game) are champions and permanent effects (buffs) which remain in all zones. Shard (land) screw/flood is still anThe Good - Hex takes the mechanics of the most popular trading card game (Magic, duh) and builds on it. PvP play has a very familiar feel to any Magic veteran. This is essentially a Pay2Play environment. Formats include constructed, draft and sealed. The PvP additions (well, game) are champions and permanent effects (buffs) which remain in all zones. Shard (land) screw/flood is still an issue. Threshold (color) screw is a lessened by the mechanic, which is good. The Hex system removes the occasional skill involved in tapping lands, as well as allowing for better recovery due to not requiring each specific colored cost to be paid. In short, you could cast 4 Lightning Bolts with 1 Mountain 3 lands. The price model is also a benefit as limited PvP costs about half as much as Magic.

    PvE is the 'free to play' content. PvE has released its second update, but first installment of the Hex world. It is a limited taste, but shows potential. There is a lvl 9 cap - up to lvl 30 currently planned - and not all classes and races are available. There are talents for each race and class to add to the RPG feel of the game. Opponents abilities are interesting, making for some interesting (and frustrating puzzles). There are PvE only cards in addition to the PvP card sets. Most cards also have equipment to increase their power level. In PvE, a player can 'grind' gold, PvE packs, cards, equipment to trade for PvP currency to participate in that side of the experience (packs and platinum).

    The Bad - DEVELOPMENT - The world of Hex moves at a glacially slow pace. Original plans were 4 PvP sets per year. This has been reduced to 3 sets already. Current PvP rotation is >7 months on average through 3 sets. The first PvE world content was finally release 20 months after the Beta started and over a year after the Arena (first PvE experience). These cycles need to drastically improve before Hex can be considered a serious contender in the online TCG market.

    Bugs are also an issue, which is expected. However, the quality control on patches appears to be low as old bugs tend to reappear or previously working cards get 'broken' The code for some things is poorly written as demonstrated when champions for Set 2 could not be removed from the Champion pool for Throwback drafts involving only Set 1. These are mostly growing pains. Typically customer support is fair in resolving any issues.

    Final Thoughts: Hex has potential to be very successful. If you enjoy Magic the Gathering, you should give Hex a glance. As with any game, its success will depend on the frequency and quality of expansions. This is a growing sector of online gaming with new competitors frequently appearing. Hex has the vision to succeed well into the future. However, vision without execution makes for lost promise.
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  2. Feb 2, 2016
    10
    This game is outstanding! No other trading card game on the market is as playable without spending money. The game has a robust combination of TCG elements as well as RPG and puzzle elements. It has an active tournament scene and allows pro players to win lots of money from the $100,000 tournament.

    Ultimately, the best part of the game is the melding of RPG and TCG elements. You get
    This game is outstanding! No other trading card game on the market is as playable without spending money. The game has a robust combination of TCG elements as well as RPG and puzzle elements. It has an active tournament scene and allows pro players to win lots of money from the $100,000 tournament.

    Ultimately, the best part of the game is the melding of RPG and TCG elements. You get to build a character with a talent tree that effects your deck. You also have sockets in your cards that change what the cards can do which is very innovative and interesting. Your champion can equip items that change what your cards do and improve them. There are dungeons that you can run for free that give you cards you get to keep. As you play through the game you level up and gain access to more talents and a wider variety of strategies.

    HEX is an amazing game if you like deep strategy trading card games, in addition to the RPG elements one of the major ways it distinguishes itself from other digital card games is that your cards have real value. HEX has a fully functional auction house that allows you to sell and trade with other players freely unlike Hearthstone which requires all cards to be acquired through grinding dust or getting lucky in packs.

    The other advantage of HEX over other digital card games is that the community is really helpful. Most new players are able to get cards without a problem from helpful members of the community. Even if a player wanted to play "solo" the game offers wonderful opportunities to grind for gold and cards totally free.

    10/10
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  3. Feb 13, 2016
    10
    Hex is a full tcg with some advanced techniques, a price that is accessible and because it is relative new it has limited card pool. With this pool by now the game reach a depth no card game on the Pc has so far and I will say if its successful no other card game will reach it afterwards. I played more than 1000 hours, games like hearthstone have no chance in complexity, art, tournamentHex is a full tcg with some advanced techniques, a price that is accessible and because it is relative new it has limited card pool. With this pool by now the game reach a depth no card game on the Pc has so far and I will say if its successful no other card game will reach it afterwards. I played more than 1000 hours, games like hearthstone have no chance in complexity, art, tournament play and pve, only in accessibility it shines against this one. I have to thank the designers for such a good game. Expand
  4. Apr 1, 2017
    0
    Don't bother with this game. It is a clone of MTG but it has some serious flaws. First the game requires a lot of grinding if you play for free to try to get any cards you need to win. Second the good OP cards are pretty much unavailable now as old sets are phased out. Third, the Auction house can be hit or miss. Apparently there are fake cards for sale and if you buy one of them you canDon't bother with this game. It is a clone of MTG but it has some serious flaws. First the game requires a lot of grinding if you play for free to try to get any cards you need to win. Second the good OP cards are pretty much unavailable now as old sets are phased out. Third, the Auction house can be hit or miss. Apparently there are fake cards for sale and if you buy one of them you can get banned from using the Auction house.
    Overall, a bad experience for a new player. Stay far away.
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  5. Feb 9, 2016
    10
    Disclaimer: I am drinking the cool-aid, though I can still write a fair review!

    Hex has had growing pains there is no doubt about that. I've been a TCG player for most of my life at this point and if you don't have regularly released new content you don't have a TCG. This is Hex's biggest mark against it, and luckily this is also something which is seeing improvement (albeit slowly).
    Disclaimer: I am drinking the cool-aid, though I can still write a fair review!

    Hex has had growing pains there is no doubt about that. I've been a TCG player for most of my life at this point and if you don't have regularly released new content you don't have a TCG. This is Hex's biggest mark against it, and luckily this is also something which is seeing improvement (albeit slowly).

    *If you are not already a TCG player, the game has a lot of potential to have a steep learning curve, you should probably know this going into it and it will make things much more palpable. Luckily the game has an amazing community which would be happy to help out.*

    With that aside, let's get down to the good stuff:
    -The community for this game is like none other, I've never been part of a gaming community which was so positive and so welcoming. It might take you some time to warm up to folks; however, if part of what you're looking for is interaction with other PEOPLE then you're in the right spot.
    -The game design itself is stellar! The mechanics they've come up with are very clean and innovative. They fit! Any TCG fan could come up with mechanics that seem interesting or new, but whether they actually work, aren't clumsy and fit within the context of the rest of the set is a whole different thing. [In a digital environment this is even more so the case, things need to be as seamlessly fluid as possible, and in this regards Hex could probably still gain some ground]
    -Hex is built on a strong foundation. There are similarities to Magic, mostly when it comes to the core "rules engine" of the game, but the same could be said for many if not most tcg's out there. Having a solid rules engine is important for the longevity of the game. Outside of that, Hex is exploring new ground that could only ever be covered in a digital-only environment. While many posters on the internet seem to see this as a negative I don't understand where that mentality comes from. Just because some things are similar does not make either of the games any worse, there are TONS of other games from all genres that bear similarities to one another. Iteration is one of the keys to strong game design!

    I could go on a bit longer, but ultimately what I would say is this: If you think you might like Hex then try it out. Just like any other game, it might be the game for you or it might not. If it seems like there's something off or that you might be missing something just take a breather and ask around on the forums / reddit / twitch and someone can probably point you in the right direction.
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  6. Feb 11, 2016
    10
    I'm a former MTGO and Hearthstone player and pretty much quit those games to play this. The core gameplay has the strategic depth of a game like MTG and the digital bells and whistles of a game like Hearthstone, and adds on top of it a comprehensive RPG campaign (with loot you earn and everything) not found anywhere else.

    Beyond that there's things like gems to socket in your cards,
    I'm a former MTGO and Hearthstone player and pretty much quit those games to play this. The core gameplay has the strategic depth of a game like MTG and the digital bells and whistles of a game like Hearthstone, and adds on top of it a comprehensive RPG campaign (with loot you earn and everything) not found anywhere else.

    Beyond that there's things like gems to socket in your cards, equipment for each card you can use to upgrade the way it work, and champions and their abilities which give birth to entirely new strategies.

    Oh and unlike Hearthstone it's also a full blown TCG where your cards have real world value, where you can buy and sell anything on an Auction House and you're actually investing in the game instead of throwing money into a blackhole you will never see again.

    The core of the game is now in and there are a ton of great new features in the horizon (they come a bit slow, but they don't sacrifice on quality to release them). Raids, guilds, crafting, multiplayer and a ton of other stuff is in the works so if you're looking to sink your teeth into a meaty digital card game, look no further, this is THE digital card game to get into.
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  7. Feb 11, 2016
    8
    Hex is a stellar Trading Card Game blending in elements of MMOs and RPGs in a formula that simply works. Whether you are a competitive player or a neophyte taking baby steps in your first trading card game, you will find there is something for everyone to enjoy. At its core, Hex takes much of its gameplay from card games established over the past few decades (Such as Magic, WoW:TCG,Hex is a stellar Trading Card Game blending in elements of MMOs and RPGs in a formula that simply works. Whether you are a competitive player or a neophyte taking baby steps in your first trading card game, you will find there is something for everyone to enjoy. At its core, Hex takes much of its gameplay from card games established over the past few decades (Such as Magic, WoW:TCG, ETC), and combines the best parts of each into a fantastic package. Similar to other online card games, new players are given a stipend of 200 standard cards, enough to give the player the ability to create a basic deck for whichever character they choose to make. Players have the option to expand their collection either through purchasing PvP booster packs, or adventuring in the game's free PvE campaign to earn adventure zone packs.

    With $7 Drafts, an extremely rich PvE system with talent points and equipment that changes your cards, and a wonderful community, Hex is definitely worth a look to TCG enthusiasts.
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  8. Feb 13, 2016
    10
    I backed the game via Kickstarter and it is worth every penny...
    i play every spare second i have and it is, after all these years in beta, still the best game i ever had.
  9. Feb 14, 2016
    10
    There are few games out there that actually make me think, fewer still that actually made me keep doing so once I had "learned the basics", HEX is one of those gems that had me theory crafting for hours on end, building, tearing apart, rebuilding decks as I constantly shifted things around trying to improve and discovering new combos.

    As it is such a massive timesink for me I have to
    There are few games out there that actually make me think, fewer still that actually made me keep doing so once I had "learned the basics", HEX is one of those gems that had me theory crafting for hours on end, building, tearing apart, rebuilding decks as I constantly shifted things around trying to improve and discovering new combos.

    As it is such a massive timesink for me I have to rate it highly, however I have got to knock off a few points for the lack of technical polish and the fact that as of right now, the PvE campaign is very short, practically just the starting area (and who wants to be stuck in the starting area of an MMO)? I will no doubt revisit this review later, once things get ironed out and content is added.
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  10. Mar 8, 2016
    10
    I have been playing this game since early alpha and it is hands down the best card game I have ever had the opportunity to play. The game offers both a casual approach via the pve campaign and more complexity in the pvp tournaments. There is tons of fun to be had playing around with different card combinations and new ideas whether it is against friends in the proving grounds or againstI have been playing this game since early alpha and it is hands down the best card game I have ever had the opportunity to play. The game offers both a casual approach via the pve campaign and more complexity in the pvp tournaments. There is tons of fun to be had playing around with different card combinations and new ideas whether it is against friends in the proving grounds or against opponents in tournaments. The community is friendly and there are regular community run tournaments aimed at new players. The only negative thing I have to say about Hex is that you will always want more content....come to think of it that can also be seen as a positive. Expand
  11. Sep 11, 2016
    0
    The game itself is decent enough for a TCG. Given that there are bucket loads of games out there in the genre, having good mechanics and well thought out cards is mandatory. The game gives you that. It also gives you a campaign that is fun and addictive until you beat it a few times.

    You've actually got to adjust your deck for the campaign to beat certain challenges. I dig that. Makes
    The game itself is decent enough for a TCG. Given that there are bucket loads of games out there in the genre, having good mechanics and well thought out cards is mandatory. The game gives you that. It also gives you a campaign that is fun and addictive until you beat it a few times.

    You've actually got to adjust your deck for the campaign to beat certain challenges. I dig that. Makes you think beyond using the same old deck every time.

    You also get to wear equipment to boost certain cards, and you level up a character to give you certain perks, much like hero powers in other popular card games.

    Note that you only level up your character to level 9 in the campaign. There is no character devleopment outside of the campaign and you don't use campaign characters vs other players. The campaign is not finished and there is only 1 "act" to go through. Also, only half the classes are implemented at the time of this writing.

    That's all great....for a week or so. Then the bad starts.

    You will not have enough cards from the campaign or currency, which is gold collected as you play the ai, to build a decent deck. Despite what other player's in thier community want you to believe, going into this game FTP is going to cost you weeks of time before you even get enough to get your first booster, much less play a competive deck against a human being.

    People will argue this to their death and point you at various guides...all of which I did for 75+ hours. I still have yet to have enough gold to get my first booster pack. They expect you to buy cards with the gold you earn in the campaign to progress through the latter parts of the campaign. Many of the cards you will be after cost 20 to 30k gold, while you are earning around 2k per evening. They then want you to sell cards you got in the campaign, which do not sell, because everyone wants to sell the cards from the campaign. They then want you to buy packs from other players. which currently cost around 19k gold, draft, win, open reward packs, repeat. Not feasible. Not at all.

    The biggest downer is the market model. You cannot spend gold directly to get _anything_ from the game. They sell everything for platinum, which is real money currency. The one and only thing gold is used for is to roll bonuses on booster packs for a chance to win extra cards....those booster packs being bought by someone else or won in tournaments of course. There is nothing in the game you can get from playing that _someone_ didn't had to pay for.

    Yes, you can trade on their auction house, but as a new player, expect that 98% of the cards you get in the campaign do not sell, or sell so low that it isn't even worth clicking your mouse. Why would they? Everyone is playing the campaign and already has those cards.

    Which brings me to the other downer. The cards you win in the campaign are not randomly drawn from all cards in the game. There is a specific set of cards in the adventure packs that are drawn from. You get the same rares based on your class/race for challenges. So expect the market to be flooded with those particular cards. They only have a bit of value if they take 10+ hours to get...and I mean little value.

    This model of not having the game directly give players any product for the currency earned with their playtime will leave you having to replay the campaign several times and that gets damn boring. Then you might, and I say might, just come up with something that you can progress to the arena with. YOu then have to play that Arena over and over for countless hours with a deck you are bored of playing to acquire enough gold to buy packs from other players to draft with. Good luck following the guides! They all contain cards that cost at least 30k gold that you will have to buy via auction house from other players.

    The game is clearly built to hook you, bait you, then frustrate and bore you until you fork over your cash.

    I wouldn't have a problem with forking over $50-$100 for a few months of fun, but it's going to cost _alot_ more than that to get anywhere. They want MTG money. Not having a means to spend gold directly to buy boosters makes that obivous.

    Don't listen to thier community. They get pissy when you argue it's taking too long to get anywhere without spending money. I spent 75+ hours on this game and have been successful in many online and paper TCGs. I am not about to go and spend thousands on another one. Never again after Magic.

    It is not 1990 and most of us should know better than to get involved in the old TCG model of spending hundreds on cards just to continue playing.

    We have viable alternatives now. Living card games for paper and many many TCGs out there that reward you cards for play, with minimal investment for a tournament every now and again.
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  12. Apr 19, 2016
    5
    In knapp 2 Stunden 2 Game-Breaking Bugs... Nach Auswahl einer Aktion im Spiel geht nix mehr auf dem Table an zuklicken und damit hilft nur ein beenden des Spiels. Mit dem Neustart geht das aktive Spiel verloren. Der selber Fehler trat ein weiteres Mal auf als ich aus dem Shop wollte...nicht vorzustellen was passiert sollte das bei einem Kauf passieren... Echtes Geld weg? Oder imIn knapp 2 Stunden 2 Game-Breaking Bugs... Nach Auswahl einer Aktion im Spiel geht nix mehr auf dem Table an zuklicken und damit hilft nur ein beenden des Spiels. Mit dem Neustart geht das aktive Spiel verloren. Der selber Fehler trat ein weiteres Mal auf als ich aus dem Shop wollte...nicht vorzustellen was passiert sollte das bei einem Kauf passieren... Echtes Geld weg? Oder im Auktionshaus...

    Unspielbar so...

    Zudem... vom Regelwerk her einfach ein dreister Magic-Klon.
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  13. Feb 6, 2016
    10
    TCGs are one of the most satisfying games to play in the word. Yet one of the hardest genres to get into because of high cost barriers or very steep learning curves. After Hearthstone managed to appeal to the masses via simplicity, HEX now finally manages to unite complexity, long term investment as well as easy access to the game. You can start free to play without any traditionalTCGs are one of the most satisfying games to play in the word. Yet one of the hardest genres to get into because of high cost barriers or very steep learning curves. After Hearthstone managed to appeal to the masses via simplicity, HEX now finally manages to unite complexity, long term investment as well as easy access to the game. You can start free to play without any traditional "payment traps" and learn the game in a fun PvE environment and either stay in that fantastic part of the game or start to invest slowly and join the competitive PvP side of things. Its not quite finished yet and lots of things are to come, but there is no better time to get into this game than now! Expand
  14. Feb 5, 2016
    9
    Hex is a diamond in the rough. It's Magic: The Gathering but designed from the ground up to be a computer games. There's a lot of unique mechanics that couldn't be done in a pen and paper game. Mostly deck manipulation (ie: creating a ton of spider eggs that you put into your opponent's deck that are basically booby traps when drawn).
    The game has an auction house which makes it really
    Hex is a diamond in the rough. It's Magic: The Gathering but designed from the ground up to be a computer games. There's a lot of unique mechanics that couldn't be done in a pen and paper game. Mostly deck manipulation (ie: creating a ton of spider eggs that you put into your opponent's deck that are basically booby traps when drawn).
    The game has an auction house which makes it really easy to sell/trade cards. This is a feature MTGO is still lacking today after more than 10 years.
    The game looses a point for all the bugs. Expect some visual glitches once in a while.
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  15. Feb 2, 2016
    8
    Great way to get your TCG fix if you're bored with Hearthstone or unsatisfied with the digital versions of Magic: the Gathering. The new PvE campaign further explores the possibilities of digital TCGs and takes the genre to the next level (about time!) – while making it a lot easier for beginners to enjoy the game without investing any money.

    If you like competitive play it offers a
    Great way to get your TCG fix if you're bored with Hearthstone or unsatisfied with the digital versions of Magic: the Gathering. The new PvE campaign further explores the possibilities of digital TCGs and takes the genre to the next level (about time!) – while making it a lot easier for beginners to enjoy the game without investing any money.

    If you like competitive play it offers a wide range of PvP options as well, like Sealed & Draft tournaments. While I understand the philosophy of PvP cards having actual value, in my opinion the required booster packs are still too expensive ($2) for a purely digital card game (thus only 8/10).
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  16. Feb 11, 2016
    7
    A very interesting game, but the lags both to log in, navigate menus and in-game really detract from the great game play. If the developers can match the crisp gameplay of Hearthstone, for example, it would probably be the better game. But for these types of games, its often about getting logged on, having a quick game, and getting off (i.e. convenience), and at the moment it lacks that. IA very interesting game, but the lags both to log in, navigate menus and in-game really detract from the great game play. If the developers can match the crisp gameplay of Hearthstone, for example, it would probably be the better game. But for these types of games, its often about getting logged on, having a quick game, and getting off (i.e. convenience), and at the moment it lacks that. I am playing on an i5. Expand
  17. Feb 6, 2016
    10
    I have always wanted to play MTG on my computer, but i couldn't feel the UI. With hex, it's not only the UI and step phases that is improved, but also the some rules that couldn't happen on real magic, such as Prophecy : we boost the next creature on our deck.
  18. Feb 2, 2016
    10
    This game is amazing. They've managed to combine an RPG with a TCG in an amazing way. On top of that, the PvP component is fantastic. I've spent hundreds of hours doing drafts and I'm still not bored of it.

    The pricing model is fantastic. It's free to get in and play the PvE part. There is no charge at all for any of the PvE, start to finish. You can pay to buy PvP cards (which can be
    This game is amazing. They've managed to combine an RPG with a TCG in an amazing way. On top of that, the PvP component is fantastic. I've spent hundreds of hours doing drafts and I'm still not bored of it.

    The pricing model is fantastic. It's free to get in and play the PvE part. There is no charge at all for any of the PvE, start to finish. You can pay to buy PvP cards (which can be used in PvE), or earn some of the commons in PvE. You can convert PvE rewards into the PvP part of the game. On top of that, there's a healthy third party market where you can cash out any time.

    If you have any interest in TCGs (or even if you don't!) then you owe it to yourself to check out this game.
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  19. Jul 25, 2016
    2
    I just change my review, now there is a poor ladder system implemented so i'll add one more point, its still pay2compete, still a mtg rip off, pve is still poor and they announced pve will be hugely delayed.

    the ladder system give a max of 7 pack and some gold if you reach the higer rank, you get no reward per game and if you reach the highest rank which is possible with a 35% winrate,
    I just change my review, now there is a poor ladder system implemented so i'll add one more point, its still pay2compete, still a mtg rip off, pve is still poor and they announced pve will be hugely delayed.

    the ladder system give a max of 7 pack and some gold if you reach the higer rank, you get no reward per game and if you reach the highest rank which is possible with a 35% winrate, you get nothing for playing ladder.

    even worse it take 3 days to reach this rank and 2 months to get reseted

    avoid this game at all cost, they dont want to improve.
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  20. Apr 5, 2016
    1
    well... the install was smooth. Unfortunately that's all i can actually review because the game simply goes to a black screen forever when i run the game. reinstalled 2 times in 2 diff dir..ya know what i dont need to list what i did here. the game should just work , or its garbage. and this was garbage.
  21. Apr 27, 2016
    0
    Quite possibly the "worst" card game out there as far as "grind" goes. In a game that requires 120 gold to 1 plat and it take 500 plat to buy a pack of cards (17) and you only get a handful of gold per "win" in Arena battles 100 to be exact and that's if you "win". The scripted AI decks are hilariously overpowered vs a new player. Now maybe the Vets can defeat them easily but I could alsoQuite possibly the "worst" card game out there as far as "grind" goes. In a game that requires 120 gold to 1 plat and it take 500 plat to buy a pack of cards (17) and you only get a handful of gold per "win" in Arena battles 100 to be exact and that's if you "win". The scripted AI decks are hilariously overpowered vs a new player. Now maybe the Vets can defeat them easily but I could also if I had a 2 year head start.

    Having played Magic the Gathering for 15 years I'm just not into this grind thing or Paying to Play/Win. PVP is definitely pay to play/win unless you have a lifetime on your hands. Vets have cards a new player will have never seen before and get this they don't charge you 100 gold to play PVP they charge you 100 Plat!!! You know how long it will take a casual player playing 1-2 hours a day to get that much gold. Just to give you an example I played for 5 days and didn't even have enough gold to buy 1 plat let alone 100 plat.

    Now for a PVE game role playing it's ok there. You can take all the time you need to complete the campaign but be forewarned the scripted AI is pretty hard in that part of the game as well. You'll swear the cards are generater "per turn" vs being randomly drawn but that's pretty much what scripted is. The program seems to have a % chance that progressively goes up as you progress through the campaign that lets the player win. You're not really strategizing against the AI you're merely waiting for the % chance to come into your favor. The closer you get to the end the harder it gets to where it would seem like they only give you maybe 10% chance to win..

    Never have liked scripted AI's but that's the only way devs can program a game to make it seem like it's intelligent. It's well known they've always had the ability to program an ai to beat you and beat you constantly but by cheating of course and scripting each move.. This game appears to be the one that stepped over that line whereby they make you lose more often than win and early in the game I might add. I like to have never gotten out of the last battle of the tutorial even.

    The starter deck is horrible and the cards you get in the campaign ain't that much better and you can pretty much forget new cards after the campaign unless you can build a deck out of trash and beat some of the veterans. They say they match you with players with alike rank and cards. Ha, I played a guy that had cards a newbie could only wish for and he was suppose to have cards like mine. Newbie cards not legendary or veteran decks. So, that's pretty much a lie about that also.

    I DON"T recommend this game to any "new" players. It's fine for a vet but new players will get crapped on for year(s) to come building up their decks and spending precious real life money to get there. Don't fall for the free word there because overall it's not free as it costs you countless amount of time and money if you really want to be competitive early.
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  22. Apr 20, 2016
    0
    When I come here and read about a game and I see a ton of 10's, I know the game is not very good then. It's just trolls trying to beef up the score and not giving the real value of the game. Therefore they turn me into one just to make the scores fair on the negative side. So, this game gets a big fat ZERO because it wouldn't surprise me none if these weren't PAID for reviews. No game getsWhen I come here and read about a game and I see a ton of 10's, I know the game is not very good then. It's just trolls trying to beef up the score and not giving the real value of the game. Therefore they turn me into one just to make the scores fair on the negative side. So, this game gets a big fat ZERO because it wouldn't surprise me none if these weren't PAID for reviews. No game gets that many 10's and the sooner everyone stops doing it and giving honest reviews the better. Including me of course but that's what they force us to do to get the right score on the screen above.. This game is certainly no 10 and it's certainly not a 0 but that's the way everyone wants to vote or the majority rather so there you have it.

    As far as the game. It's just Magic the Gathering with some twists. Game mechanics are the same, names have been changed on things that are sill in MTG. like Gems are land cards basically. You still have to have so many of the correct color to play the card just like in MTG does with lands.

    Game is a Pay game and don't let them make you think it's free cause it isn't. Not unless you want to spend a lifetime getting all the cards. Just like all the other free ones out there the gimmick is free to play but not free to compete in a fair manner. If you wan to advance fast to PVP you're gonna have to spend some money if you want to be a viable player at all. The veterans will toast you with their paid for decks.
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  23. Feb 6, 2016
    10
    I find the game to be simply amazing (more so if you like TCGs/CCGs). The art work, the music, the gameplay... it all provides a really immersive experience. The writing could be improved but it is passable as far as in-game fantasy writing goes. They've created something over the last few years that MTGO hasn't been able to come even close to in the 13+ years it's been around, and the newI find the game to be simply amazing (more so if you like TCGs/CCGs). The art work, the music, the gameplay... it all provides a really immersive experience. The writing could be improved but it is passable as far as in-game fantasy writing goes. They've created something over the last few years that MTGO hasn't been able to come even close to in the 13+ years it's been around, and the new campaign takes it to a whole new level.

    I have been playing Hex since Alpha, and some of the later (albeit "optional") encounters are downright brutal. They require an understanding of what the enemy is doing and then deck tweaking to counter that specific line of play. One welcome addition would be the ability to save multiple decks so that it is easier to get back to your regular build after tweaking for encounters like this.

    All in all, I have played through the first chapter of the campaign multiple times now, and I'm still enjoying it and planning more characters builds, and look forward to additional content.
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  24. Feb 6, 2016
    8
    The revolutionary MMOTCG, HEX: Shards of Fate combined both elements of a RPG and a TCG to make an amazing game for fans of MMOs and TCGs to enjoy. It caters to both the casual and the competitive player in the form of PvE and PvP and has excellent balance. It's a lot of fun. Those are the pros to this game. The cons of this game, however, lie with PvE campaign. The game has releasedThe revolutionary MMOTCG, HEX: Shards of Fate combined both elements of a RPG and a TCG to make an amazing game for fans of MMOs and TCGs to enjoy. It caters to both the casual and the competitive player in the form of PvE and PvP and has excellent balance. It's a lot of fun. Those are the pros to this game. The cons of this game, however, lie with PvE campaign. The game has released campaign mode as we all know and has dropped the beta tag that was on it for so long. In campaign mode, you get to create your own champion and each of those champions have different skills that you can use your skill points on. The cons of this game are the quests for each of your characters. They are the same quests with a slightly different telling of the story depending on your race. It gets quite repetitive if you hop onto other characters because you end up having to do the same thing over and over again. It also gets quite tiresome at some points, almost to the point where I have to stop for a bit and do something else. Despite all of this, the game is very addicting and fun to play. I give it a 8/10. Give it a try. Expand
  25. Mar 5, 2016
    10
    Great game and only in digital market that have TRADING involved. Playing for long time now and i love it. Thou dev team should make spectate mode and co-op mode to play with friends! And soon!
  26. Mar 6, 2016
    10
    Hey I just want to say I love this game. It has so much potential. True, the release of new content could be more frequently and like others said, it's a diamond in the rough but when you consider the indie developers there's already a lot of content. So let's all join in, support, and make this game great!
  27. Mar 7, 2016
    10
    Backed this game a some years ago.. was just a TCG then. Had some nice features, but now, with the update it is actually a RPG as well. I enjoyed the campaign a lot
  28. Jun 20, 2016
    3
    The game felt too slow, one battle takes ages. Waiting for your opponent takes minutes. This game is a Mtg rip, so I haven't seen much originality. From the positive side, they have enough players to be sustainable at least at the moment.
  29. Sep 4, 2016
    0
    Reason why I am giving this a zero because it is just like Magic the Gathering but asking you for more money in order to do anything. It is so bad that the gold value is nothing and useless. If you want to build a good deck to do PvP, you need to put in real money to do so or you will get your butt handed to you. Because it is so strongly pay to win, I have to give this a zero. I can spendReason why I am giving this a zero because it is just like Magic the Gathering but asking you for more money in order to do anything. It is so bad that the gold value is nothing and useless. If you want to build a good deck to do PvP, you need to put in real money to do so or you will get your butt handed to you. Because it is so strongly pay to win, I have to give this a zero. I can spend real money on a real game that won't keep asking me to buy membership. Expand
  30. Dec 13, 2016
    10
    With over 1,000 hours played, I can safely says Hex is one of my most played games of all time. Hex offers an excellent mix of Magic: the Gathering's complexity and Hearthstone's polish.
Metascore
87

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 0 out of 7
  1. Jul 18, 2016
    84
    Hex: Shards of Fate is unquestionably a brilliant card game that’s complex, rewarding and addictive. I often feel confused, out of my depth and in desperate need of help and yet I wouldn’t want it any other way. Cryptozoic Entertainment have masterfully blended two genres with finesse and polish, to the point where PvE and PvP offer serious longevity.
  2. May 4, 2016
    78
    Hex doesn't want to make a revolution in the TCG world. It's a classic but valid experience, and, as a free-to-play, offers a great number -and quality- of content, becoming one of the best TCG-online together with Magic The Gathering.
  3. Mar 16, 2016
    85
    We all know the ingredients, but we've never seen a recipe like this. HEX is a great game, fun, deep and with a very promising future in the competitive scene.